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Author Topic: Things in Megaman that you never noticed before until recent  (Read 210348 times)

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December 16, 2012, 09:24:21 PM
Reply #420

Offline Darkus4223

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Re: Things in Megaman that you never noticed before until re
« Reply #420 on: December 16, 2012, 09:24:21 PM »
Lol, anyways someone might have posted this but... did you ever hear that dr light gave galaxy man

Green eyes??

Look at his icon, then look at his eyes compared to his design art.

December 16, 2012, 09:59:52 PM
Reply #421

Offline GameAndWatcher

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Re: Things in Megaman that you never noticed before until re
« Reply #421 on: December 16, 2012, 09:59:52 PM »
^Well, he does change color ingame.

December 16, 2012, 10:17:52 PM
Reply #422

Offline NemZ

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Re: Things in Megaman that you never noticed before until re
« Reply #422 on: December 16, 2012, 10:17:52 PM »
Eye colors get changed all the time for reasons of color limitations.

December 17, 2012, 05:12:15 PM
Reply #423

Offline Mr.shadow

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Re: Things in Megaman that you never noticed before until re
« Reply #423 on: December 17, 2012, 05:12:15 PM »
Quote from: "geno"

I never knew you could use Break Dash, Slash Claw, and Top Spin in real life..

hell, you could be Top man in real life. Get beyblades , heelies and ballet lessons.

December 23, 2012, 04:52:41 AM
Reply #424

Offline Super Bros Bros

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Re: Things in Megaman that you never noticed before until re
« Reply #424 on: December 23, 2012, 04:52:41 AM »
In Megaman 3 Protoman says Wiley instead of Wily

December 23, 2012, 04:55:01 AM
Reply #425

Offline Mr. X

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Re: Things in Megaman that you never noticed before until re
« Reply #425 on: December 23, 2012, 04:55:01 AM »
As does Dr. Light later in the game prior to the Wily Stages.

December 23, 2012, 05:00:56 AM
Reply #426

Offline Colonel ServBot

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Re: Things in Megaman that you never noticed before until re
« Reply #426 on: December 23, 2012, 05:00:56 AM »
actually, i think shade man's theme was a remix of the ghouls n' goblins theme. or atleast i saw it did on youtube.

December 23, 2012, 05:04:44 AM
Reply #427

Offline Darkus4223

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Re: Things in Megaman that you never noticed before until re
« Reply #427 on: December 23, 2012, 05:04:44 AM »
That's an easter egg...
the real theme is a remix of a different song

December 23, 2012, 05:10:58 PM
Reply #428

Offline Ceridran

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Re: Things in Megaman that you never noticed before until re
« Reply #428 on: December 23, 2012, 05:10:58 PM »
Quote from: "Mr. X"
Quote from: "TheBladeRoden"
or that Toadman was a pair of eyes inside a toad's mouth.

*Goes to look at a picture of Toad Man*

Holy crap, he's right!

I've BEEN knowing that.

EDIT: whoops. I didn't see this has been existing. I thought it was new.

December 30, 2012, 02:48:20 PM
Reply #429

Offline BiscuitSlash

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Re: Things in Megaman that you never noticed before until re
« Reply #429 on: December 30, 2012, 02:48:20 PM »
Protoman.exe has the same colour hair as his operator.

December 30, 2012, 04:24:03 PM
Reply #430

Offline Jakeinator

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Re: Things in Megaman that you never noticed before until re
« Reply #430 on: December 30, 2012, 04:24:03 PM »
Quote from: "colonel servbot"
Quote from: "Proto Man"
Quote from: "GunbladeMaster34"

Word! And to top that, I'm 16!  :D

I'm 14.  :geek:
i know  mega fan whose 13.
I AM a Mega Fan whose 13  :ugeek:

January 01, 2013, 04:40:46 AM
Reply #431

Offline Neo

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Re: Things in Megaman that you never noticed before until re
« Reply #431 on: January 01, 2013, 04:40:46 AM »
Quote from: "Michael712"
Oh god  :shock:

I've just realized how the weapons in the MM2 pause menu are arranged.

All the Wily stages are part of the main RM stages but with different tilesets, music and bosses. You can access the Wily stages by doing a glitch when fighting the robot masters.

Quickman - Wily 5



::other discoveries::
you CAN get the magnet beam without a single special weapon =D
also, in mm1, dr wily's machine is just either part of the background or never moves

(video/visual proof later)

January 02, 2013, 01:10:04 AM
Reply #432

Offline The Torise

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Re: Things in Megaman that you never noticed before until re
« Reply #432 on: January 02, 2013, 01:10:04 AM »
I didn't know about the pause trick to beat Yellow Devil until about a year ago.
I remember absolutely busting my balls to get that pattern down and the satisfaction that came with finally beating him, only to learn that a trick like that existed.  Kind of a slap in the face, to be honest.

Speaking of Mega Man tricks...

Quote from: "Kung-Fu Cutman"
It's possible to lock Starman into a pattern where he will never fire his star crash at you.


It's also possible to lock Elec Man into a pattern where he will never fire the Thunder Beam.  I saw a video of it and have had pretty good success pulling it off every time I run through the game now.  I can't find the video anymore, but if you shoot him right after the fight begins when he raises his arm to fire the weapon, he will take damage and stop firing but he will not move, and then he will try to fire again.  If you just keep shooting his armpit he'll never fire it.  

I like this trick because usually Elec Man gives me loads of trouble.

January 15, 2013, 03:47:31 AM
Reply #433

Offline DarkAura

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Re: Things in Megaman that you never noticed before until re
« Reply #433 on: January 15, 2013, 03:47:31 AM »
I always thought that Magic.EXE had one of those Spy vs. Spy noses:
(click to show/hide)

January 15, 2013, 08:03:19 AM
Reply #434

Offline -FiniteZero-

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Re: Things in Megaman that you never noticed before until re
« Reply #434 on: January 15, 2013, 08:03:19 AM »
That's supposed to be a beard? I thought it looked liked those masks worn during the black plague.

You know, this thing:
http://4.bp.blogspot.com/-1jUsinnQkeg/T ... e-mask.jpg