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Author Topic: MM8BDM: Mega Man 8 Expansion Public Thread  (Read 300184 times)

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March 01, 2012, 11:26:16 PM
Reply #45

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #45 on: March 01, 2012, 11:26:16 PM »
None of those things are in the MM8BDM search stage. :ugeek:

As for homing sniper, the current incarnation of the weapon charges. It launches missiles. It finds a target and then redirects itself towards said target. With additional speed. It's important to note it doesn't redirect itself any further once it finds a target, but it does gain speed.

March 01, 2012, 11:32:50 PM
Reply #46

Offline Red

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #46 on: March 01, 2012, 11:32:50 PM »
Can you charge the homing sniper to lock on more targets like it did in mm8?



Don't get me wrong, i love search man's theme, i just don't want its 8 bit version to be complete mierda

March 02, 2012, 12:04:20 AM
Reply #47

Offline fizzyman

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #47 on: March 02, 2012, 12:04:20 AM »
Quote from: "JaxOf7"
Objection!
It burnt down those electrical... plant... things....
And lit fuses...


Also, need to ask... how does homing sniper work?

Didn't it also melt those weird ice blocks in Frost mans stage? or was that Astro Crush?

March 02, 2012, 12:15:33 AM
Reply #48

Offline GameAndWatcher

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #48 on: March 02, 2012, 12:15:33 AM »
Quote from: "fizzyman"
Quote from: "JaxOf7"
Objection!
It burnt down those electrical... plant... things....
And lit fuses...


Also, need to ask... how does homing sniper work?

Didn't it also melt those weird ice blocks in Frost mans stage? or was that Astro Crush?
Both did that as well as Flash Bomb

March 02, 2012, 12:28:05 AM
Reply #49

Offline Beed28

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March 02, 2012, 12:33:40 AM
Reply #50

Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #50 on: March 02, 2012, 12:33:40 AM »
The chapter boss has already been planned out. :cool:

March 02, 2012, 12:37:14 AM
Reply #51

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #51 on: March 02, 2012, 12:37:14 AM »
Ah well, it was worth a try.

Two pound coins say it's Wily Machine #8.

March 02, 2012, 01:02:00 AM
Reply #52

Offline GameAndWatcher

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #52 on: March 02, 2012, 01:02:00 AM »
Is ther going to be a secret boss? Will it be *u*?

March 02, 2012, 01:13:16 AM
Reply #53

Offline fizzyman

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #53 on: March 02, 2012, 01:13:16 AM »
Hey wait! I forgot all about the mega ball or whatever its called, that soccer ball you get on the first stage. Is that going to be in the expansion?

March 02, 2012, 01:28:10 AM
Reply #54

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #54 on: March 02, 2012, 01:28:10 AM »
Yes, it will.


Unfortunately.

March 02, 2012, 01:35:31 AM
Reply #55

Offline Dark Phil

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #55 on: March 02, 2012, 01:35:31 AM »
Will the ball have the "bounce off" ability allowing the/a player to jump higher?

Oh, and will one of those smaller changes be an adjustment of the MM7 chapter select so that it fits in the screen? (or is that just a my computer thing?)

March 02, 2012, 04:06:48 AM
Reply #56

Offline Clayton

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #56 on: March 02, 2012, 04:06:48 AM »
Oh man, the I must give credit to the guy who is making the music for this expansion, those bass patterns are very complicated. one of the reason why I respected this game so much UwU.

I wish you guys best of luck. Can't wait to play as Swordlad!!

March 02, 2012, 05:06:51 AM
Reply #57

Offline Lobsters

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #57 on: March 02, 2012, 05:06:51 AM »
I am excited I love MM8 one of the best in the classic series IMO. I hope mainly 3 things, Frostman's theme's bassline still being godly in 8-bit Era Style. Swimming in Aqua Man's Map. Duo being in the expansion in someway preferably not just a skin.

Some questions I have are:

If the MM8 Expansion team deicides to go with a Wily 1 and 2 [and Wily 3 and 4 merge] merger, would it play either song from the stages? Similar to Tengu Man switching from PS to Saturn versions as mentioned eariler.

Is Frost Man's Stage going to have a night time sky or day time sky? I don't think the stock maps have a night time snow stage it would be neat to have one.

Is Sword Man going to be have areas based on the weapon trials, the lava tunnels/second half or a mash-up of both?

Anyways I have a feeling this expansion will be a blast to play. It's MM8 baby! Can't Wait. Woot. I can understand if my questions are overlooked.

March 02, 2012, 05:09:55 AM
Reply #58

Offline DCN004PharaohMan

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #58 on: March 02, 2012, 05:09:55 AM »
...Why do I get this ominous feeling Duo is gonna play a role in this...?

By the way, good job with the project guys. The music for this game was, well, decent (Duo's theme=Mind Blown), but I hope to see some really awesome stages assembled. Keep going.  :mrgreen:

March 02, 2012, 05:13:02 AM
Reply #59

Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #59 on: March 02, 2012, 05:13:02 AM »
Swimming will NOT be in Aqua Man's stage.  It wouldn't make sense to have swimmable water in only one map of the entire game.