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Author Topic: MM8BDM v3a Released!  (Read 123781 times)

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December 24, 2012, 05:50:13 PM
Reply #225

Offline Beed28

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Doom Wiki is much better than Doom Wikia
« Reply #225 on: December 24, 2012, 05:50:13 PM »
Quote from: "Laggy Blazko"
Quote from: "Super64ds"
Elecman's stage has clones of myself when I play offline skirmish with no bots. I die if I kill one. (BRB WRITING CREEPYPASTA)
Ho ho ho, I never expected to hear about "vodoo dolls" in 8BDM.
I guess you're trying to play in coop/survival or testing the map with doom builder.

Fixed the link for you. :ugeek:

December 24, 2012, 05:52:34 PM
Reply #226

Offline CutmanMike

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Re: MM8BDM v3a Released!
« Reply #226 on: December 24, 2012, 05:52:34 PM »
Quote from: "TheDoc"
Not sure if this has been brought up before (it probably has :| ) but now that you save the game by level, is there a possibility to save the secret weapons you get? For instance, if I beat Ballade, then get to Plantman's stage and decide to quit, it'd be nice to be able to come back and still have his weapon (especially for the Chapter 6 final boss).

Not gonna happen sorry. The more external variables we have to juggle, the worse things are going to get. One is enough (the one that keeps track of how far you are in singleplayer).

December 24, 2012, 06:22:18 PM
Reply #227

Offline Mr. Sean Nelson

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Re: MM8BDM v3a Released!
« Reply #227 on: December 24, 2012, 06:22:18 PM »
I'm only at Chapter Two now, but things look pretty good so far!

I have to say, I'm not a fan of the wind storm buff.
The damage is just way too much.

December 24, 2012, 09:05:11 PM
Reply #228

Offline Beed28

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Re: MM8BDM v3a Released!
« Reply #228 on: December 24, 2012, 09:05:11 PM »
You know what? I just realised something. That "JUMP JUMP!" voice clip may actually be in 8-bit; as a DPCM sample. I was wondering why the voice was in such a low quality, but then I remembered the title screen for Action 52, which has a low quality voice clip saying "Make your selection, now!".

December 24, 2012, 09:14:46 PM
Reply #229

Offline Messatsu

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Re: MM8BDM v3a Released!
« Reply #229 on: December 24, 2012, 09:14:46 PM »
Also like GOSTBERSTERS! Yea, it's a DPCM sample.

December 24, 2012, 09:28:02 PM
Reply #230

Offline Mr. X

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Re: MM8BDM v3a Released!
« Reply #230 on: December 24, 2012, 09:28:02 PM »
I was suspicious when I first heard it, but I was handed the famitracker file for proof.

December 24, 2012, 11:51:24 PM
Reply #231

Offline Smunch

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Re: MM8BDM v3a Released!
« Reply #231 on: December 24, 2012, 11:51:24 PM »
Quote from: "geno"
Quote from: "Smunch"
Kalinka's victory sprite and music; Great addition.  Greatest Addition?  Gotta find that music code
This comment confuses me.  :?

The victory screen for the Team Cossack is nice.  Music code is COSSVIC.

December 25, 2012, 03:23:19 AM
Reply #232

Offline TailsMK4

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Re: MM8BDM v3a Released!
« Reply #232 on: December 25, 2012, 03:23:19 AM »
I have crashed a LOT recently while trying to Duel other people, even on stages I do not normally crash on (like MM3DW1). I have no idea if it was the server I was at, but it has made Duel impossible for me to play.

December 25, 2012, 05:59:46 AM
Reply #233

Offline Mr. Sean Nelson

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Re: MM8BDM v3a Released!
« Reply #233 on: December 25, 2012, 05:59:46 AM »
Likewise.

Duel just can't catch a damn break.

December 25, 2012, 05:50:46 PM
Reply #234

Offline TheDoc

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Re: MM8BDM v3a Released!
« Reply #234 on: December 25, 2012, 05:50:46 PM »
Quick question: I moved my MM8BDM files from my old computer to my new ones, but now the new weapon colors (atomic fire, drill bomb, etc.) aren't there. It's all the colors from v2. What I need to know is what file(s) control the weapon colors so that I can take it out of the zip file and re-extract it into my main folder (the problem was that I had some v2 files mixed with my v3 files right now so I need to replace the weapon color file w/ the v3 file)

December 26, 2012, 02:56:16 AM
Reply #235

Knux

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Re: MM8BDM v3a Released!
« Reply #235 on: December 26, 2012, 02:56:16 AM »
Oil Barrels that respawn can kill a player/bot if they're standing there. Is this intended?

December 26, 2012, 02:59:09 AM
Reply #236

Offline SmashTheEchidna

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Re: MM8BDM v3a Released!
« Reply #236 on: December 26, 2012, 02:59:09 AM »
Probably. You'd get stuck and have to blast your way out, almost surely causing your death anyway.

December 26, 2012, 09:43:56 AM
Reply #237

Offline Hallan Parva

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Re: MM8BDM v3a Released!
« Reply #237 on: December 26, 2012, 09:43:56 AM »
You know how the count bombs show a "ghost image" for a second or two before they fully respawn?

Why not do something like that for Oil Man's oil canisters?

December 27, 2012, 02:31:57 AM
Reply #238

Offline Orange juice :l

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Re: MM8BDM v3a Released!
« Reply #238 on: December 27, 2012, 02:31:57 AM »
The new wind storm is way too powerful. It's got high rate of fire, very high damage at medium to long range, a massive hitbox, and the ability to effortlessly chain together hits. If any of these factors were reduced, it'd be fine, but together, they make the weapon incredibly strong.

December 27, 2012, 03:21:18 AM
Reply #239

Offline TailsMK4

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Re: MM8BDM v3a Released!
« Reply #239 on: December 27, 2012, 03:21:18 AM »
End of Game Spoilers (yes, I did beat it, at last):

(click to show/hide)

With Single Player beaten, now I'll reappear online. Btw, might I mention I had a ton of crashes during Single Player, too? Sometimes they occur before a stage is completely loaded, and since the game does not save at that point...that was annoying to repeat stages, especially Aqua Man's.