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Author Topic: [TUTOR] Doombuilder and You: Mapping Essentials 20XX  (Read 78670 times)

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August 01, 2018, 09:13:16 PM
Reply #45

Offline bananalord1212

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #45 on: August 01, 2018, 09:13:16 PM »
where do i get the texeures?

August 18, 2018, 03:57:47 PM
Reply #46

Offline Korby

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #46 on: August 18, 2018, 03:57:47 PM »
I apologize for the late response.
There are plenty of textures in the core game. When you load it as a resource in doom builder, you'll have access to them.

March 10, 2019, 05:38:02 PM
Reply #47

Offline doominator500

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #47 on: March 10, 2019, 05:38:02 PM »
Is it normal to have 708 errors when doing this with GZ Doombuilder

March 29, 2019, 04:45:08 AM
Reply #48

GavinGG

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #48 on: March 29, 2019, 04:45:08 AM »
What happened to pictures? When I show, no pictures come up.:shock: 
Oh, and this is MasterMc0124 from a while ago :)

March 29, 2019, 07:52:46 PM
Reply #49

Offline Rozark

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #49 on: March 29, 2019, 07:52:46 PM »
Is it normal to have 708 errors when doing this with GZ Doombuilder
I've been meaning to update this with more GZ Doombuilder stuff for awhile now, but the general mood of those errors is to just hit the clear button on them. A huge majority (if not all) of them don't actually affect anything with what we use it for.

What happened to pictures? When I show, no pictures come up.:shock: 
Oh, and this is MasterMc0124 from a while ago :)

All of the pictures on the topic are working fine unless you mean something else?

March 29, 2019, 09:41:39 PM
Reply #50

Offline RockmanShadow

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #50 on: March 29, 2019, 09:41:39 PM »
Is there a compiled version of GZ Doombuilder that's available?

June 24, 2019, 08:10:29 PM
Reply #51

Offline Next101x

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #51 on: June 24, 2019, 08:10:29 PM »
 :( It says the archive is corrupted...

June 24, 2019, 11:13:42 PM
Reply #52

Offline Rozark

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #52 on: June 24, 2019, 11:13:42 PM »
:( It says the archive is corrupted...
Could you provide a few more details?
Some screenshots would help too.

July 23, 2019, 11:43:15 PM
Reply #53

Offline BookWormGreen

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #53 on: July 23, 2019, 11:43:15 PM »
I cant even get the damn square to be blue. Ive almost broken my laptop screen because of this. This tutorial doesnt help at all. Just have Mike implement a map builder in V6 why am i expected to understand DOOM to enjoy this game fully?

July 24, 2019, 10:28:40 PM
Reply #54

Offline Rozark

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #54 on: July 24, 2019, 10:28:40 PM »
I cant even get the damn square to be blue. Ive almost broken my laptop screen because of this. This tutorial doesnt help at all. Just have Mike implement a map builder in V6 why am i expected to understand DOOM to enjoy this game fully?

While modding can improve or diminish someone's experience of the vanilla game, they aren't essential to the enjoyment of the vanilla game.
You're allowed to fully enjoy the game without having to create any content for it.
Many people do exactly that. Modding, depending on what it is, is generally a large scale commitment (developing, feedback, updating, etc) and it simply isn't for everyone. MM8BDM is a doom mod, so some knowledge of the editors it uses and the engine itself or the dedication to learning those tools is required.

With that being said, if you still want to create something, by all means do it and don't let anyone convince you otherwise.
If you need assistance on anything, let me know and send a few screenshots.
Images help a lot better than text in most situations as it can paint a broader picture of how things look.

July 25, 2019, 05:15:32 PM
Reply #55

Offline BookWormGreen

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #55 on: July 25, 2019, 05:15:32 PM »
While modding can improve or diminish someone's experience of the vanilla game, they aren't essential to the enjoyment of the vanilla game.
You're allowed to fully enjoy the game without having to create any content for it.
Many people do exactly that. Modding, depending on what it is, is generally a large scale commitment (developing, feedback, updating, etc) and it simply isn't for everyone. MM8BDM is a doom mod, so some knowledge of the editors it uses and the engine itself or the dedication to learning those tools is required.

With that being said, if you still want to create something, by all means do it and don't let anyone convince you otherwise.
If you need assistance on anything, let me know and send a few screenshots.
Images help a lot better than text in most situations as it can paint a broader picture of how things look.
Well I already make skins and bots and personally aside from having to come up with witty phrases i found it too easy. I also saw that people have been requesting maps in the map section of the forum so being the gullible nice person I am i wanted to fulfill their wishes maybe i could dm you more about it?

August 09, 2019, 02:23:59 AM
Reply #56

Offline Plasma303

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #56 on: August 09, 2019, 02:23:59 AM »
I have everything configured correctly as far as GZDoombuilder is concerned, but when I go to add things, there is no MM8BDM - Health/Pickups folder like in the screencaps in the tutorial.
(click to show/hide)

August 12, 2019, 03:37:37 PM
Reply #57

Offline Next101x

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #57 on: August 12, 2019, 03:37:37 PM »
Could you provide a few more details?
Some screenshots would help too.
I um... Deleted the file... :(

August 19, 2019, 02:38:04 AM
Reply #58

Offline Rozark

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #58 on: August 19, 2019, 02:38:04 AM »
I um... Deleted the file... :(


Well, if you ever come across the issue again (or any in general), screenshots can help convey information a lot better than just pure words.

August 25, 2019, 10:02:21 PM
Reply #59

Offline Next101x

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #59 on: August 25, 2019, 10:02:21 PM »
Well, if you ever come across the issue again (or any in general), screenshots can help convey information a lot better than just pure words.
All righty then