Classes Removed
- Duo: Removed due to desync issues
- Dimpsy: Removed because this class simply sucked and was hard to work with
- Boost Train: Removed due to being pretty hard to use and for being just a lolclass instead of something competent
- Captain Falcon: Removed due to feeling that he doesn't work well in an FPS environment at all without major overhauls that'd take away from this actually being C. Falcon
- Rin: Removed due to problems with making the class viable
- Blews: Removed due to a temporary dropout from the team, he’s working on a revamp for later
NOTE: There is a chance some of these classes will be back later on, most certainly Duo will be at the very least, we just didn’t want to be in development hell for some of these classes
Classes Added
+ Protoman (he was supposed to be in v1, oops)
+ Tails
+ Belmont
+ Ignis
+ Omega Zero
General Changes
> Classes
> Megaman and Bass (lol)
= A lot of quality life changes were done and some visuals were tweaked, nothing major done to Mega and Bass on their own.
> Zomo.EXE
= Revamped entirely from the last version due to negative feedback
> Sal
+- Some balance changes were done here and there such as nerfing ammo regen on dark pulse, nerfing the damage on swift a tiny bit and buffing the final smash
> Darkile
= Revamped entirely to be a lot more viable and allow for more options than before, also has a new design made by Dimpsy
> Red Mage
= Instead of spawning with two mystery tomes, you spawn with 2 random spells already and an item to reshuffle your spells if you want to switch up attacks
= All black magic spells have been revamped in some way
= Buffs take 25% less ammo so you aren’t a sitting duck after using one
= Aerora was also a spell that was changed
> Sgt. John
= Missiles are now explosive projectiles rather than simple ones
= Removed the concept with shooting to gain ammo for the barrage as it caused desyncs, now it just auto charges
= Rage now activated via alt. Now it also shoots the EMP so you can get in a combo hit
= Napalm Shower changed up a bit to miss less often
= Swapped out old alts for new grenade based ones
> Items
> TheMod Crates
+ Now you don't have to hope for party balls to get unique items!
= Also drops Eddie so you can get different vanilla weps alongside customs with the Auto-Head
> Power Stand
+ Cosmic Man and Glaceon were changed up a bit in their attack patterns
+ Mellorne and Cactaur assists added
+ Drops from Crates
+ FU Bomb added
+ Super Spicy Curry added
- Green and Red Shell removed
= Dimpsy's old Duff Mcwhalen item has become one anyone can use
> Auto-Head
= Gives new weapons, doesn't give axed weapons
> TheMod Emblem
= Basically just the Smash Ball but given a new coat of paint to avoid just being a Smash Bros.-esque mod
> Copy Weapon Edits
= A grand majority of the Vanilla weapons have been altered to suit the environment of TheMod, though they all mostly function similarly so it won't alienate players. Some were edited last version, but now there have been a lot of new ones implemented.
> Custom Copy Weapons
= Some classes now drop copyweps that Mega Man/Bass can pickup and use, there’s also some assists that might, along with the lineup of copyweps being altered on Auto-Head. Boost Power, a weapon that BoostTrain dropped previously, has been moved over to Auto-Head for use
- Copyweps removed : Boulder Toss, Rave Beam, Wild Sprint, Blue Shell (now an item), Launcher, and Pharaoh Wave
+ Copyweps added: Missile, Nuclear Tackle, Cosmic Knuckle, BN Fire, BN Aqua, BN Wood, BN Elec, BN Break, BN Wind, Psy-Buster, and Darkness Buster
= Some of the custom copyweps were changed such as Harp Note, but other than that one they were all minor changes