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Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Korby on September 06, 2015, 12:10:55 AM

Title: [ACS] TeamPicker and Hoyp TeamPicker
Post by: Korby on September 06, 2015, 12:10:55 AM
TeamPicker is a mod that allows server hosts to customize the individual colors of each team in the game through cvars.
Download it here! (http://www.best-ever.org/download?file=teampicker.pk3)
(click to show/hide)

To use it, you must first activate TeamPicker.
While it's loaded, set TP_PickerOn to "1."
Doing so will turn all the teams pure black.
Afterwards, you'll have to adjust the individual colors using the game's palette, which you can find right here. (http://i.imgur.com/t5skyCc.png)
Find some colors you like and set TP_PrimaryL and TP_SecondaryL to your numbers, and you've got Light team done.
Now do the same for TP_PrimaryW, TP_SecondaryW, and possibly more if you have more than two teams enabled.
For Cossack and King, just replace the L with C or K.

As an example, to make Wily's team use the same colors as Light's team, you would set TP_PrimaryW to 198 and TP_SecondaryW to 192.
Won't work with much that changes global or wepacs.

Hoyp TeamPicker is considerably different in that it works for Classes-v8b, but you can only choose from predefined team colors set up for the hoyp tournament.
You can download that here! (http://www.best-ever.org/download?file=hoypteampickerwoops.pk3)
To use it, set YD_TeamPickL or YD_TeamPickW to a number from 1-12, and the team's colors [including their projectiles!] will change.
List of colors:
(click to show/hide)
Some quick notes:
This mod is not compatible with classes banned from the tournament. If you attempt to play one with a team color active, you won't shoot anything.
Also, team indicators and Roll's Health don't change colors, so make sure you still know what team you're on.
This mod will very quickly become incompatible as it's a gutted Classes-8b. A new version coming out will cause this mod to overwrite files in that that you don't want to be overwritten.

Here at the end I'd like to thank Mickle and Lego greatly; without them, neither of these mods would likely exist or function.
So thanks a lot!

Have fun playing with these, and let me know if anything bugs up.
Title: Re: [ACS] TeamPicker and Hoyp TeamPicker
Post by: Orange juice :l on September 06, 2015, 01:13:47 AM
I am hugely disappointed you didn't use the best picture as an example.

nsfb
(click to show/hide)
Title: Re: [ACS] TeamPicker and Hoyp TeamPicker
Post by: Russel on May 19, 2016, 04:17:17 AM
So with 90% Purple taking place and it being mostly vanilla, I thought I'd take a crack at making some aspects of Team Picker more adept at color coordination among important objects within team.
This does not start making projectiles team colored, but it does make a couple other changes Team Picker needed to make it feel more like a mod that changes the colors of a player's team.

v2 Changes:

Download from Dropbox (https://www.dropbox.com/s/y6wpd6tnr1fkleq/TeamPicker_v2.pk3?dl=0)
Download from Best-Ever (http://www.best-ever.org/download?file=teampicker_v2.pk3)

Usage is exactly the same as what's listed in the starting post.