-------------------------------------------Yes, Rockie! They all F L O A T!-------------------------------------------
(http://i.imgur.com/cohnbQT.png)
Hello there, Cutstuff users! It is time for all of your birthdays!
Huh, what do you mean it's not that time?
Aww, cheer up buckos, because it's time to be spoopy! Welcome to your grav-- err...
The 8BDM 2015 Halloween Expansion!
...Yes, that! Nothing suspicious here! *hides shovel* <_< >_>
Download halloween V4 right here! (http://www.best-ever.org/download?file=halloweenv4.pk3)
Get the new halloween skins pack here! (http://www.mediafire.com/download/0xwmqv8b3mrgowk/halloweenskins.pk3)
What kinds of things are you able to contribute!? Glad you asked! Here's the deal:
- Skins: you can submit a spooky edit of your favorite Megaman robot master, a skin of a Megaman enemy that can be considered spooky, or something completely original if you wish, just as long as it adheres to the halloween theme! Good examples of this are Dracu-Roll, Mini-Skull Walker and Doomguy, which are currently available in last year's skin pack (https://dl.dropboxusercontent.com/u/104072695/halloweenskins.pk3).
- Maps: you have complete creative freedom... almost! This means you can use custom textures and music, just as long as it fits with the theme. Non 8-bit music is fine as long as it doesn't thread into the territory of loud and annoying - just ask over a PM before using them (http://cutstuff.net/forum/ucp.php?i=pm&mode=compose&u=105). Maps with non 8-bit textures will not be accepted, but thankfully, Nemz kindly wrote an awesome tutorial to convert 16-bit textures into 8-bit (http://cutstuff.net/forum/viewtopic.php?f=44&t=7539), so there's that too! Otherwise, spam Shade Man textures, place some spooky music (https://www.youtube.com/watch?v=h8saRdt6ACI) and that should be good enough as well!
Q & A
Q: October 30 is a scarily low time frame! How will I finish on time?
A: Fear not! The deadline will be on November 8, due to the expansion starting a tad late this year. That means you'll all have roughly 3 weeks and one day to submit your stuff! No reason to enjoy the expansion on just one day anyway, right?
Q: I'm having trouble with what I want to do! Can I get some help on my skin/map?
A: Of course! Blaze Yeager (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=263) is the QC on skins for this expansion, so all skins should be sent his way. For map troubles, ask around on this thread! There's always people ready to help you.
Q: Is there a limit to how much I can contribute?
A: Nope! You can submit as much content as you desire. Just be aware that we reserve the right to deny low-quality submissions, so if you suspect your work isn't up to snuff, you might want to consider making only one good skin or map rather than two not so good ones. Don't bite off more than you can chew! Unless you're a zombie or something.
Q: What about last year's Halloween? Will the stuff from that rise from the grave?
A: Yes, indeed! All of the content from last year (http://cutstuff.net/forum/viewtopic.php?f=31&t=7496) will be on this expansion as well.
Q: Can I team up with someone to make a skin/map?
A: Absolutely! Just remember though that only the person who submits the final work will receive the medal.
Q: If I submitted something last year, can I update it?
A: You're welcome to do so! Updates are such a nice thing.
Accepted applicants will receive the MM8BDM Extender Medal! (http://www.cutstuff.net/forum/images/medals/badge2.gif)
Approved by Ivory.
That's about it! If you have further questions, ask away in this thread!
Green means accepted, Orange means in progress and Red means unfinished/not submitted/#wallofshame.
Maps:
[Ducktales 2: Scotland] - Knux
[Ghost House III] - Llamahombre
Skins:
[Franken Gutsmanstein] - FTX6004
[Skull Sans] - Jaxof7
[Shantae Roll] - Nemz
[Shovel Knight Enker] - Nemz
[Demon Crashman] - Watzup7856
[Some pokemon skin] - JDude330
[Ryu Dr. Light] - SSOmega11
[Dokku Roboto] - IamaMedalHunter
you're gonna have a bad time
(http://i683.photobucket.com/albums/vv191/JaxOf7/Screenshot_Doom_20151004_220857.png)
I have a couple of suggestions for skins.
Yamato Undyne(Undertale). Both of 'em have an emphasis on spears.
Flowey(Undertale) PlantMan. It'd be a wasted oppurtunity, I even have Flowey's signature laughing sound if anyone needs it.
Undertale seems to be pretty good for Halloween since it's mainly monster based.
And if we get an Undertale map...
Waterfall or True Lab would work.
Here's a sneak peek at what I've been working on in the past two days.
(http://i.imgur.com/6XOXNxc.png)
No guarantees, but I may make some pokemon skin
EDIT 1: Spoiler of progress!
(http://i.imgur.com/W20MFst.png) (this aint what I'm submitting. just a test/joke skin.)I made this to test if my stuff works, so yeah. May improve and release in the future. I still cannot find a good Pokemon that nobody else has done, but right now I have 4-5 Possible candidates.
Finally got my Pokémon. however couldn't get it to look right with my limited skills. However, I did a thing and it actually unintentionally sparked the idea to make one of my favorite side characters as the costume. expect a preview soon.
Kickstarter game costumes, woo!
(http://i344.photobucket.com/albums/p343/nemss1/Megaman%20tiles/SKEN.png)
(http://i344.photobucket.com/albums/p343/nemss1/Megaman%20tiles/SROL.png)
Here's one more preview before I finish the map today.
(http://i.imgur.com/1jRIqqO.png)
I regret to inform that we won't be able to include dynamic lights this year, either. They apparently bring a lot of issues with them, which is a shame.
[10:35:16 PM] Lego: ...did I say they brought a lot of issues with them?
Fuck, I'm a bad liar when I'm tired.
[10:37:33 PM] Lego: I've been run ragged over the past couple weeks or so...I can't even tell how long it's been tbh
The primary issue with GLDEFS [including dynamic lights and glowing textures] is that most maps are set in 255 brightness making them impossible to see.
Halloween included a script that ran down the brightness of all the maps that didn't reinitialize it in Open GL to allow all maps to be able to see the neat effects.
[10:37:58 PM] Lego: the script causes potential issues with existing maps and would thus be a logical thing to cut out
[10:38:38 PM] Lego: ...But then in most every other map, dynamic lights wouldn't be seen
[10:38:43 PM] Lego: because the maps are too bright
[10:39:22 PM] Lego: It would simply be too much effort to attach light to everything that would logically give it off for such a small reward
[10:41:06 PM] Lego: As such, I have elected to not expand on the dynamic lights in all expansions proceeding 2013
Popped up a vanilla server with pack. I included all normal maps too since map votes are a thing.
Also, This is a bit premature I'd say.
(http://i.imgur.com/dSO3FiP.png)
Wasn't going to make it on time, but I wanted to show I am working on Papyrus Joe.
(Also Smiling Skull Sans in this pic. Decided against the smile because I just liked Skull Man's mouthless mystique more and wanted to keep a certain amount of Skull Man in general.)
(http://i683.photobucket.com/albums/vv191/JaxOf7/sans%20smile.png)