Comet Blazer (Meteor Man): Throw a comet in an arc, like an aimable Screw Crusher. The comets don't bounce, but explode on contact with a wall or an enemy to deal radius damage. It's also a Fire-type weapon, so it cuts through Leaf Shield.
Tackle Shell (Hermit Man): Dash forward and plow down all in your way! It's pretty much a beefed-up version of the Charge Kick, with some differences. First off, you dash nonstop as long as you hold Fire. Second, you don't fall while you are dashing, so you can easily cross gaps this way. Third, you can't turn while dashing, so line yourself up before you blast away! Finally, Tackle Shell practically eats weapon energy for breakfast; it will only last about five seconds if used nonstop.
Yo-Yo Tornado (Stratos Man): Fires a tornado that goes forward at first, then turns around and starts going in the opposite direction! The tornado goes about as far as a Shadow Blade and a half, then slows down, eventually starting up in reverse. You can use it as a retreat weapon since it flies backwards. Or, if you fire it forward, the tornado's delay before it reverses can be used as repeat damage to quickly wear down an opponent.
Pressure Clay (Tectonic Man): It's basically a modified Crash Bomb. It shoots a wad of clay that explodes once it hits something. Unlike Crash Bombs (which stick to walls), Pressure Clay will blow up when it hits a wall. It also has slightly more ammo, so you can spam it against a group of enemies before having to get more energy.
Pulse Phaser (Neon Man): A weapon that moves at light speed! It's pretty much the Mega Man version of a gun. Whatever you aim the Pulse Phaser at, it will hit it INSTANTLY. That's right, no projectile delay! It's pretty strong, and weapon energy can be compared to the Ballade Cracker.
Mythril Slash (Dragon Man): The second-best close-range weapon. Slashes in front of the user, doing extremely high damage (about 75%). The range is just a crum wider than the Top Spin, but then again, you don't spin when you use it and you can use the Mythril Slash on ground, sooo....
Shine Force (Angel Woman): Hold the Fire button to become invincible! You don't take damage from enemy attacks, and you can even do damage to other players by touching them or running through them! Stage traps like pits, lava, and Quick Lasers can still kill you though. The Shine Force is pretty much a one-hit wonder, though; with a full tank, it will only last about as long as Flash Stopper.
Pump Marine (Geyser Man): A modified version of Spark Shock. Does a much more respectable amount of damage while trapping the target in a bubble, but it has low ammo as a trade-off. Compare its energy tank to the Crash Bomb.