Missing some hazard damage types.
You should have these so that mods that upscale hp can upscale the hazards as well, or when people make things that are (un)affected by hazards (like my Yoku Attack from INSPIRE) (or in case shock guard comes into being).
Also consistency.
actor HazardMan : Megaman replaces Megaman
{
DamageFactor Ice, 0.0
DamageFactor Falling, 0.0
DamageFactor Drowning, 0.0
DamageFactor Slime, 0.0
DamageFactor Fire, 0.0
DamageFactor Crush, 0.0
//No Spikes damagetype
DamageFactor FireTrap, 0.0
DamageFactor FirePillar, 0.0
//No Elec Beam damagetype
DamageFactor OilCanister, 0.0
//No Stage Oil Flame damagetype
//No big eye damagetype
DamageFactor MetalPress, 0.0
DamageFactor Beam, 0.0
DamageFactor Spiney, 0.0
DamageFactor PressBall, 0.0
DamageFactor KyorownBullet, 0.0
DamageFactor TurboRoader, 0.0
//No Gutsman G damagetype
DamageFactor FlingDamage, 0.0
//No Clown Boxing Glove damagetype
//No Count Bomb damagetype
//No Ice Block damagetype
DamageFactor BurnWave, 0.0
DamageFactor PirateMine, 0.0
//No Fire Snakey damagetype
}
This feature is complete when HazardMan can run around any map without dying.