Cutstuff Forum
Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: JaxOf7 on May 23, 2016, 03:47:11 AM
-
So oil slider is pretty hard to light if you're using fire weapons that don't explode. That's not too fun.
So the premise behind this feature is: have all fire weapons make an explosion on impact that only affects oil.
However, making everything immune to a damagetype requires the "damagetype declarations" (http://zdoom.org/wiki/Custom_damage_types) feature.
That's not in the current version of zandronum... but it seems to be in the beta.
So this is a suggestion for the future when that feature goes stable.
(For current zandronum, everything is vulnerable to the "ignite" damagetype)
http://www.best-ever.org/download?file=welit2.pk3
(For future zandronum, making things properly immune to the "ignite" damagetype"
http://www.best-ever.org/download?file=welitv1.pk3
Edit: Also, when an oil slider ignites, it too does the explosion, so trails of ignited oil slider, whoo.
-
This is cool!
Moved to pending.
-
Bah, the files got destroyed by Best-Ever. Could you reupload the code to be used in Zand 3.0?
-
I got 'em
https://www.dropbox.com/s/wy9bel3j1ix2xbk/welit2.pk3?dl=0 (https://www.dropbox.com/s/wy9bel3j1ix2xbk/welit2.pk3?dl=0)
https://www.dropbox.com/s/1dudozgfgf6thaf/welitv1.pk3?dl=0 (https://www.dropbox.com/s/1dudozgfgf6thaf/welitv1.pk3?dl=0)
-
Added. We should change this to the mapinfo version once we get that feature (probably years from now)