Cutstuff Forum
Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: IamaMedalHunter on May 30, 2016, 11:40:40 AM
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The assist tools are an important aspect of this game. Some help you get somewhere, some help you attack your enemies. While it's not important to know how long until your attack-assisting pet's energy is drained, I feel like it's needed for mobility items that last a while.
For Rush Jet, Beat Call and maybe for Treble Sentry, Tango Roll, Beat Assist and Reggae : display an icon on a corner with an ammo bar that drains for the time the assist is being used.
For Item 1, since it doesn't strictly "belong" to the player, have it blink as it's about to disappear.
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I second this.
Treble Sentry, Tango Roll and Reggae might not be in need of it, but the others would definitely benefit from this. Now that you mention it, it's surprising that Item-1 doesn't already have the blink before it disappears.
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See I'm opposed to the map-affecting summons for a couple reasons:
1. You can have multiple summons of the same type out at once.
This can either be the result of a given map's structure or just by milling out two uses of the item from the same pickup. Either way, you can have at least two out at one time, which would make keeping track of these units in terms of timers far more difficult as the UI would begin to either look cluttered or the implementation would be counter intuitive and unclear.
2. They don't particularly last all that long.
Treble Sentry fires a number of burst shots before disappearing, and Tango is a straight projectile. Having a UI element for Gemini Laser would make about as much sense as having one for Tango.
While I guess this type of thing could be nice for items like Beat Support, as it doesn't do the blink thing other items like Rush Jet and Rush Marine do for whatever reason, I don't think it would be the best thing for items like Treble, Tango, and Reggae.
... Though, the amount of time Reggae scouts an area should be looked at, I think. Given how vast of an area he can cover and how long he lasts, he can kind of shut down an area for a dude.
As for Item 1, I had implemented flashing already for this coming version.
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Treble Sentry would be nice to have a duration visual. Just put a bar over his head that drains over time or whatever, that'll do just fine.
As for Beat Support, Rush Jet, and Rush Marine, it would be nice to see exactly how much "fuel" you have left with them. Especially Rush Marine, since you can leave water and then come back, and it resumes its fuel count where you last left off.
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Personally I don't think it's worth the HUD clutter but if someone can make a neat way to show the timers we can consider it.
Putting bars over the assists themselves while they're out in the open is more hassle than it is worth so we won't be doing that.