Cutstuff Forum

Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: leoalex50 on May 31, 2016, 05:14:09 AM

Title: custom huds?
Post by: leoalex50 on May 31, 2016, 05:14:09 AM
i what to know how one makes custom huds since i'm looking into making one myself with some sprites i was going to use for mugen(the custom fighter, fighting game not mugen souls)
Title: Re: custom huds?
Post by: Korby on May 31, 2016, 01:47:07 PM
http://zdoom.org/wiki/SBARINFO (http://zdoom.org/wiki/SBARINFO)

Aside from that, look at another HUD to see how it works.
Title: Re: custom huds?
Post by: leoalex50 on June 01, 2016, 06:38:31 AM
It helps and I'm looking into lego's minimalist hud to see how he/she (sorry Lego idk what gender you are) did it and adjust mine to fit and I still have yet to complete the team huds for the Color alts with team logos.

P.s. My desktop is not liking me today but at least it's not all that bad so far



edit: so far all i need to fix are the pos of the health,ammo and invent

(click to show/hide)
Title: Re: custom huds?
Post by: leoalex50 on June 03, 2016, 02:53:16 AM
i just want to know what the pos in this/ do and what does it do when i increse/decrese it?
DrawBar "MINIHEAL", "MINIHEA2", Health, horizontal, 127, 178;



also sorry for double posting
Title: Re: custom huds?
Post by: Korby on June 03, 2016, 05:40:41 PM
they're coordinates for where something is placed on the HUD
the first one is X[left/right] and the second one is Y[up/down]
increasing X makes it go to the right, decreasing it makes it go to the left
increasing Y makes it go down, decreasing it makes it go up
Title: Re: custom huds?
Post by: leoalex50 on June 08, 2016, 03:44:53 AM
how far up/down, left/right would i have to move these to fit in the right spots? since it not go as far unless i move it more than i need


(click to show/hide)

(click to show/hide)
Title: Re: custom huds?
Post by: Russel on June 08, 2016, 04:58:18 AM
you'd need to just try aligning the graphics in question until you result in it all fitting accordingly
you can usually tell based on how far off they are, you just need to count pixels

if you got it as it currently is, I recommend you look at the page Korby linked in the second post for help
Title: Re: custom huds?
Post by: leoalex50 on June 08, 2016, 09:07:46 AM
i have the link in my tabs for a while now