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Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: Hallan Parva on July 30, 2016, 02:51:43 AM

Title: [bug] Punk is a punk - secret bosses halt chapter completion
Post by: Hallan Parva on July 30, 2016, 02:51:43 AM
Losing to a "bonus boss" (e.g. a Mega Man Killer) and then progressing through the chapter will have you face that bonus boss again at the end, instead of the normally-scheduled boss. It's probably something to do with the Killer flag not being properly toggled or something; winning against a bonus boss and then progressing will have you face the chapter boss, as normal. It happened to me in MM4 with Punk, and I went back and tested it with Ballade. I mentioned this in my stream but just in case (and as was suggested) I'm also reporting it here.

Unrelated note: can Punk's fight suck less in v5b? <!-- s:ugeek: -->:ugeek:<!-- s:ugeek: -->
Title: Re: [bug] Punk is a punk
Post by: Magnet Dood on July 30, 2016, 03:22:06 AM
This fucked me over on MM6's chapter twice, can confirm. I mean, I'm not entirely opposed to it since it gives you another chance to grab a handy weapon against the chapter boss, but I can't imagine that this was implemented on purpose.
Title: Re: [bug] Punk is a punk - secret bosses halt chapter comple
Post by: Russel on July 30, 2016, 03:43:05 AM
Renamed the topic to be a more concise summary of the issue.

Moved to pending.
Title: Re: [bug] Punk is a punk - secret bosses halt chapter completion
Post by: CutmanMike on September 12, 2016, 04:52:39 PM
Fixed

Quote
Unrelated note: can Punk's fight suck less in v5b?

Yes (https://twitter.com/CutmanMike/status/773618970142371840)