Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Ivory on October 23, 2010, 04:09:12 AM

Title: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 23, 2010, 04:09:12 AM
Welcome to my little section of the editing thread.
This main page will be my master page will any downloads will be kept.

Current Projects
Currently not started, and will be started until the textures are available. It is actually done now, after all these years.
[/list]

Releases:
The Ivory Pack
After 4 or so months of hard work, the Ivory Pack is now released! Enjoy 10 new Deathmatch Levels and 3 CTF Levels to fight on! Credits and more information located in the readme within the file.
Release Thread (http://cutstuff.net/forum/viewtopic.php?f=31&t=1908)
Download Here (http://www.mediafire.com/?5u5nfrhi5ilthqd)

Game Modes:
Quick Man
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/QuickManGM.png)
A new Gamemode! A simple little add on that makes it so the player is 2.5x as fast and only has the Bass Buster, Quick Boomerang and Star Crash.
THE GAMEMODE MODIFIER MUST BE SET TO "BUCKSHOT" FOR THIS TO WORK!
It works with any game mode, deathmatch, ctf, terminator, everything. Just ensure the gameplay modifier is buckshot.
Idea by Mr X, programmed myself.
Download Here (http://www.mediafire.com/?c2a4kt9w566a49a)

Legacy Maps:
These maps are my legacy maps. Old versions of map so overhauled, I decided to keep them about for the public in this legacy section. I will not provide screenshots for these maps, but since for the most part, they are old versions of old maps, you should know what to expect.
CTF - Flag Surfing -Legacy- (http://www.mediafire.com/?g44stbd7zq5680y)
CTF - Submerged Base -Legacy- (http://www.mediafire.com/?kmh74ta97vsbcyb)


Notice:
Being close to the release of my Ivory Pack, I've killed the download link the Submerged Base and Sand Canyon. Both maps are appears in the Ivory Pack.
Edge of the Dam and Wood Man's Revenge have been accepted into the official MM8BDM game in the v1C update. I've taken down the download links. I'll eventually be creating a new ICTF01 and 03 to replace them.

I'm open for suggestions on improvements.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Kirbu on October 23, 2010, 04:32:02 AM
Are you able to post screenshots?
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 23, 2010, 04:34:02 AM
I am working on that right now. I just posted the links up ahead of time.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Kirbu on October 23, 2010, 04:42:10 AM
Hmm, when I try to load the stage, it say cannot find ACS Libraby global... Whatever that means.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 23, 2010, 04:45:08 AM
Which stage?
Also Screenshots are up.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Kirbu on October 23, 2010, 04:45:58 AM
Both of them, sadly.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Korby on October 23, 2010, 04:52:09 AM
Wait a minute, how much of that submerged base are you actually able to walk around in?
'cause for a second I thought it was asymmetrical, which, while it would be unique, would be very strange, for me at least.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 23, 2010, 04:58:08 AM
Pretty much all that yellow sandy texture you see on the left and right side is inaccessible.   The actual playable area is within those teal markers. On the third screen shot you can see it. While you can see across to the other teams side, you can't actually walk or fire through the glass.

And Yeah, I thought going from one side to the other was too common, so I tried with the concept of going around.

As for the acs errors. I have no idea. When ever I run the maps, they load up perfectly fine.
What confuses me more is that Submerged Base has no acs in it. And Flag Surfing is exactly what Cutty had. Literal copy and paste.

Edit: There is no problems with the map. It was Kirbu's method of installation that broke them.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Joseph Collins on October 23, 2010, 09:20:00 AM
I suddenly find myself enamored with you.  Are you, by chance, seeing anyone?  <3

But seriously, these maps are just pure and total awesome, Ivory.  These are the kinds of maps I wish I'd thought to make. (Not that I'm having that much luck with Doom Builder to begin with.  I forgot how (somewhat) complex Doom maps are...)  VCTF FTW!  Also, that undersea base map strongly reminds me of one of my favorite maps from Command & Conquer: Renegade.  Two very worthy maps to have any collection!  But man, the size of those maps are a bit ridiculous...  1/6th the size of the game itself, if I'm not mistaken, and almost as big as The Ultimate Doom!  What did you put in there?  Boulders?  O_o  *examines*  ...  Oh.  Music in WAV format.  That explains that alright.  Would you like me to convert them to OGG format for you?  The music will be much smaller with no loss in quality. (438 KB and 269 KB as opposed to 9.22 MB and 8.07 MB.)
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: CutmanMike on October 23, 2010, 11:12:16 AM
It seems both Carthief and Ivory came up with the idea to have an underwater base! I'll check these out
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: CutmanMike on October 23, 2010, 11:28:28 AM
Ok, the underwater map is cool. Took me a while to understand the layout but I got there in the end. I can probably put this in if you're done with it. It'll be weird ending with two CTF maps with exactly the same theme though  :p

As for the waveman one, I want this one to work okay but you'll simply HAVE to test this online first. Also I couldn't crash my boat into the middle section sometimes. Maybe some lines using ACS_Execute rather than ACS_ExecuteAlways or something?
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Mr. X on October 23, 2010, 03:50:37 PM
It's a shame there was already an underwater base so the second one loses its touch just a bit, but it still looks like a fine map.

I was thinking somebody should put Wave Man's water bikes in a CTF map and was going to try it myself if nobody else did.  Good job!
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 23, 2010, 05:50:07 PM
Quote from: "CutmanMike"
Ok, the underwater map is cool. Took me a while to understand the layout but I got there in the end. I can probably put this in if you're done with it. It'll be weird ending with two CTF maps with exactly the same theme though  :p

As for the waveman one, I want this one to work okay but you'll simply HAVE to test this online first. Also I couldn't crash my boat into the middle section sometimes. Maybe some lines using ACS_Execute rather than ACS_ExecuteAlways or something?

Now that you mentioned it, I did. Luckily Find and Replace is my best friend  :cool:
But yes, I'm not too sure if it will work. As much as I want to make it work. You need a big open map for those water bikes to be cool. However, being so big, it also lags the hell of the match when too many projectiles are in flight. I already heavily cut the map size once. I never got around to testing it online, but I know bots have a tendency to make my computer crash with the old larger layout.  I'll see what I can do.

As for the underwater map, I have a few tweaks I'm going to get done on it if it's going to become an official map.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Mr. X on October 23, 2010, 05:56:18 PM
Here's an idea for the water bike stage:  What if you had those water bikes in a stage similar to Toad Man's sewers but with a larger lake in the center?  Obviously, the waterways would have to be wider to make it easier, but that way you wouldn't have so much slow down.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: CutmanMike on October 23, 2010, 06:05:10 PM
And here's an idea for the underwater base: make it at night time? I.e Gemini man's textures?
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 23, 2010, 06:33:07 PM
Alright, I updated the submerged base. Nothing too big. I made it night, since it actually does look cooler on that one overwater portion. A few item layout tweaks. And some lines outside of the playable area that weren't hidden.
Makes the automap easier to navigate if you exclude non playable areas.

Updated the main page, but links here too.
CTF - Submerged Base [Version Obsolete]
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Joseph Collins on October 23, 2010, 06:41:50 PM
Seriously consider converting those WAV music files to OGG, Ivory.  I know, 8-9 MB isn't much for most people these days, but it's a bit disconcerning when a one-level patch WAD is 20% the total size of the entire game it's patching.  :(
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 23, 2010, 06:44:56 PM
Point me to something that can convert wav to ogg easily, and I'll be happy to do so.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: CutmanMike on October 23, 2010, 06:48:55 PM
foobar can do it
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Joseph Collins on October 23, 2010, 07:03:26 PM
The first thing Google comes up with is something call "FreeRIP (http://www.freerip.com/)", which is indeed free and does exactly what it sets out to do -- convert audio files from one format to another.  I'm not certain if there's any kind of limitations, but I did a quick run with a random file and it seemed to work just fine, so...I dunno.  It's not like there aren't free conversion programs out there and such.  X3
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Mr. X on October 23, 2010, 07:13:47 PM
Audacity can do it.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Joseph Collins on October 23, 2010, 07:27:35 PM
Oh!  Derp...  Why didn't I think of that? (Probably because I use Adobe Audition?  But nevermind.)  Yeah, Audacity is free and can be used to edit sound files if need be before exporting!  It's win-win!
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 23, 2010, 07:30:05 PM
Thanks, I have them converted into .oggs now. My next update of any map will have a smaller file size  :cool:
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Joseph Collins on October 23, 2010, 08:11:13 PM
You're a doll, Ivory.  Thanks for being patient with me.  XD
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: fizzyman on October 23, 2010, 08:52:07 PM
Quote from: "Ivory"
What confuses me more is that Submerged Base has no acs in it. And Flag Surfing is exactly what Cutty had. Literal copy and paste.

Edit: There is no problems with the map. It was Kirbu's method of installation that broke them.

Um whats the proper way of installing it then? I have it in the skins folder (the Submerged Base newest version... wanted to check out the Gemini Man tiles) and its giving me the same ACS error it was giving Kirbu.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 23, 2010, 08:54:15 PM
I posted a tutorial on how to use ZDL (http://cutstuff.net/forum/viewtopic.php?f=27&t=1044) to run custom content such as maps.

Check there. It works for me.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: fizzyman on October 23, 2010, 09:10:18 PM
I really like ICTF02, I haven't checked 01 because I'm sure my computer would have a seizure rendering all that water. I like how you can see the other base, the only thing I was thinking of when I was running around in it was... on the way to and from getting the flags (and also scoring with them) its just a long hallway, yer backs gonna get peppered up (or atleast mine would I stink at dodging while running away) but it looks great! I thought it was going to have Gemini Man tiles in it, is that still being done?
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 24, 2010, 02:45:16 AM
Well the Geminiman textures just don't look good. Outside of having the skybox as night time. So I'll stick with the gutsman textures for the sea rocks.
I've uploaded a final version. It has some slight item placement tweaks. By items, I only mean health and energy. Both sides should be entirely even, just in different locations due to the red and blue having different right sides.

CTF - Submerged Base - Final (http://www.mediafire.com/?kmh74ta97vsbcyb)

In other news, I've started a third CTF Map and after that, I'm plotting a way to make ICTF01 work. Probably reworking it into a sewer system.

Infact, Here's a Sneak Peak  ;) yes Peak was on purpose
(click to show/hide)
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Blaze Yeager on October 24, 2010, 03:15:24 AM
Hmm...by the looks of it...it's a Jungle/Forest Stage...

And Would you like a Ctf Stage Idea?
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: TERRORsphere on October 24, 2010, 03:18:56 AM
I'm guessing that this is unfinshed yet I can't see the layout very well. You could also use more textures but as I've pointed out, it's unfinshed.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Korby on October 24, 2010, 03:57:24 AM
(click to show/hide)

Looks interesting, Ivory. I look forward to it!
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 26, 2010, 10:26:43 PM
Still no update, but here's a sneak of peak of roughly the same area, only looking out of the structure we saw last time. Hmm... Wonder what this is turning into?~

(click to show/hide)

No items yet. Due to the fact items are the last thing I place on a map. I need to have a completed layout and play around ingame with all the weapons until I figure out what works best for the gameplay, where the health and energy would be best placed, and all that fun stuff.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: PressStart on October 26, 2010, 10:31:19 PM
Very cheerful looking! Awesome!
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Hallan Parva on October 27, 2010, 07:34:41 PM
Quote from: "Joseph Collins"
I suddenly find myself enamored with you.  Are you, by chance, seeing anyone?  <3
^THIS

(click to show/hide)
Just curious :lol:
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Korby on October 27, 2010, 08:28:26 PM
...When'd Joseph say that?
Anyway, I love the look of the place. Is that sewage that is coming out of the pipe, or am I just blind?
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 27, 2010, 09:13:41 PM
Quote from: "Korby"
Anyway, I love the look of the place. Is that sewage that is coming out of the pipe, or am I just blind?

Thank You. It's basically finished at this point. I'm hoping testing will be done before the end of today. If not it'll be out hopefully Friday(since Thursdays are tiring full day of classes for me).

Quote from: "SmashBroPlusB"
Quote from: "Joseph Collins"
I suddenly find myself enamored with you.  Are you, by chance, seeing anyone?  <3
^THIS

Uh huh. When he said that is a good question.

Quote from: "SmashBroPlusB"
(click to show/hide)
Just curious :lol:

 :roll:  
I'd prefer not to say and leave you guessing. If you really that curious, go find someone in the community that would know for sure, but I'll give you a clue. The only person here that knows 100% sure isn't that active.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 28, 2010, 01:34:45 AM
Now to Double Post!

A short and sweet ctf map - Wood Man's Revenge!
-LINK OBSOLETE-

Check out the front page for screenshots.
Title: Re: Ivory's Ebony Dungeon of Maps -NEW RELEASE-
Post by: TERRORsphere on October 28, 2010, 02:03:41 AM
How did you manage to use Woodman's textures without the map looking crap?
He only has like 4 textures :p
Title: Re: Ivory's Ebony Dungeon of Maps -NEW RELEASE-
Post by: Ivory on October 28, 2010, 02:12:22 AM
Quote from: "DoomThroughDoom"
How did you manage to use Woodman's textures without the map looking crap?
He only has like 4 textures :p
Easy. Stole textures from gutsman and plantman to take away from the spots that look like crap. On top of that. You have no idea how much of a pain it is to align those woodman dirt textures. They don't auto align. So I have to manually align them so they don't look like crap!
Title: Re: Ivory's Ebony Dungeon of Maps -NEW RELEASE-
Post by: Mr. X on October 28, 2010, 02:13:26 AM
Quote from: "DoomThroughDoom"
How did you manage to use Woodman's textures without the map looking crap?
He only has like 4 textures :p

You should know, Wood Man's stage doesn't look like crap!
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Joseph Collins on October 28, 2010, 04:10:19 AM
Quote from: "Ivory"
Quote from: "SmashBroPlusB"
Quote from: "Joseph Collins"
I suddenly find myself enamored with you.  Are you, by chance, seeing anyone?  <3
^THIS

Uh huh. When he said that is a good question.
I said that on the first page (http://cutstuff.net/forum/viewtopic.php?p=20905#p20905), back when you posted your first two awesome maps.  And th infatuation is still there, mi amiga.  <3

Back on-topic, this new map is pretty spiffy!  Short and sweet, as you said, but sometimes that's all CTF maps really need to be.  My only qualm would be the choice in music.  Original still is pretty awesome, but you know what would be nostalgic and get more attention?  An 8-bit rendition of "Wood Field" from Mega Man's Soccer.  X3

Edit: Well, huh.  Looks like our own MusashiAA did that very song (http://www.youtube.com/watch?v=ne0FTi-t-7Q).  And it sounds pretty good, too.  Huzzah!  :D
Title: Re: Ivory's Ebony Dungeon of Maps -NEW RELEASE-
Post by: Ivory on October 28, 2010, 04:19:07 AM
Interesting... I'll seek permissions(and perhaps a proper loopable version)
Title: Re: Ivory's Ebony Dungeon of Maps -NEW RELEASE-
Post by: Joseph Collins on October 28, 2010, 04:21:15 AM
Well...that's just my opinion.  The music file size thing was a bit more of a "great idea!  Let's get on this right away!" sort of thing, but for this?  I say you wait and see what other people think before you make any sudden changes.  XD
Title: Re: Ivory's Ebony Dungeon of Maps -NEW RELEASE-
Post by: Ivory on October 28, 2010, 04:26:42 AM
Sorry! I played it with the music in the background and thought it was brilliant! Especially considering this is a map about Dr Wily destroying Wood Man's Forest!
Title: Re: Ivory's Ebony Dungeon of Maps -NEW RELEASE-
Post by: Joseph Collins on October 28, 2010, 04:39:30 AM
Oh?  Well in that case, go for it!  It's ultimately your map.  If you playtest your map with different music and just get that "Holy crap, this is awesome!" feeling right from the get-go, then make it so without hesitation!  ^_^
Title: Re: Ivory's Ebony Dungeon of Maps -NEW RELEASE-
Post by: Ivory on October 28, 2010, 04:54:18 AM
New Version Up
http://www.mediafire.com/?idg37jpe99704w1

Now with new music, 8-bit wood field by our Musashi-COM. Fits like a glove.
Also fixes an over sight.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 29, 2010, 01:40:28 AM
Hate to Double Post, but I have a few things I need to edit on WoodMans Revenge.
Could I get a list of any issues that needs addressing before I release a Final Version?
Thank You.

Note: I have a looping version of the music for the final version.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: MusashiAA on October 29, 2010, 03:00:31 AM
Stop right there, Miss Ivory.

I tried your map...

...what can I say? IT'S AWESOME :D. I can see what stage Wily is making out of Wood Man'sShadow Man's? :3 I now have motives to redo/recompose the Wood Field song, but since my main comp currently has no monitor, I can't even get my .ftm files out of it so I can edit Wood Field a little bit to make it more pleasable.

Is there a posibility you can add a new version of my song, IF I can extract the original .ftm file from my comp and tinker with it a little bit? I just want to edit certain notes that are a bit off and tweak the instruments a little bit.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 29, 2010, 03:11:03 AM
Quote from: "Musashi-COM"
Is there a posibility you can add a new version of my song, IF I can extract the original .ftm file from my comp and tinker with it a little bit? I just want to edit certain notes that are a bit off and tweak the instruments a little bit.

Of course. Just do me a favor and make a seamless loopable version for the purposes of the map. I edited the one you had on youtube to loop with very minor (as in as you have to listen for it) looping.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: MusashiAA on October 29, 2010, 03:30:34 AM
Quote from: "Ivory"
Quote from: "Musashi-COM"
Is there a posibility you can add a new version of my song, IF I can extract the original .ftm file from my comp and tinker with it a little bit? I just want to edit certain notes that are a bit off and tweak the instruments a little bit.

Of course. Just do me a favor and make a seamless loopable version for the purposes of the map. I edited the one you had on youtube to loop with very minor (as in as you have to listen for it) looping.

Yeah, it's a fluke that happened in older Famitracker versions (and I believe it's still a persistent problem). Any tempo that didn't end in 5-0 made the song skip between frames. I can easily fix that... if it wasn't for my little "handicap" lol
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: PressStart on October 29, 2010, 03:45:35 AM
ooooo Woodman's song from MM Soccer?

Why are you guys so cool??

edit: errr sorry for paging the discussion. Here's what Musashi said last page:
Quote
Yeah, it's a fluke that happened in older Famitracker versions (and I believe it's still a persistent problem). Any tempo that didn't end in 5-0 made the song skip between frames. I can easily fix that... if it wasn't for my little "handicap" lol
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on October 31, 2010, 05:33:28 AM
Well! After Spending endless hours on and off with this map, I think it's finalized. If there's any other issues, please let me know.
CTF - Wood Man's Revenge Final

Changes:
New looping version of Wood Field.
Water is now height transferred. No more Napalm Bombs drowning.
Texture issues fixed.
Item Changes

Edit: Fixed an oversight that only appears ingame!
If you downloaded the final version, you'll have to redownload it again. Sorry, my bad.
Title: Re: Ivory's Ebony Dungeon of Maps -CTF TESTING HAPPENING NOW-
Post by: Ivory on November 10, 2010, 12:20:52 AM
Surprise bump!!!

The title is right, I'm having CTF hosting with Submerged Base and WoodMan's RevengeV2

This one is a must download, it's new and adds a new way into each base that goes to the side of the flag room, toning down the amount of camping.
Wood Man's RevengeV2
This one is only reposted for the benefit of those who don't have it already downloaded, but it hasn't been touched.
Submerged Base (http://www.mediafire.com/?kmh74ta97vsbcyb)

Server is called Touhou CTF : D
Join please, I'd love to have a decent size group for testing the maps. Since bots are lol.
Title: Re: Ivory's Ebony Dungeon of Maps -CTF TESTING HAPPENING NOW-
Post by: Ivory on November 10, 2010, 02:11:54 AM
Triple Post!
Testing is over. Thank you everyone for your feedback and testing. WoodMan's Revenge only has a few tweaks to be truly finished.
Submerged Base needs an overhaul and shrinking.
Thank You!
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: mrjnumber1 on November 10, 2010, 03:07:43 AM
That's good to hear; I think the biggest problem with the submerged base is that it was way, way too easy to get lost in dead ends. @_@
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Mr. X on November 10, 2010, 10:07:52 PM
Here's the areas I think need to be changed.  The red areas can be removed and the yellow area needs to be changed (probably replace the teleporters with stairs to the above water area).  Of course, whatever you decide to do I'm sure will be good.

(click to show/hide)
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: Ivory on November 11, 2010, 09:37:16 AM
Whoo! Two Updated Maps!
Wood Man's Revenge only received slight tweaking, as my feed back on it stated it was pretty much perfected. Hopefully there's no more problems there.
CTF - Wood Man's Revenge

Submerged Base (http://www.mediafire.com/?kmh74ta97vsbcyb)
This map was completely overhauled. It's slightly smaller. The exterior areas, are pretty much identical, as is the initial area from the flag rooms. However pretty much everything else has been destroyed and remade. the result was a map that is way less confusing, as in fact more pleasing to transverse. I won't give a change log... because pretty everything changed. Check it out! It's a huge improvement.
Though Mr X. would shoot me, I kept one the parts he suggested to fix! Except instead of Needle Cannon, we have E-Tanks. Probably more worth your time to fetch.

If no other problems occur with these two maps, my next objective is doing a massive overhaul of my first submission. Only then will I allow myself to start making new maps.
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: Mr. X on November 11, 2010, 08:38:31 PM
The first link takes you to ICTF02v2, not Woodman's revenge.

As for the new submerged base, the layout is better, but I'm a bit worried about how tight some of the halls are, especially since Screw Crusher is on the map.  Also, I miss the Rock textures underwater.  It looked natural.  With the Gemini Man textures, it just kind of looks "meh".
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: Ivory on November 11, 2010, 08:42:18 PM
I have no idea what I was doing with the Geminiman textures. Other then Cutty suggesting that. It was mostly because it was night on the surface, and it looked dayish under water. I can easily change it back though. Gutsman textures worked nicer too.

I'll go fix that link.

Edit:
Anyways, restored the old landscape. As for the cramped hallways. I'm not too worried since they just serve as an alternate way through the long hallway.
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: Mr. X on November 11, 2010, 09:07:40 PM
Yeah, I actually considered the landscape to be a bigger problem than the hallways.
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: Ivory on November 11, 2010, 10:06:04 PM
New Version up
CTF - Submerged Base v2 (http://www.mediafire.com/?24qoqakl4vl2xt7)

The landscape is that important. There isn't much I can do about the hallways due to size limitations. However They really didn't bother me much in gameplay, and now that I replaced Screw Crusher for Hard Knuckle it shouldn't be as much as a problem. Stay in the outter area if you don't want to be closed in by Gemini Lasers, Crystal Eye chunks or Ring Boomerangs.

Changelog:
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: Mr. X on November 11, 2010, 10:16:22 PM
Works for me now, it's great!
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: mrjnumber1 on November 12, 2010, 03:55:42 AM
The latest link to the Woodman's Revenge download does not work... so... which one exactly is the newest?
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: Ivory on November 12, 2010, 03:58:48 AM
Check the front page. Sometimes I forget to delete the old links. However I always keep the front page with the latest download links.
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: mrjnumber1 on November 12, 2010, 04:05:59 AM
Aha, I've got it now. Excellent.
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: Disco on November 12, 2010, 05:59:02 PM
Is it alright if I add these to the wiki?
Title: Re: Ivory's Ebony Dungeon of Maps -Two Updated Maps!-
Post by: Ivory on November 12, 2010, 06:16:28 PM
Sure, but only the Submerged Base and Wood Man's Revenge Maps. The First CTF map is in progress of a massive overhaul.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on November 13, 2010, 08:08:47 PM
Bump!

New Map Release!
ICTF01v2 - Edge of the Dam
This map will be in the next update to MM8BDM, I've taken down the download link.

Jeez, this one was so overhauled, it's virtually it's own map... Which in fact, this map has nothing to do with the first one. There's not wave bikes. No matter what I did, nothing makes wave bikes work for CTF. It's too easy to drive off and score. So I ditched them altogether. The fact is map is now bearing the name ICTF01 is because I don't want that miserable experiment being my first map.

So anyways, the map itself, baring lovely 8-bit Dr Wily Field music from Megaman Soccer
First off. WATER = DEATH!  let that be known, do not jump in the water. It's waveman water anyways hopefully that's enough of a clue.
The entire map is a sewer/dam thing. It's rather narrow, yet still has a lot of open space for projectiles the fly. There are many alternate ways to get by, it shouldn't be a problem. Least my play testing indicated it was not a problem. By the way, there's a few locations where a well placed rush coil can allow you to get to areas you otherwise would have to go around too. The trick is, you have to jump over the deadly water to pull them off. Yet the gameplay was entirely designed to not require it. (except for a hard to reach secret containing a W Tank and Rush Jet).
Any suggestions are welcomed.

This will be my last ctf map for a while. I'm taking a break before starting preparation work for Ground Man's stage for the M&B expansion. I've had technically 5 maps of practice(the very very first one was never released) + two large overhauls of older maps. I think woken up from dormant mapping state and ready to deal with fun adventures of Ground Man!
Title: Re: Ivory's Ebony Dungeon of Maps -ICTF01V2 Released-
Post by: mrjnumber1 on November 13, 2010, 08:30:45 PM
Cool, grabbed it. Hopefully I'll see your server up with the maps going so I can jump in then... eventually.
Title: Re: Ivory's Ebony Dungeon of Maps -ICTF01V2 Released-
Post by: Disco on November 13, 2010, 10:07:25 PM
Aw, flag surfing was a cool concept, I hope you get inspired and decide to revisit it sometime.

Maybe if you made the flag "islands" bigger?

Anyway, your maps are great, looking forward to this one and your MM&B work
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on November 15, 2010, 10:14:17 PM
Since the tiles could take sometime, I decided to warm up to Deathmatch maps by making one! Hurray! And since there's this whole idea of symmetrical maps taking place, I ensured to set an example against it. So...

Meet Sand Canyon. A smallish-medium asymmetrical map set in a dusty canyon with a lovely 8-bit remix of the level from Kirbys Dreamland 3 (which I loved far before that song turned into a meme) Sand Canyon!

Grab it here! (http://www.mediafire.com/?ms6zwe7cm4a027j)

As usual, feedback and suggestions are much appreciated.
Title: Re: Ivory's Ebony Dungeon of Maps -IDM01 Released!-
Post by: Masahiro-Nitefox on November 16, 2010, 09:40:34 PM
I just tryed Sand Canyon. Its really fun! Good choice of music too

Though... If you crouch, you can get into the small-ish opening at the river, and then get stuck. Probably not a big big deal, but... just figured I would say something.
Title: Re: Ivory's Ebony Dungeon of Maps -IDM01 Released!-
Post by: Blaze Yeager on November 16, 2010, 10:28:52 PM
Mind adding Screenshots at the First post that shows each stage?
Title: Re: Ivory's Ebony Dungeon of Maps -IDM01 Released!-
Post by: Disco on November 16, 2010, 10:53:34 PM
Huh? There are screenshots...
Title: Re: Ivory's Ebony Dungeon of Maps -IDM01 Released!-
Post by: Mr. X on November 16, 2010, 10:55:14 PM
Quote from: "Blaze"
Mind adding Screenshots at the First post that shows each stage?

Honestly, Blaze, do you even read before you type?  There are clearly screenshots in the first post.
Title: Re: Ivory's Ebony Dungeon of Maps -IDM01 Released!-
Post by: Blaze Yeager on November 16, 2010, 11:46:02 PM
Quote from: "Mr. X"
Quote from: "Blaze"
Mind adding Screenshots at the First post that shows each stage?

Honestly, Blaze, do you even read before you type?  There are clearly screenshots in the first post.
sometimes i do...sometimes i don't,it's a habit of mine unfortiently
Title: Re: Ivory's Ebony Dungeon of Maps -IDM01 Released!-
Post by: Mr. X on November 17, 2010, 12:13:19 AM
Well starting reading them.  I can see missing a post a few ahead of yours, but when you demand screenshots on the front page when they're there, it comes across as stupid, quite frankly.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on December 04, 2010, 05:06:28 AM
Jeez. I haven't posted here in a while? So I'll go provide some sneak peeks!
(click to show/hide)
So when are these coming out? Whenever I get them all done, sometime in the near future. I'll be releasing three new maps at once in any case.
Title: Re: Ivory's Ebony Dungeon of Content -New Game Mode!-
Post by: Ivory on December 06, 2010, 03:45:14 AM
Bump!
No maps yet, but instead... NEW GAME MODE! Nothing too fancy, but it's pretty fun.

Quick Man
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/QuickManGM.png)
A new Gamemode! A simple little add on that makes it so the player is 2.5x as fast and only has the Bass Buster, Quick Boomerang and Star Crash.
THE GAMEMODE MODIFIER MUST BE SET TO "BUCKSHOT" FOR THIS TO WORK!
It works with any game mode, deathmatch, ctf, terminator, everything. Just ensure the gameplay modifier is buckshot.
Idea by Mr X, programmed myself.
Download Here (http://www.mediafire.com/?c2a4kt9w566a49a)

Once again, suggestions are welcomed.

Edit: LMS and TLMS still gives the random weaponry, ontop of the speed boost and the 3 weapons this gamemode gives. I may fix that later, but the speed boost is still fun. It's a tedious fix...
Title: Re: Ivory's Ebony Dungeon of Content -New Game Mode!-
Post by: Disco on December 06, 2010, 08:15:38 AM
Whoa
Title: Re: Ivory's Ebony Dungeon of Content -New Game Mode!-
Post by: TERRORsphere on December 06, 2010, 09:36:29 PM
Couldn't you remove that trail? It looks ridiculous is MM8BDM.
Title: Re: Ivory's Ebony Dungeon of Content -New Game Mode!-
Post by: RainsLikeSnow on December 07, 2010, 01:31:51 AM
Can you program a Hide N Frag game mode because a lot of people like me Mr X and Orange Juice Like the game mode itself by playing it in lms but it will be better if it is a gamemode it self
Do it or this image will haunt you
(click to show/hide)
Title: Re: Ivory's Ebony Dungeon of Content -New Game Mode!-
Post by: Ivory on December 07, 2010, 01:44:52 AM
I never said anything about taking requests. I only made the Quick Man mode because it sounded interesting. And I only do things when they are of an interest to me.

If I'm not going to like the game mode, then why make it?
Title: Re: Ivory's Ebony Dungeon of Content -New Game Mode!-
Post by: Mr. X on December 07, 2010, 01:48:47 AM
Even though it was my creation, I no longer support Hide and Frag.  There's just not enough spaces to hide and everybody fights over being seeker.
Title: Re: Ivory's Ebony Dungeon of Content -New Game Mode!-
Post by: RainsLikeSnow on December 08, 2010, 03:53:52 AM
O it is o so true. I Personally never wanted to be... O well, this is what happens when you only stay on the forums and not even look in doomseeker
Title: Re: Ivory's Ebony Dungeon of Content -New Game Mode!-
Post by: Hallan Parva on December 08, 2010, 06:00:53 PM
Grifball.
Title: Re: Ivory's Ebony Dungeon of Content -New Game Mode!-
Post by: mrjnumber1 on December 08, 2010, 06:53:06 PM
It's good to see you read Ivory's posts!
Title: Re: Ivory's Ebony Dungeon of Content -New Game Mode!-
Post by: Disco on December 09, 2010, 04:30:05 PM
Quote from: "DoomThroughDoom"
Couldn't you remove that trail? It looks ridiculous is MM8BDM.
Disagree, it would look silly without the trail.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on December 10, 2010, 03:31:02 PM
Personally I like the tails.
=====================

So I would like to announce. I am no longer releasing any maps. All you have from me are 2 CTF maps in the official game, Submerged base and Sand Canyon.

Why? I'm going to be releasing my own Mappack eventually, Tentatively known as the Ivory Pack. This mappack will contain about 10 new Deathmatch maps. And about 3 new CTF Maps.
So what is there to expect? A bunch of carefully crafted maps, each one with their own unique theme. See Sand Canyon? Don't expect another tomahawkcentric map in this pack.

So when do you expect this? Whenever I get it done. So far I only have 4 DM maps and 1 CTF map. Having just started a new DM this morning. It'll be out when it's out. No deadlines makes for better quality.

I will however post occasional Screen Shots of future maps.

Contribution:
In the case someone wants submit a map, do run this by me BEFORE you start on it. I'm being a harsh critic here. If I don't think your map should be in, it won't be in. My goal is to make a quality map pack, and I will only accept maps that give me that sense of fun and quality.

I'm not however asking for Contributions, I will do it all on my own if I have too. Just letting it be known that if you really do want to contribute to this mappack, you can... I'm just a harsh mapping critic.
Title: Re: Ivory's Ebony Dungeon of Content -Announcement-
Post by: KillerChair on December 10, 2010, 05:56:19 PM
It will be done when its done? Sounds like DNF  :mrgreen:

Good luck though!
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on December 14, 2010, 07:49:28 AM
DNF? Pfft. The 5th map is done. Only 5 DM maps and 2 more CTF maps to go.
So here, have a sneak peek.

(click to show/hide)

I hope to get another map done during the holidays, but it depends if I can get my laptop to run DB2. I'll be away from my desktop all winter break.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Disco on December 15, 2010, 02:46:07 AM
What about your holiday pack?
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on December 15, 2010, 03:11:46 AM
If all goes according to plan, everything will be in tomorrow(the 16th) And I'll have a compiled pack to send to CutmanMike for the 17th. Which he'll release on either the 17th or 18th.
I myself will be going back home for the holidays on the 17th. That's why it's all coming in tomorrow now.

None the less, once the Mega Holiday Pack is done with, The Ivory Pack is my next big project. Since who knows when the tiles will be available for Ground Man.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: MidnightTH on December 19, 2010, 08:38:49 PM
Can i have a download?
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on December 19, 2010, 08:42:51 PM
A download for...?
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on December 23, 2010, 08:45:28 PM
Bump of Justice!
New Map is done, and like always. Sneak Peek Screenshots!
Also contains a second smaller spoiler of something else I've been doing.
(click to show/hide)
Title: Re: Ivory's Ebony Dungeon of Content
Post by: MagnetMan497 on December 23, 2010, 09:00:18 PM
Magnetman tiles <3
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Max on December 23, 2010, 09:01:07 PM
On the first picture, the floor looks odd and the skybox doesn't blend well with the junk.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on December 25, 2010, 11:48:28 PM
Quote from: "Yellow Devil"
On the first picture, the floor looks odd and the skybox doesn't blend well with the junk.
True, but it really doesn't bother me that much.


Merry Christmas Everyone! I present two sneak peeks to two completed maps. Only 2 more Deathmatch(at least) and 2 CTF maps to go.

(click to show/hide)
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on December 28, 2010, 08:58:07 AM
Double Bump!

I'm on a roll with actual freetime.
Meet the 10th Map.
(click to show/hide)

All that's left is do yet another redesign of IDM02,  create IDM06 and Two new CTF Maps. Do some quality private beta testing to ensure the product is fun. Then release it.

I'll probably have all the Deathmatch Maps done before I go back to college for the winter.

And sometime along the lines, I'll be releasing Three Touhou Bots, Lily White, Lily Black and Letty Whiterock.

I also added a poll. So I can see some numbers.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Max on December 28, 2010, 10:02:02 AM
That's a... lot of purple.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Korby on December 28, 2010, 05:11:01 PM
Testing sounds fun.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on January 03, 2011, 07:29:40 PM
Good News Everyone. True to my word, I have completed all 10 Deathmatch Maps before having to go back to classes tomorrow. With only Two CTF maps to go. And I already know exactly how one is going to go. This Map Pack is coming close to completion.

My ToDo List in terms of my Map Pack.


Here's my latest and one of my more interesting stages. Not that you can tell by the Screen Shots but I also don't want to give away the surprise. And to those who know what it is already, please don't mention it.
(click to show/hide)
(click to show/hide)
Title: Re: Ivory's Ebony Dungeon of Content
Post by: MagnetMan497 on January 04, 2011, 03:26:10 AM
Ivory... You are AWESOME.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: tsukiyomaru0 on January 04, 2011, 04:00:12 AM
Ivory, send your maps to messatsu! :D
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Lio on January 04, 2011, 05:09:02 AM
I cried man tears with the second screenshot. Finally a visually appealing underwater map. Can't wait to check 'em all.

Awesome work, Ivory~
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Messatsu on January 04, 2011, 03:31:33 PM
Quote from: "Ivory"
...but I also don't want to give away the surprise.
I can hazard a guess on the surprise and if I'm right that's going to be a very interesting map.

I think I may be using a similar idea in another map I just made.  Time will tell I guess.  

Quote from: "tsukiyomaru0"
Ivory, send your maps to messatsu! :D
I don't think he'll have to.  It's Ivory, so they're going to end up in the official release or I'll just download them and host em anyway since they'll be damn good.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on January 08, 2011, 07:32:08 AM
(click to show/hide)

ICTF03 Is done. I was "done" ICTF01, but I'm really not happy with the way it turned out, so back to the drawing board. Almost finished! Just a bit longer before I can do private testing, final fix up's and release it!
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Kapus on January 08, 2011, 07:34:50 AM
You're really making me want to take up mapping..
Title: Re: Ivory's Ebony Dungeon of Content
Post by: TERRORsphere on January 08, 2011, 07:46:42 AM
Quote from: "Ivory"
(click to show/hide)
!
Is that window done with portals?
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on January 08, 2011, 07:49:24 AM
Yeah, it is. It's a two story building. I'm trying to make my CTF Maps slightly more interesting then typical CTF Maps.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: MagnetMan497 on January 08, 2011, 04:44:31 PM
I CANT WAIT. I would ask to private test but I'm not selfish.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on January 09, 2011, 12:17:46 AM
Choo Choo!
(click to show/hide)
All aboard the CTF Train!
ChargeMan: Have you got your ticket?

With that, every single map is mostly finished. I still have a few maps to backtrack too and fix up some things. Then I'll start Private Testing. Then I'll do improvements based on feedback and call it a release.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: MagnetMan497 on January 09, 2011, 12:19:38 AM
Who'll be private testing?
Title: Re: Ivory's Ebony Dungeon of Content
Post by: TERRORsphere on January 09, 2011, 06:23:17 AM
Please be me...


(click to show/hide)
Title: Re: Ivory's Ebony Dungeon of Content
Post by: KillerChair on January 09, 2011, 04:22:19 PM
CTF on a train?
Nice...
Title: Re: Ivory's Ebony Dungeon of Content
Post by: NitroBro on January 09, 2011, 04:31:43 PM
how interesting it will be with a narrow path way, i like it
Title: Re: Ivory's Ebony Dungeon of Content
Post by: MagnetMan497 on January 16, 2011, 02:12:36 AM
People are testing the maps on a MM8BDm server right now. I cannot wait.
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on January 16, 2011, 03:31:36 AM
Private Testing was a complete success. The maps were a hit.
I have a few tweaks to do... so expect it in the next few days or so!
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Korby on January 16, 2011, 03:39:20 AM
T'was fun! Thanks for the chance, Ivory.

I can say there are quite a few surprising things about the pack, and even a Moby to appease the fanbase!
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Disco on January 16, 2011, 03:49:14 AM
Will the maps be released as a single .pk3, ala messatsu's pack?
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on January 16, 2011, 03:52:02 AM
I said that a long time ago, everything is in one .pk3 file. No need to download 13 maps individually!
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Joseph Collins on January 16, 2011, 04:26:53 AM
Quote from: "Ivory"
DNF? Pfft. The 5th map is done. Only 5 DM maps and 2 more CTF maps to go.
So here, have a sneak peek.

(click to show/hide)
Looks like you figured out the trick I used on my old WiP "Airman GB" stage.  X3

Also, looking forward to the map pack despite the fact I'm not really playing the game much these days.  Your maps are always quite interesting!
Title: Re: Ivory's Ebony Dungeon of Content
Post by: Ivory on January 19, 2011, 08:00:35 AM
Ivory Pack Released!
Check out the Release Thread Here (http://cutstuff.net/forum/viewtopic.php?f=31&t=1908) or the first page of this thread (http://cutstuff.net/forum/viewtopic.php?f=29&t=1048).

Please try to keep suggestions relating to the Ivory-Pack in the release thread.
Thank You.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on March 09, 2011, 09:56:02 PM
*wipes off the dust* So everyone. Just a little teaser.
(click to show/hide)

Change Log:

MMCTF09 - Wood Man's Revenge also received a few minor tweaks.
Change Log:

No Download Link, these are official maps. You'll sadly have to wait for the official game to update. I just wanted to let everyone know that the maps, mostly Edge of the Dam, have been fixed.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: WheelieCarbonate on March 09, 2011, 11:03:45 PM
Is Geminiman supposed to have bad English?
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Mr. X on March 10, 2011, 01:55:33 AM
I don't think so, and I never noticed that before.  Nice catch.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: CutmanMike on March 10, 2011, 09:12:43 AM
He's supposed to be talking to himself, as in his clone  :p
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: mrjnumber1 on March 10, 2011, 03:36:46 PM
Bridge update was a LONG time coming...

rip starcrash/topspin 2010-2011 never forget

(although, both... really are broken in CTF XD)
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Mr. X on March 10, 2011, 03:47:12 PM
Quote from: "CutmanMike"
He's supposed to be talking to himself, as in his clone  :p

That doesn't explain why he says "Shall we give them chance?"  You forgot the a.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: CutmanMike on March 10, 2011, 03:49:55 PM
Oh...

errr YEAH I totally meant for Gemini man to have bad grammar! It makes perfect sense!

*grabs coat*
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Mr. X on March 10, 2011, 03:55:07 PM
That's ok, we still love you.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: mrjnumber1 on March 10, 2011, 10:56:21 PM
Quote from: "CutmanMike"
Oh...

errr YEAH I totally meant for Gemini man to have bad grammar! It makes perfect sense!

*grabs coat*
I've watched that Spartacus show so damn much I didn't even notice it upon reading the screenshots over and over.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Gummywormz on March 15, 2011, 04:56:41 AM
The music codes for woodman's revenge and the ictf03 in the ipack conflict. May want to change one of them.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on March 15, 2011, 05:01:49 AM
Quote from: "Gummywormz"
The music codes for woodman's revenge and the ictf03 in the ipack conflict. May want to change one of them.
I'm aware of this. Cutty never changed the music names. I asked him to change both my official ctf mus names to fix that.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: CutmanMike on March 15, 2011, 11:42:21 AM
You still want me to do this or did your recent map update change it?
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on March 15, 2011, 04:39:57 PM
Only the names in the mapinfo (wilyfld and woodfld). The actual name of the mus in mm8bdmv1c are still using the imusctf3 or something along those lines. Which I rather keep rather then breaking it for one instance.

Unless of course you like silence.  :geek:
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: WheelieCarbonate on March 16, 2011, 06:14:29 PM
Quote from: "CutmanMike"
Oh...

errr YEAH I totally meant for Gemini man to have bad grammar! It makes perfect sense!

*grabs coat*
Also,Top Spin kills say "(playernamehere) Twisted By (playernamehere)'s top spin.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: mrjnumber1 on March 31, 2011, 09:59:51 PM
I really think the snakes to the flags on the Dam CTF level are not a good concept. Well, it's a good idea in -theory-, but in practice, it just utterly fucks over some teams because they're too laggy to make the jump properly.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on March 31, 2011, 10:46:28 PM
Still? I thought the new positions were so close that regular lag wouldn't be a problem.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: mrjnumber1 on March 31, 2011, 11:35:53 PM
Offline it's a very easy hop to get to them sure, but online (ie, where it matters) it's definitely a big problem for some people.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on March 31, 2011, 11:50:57 PM
You act as if I haven't tried it online. Again, no issues. I closed the gap to be minimal. I'll change it, but only if I hear enough complaints.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Mr. X on March 31, 2011, 11:54:26 PM
I say remove the jump.  I know that map lags badly on my computer for some reason (size?) and while I haven't tried the new version online, I can see having computer lag plus server lag could make it beyond annoying.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: mrjnumber1 on April 01, 2011, 12:44:30 AM
Quote from: "Ivory"
You act as if I haven't tried it online. Again, no issues. I closed the gap to be minimal. I'll change it, but only if I hear enough complaints.
A one person sample isn't "some people"! I made this post about a day after a CTF game there went.. quite terribly because of so many players being unable to make what should be a simple jump. The pits were filled with dropped weapons on every side.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Korby on April 01, 2011, 12:48:30 AM
Or most people jumped from the moving part of the snake which is very very hard because jumping whilst being pushed up is nearly impossible.

You got to get to the end before you attempt the jump.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on April 01, 2011, 01:07:30 AM
I actually changed it already. I liked snakies, but fine. I got rid of more platforming from a game based on a platformer.

Also It allowed me to reinsert the waterfalls that were originally in the bases, but looked horrible with the snakes there as well.

...also yes, I made to ensure each side had everything. All textures are aligned correctly.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Shade Guy on April 06, 2011, 11:24:18 AM
Well it's not the platforming I'm concerned about, it's the fact that the platforming is insta-kill (ironic that it happens all the time in the originals). Especially since it's not just some jump to get a random weapon, you actually need to do this jump to score points. I know it's frustrating when I have the flag, everything looks good-oh wait, I screw up the jump. BOOM! My attempt to score a point fails horribly and the flag is returned to the enemy's base.

Slight exaggeration there, but my point is made.

Personally, I love a map with some non-lethal platforming (coughcoughWhomp'sFortressRemixcoughcough).
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on May 05, 2011, 08:27:52 PM
I'll give news on my official CTF Maps.
Overhauled Edge of the Dam again. I just killed mandatory platforming all together. Also colored floors to make it even clearer which side is which.
Wood Man's Revenge's lava floor is gone. No more flags getting stuck down there. Also I got rid of beat whistle due to exploits that can be done with it.

Also here's the download link to my duel map entry (http://www.mediafire.com/?z6a74rf18d40azu).

Enjoy.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Magnet Dood on May 25, 2011, 01:09:23 AM
I feel guilty bumping this...

I have a question. Was Train Riders removed from I-Pack v2? I can't get on it.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on May 25, 2011, 01:13:35 AM
No, all the CTF maps are there in V2. Level code is ICTF01.
In V3 however, I separated the CTF maps out of the I-Pack.

Don't feel bad about bumping it, you had a legit question. So it's fine.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Nuy on May 25, 2011, 11:07:57 AM
No CTF maps? Whaaaa? Why? I quite liked the CTF maps besides CTF01 which is just basically Charge Man + Flags.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Jc494 on May 25, 2011, 02:20:57 PM
Quote from: "*Nu*"
No CTF maps? Whaaaa? Why? I quite liked the CTF maps besides CTF01 which is just basically Charge Man + Flags.

So much for hating symmetry.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Nuy on May 25, 2011, 02:26:07 PM
I don't hate symmetry I just very much dislike it. Not to mention this is CTF so it's not THAT bad. Atleast Ivory tries to cover it up *Points at Wood mans Revenge*
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Jc494 on May 25, 2011, 02:31:45 PM
Quote from: "*Nu*"
No CTF maps? Whaaaa? Why? I quite liked the CTF maps besides CTF01 which is just basically Charge Man + Flags.

So much for this:

Quote from: "*Nu*"
That's why I dislike all of the CTF maps. Atleast Wood Man's Revenge tries to cover it up...

Woodman's Revenge isn't symmetrical. Big deal.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Nuy on May 25, 2011, 02:41:20 PM
...it IS symmetrical. Do you even understand what I'm saying? =/
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on May 25, 2011, 04:07:34 PM
The CTF Maps are still available to play separately. I'm retooling ICTF03 and getting it into the official release. All I'm doing is separating them out of the mappack so it's smaller in filesize and that hosters won't be confused that there are more than just DM maps in it.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Nuy on May 25, 2011, 04:21:33 PM
If it's going to be a separate file, could there be more than 3 CTF maps? Having to add a wad just for 3 maps isn't really worth the trouble.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on May 25, 2011, 04:43:19 PM
You are right. 2 CTF Maps. ICTF3 is going into official release. There is already an underwater facility, thus I can't get the other in. I was never too fond of my chargeman train ctf map. It sounded really cool in my head. Not so much when I made it. Least if they are their own pack, it's obvious they are ctf maps. It isn't too surprising when I learned that a majority of people who played I-Pack didn't even know there was ctf maps in there.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Magnet Dood on May 25, 2011, 08:17:41 PM
Um... Yeah...

I only have ICTF02 and 03. No 01.

It sucks cuz I think that would be a nice map.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Shade Guy on May 27, 2011, 08:53:10 AM
Oh yes, one thing. Whenever I try to play Train Riders offline, everything seems to run smoothly. Then as soon as I add a bot, the game crashes.

Not sure if my computer is at fault or the map.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on May 27, 2011, 03:32:22 PM
Not just you. I can't run it with bots either without it crashing. It worked fine with players only so I didn't view it as a major problem.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Magnet Dood on May 27, 2011, 07:14:49 PM
I don't have ICTF01 though! It just skips to ICTF02.

Do you have a seperate link to it or something?
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Tesseractal on June 16, 2011, 08:33:35 PM
Quote from: "Ivory"
I'll give news on my official CTF Maps.
Overhauled Edge of the Dam again. I just killed mandatory platforming all together. Also colored floors to make it even clearer which side is which.
Wood Man's Revenge's lava floor is gone. No more flags getting stuck down there. Also I got rid of beat whistle due to exploits that can be done with it.

Also here's the download link to my duel map entry (http://www.mediafire.com/?z6a74rf18d40azu).

Enjoy.

Ivory... Have you compared the size of the MMCTF08 in v1c versus its size now? I understand the v1d changes (Rushjet area removed) as Rush and the weapons surrounding it were rather unbalanced. However - each update has drastically removed large areas of the map and made the inaccessible. I would guess almost 30% of the original map is inaccessible at this point(margin of error 10% or so) and overall takes away possible weapon/other item spawns. I liked the ability to get Cutter/Pharaoh in one swoop and I'm not going to ask you to undo anything, as I know how frustrating it is for people to say "I don't like new changes!". The old map design made it possible to create weapon/life spawns that required you to go out of your way to get them - the new map is highly compact and now it's like CTF09, in that Rain Flush is the only weapon out of the way. (And CTF09 would probably benefit from hiding Napalm or Shadow Blades). I like maps that are intricate and I feel the changes in some way take away that quality .

If you decide to edit the map again, try to keep accessibility in the map. You can't trim much off now of the map's skeleton, try and recreate any areas you don't like instead of just making them inaccessible. It's like the map was "nerfed" and doesn't hold any advantages to skilled players at this point- which I don't think is the direction you want to go in. The poor map has been punished enough.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on June 16, 2011, 08:47:48 PM
I don't intend to touch it any more unless I have a good reason too. The main reason I got rid of the outside area was the platforming. Anyone with even the slightest bit of hindering lag wouldn't make the jumps. It was unfair for them, so I got rid of it. This is an official map, it should be as accessible to everyone as possible.

As for CTF09. Metal Blade and Shadow Blade are there to give a stronger counter to someone running in with Leaf Shield on. It would be easier to run in there if Shadow Blade was more hidden.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Max on June 16, 2011, 08:55:03 PM
Rather than blocking off the entire area, maybe just edit it. Add a thin bridge to keep the danger? The map is getting thinner and I feel that it should be widened again, The Dam had a strong platforming element and that's what made it unique.

 Y'know maybe it's just me feeling this way, but whatever. That's my two pennies.
Title: Re: Ivory's Ebony Dungeon of Maps
Post by: Ivory on June 18, 2011, 01:50:40 AM
Okay, so I just got informed of a critical bug in Edge of the Dam that will require me to edit the map. If you have any requests about the map, then now is the time.
Do you want the lower portion back?
Do you want MM7 weapons on it?
Any other requests you can think of?

Now is the time to request it.
Title: Re: Ivory's Ebony Dungeon of Maps -Edge of the Dam request-
Post by: Korby on June 18, 2011, 03:26:29 AM
I forget if there was a top spin there, but a slash claw instead of it would be great if there is. Mostly because Slash Claw is more fun to use.
Title: Re: Ivory's Ebony Dungeon of Maps -Edge of the Dam request-
Post by: Tesseractal on June 18, 2011, 06:39:37 AM
Quote from: "Korby"
I forget if there was a top spin there, but a slash claw instead of it would be great if there is. Mostly because Slash Claw is more fun to use.
I second this. I would like the area that contained top spin originally (the water platforms) to return, and Slash Claw could go there(in v1d it Top Spin had been changed to Large energy spawns).