Well the Geminiman textures just don't look good. Outside of having the skybox as night time. So I'll stick with the gutsman textures for the sea rocks.
I've uploaded a final version. It has some slight item placement tweaks. By items, I only mean health and energy. Both sides should be entirely even, just in different locations due to the red and blue having different right sides.
CTF - Submerged Base - Final (http://www.mediafire.com/?kmh74ta97vsbcyb)
In other news, I've started a third CTF Map and after that, I'm plotting a way to make ICTF01 work. Probably reworking it into a sewer system.
Infact, Here's a Sneak Peak ;) yes Peak was on purpose
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/Sneak_Peak.png)
...I'm not the only one who instantly thought of Minecraft when I saw how blocky this map was, am I?
Looks interesting, Ivory. I look forward to it!
Still no update, but here's a sneak of peak of roughly the same area, only looking out of the structure we saw last time. Hmm... Wonder what this is turning into?~
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/Sneak_Peak2.png)
No items yet. Due to the fact items are the last thing I place on a map. I need to have a completed layout and play around ingame with all the weapons until I figure out what works best for the gameplay, where the health and energy would be best placed, and all that fun stuff.
I suddenly find myself enamored with you. Are you, by chance, seeing anyone? <3
^THIS
(http://www.vgcats.com/super/images/080423.gif)
Just curious :lol:
Here's the areas I think need to be changed. The red areas can be removed and the yellow area needs to be changed (probably replace the teleporters with stairs to the above water area). Of course, whatever you decide to do I'm sure will be good.
(http://img221.imageshack.us/img221/4184/capturewi.png)
Jeez. I haven't posted here in a while? So I'll go provide some sneak peeks!
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/Sneakpeak3.png)
IDM02 - Gravity Core
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/Sneappeak2.png)
IDM03 - Pharaoh's Tomb
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/SNEAKPEAK.png)
IDM04 - Oceanic Ruins
So when are these coming out? Whenever I get them all done, sometime in the near future. I'll be releasing three new maps at once in any case.
Can you program a Hide N Frag game mode because a lot of people like me Mr X and Orange Juice Like the game mode itself by playing it in lms but it will be better if it is a gamemode it self
Do it or this image will haunt you
(http://www.facebook.com/profile/pic.php?oid=AQDH0aQzRaJ7zLtz3JtgdCyTNoz8U9gFTdE8_3sg_WQsOTlHFvNy7H608dGEOn9WQoI&size=normal&usedef=1)
Nawww its just a request
DNF? Pfft. The 5th map is done. Only 5 DM maps and 2 more CTF maps to go.
So here, have a sneak peek.
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/sneakpeek.png)
I hope to get another map done during the holidays, but it depends if I can get my laptop to run DB2. I'll be away from my desktop all winter break.
Bump of Justice!
New Map is done, and like always. Sneak Peek Screenshots!
Also contains a second smaller spoiler of something else I've been doing.
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/IDM07-1.png)
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/IDM07-2.png)
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/IDM07-3.png)
On the first picture, the floor looks odd and the skybox doesn't blend well with the junk.
True, but it really doesn't bother me that much.
Merry Christmas Everyone! I present two sneak peeks to two completed maps. Only 2 more Deathmatch(at least) and 2 CTF maps to go.
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/IDM08.png)
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/IDM09.png)
The maps look better in game then how the screenshot captures it.
Double Bump!
I'm on a roll with actual freetime.
Meet the 10th Map.
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/IDM10-.png)
All that's left is do yet another redesign of IDM02, create IDM06 and Two new CTF Maps. Do some quality private beta testing to ensure the product is fun. Then release it.
I'll probably have all the Deathmatch Maps done before I go back to college for the winter.
And sometime along the lines, I'll be releasing Three Touhou Bots, Lily White, Lily Black and Letty Whiterock.
I also added a poll. So I can see some numbers.
Good News Everyone. True to my word, I have completed all 10 Deathmatch Maps before having to go back to classes tomorrow. With only Two CTF maps to go. And I already know exactly how one is going to go. This Map Pack is coming close to completion.
My ToDo List in terms of my Map Pack.
Complete two more CTF Maps
Revise and Fix up any last issues with all the other maps.
Beta Testing
Revising based on feedback
Release
Here's my latest and one of my more interesting stages. Not that you can tell by the Screen Shots but I also don't want to give away the surprise. And to those who know what it is already, please don't mention it.
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/IDM06-3.png)
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/IDM06-2.png)
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/ICTF03.png)
ICTF03 Is done. I was "done" ICTF01, but I'm really not happy with the way it turned out, so back to the drawing board. Almost finished! Just a bit longer before I can do private testing, final fix up's and release it!
Choo Choo!
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/ICTF01.png)
All aboard the CTF Train!
ChargeMan: Have you got your ticket?
With that, every single map is mostly finished. I still have a few maps to backtrack too and fix up some things. Then I'll start Private Testing. Then I'll do improvements based on feedback and call it a release.
Please be me...
(http://icanhascheezburger.files.wordpress.com/2009/05/funny-pictures-this-cat-has-puppy-eyes.jpg)
*wipes off the dust* So everyone. Just a little teaser.
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/EotD1.png)
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/EotD2.png)
(http://i628.photobucket.com/albums/uu9/YoukaiOfFlowers/Doom/MM8BDM-ImportantStuff/EotD3.png)
MMCTF08 - Edge of the Dam has been heavily modified!
Coming soon to the next official mm8bdm update.
Change Log:
Bridges are now 128 units wide, whoohoo!
Swapped Dust Crusher for Gemini Laser
Altered Layout. Especially the top half, it was completely redone.
Top Spin, Wind Storm, Star Crash, Rush Jet and the M Tank are all removed.
Death Sector by the flag has been fixed.
Flag Platforms moved even closer to the point where you must be horrible at platformers to possible not make it.
White flag is in the center of the map
The platform where Gyro Attack is has been greatly extended.
dozens more little tiny tweaks.
MMCTF09 - Wood Man's Revenge also received a few minor tweaks.
Change Log:
The Sky is now a sky, not a texture in place of a sky. Projectiles don't bounce around on it anymore.
The waterfall entrance on Dr Light's side is now passable all the way up and more transparent so it's easier to tell you can pass through it.
No Download Link, these are official maps. You'll sadly have to wait for the official game to update. I just wanted to let everyone know that the maps, mostly Edge of the Dam, have been fixed.