Cutstuff Forum
Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: JaxOf7 on August 03, 2016, 07:12:17 AM
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So normally in this game, you can scroll through your weapons very quickly with them taking up the screen for about 1 tic at a time.
But if you have a skull barrier up, scrolling through skull barrier will make it do the shield activate animation which delays switching and wastes valuable time.
Something like this would fix it.
Ready:
SKLA A 0 ACS_ExecuteAlways(998,0,34)
SKLA A 0 A_JumpIfInventory("SkullShieldCheck", 1, "ShieldActivateSwitch")
SKLA A 1 A_WeaponReady
Goto Ready+1
ShieldActivateSwitch:
SKLA IJ 2 A_WeaponReady(WRF_NOFIRE)
SKLA K 5 A_WeaponReady(WRF_NOFIRE)
goto ShieldActive
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Agreed and added