Cutstuff Forum
Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: PotatoStrike on August 09, 2016, 09:36:46 AM
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I tried to make an actor: it's meant to be a spike-like actor. I copied Bubble Man's Spiney code and replaced everything I needed. This is what I wrote to make the actor:
actor MercurySpike 11714
{
//$Category MM8BDM-Interactive Props
+DONTBLAST
+NOGRAVITY
+THRUGHOST
Height 16
Radius 16
scale 2.5
states
{
Spawn:
TNT1 A 0
TNT1 A 1 A_SpawnItemEx("SpikeDamager")
goto Graphic
Graphic:
MERS A -1
stop
}
}
Then, I added this resource to a map and I see that it was indeed included in the MM8BDM Interactive Props, but, when I want to test it, there is no texture: look at this http://imgur.com/a/hCAs9 (http://imgur.com/a/hCAs9)
Can someone help me with this, please?
EDIT: Nevermind, it was just something about the sprite slot limit: 50000 is too much, now changed to 11714. Now there is a problem with the texture, it's missing.
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actor MercurySpike 50000DoomEdNum must be in the range [-1,32767]
The DoomEdNum of your actor is going over the maximum allowed by Zandronum. Just set it to something that doesn't conflict with the standard editor numbers (http://zdoom.org/wiki/Standard_editor_numbers) or MM8BDM's actors and it should be fine.
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Thank you! Now I just need help with the texture and how I actually can apply it to the actor...
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If its in a WAD file, make sure the sprite is aligned and between SS_START and SS_END tags.
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I have nothing like SS_START and SS_END in my file...
I mean, I have a texture for the spike (I named it MERSA0) and I put "MERS A -1" at line 17... This is the only problem I have right now: the texture didn't apply.
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You need to put it in between tags in a wad file. This is how the engine determines what kind of file it is since there are no file extensions or folders in a WAD archive. Either put it in between the tags, or move the wad to a pk3 and put it in a sprites folder.
(https://i.sli.mg/SuQrps.png)