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Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: JaxOf7 on August 10, 2016, 07:11:03 PM

Title: Offensive Tension Mod
Post by: JaxOf7 on August 10, 2016, 07:11:03 PM
(http://i683.photobucket.com/albums/vv191/JaxOf7/Screenshot_Doom_20160810_120357.png)

http://allfearthesentinel.net/download?file=tensionv1b.pk3 (http://allfearthesentinel.net/download?file=tensionv1b.pk3)

Named after Guilty Gear Tension, this is based on that and morale systems in general to put a bigger emphasis on offense.
Advancing towards the foe awards tension, having tension above 100% means you will deal more damage and take less damage.
Retreating from the foes subtracts tension, having tension below 100% means you will take more damage.
Tension also adjusts back to 100% over time.
Also the hud will always let you know whether you're advancing or retreating at the moment; you won't know quite where your opponent is, but it can help point you in the right direction.
This mod is primarily meant for duel where matches can seem drawn out due to lack of offensive favorance, though I can recommend trying it with (T)LMS as well.

old versions
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Title: Re: Offensive Tension Mod
Post by: JaxOf7 on August 10, 2016, 07:11:56 PM
Mod theme
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[/shitpost]
Title: Re: Offensive Tension Mod
Post by: Galactan on August 12, 2016, 08:18:35 PM
Won't people just be dealing more damage all the time
Title: Re: Offensive Tension Mod
Post by: JaxOf7 on August 25, 2016, 02:35:24 AM
Won't people just be dealing more damage all the time
Mulled it over, you got a point.

V1b changelog
Positive tension now also awards defense. 2 people of equal positive tension should do around regular damage to each other (if not, a bit less)
Max and minimum tensions changed to 75% - 125%
Bit easier to gain negative tension.