<<Download here>> (https://www.mediafire.com/?6yols997tczrje0) <- New Link
Domination is a common FPS game mode about capturing control points to increase your team's score over time, you might recognize it as a game mode in the menus, but no core 8bdm maps are compatible with the game mode. So using code from an old map that was made for domination I converted 5 core maps to be playable for the mode. These 5 maps have their own map codes of "DOM<MAP>" and have "DOMINATION" at the end of the map's name to make them distinguishable from the core versions.
These 5 maps in order are:
DOMSKU - SKULL MAN DOMINATION
(http://i.imgur.com/4CEx0Co.png)
(http://i.imgur.com/OOTI7X4.png)
DOMPLA - PLANT MAN DOMINATION
(http://i.imgur.com/t7NfSoh.png)
(http://i.imgur.com/QiVTVJA.png)
DOMHOR - HORNET MAN DOMINATION
(http://i.imgur.com/oHup7P1.png)
(http://i.imgur.com/xDp7zKs.png)
DOM8DW2 - SKULL TOWER INTERIOR DOMINATION
(http://i.imgur.com/bA7TY8V.png)
(http://i.imgur.com/jUiMROY.png)
DOMCTF10 - ALL OUT ASSAULT DOMINATION
This one's points visuals were fixed already
(http://i.imgur.com/6dKyeVf.png)
(http://i.imgur.com/SDgtWZB.png)
What is featured:
>These 5 maps compatible with Domination mode with 3 control points each, they can still be played in Deathmatch but everything will still work as though it is Domination and since they are core maps there is little reason to run this if you don't wanna play Domination.
>There was 1 less small health in MM6PLA in the red base then the green base, this was fixed.
>All Out Assault has names for it's points, also the middle point is where the white flag was, and had been lowered to not be raised up.
>Team Spawns on each map, both teams spawn near a point and will generally contest each other for control of the third point
Recommendations:
>Set the score limit high, even a game with 100 point limit and only 5 players might not last longer then a couple minutes.
Known bugs and issues:
>When a round ends in DOMHOR it will spam the team who won message endlessly and never continue to the next map. Vote map if needed. Fixed in Hotfix
>The Mid Texture "screens" don't change for some reason, the coding was done exactly like the map I took it from but I don't really understand why these don't change. Fixed in Hotfix
If this gets actual interest I'll be willing to do some more maps, and if people wish to contribute any maps of their own (or convert core maps) I will add them (certain maps might be turned down for obvious reasons). Also if anyone wishes to assist by touching up the code, fixing/changing the point markers in the air, etc, feel free. (Also if someone wouldn't mind adding this to TSPG or something that would be appreciated)
If you like this, let me know, if you don't like this, well you can still let me know, if you have suggests, post them here or send them to me via messages, if you see people give feedback who don't wanna send it to me themselves, send it (seriously I can't see everything if you don't make sure I do).