Cutstuff Forum

Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: Beed28 on September 10, 2016, 04:24:27 PM

Title: GZDoom Builder is choking on MM8BDM-v5a.pk3
Post by: Beed28 on September 10, 2016, 04:24:27 PM
I don't know why GZDoom Builder is choking on MM8BDM for some reason. Here's the error list when you start a new map with "Zandronum: Doom 2 (UDMF)" format chosen with megagame.wad and MM8BDM-v5a.pk3 autoloaded:

(click to show/hide)

Does anyone know what's going on?!
Title: Re: GZDoom Builder is choking on MM8BDM-v5a.pk3
Post by: Gummywormz on September 10, 2016, 04:38:39 PM
Define "choking". Those are all warnings that should not impact the ability to map.
Title: Re: GZDoom Builder is choking on MM8BDM-v5a.pk3
Post by: Beed28 on September 10, 2016, 04:48:32 PM
Well, the health capsules and weapon energy capsules aren't showing up properly, for one.
Title: Re: GZDoom Builder is choking on MM8BDM-v5a.pk3
Post by: Gummywormz on September 10, 2016, 11:43:10 PM
I got the most recent version and it turns out they changed how the parsing works. It now goes by DoomEd numbers. So health is now in "health and armor" and weapon energy is in "Ammunition" because it reuses numbers from ZDoom. Might want to file a bug report on the ZDoom forum topic / request MM8BDM configurations (or custom configurations from the UI in general since it's annoying to have to keep switching resources for every mod.)
Title: Re: GZDoom Builder is choking on MM8BDM-v5a.pk3
Post by: Mendez on September 11, 2016, 03:33:25 AM
I talked to Lego about this, and this is what he suggested I do. Hopefully this helps:
[8/15/2016 7:17:01 PM] Russel: alright so under configurations in the GZDoom Builder folder
open GZDoom_DoomUDMF.cfg [or your custom config if you're using one] and find the structure that says thingtypes

at the end of that structure, before the closing brace, put:
include("Includes\\Skulltag_things.cfg", "doom");

then save this file into the "includes" folder: https://www.dropbox.com/s/zignapfygb07ng2/Skulltag_things.cfg?dl=0
[8/15/2016 7:17:11 PM] Russel: then reboot GZDoom builder
Title: Re: GZDoom Builder is choking on MM8BDM-v5a.pk3
Post by: Russel on September 11, 2016, 04:02:35 AM
That was primarily for inclusion of Zandronum specific actors, such as flags and team spawns. I'm unsure if this applies to the issue Beed mentioned.

I haven't said anything because the solution isn't something I immediately knew off hand. It often varies from person to person and always is a result of their configuration.