Cutstuff Forum
Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: Xhatahx on September 12, 2016, 01:56:56 PM
-
I'm trying to add a chaos effect that makes explosions throw players, but it doen't work.
for (int throw=1000; throw<1033; throw++)
{
SetActorProperty(throw,APROP_Mass,1);
GiveActorInventory(throw,"ThrustMe",1); //Removes +NODAMAGETHRUST
}
I can confirm the code does run. It just doesn't work.
-
APROP_Mass isn't in Zandronum 2.1.2.
APROP_Mass was added in ZDoom 2.6.0, Zandronum 2.1.2 contains all the features up to ZDoom 2.5.0.
This will work in the new Zandronum version that's still in testing. You can get it from their website.