There has been a discussion (http://cutstuff.net/forum/index.php?topic=10581.0) about using some kind of time limit to prevent stalling in LMS games (or just to prevent extremely long LMS battles from occurring). This has been a problem for a long time and we've all been victim to it so it's time to try some solutions! I present to you, LMSGas!
(http://i.imgur.com/m5TpMME.png)
(http://i.imgur.com/4oYMdes.png)
Information
LMSGas adds a new rule to Last Man Standing and Team Last Man Standing. After 3 minutes (by default, can be changed via the new server variable lmsgas_time) a warning will appear on the screen announcing that Roboenza is spreading. The map will start spewing a deadly Roboenza based gas! It is focuses around a point in the map (chosen randomly) and sloooooowly closes in on that point in a big circle. You can visually see the circle by the pink Roboenza effects flying upward and via the automap. Players who hang around in the gas will suffer damage over time that scales up the more gas you inhale! This forces players to come out of hiding and hunt down the remaining opposition or have their life drained and lose the game.
Server Hosting
This mod only works with LMS and Team LMS, other game modes are ignored.
I briefly tested Classes with this mod (Yes, even Wood Man dies to the gas).
There are some server variables you can tweak to change the experience:
lmsgas_time - Time in seconds until the Gas spawns (default 180 aka 3 minutes).
lmsgas_speed - Additional speed the gas moves in map units per second (default 0).
lmsgas_damage - Gas damage multiplier. The gas damage still scales up regardless of this setting (default 1). Change to 0 for no damage, 2x damage etc.
Download
http://cutstuff.net/files/LMSGas-4.pk3
Feel free to host elsewhere. Also feel free to take the mod and implement it in your own, I don't mind. :-*
To quickly check out what the mod is doing, type "set lmsgas_time 5" on the console and boot up a Last Man Standing game with a few bots in offline skirmish.