Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: Xhatahx on October 01, 2016, 07:59:30 AM

Title: Teru Teru pain state issue
Post by: Xhatahx on October 01, 2016, 07:59:30 AM
In MM7CLO, if you shoot the Teru Teru while it's flipping over or falling, it'll flip over again, interrupting the state.
The issue can be solved like this:
Code: [Select]
Dropping:
TERU A 0 A_ChangeFlag("NOPAIN",true) //NEW
TERU A 0 A_ChangeFlag("NOGRAVITY",true)
TERU EEEFGHIIII 6
TERU I 1 A_ChangeFlag("NOGRAVITY",false)
Goto Dead
Also, the snow and rain effects are annoying, especially when climbing ladders, but that's beside the point.
Title: Re: Teru Teru pain state issue
Post by: CutmanMike on October 01, 2016, 03:57:35 PM
Fixed