Cutstuff Forum
Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: Xhatahx on October 03, 2016, 07:53:27 AM
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You've probably seen the MM2QUI suggestion I had about adding temporary block monster lines to the oil pits in MM6FLA. Because sometimes, bots just DERP and run into a lit pit.
script 2 (Int Ignite)
{
Line_SetBlocking(Ignite,BLOCKF_MONSTERS,0); //NEW
ChangeFloor(Ignite,"FIRELAV");
Sector_SetDamage(Ignite,255,MOD_LAVA);
SpawnSpot("FlameOily", Ignite);
Delay(525);
Line_SetBlocking(Ignite,0,BLOCKF_MONSTERS); //NEW
Sector_SetDamage(Ignite,0,0);
ChangeFloor(Ignite,"FLAMFLR4");
Delay(175);
ChangeFloor(Ignite,"FLAMOIL");
}
Just add linedefs with certain numbers. I don't know which ones, however.