Cutstuff Forum
Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: Xhatahx on October 09, 2016, 07:21:19 PM
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I have two problems with the jump canceler:
1. You can jump cancel inside of the negative gravity tunnels.
2. You can jump cancel while on Gyro/Elec pads.
3. You can jump cancel while riding on a Tornado Hold
I think how the jump cancel works is that it's like how in real life you can pick between jumping high and low. This shouldn't work if you're being flung upwards, or if you walk into a negative gravity tunnel, or if you're pushed upwards by a wind; the upwards push is being given by an external force, instead of just jumping at different heights where the force is internal and you can control it.
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Although I don't think this behavior was specifically intended [I couldn't say for sure, I wasn't there when Mike made it] it's too ingrained into how people play to change, imo.
I don't see the point in removing movement tech in a game with so little of it, after all.