Cutstuff Forum
Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: DarkAura on October 18, 2016, 02:31:06 AM
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technically they aren't cards, but that hasn't stopped me before.
I came up wih this nifty idea when I thought about making maps. On some maps that I've seen, like the core's CTF maps, the text on the lower-left corner tells you the music and the music's "synther" or author. As i see it, it's boring text and, on occasion with certain maps and what information the mappers divulge, some things wanting to be known are omitted, like the CHANGEMUS code or what game/album it's from or anything. While making my first personal map (don't ask about it because it'll be aeons before it actually gets done) I made a small pic with the music details written on it:
(http://i.imgur.com/PCzVkZb.png)
Not the exact one used for it's just as an example.
So I thought it'd be nice to have something like this, even in some other variation, for maps with custom music. Would it take up more space? Yes, but it will offer a more intresting method of delivering the info to the player while keeping with the 8-bit appearance and it'd be easier to read...at least, in my own opinion.
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Cute idea. If we make it we'll have to make a script that modders can easily add their own text to. Not sure if it's easy to pass strings into a global script or function though.
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I found a hacky (but mostly harmless) way for mappers to easily set a few strings. Including things like boss and victory music so they don't have to copy and paste a bunch of code. Waddya think?
(http://i.imgur.com/Lbzx5RY.png)
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That looks really good. Adding the portrait and the map author to the box is a neat idea.
I would personally add the Map code (MM7STR, in this case) and the CHANGEMUS code as well, since most earlier users ask for such and so they don't have to go digging to find it.
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I can't fetch the music code in ACS sadly so mappers would have to put the music code in addition to the composer etc, and I find that a little redundant. Players can check the current song anyway by typing changemus on the console.
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(assuming it's a v5b thing since it's not working for me just yet)
Okay then.
The other part of the idea that I had was to also show one specifically for when the Boss Music for the map starts, but that poses a problem because some maps (like Rozark's maps) sets the music on a randomizer.