Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: DarkAura on May 28, 2017, 01:35:31 AM

Title: [Improved Sprites] Flash Man
Post by: DarkAura on May 28, 2017, 01:35:31 AM
Flash's overall skin design is kinda bleh, so let's (attempt to) fix that.

(http://i.imgur.com/SdDk5dx.png)

Major changes to skin:
*Buster orientation on front-facing sprites, [A1], [B1], etc., sprites switched from left to right to stay true to the canon.
*Thinned the head on front-facing sprites.
*Skin tones changed to be more accurate to the in-game sprites (Doom Color #215)
*Stance on standing frames altered (one leg facing forward, slightly outward, other leg facing to Flash's left.)
*Design of back/diagonal and back frames tweaked.
*Shine on forehead crystal changed to white.
*Front pain sprite is mirrored.
*Height of [B4B6/D4D6] and [B5/D6] shortened by 1px.

Anything else I missed, lemme know.
Title: Re: [Improved Sprites] Flash Man
Post by: hansungkee on May 28, 2017, 07:16:53 AM
Nice Flash man.
and He Dislike a Hair... Hehehe... :mrgreen:
Title: Re: [Improved Sprites] Flash Man
Post by: JohnVyttalRay on May 28, 2017, 05:48:20 PM
I really liked this Flash Man update, his buster is now on his right arm too, but it's weird that in the Back-side rotations the buster is on his left one though, are the Back side rotations supposed to be inverted?
Title: Re: [Improved Sprites] Flash Man
Post by: Korby on September 07, 2017, 07:44:29 PM
We'll be making some minor tweaks to this, mostly to fix the longstanding issue of the buster being on the wrong side. Outside of that, accepted.