Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: JaxOf7 on October 13, 2018, 09:08:26 AM

Title: [Feature/Reminder] Infinite Ammo compat
Post by: JaxOf7 on October 13, 2018, 09:08:26 AM
https://allfearthesentinel.net/zandronum/download.php?file=ammotake1.pk3 (https://allfearthesentinel.net/zandronum/download.php?file=ammotake1.pk3)
(just atomic fire in this file)

Some weapons consume ammo with SV_InfiniteAmmo 1.
That's pretty weird.
Easily fixable with TIF_NOTAKEINFINITE and an ACS check though.
Title: Re: [Feature/Reminder] Infinite Ammo compat
Post by: CutmanMike on October 27, 2018, 06:24:47 PM
Fixed. However Zandronum still doesn't support that flag for A_TakeFromTarget so some weapons still may take ammo. I could hack around it to make it work but this will automatically be fixed fully when Zandronum updates.