Cutstuff Forum
Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: JaxOf7 on October 13, 2018, 09:08:26 AM
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https://allfearthesentinel.net/zandronum/download.php?file=ammotake1.pk3 (https://allfearthesentinel.net/zandronum/download.php?file=ammotake1.pk3)
(just atomic fire in this file)
Some weapons consume ammo with SV_InfiniteAmmo 1.
That's pretty weird.
Easily fixable with TIF_NOTAKEINFINITE and an ACS check though.
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Fixed. However Zandronum still doesn't support that flag for A_TakeFromTarget so some weapons still may take ammo. I could hack around it to make it work but this will automatically be fixed fully when Zandronum updates.