Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: CutmanMike on October 23, 2020, 03:30:40 PM

Title: MM8BDM V6 - Released!
Post by: CutmanMike on October 23, 2020, 03:30:40 PM
(http://cutstuff.net/images/MEGAMANV6.png)

Virus outbreaks and invaders from space! MM8BDM V6 is the biggest version we've ever pushed, so thank you for being patient with us. Mega Man V for the gameboy holds a special place in many people's hearts as it had a cool theme and took a different spin on the story for a classic series Mega Man game. I decided to push MMV content very early into V6's development as I felt Mega Man 10, while still a great game, wasn't that exciting on it's own. V on the other hand, would allow use to go into unchartered territory with the weapons and maps, and provided a much more interesting challenge for us. I feel this helped inspire the team do such a good job with the new content, and judging by the response and hype for this release, I believe it as the right decision. The singleplayer story and gameplay is unlike any previous version of MM8BDM, and even does some things you won't see in any other Doom mod. I hope the excitement pays off, let's go :)

Keeping your save data!

Since this has become a big issue for most people, there are two ways you can keep your old save data:


We've also added a new feature to boost your save data to the MM10 campaign, should you not want to bother clearing all the old content. You can find it in the advanced options menu. You must be in Dr. Light's lab to use this feature.

Trailer



New Features


Download

Download MM8BDM V6 from MEGA (https://mega.nz/file/bMBi0B6Z#7yT3d4lAJ3OaExVRn0OQyWsQ_9bKYENxzIdvSzhfryA)


(additional mirrors will be added later)

Change log

Here is a more detailed log of changes. There are NO SPOILERS here. It does not include all under the hood changes and fixes, as there were too many to list. Get that scroll wheel ready!

View as a raw text file here: https://pastebin.com/raw/6q0ndxTW

(click to show/hide)


Notes

Once again, thank you for your patience. I hope it was worth the wait :) Special thanks to my team again, who all contributed oh so much of their time to make content for this thing and clean up my mess when I break something. Really couldn't have done it without them, and wouldn't. We're at a point now where we don't quite know what the future holds for 8BDM, as Zandronum development seems to be pretty much at a stand still and we haven't laid out any plans for MM11 content yet. Once we know what's happening, we'll let you know. Be sure to follow me on twitter (link at the top of this forum) to stay updated.
Title: Re: MM8BDM V6 - Released!
Post by: Flowey98 on October 23, 2020, 03:34:59 PM
FINALLY! I'VE BEEN WAITING FOR SO LONG! THANK YOU SO MUCH!
Title: Re: MM8BDM V6 - Released!
Post by: -Daiki-TheOni on October 23, 2020, 03:38:14 PM
Yeeeesss!!!!! Thank you very much for this!! best megaman game, here we go!!
CMM,you and your team are the best!
 :)
Title: Re: MM8BDM V6 - Released!
Post by: Goomba98 on October 23, 2020, 03:42:20 PM
Before we get too excited, I'm gonna tell you right up front that your archive for v6a is missing the MM8BDM launcher that every other version has. And copying the launcher for the previous version doesn't work, because it still looks for v5d.
Title: Re: MM8BDM V6 - Released!
Post by: supersmashgaming on October 23, 2020, 03:43:50 PM
The time is here. The 10 years were worth it.
Title: Re: MM8BDM V6 - Released!
Post by: CutmanMike on October 23, 2020, 03:49:00 PM
Before we get too excited, I'm gonna tell you right up front that your archive for v6a is missing the MM8BDM launcher that every other version has. And copying the launcher for the previous version doesn't work, because it still looks for v5d.

It seems to have uploaded correctly, is your firewall/antivirus eating it? The v5 launcher should be able to run it as you can point it to any .pk3 file in the configuration tab.
Title: Re: MM8BDM V6 - Released!
Post by: BiscuitSlash on October 23, 2020, 03:54:06 PM
>Hand bursts out of the ground, as I pull myself out of my grave
>Clears throat a bit

It's a been a long time, but I'm so happy to see this game be still receiving updates! Given how much I spent playing this game for years on end about a decade ago, it means a lot that people still want to keep life being poured into this game and to see all the games get covered. Never would have thought we'd get another Megaman game before getting the MM10 update, but I guess that's just a good sign of things to keep coming years later.

What I really just want to say is, Thank You to everyone who helped work on this game, from V1 to V6!  :) You've done some great work and you deserve plenty of credit for it! I'll start returning to this game again very soon, and if possible I'll see some people online again.
Title: Re: MM8BDM V6 - Released!
Post by: TheMetalManu on October 23, 2020, 03:57:27 PM
Congrats to everyone involved in this long project! I think I can speak for all of us that we appreciate all the team's hard work.
Title: Re: MM8BDM V6 - Released!
Post by: Goomba98 on October 23, 2020, 04:07:19 PM
It seems to have uploaded correctly, is your firewall/antivirus eating it? The v5 launcher should be able to run it as you can point it to any .pk3 file in the configuration tab.
My antivirus eating it was the problem. I like having an antivirus on my machine, but sometimes they can be overzealous, and I really don't like it when that happens.

However, there's another question I have: Is it intentional that Terra, Sunstar, and
(click to show/hide)
skins have MEGAPAIN rather than BOSSPAIN as their hurt sound, unlike the other boss skins?
Title: Re: MM8BDM V6 - Released!
Post by: Bikdark on October 23, 2020, 04:48:35 PM
dude holy jesus i am so happy rn. i have played this game for TEN YEARS. I am 22 goddang years old right now and I just. Man. Thank you for your work.
Title: Re: MM8BDM V6 - Released!
Post by: proto_man 3000 on October 23, 2020, 04:51:24 PM
i didnt even know this was coming out today im really glad i checked
Title: Re: MM8BDM V6 - Released!
Post by: Ruzma on October 23, 2020, 04:56:37 PM
Great job on the release! I'll be streamin' it to my art class today, we'll see what they think of it.  :cool:
Title: Re: MM8BDM V6 - Released!
Post by: BombHornet on October 23, 2020, 05:03:30 PM
2 years since the last update and now the wait is finally over! I can't wait to get started on this campaign!
Title: Re: MM8BDM V6 - Released!
Post by: Beed28 on October 23, 2020, 05:47:53 PM
Just quickly bouncing back here to say; congratulations on the release! MM8BDM has certainly come a very long way since the original release.
Title: Re: MM8BDM V6 - Released!
Post by: eddiegames on October 23, 2020, 05:50:01 PM
YEAHHHHHHHHHHHH

Can't wait for to play through this great game again, it's been too long! :mrgreen:
Title: Re: MM8BDM V6 - Released!
Post by: Promestein on October 23, 2020, 08:17:16 PM
Yo
(click to show/hide)
Title: Re: MM8BDM V6 - Released!
Post by: Bill_Rizer on October 23, 2020, 08:38:33 PM
Just wanted to say congrats on the release of v6. It's been almost 3 years since last time I played this game I lost all my saves from previous versions, can't wait to go through it all over again!
Title: Re: MM8BDM V6 - Released!
Post by: Dogcheese on October 23, 2020, 09:03:31 PM
I haven't played this game in something like 7-8 years but major kudos to yall for still updating it. The fact that this is still going gives me some hope for the world
Title: Re: MM8BDM V6 - Released!
Post by: SCA on October 23, 2020, 09:55:38 PM
for some reason, when i try to play it, avast detects that is infected with filerepmalware, does anyone know about this?
Title: Re: MM8BDM V6 - Released!
Post by: bass44 on October 23, 2020, 10:03:53 PM
Been playing since v2, it's so amazing how far this project has been going.
Honestly most people would have given up by v3 because of it's sheer size.
Title: Re: MM8BDM V6 - Released!
Post by: CutmanMike on October 23, 2020, 10:27:57 PM
for some reason, when i try to play it, avast detects that is infected with filerepmalware, does anyone know about this?

This happened with V5 when it first came out too. Probably due to the launcher code getting updated. If you can't get around it, you can use V5C's launcher to point to the new MM8BDM V6 pk3 in the configuration tab.
Title: Re: MM8BDM V6 - Released!
Post by: Laggy Blazko on October 24, 2020, 03:56:30 AM
Very nice update. Lots of cool new stuff. Final boss sucks.
Title: Re: MM8BDM V6 - Released!
Post by: LlamaHombre on October 24, 2020, 05:31:36 PM
All of the hype and excitement yesterday made for one of the best days of my life. Thank you all so much for your patience and I'm really glad to be able to share all of this with you at long last.

I made a lot for V6, which surprised me a lot considering I started this expansion with not all that much on this plate. MM10COM and MM10DW3 are my two biggest contributions, but some of you may have noticed my name in some of the more spoiler-y singleplayer map stuff too. It was a lot of fun making stuff like that, and I hope you'll remember those setpieces!

Happy 10 years to MM8BDM, and I hope to be here with it for many many more!
Title: Re: MM8BDM V6 - Released!
Post by: Bitblocker on October 24, 2020, 08:24:00 PM
AAAAAH I CAN'T DO THE ESCAPING PART IN THE WILY STAR!!! Anybody got a useful map?
Title: Re: MM8BDM V6 - Released!
Post by: Lancelot_knightmann on October 24, 2020, 10:33:00 PM
First of all, the update has been awesome. Will there by any update after (in decades if not yaers)?

(click to show/hide)

Should no more updates take place thereafter, it would be wise to say Final (or V(f)).

If it is the final version, press f to pay respects
Title: Re: MM8BDM V6 - Released!
Post by: Jedimaster76 on October 25, 2020, 12:25:02 AM
Just finished! (I'm still missing 2 weapons for the Weapon Checklist)

But I was looking through the changelog and it appears that you guys didn't mention that Concrete Shot was replaced by Break Dash in MM3TOP\

Just though I'd let you know

Great Job with v6
Title: Re: MM8BDM V6 - Released!
Post by: Gothic on October 25, 2020, 12:59:44 AM
This has to be the best update for this game, two whole campaigns, the Stardroids getting the love they deserve...
(click to show/hide)
And the boss fights are amazing. Congratulations to the team for a great job.



Still I have a question, and sorry for bringing this topic again, but what exactly stops the team to use the NSFs of some songs instead of OGG conversions? I know it can be difficult for the original 6 NES games to have separated music files (although MegaMan Maker has some very accurate recreations), but what about the original compositions, like the MM7/8/PU/&B/WW/V conversions, or the new boss battles?
Title: Re: MM8BDM V6 - Released!
Post by: Stardust on October 25, 2020, 09:15:51 AM
Congrats to the devs behind that update ; somehow due to the imprevisible nature of game development I was expecting extra months or years of production. It's cool to also see that CMM is still here developping, after like 10 years now? '^'

The weapons are still being tweaked from their original games so they behave uniquely, I like that.

A little note : Water Balloon doesn't seem to be changed in this update, it's not mentionned in the "weapons not modified" list

A extra note : found a typo which causes a bug which makes Electric Shock OP in theory

https://pasteboard.co/JxhteT2.png
ES's damagetype is "ElecticShock" instead of "ElectricShock"
The main problem from that is that the player will suffer normal hitstun (75% ScaleVelocity every 3 tic) from ES instead of no hitstun

https://pasteboard.co/Jxhufun.png

Also it seems the interactive actors are not updated to consider MM10/V weapons, for example JunkMan's stage lava pillar or Fireman's raising pillar don't freeze on ChillSpike, TeruTeru in Cloud's stage doesn't instantly fall from ElectricShock, etc

Also, a bug which already was in v5d and that I mentionned to a dev, but it was not fixed : some charging weapons consume all your remaining ammo to shoot a lower-tier shot when you lack ammo for the upper tier
I.E Atomic Fire uncharged costs 1 ammo, and mid-charged costs 5 ammo.
If you mid-charge or fully charge AFire with 1, 2, 3 or 4 ammo then release, you'll lose that ammo and shoot a uncharged shot regardless (so basically, you consume up to 4 ammo for a 1 ammo shot)
Same happens with Wild Coil, uncharged costs 2, charged costs 5. Charging and releasing Wild Coil with 2 to 4 ammo will shoot an uncharged one and consume these 2 to 4 ammo completely
Title: Re: MM8BDM V6 - Released!
Post by: Soundwave02 on October 25, 2020, 07:54:05 PM
First things first, congratu-fucking-lations for the v6 update. MM8BDM 2010-2020 :mrgreen:. Even though i wasn't part of this community until like late-2014, i witnessed this game's growth and its ups and down, and against the odds this game prevailed and lives on.

And now feedback
Weapon updates
(click to show/hide)

Map updates
(click to show/hide)

Sprites and skins
(click to show/hide)

Story -MASSIVE SPOILERS DON'T CLICK IF YOU HAVEN'T BEATEN THE STORY BECAUSE I'M ABOUT TO GET INTO DEEP SPOILERS-
(click to show/hide)

Overall
(click to show/hide)
Title: Re: MM8BDM V6 - Released!
Post by: Max on October 25, 2020, 09:05:46 PM
Congratulations on another release!

It didn't really dawn on me how long 10 years could really be until I started fighting Robo Iron Wily in psuedo-3D, ducking under his flamethrower with his arm swinging over my head or scraping debris over the stage and suddenly thought, ‘man, remember when the first boss was a wall texture that shot at you? Remember when the climax of the third campaign was just another group of bots spawning in, and the Flash Man copy had to use the Bass Buster because of how busted Time Stopper was back then? Remember when the fact that you could fight a fully functional Gamma was a total curveball?’.
Then I kinda realise, people who joined this community in their teens are in their 20s now, people who joined in their 20s have hit 30, I hope all the people I haven’t talked to in a couple years have been doing well, especially in these wack ass times! I still have some of you added on discord I think!
I remember being part of the dev team for a couple years around the MM8-MM&B/WT expansions, not that I want to claim any credit because the most I did was make a bad Clown Man skin, but the point is I think it’s when the game started to go in a really different and unique direction. It was the first time that the boss wasn’t just something taken from the main series, we had short pre-boss cutscenes, the makings of an overall plot that ran over expansions, unique music for the game! I looked up Rushjet1’s “Our Way” that Mike asked to use for the Evil Energy robot before he insisted on making a new track and it’s 9 years old. I think I remember that at one point the boss was just going to be Super Bass, imagine the parallel universe where that happened and the expansions went on to be 8 battles + a Wily stage and then a boss from the game.
Now we have unique methods of play, expansions that feel like individual games in their own right, anime cutscenes where you punch robots into the sun, and a distinct main character who I adore and have adopted as my son no take-backs i will sue

Point is I got a little mushy playing the campaign because the game’s grown so far and it’s been a constant factor in so many different people’s lives for a decade. Just think of all the people you’ve met from it because they saw an article for the upcoming SGC demo 10 years ago, or saw a trailer for v3 on Youtube in 2012, or someone sent them a video pointing out how you could fight Quint! I’m glad you’re all still working on it, I had an absolute blast playing, that stupid trophy for collecting all the weapons eluded me for so long until I found the sakugarne on Quint’s head.

Peace!
Title: Re: MM8BDM V6 - Released!
Post by: Trainer Ed on October 25, 2020, 09:41:54 PM
I've been waiting for this one!
Title: Re: MM8BDM V6 - Released!
Post by: JamesVN on October 26, 2020, 04:27:26 AM
This version is great, but...


HOLY COW SUNSTAR IS HARD ASF!








Oh and Rathor is hard too, I need Fly cheat to beat him oops  :mrgreen:
Title: Re: MM8BDM V6 - Released!
Post by: Jedimaster76 on October 27, 2020, 09:15:52 PM
I kinda wish Quint got a stage themed after Mega Man II

I know he wasn't in Mega Man 10 as DLC but I think as a nice little surprise a Quint stage should be made for the next update (v6b)

(click to show/hide)
Title: Re: MM8BDM V6 - Released!
Post by: andreasaspenberg on October 28, 2020, 02:30:01 PM
i do not support the complete removal of some of the capture the flag stages. they could have kept them and added the new ones after the existing ones. i found one bug however. when i activate the map with m, i can not deactivate it. when i changed it to tab however, i could deactivate it. some of the new stages was difficult to find either the gray flag or the flag bases in. it was however fun to get some 3 team maps. it is still missing 4 team maps i believe.
Title: Re: MM8BDM V6 - Released!
Post by: NES Boy on October 30, 2020, 05:20:36 PM
i found one bug however. when i activate the map with m, i can not deactivate it. when i changed it to tab however, i could deactivate it.
I don't think that's the MM8BDM team's fault, it's a problem with Zandronum itself.

Anyway, on the subject of teams, remember when Korby proposed adding the Mr. X back into the game along with adding a Stardroids team, totaling up to six teams? (https://cutstuff.net/forum/index.php?topic=10308.0) The way the game works now, the MMV chapter has the Stardroids and the robots they enslaved on the Dr. Wily team, and the final botmatch is between you and Dr. Wily on the Dr. Light team and Mercury, Venus, Mars, Jupiter, Saturn, Uranus, Pluto, and Neptune on the Dr. Wily team.
Title: Re: MM8BDM V6 - Released!
Post by: Ruzma on October 31, 2020, 09:30:00 AM
Well, I've finally finished MM8BDM V6

I don't know what you guys take, but hot dang! What was all of that!?

(click to show/hide)
Title: Re: MM8BDM V6 - Released!
Post by: Laggy Blazko on November 02, 2020, 12:40:47 PM
when i activate the map with m, i can not deactivate it. when i changed it to tab however, i could deactivate it.
type "unmapbind m" in the console.
M normally doesn't work because the automap has its own special controls. If you go to Options->Advanced options->Automap options->Customize map controls, "Set mark" uses M.
Title: Re: MM8BDM V6 - Released!
Post by: seth666jr on November 15, 2020, 11:00:02 AM
YES FINNALY I CAN CONTINUE THE CAMPAIN! :mrgreen:
Title: Re: MM8BDM V6 - Released!
Post by: Jarewill on November 18, 2020, 11:43:24 AM
Hello, first I wanted to say that v6 has proved to be an amazing experience to play through.
From the gameplay and bosses to the story and music, thank you team for making this masterpiece.

Now, I have a question about the new campaign:
(click to show/hide)
Thank you.

Also, why is the verification image so hard to decipher.  :(
Title: Re: MM8BDM V6 - Released!
Post by: Gumballtoid on November 18, 2020, 01:53:15 PM
(click to show/hide)
Title: Re: MM8BDM V6 - Released!
Post by: Jarewill on November 18, 2020, 05:49:21 PM
Thanks!  :mrgreen:
Title: Re: MM8BDM V6 - Released!
Post by: NES Boy on November 18, 2020, 10:29:52 PM
(click to show/hide)
Title: Re: MM8BDM V6 - Released!
Post by: Gothic on November 22, 2020, 02:34:40 AM
There's a Doom E1M4 cover in the files. Does it play after triggering something in a level, or is it a CTF song?
Title: Re: MM8BDM V6 - Released!
Post by: fortegigasgospel on November 22, 2020, 04:26:43 AM
There's a Doom E1M4 cover in the files. Does it play after triggering something in a level, or is it a CTF song?
It's in one of the new maps as an easter egg. I'll let you figure out which
Title: Re: MM8BDM V6 - Released!
Post by: Gothic on November 22, 2020, 10:41:52 PM
It's in one of the new maps as an easter egg. I'll let you figure out which
Found it and I feel like an idiot for not figuring it out earlier