Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: CarThief on November 04, 2010, 03:55:12 PM

Title: So... GVHv2b10 ever getting out?
Post by: CarThief on November 04, 2010, 03:55:12 PM
Long, possibily slightly rant-ish post.
(click to show/hide)
Hmm, and i wonder... Anyone else wants to see GVH updated for any reason? (If people still read this section of the forums at all.)

All this is assuming the 10th version is releasable, unless there's still some issues to fix or tests to be done. Speaking of, i DEAR GOD HOPE there is a proper spread for the Riotgun now. :P
(And dont ask me to make a own patch or anything, because i want a fixed GVH to be hosted on official servers, and best way to do it is to have a new one to be released, of course. :P)
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on November 04, 2010, 04:01:21 PM
Other than yourself, who is desperately waiting for an update? If you can get a bunch of people to post here, and tell me what they want from the update, I'll do it. Right now there's just the riotgun that's changed and nothing else, which you may as well make a patch wad for.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 04, 2010, 04:05:33 PM
Hmm... Sometimes people seem to agree me in GVH games that they want an update or are sick of that Riotgun. I could possibily direct them here, though its quite rediculous if i have to start an petition of sorts only for an update, though!

Personally, i dont make much own edits of stuff, mostly because it ever ends up on official servers, and considering GVH is quite... A serious low-ping game, and people prefer to play on the official servers, i guess, its not quite a good option.

Werent you going to nerf Sjas as well though, or never got to it?
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on November 04, 2010, 04:12:09 PM
It's not really so much a petition, but I want to know what people want and expect from GVH when it gets updated? There's no new maps or anything, so it's basically a tweak of an update that like I said, is patch wad stuff. Getting that hosted on the mainstream servers could be a pain, but I think that's better than having people download megs of content again just for a couple o' tweaks.

The only other option is to hand down the torch to someone else, OR just let someone start an unofficial GVH (like GVH:Remastered edition or something) kinda like what happened with AOW2
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on November 04, 2010, 04:31:50 PM
I vote for a GvH Update. As much as I love MM8BDM, I also want to see GvH actually get finished.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 04, 2010, 04:33:46 PM
I remember I edited GVH26 for the update that never happened... Anyway, a quick fix that makes the marine less dominating would be nice.
Title: Re: So... GVHv2b10 ever getting out?
Post by: ficarra1002 on November 04, 2010, 05:42:12 PM
I've been thinking the marine needs a lot less grenades and a little bit of a ammo reduction for a while now.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on November 04, 2010, 06:06:26 PM
Oh right, I remember what I wanted to ask.
I submitted a map ages ago, but I'm not even sure if you looked at it. According to DTD, it had some issues in software, being the current skybox and the moon inside the skybox, both of which I can easily fix. If you are going to include it in the next update, I'll fix it up and resubmit for the next version of GvH.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 04, 2010, 06:21:24 PM
This reminds me of a last version of my map as well, why, i had an completely fixed version of GVH31, what needed to replace the current one.
Its doors will now stay open unless someone manages to press the switch that toggles them to open when approached or activated manually. (People complained the doors where in the way, this might work better, i guess?)
I think i removed the steam in there as well. Seems this update could bring some map updates or even have a few good maps like Ivory's added. Just the more reason, and indeed, it kinda needs that finishing touch, by fixing the last few flaws in GVH.

I could upload the latest edit of GVH31 if you want, if you dont happen to have it lying around, probaly having deleted it with the virus issue possibily, it was supposed to be updated in v10 alright.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Crystal King on November 04, 2010, 09:52:59 PM
I'd like to see an update with the fixed maps and other things such as a little Sjas nerf (prehaps his scream hits in multiples rather then a huge attack, to give players a chance to escape? That'd stop the complaining.) and definitely riotgun nerf, possibly grenade radius nerf too (The huge orb of range is so BS sometimes for creepers). I'd also like you to add the singleplayer Yurei battle into the wad rather then having it separate (because I can't find the damn thing anymore), or if that can't happen, at least include it in the zip? I'm not referring to the "fixed" one made by Car (although you may wanna include that too if he's ok with it), I'm talking about the original one you need to activate the cheat for.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on November 05, 2010, 03:08:05 AM
I'll also post this here for reinforcement .

I've updated my updated my map (http://www.mediafire.com/?zh6x007c1bh5ddo). The issues given to me have been fixed and it's ready to go if you choose to accept it. Hopefully you do since a new map may encourage an actual update along with the other map fixes and balance fixes.

Edit: Updated link with the new version.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 05, 2010, 03:33:07 AM
Hmm... I dont think all the people who still play GVH would appreciate a sudden total change to Sjas's attack mechanics. He might reduce the range of it, last time he made a list of what to do in v10, pretty damn long ago.
Speaking of important changes, Choke was getting a heal when either killing someone or hurting someone, i recall? (Though healing while attacking your foe sounds more interesting. :P)

Hmm... Atleast he didnt forget about the riotgun, damn overpowered thing ruining the possible aspect of a fair fight every single game i play. Should tell more people to come here if i can find another GVH server... Unless they dont like making an account here, or are one of those Cutstuff haters (what would be ironic if they're playing GVH). :P
Title: Re: So... GVHv2b10 ever getting out?
Post by: Teej on November 08, 2010, 10:31:23 AM
Quote from: "Ivory"
I vote for a GVH update. As much as I love MM8BDM, I also want to see GVH actually get finished.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Raider on November 09, 2010, 06:02:42 PM
I also want an update.  If you could include Ivory's new map, that would be nice, as I actually like it.  And aside from the marine and sjas nerfs, maybe that creeper ball-jumping would be cool, it really would improve his mobility.  Anyway I look forward to the update, even if it is just nerfs.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 09, 2010, 09:16:54 PM
Ah, Creeper ball jumping was a suggesten often made, and often denied. God knows why Cutman still refuses to implement this... Its actually quite handy if it COSTS a ball, but it gets you somewhere. Creeper's downfall aside being too reckless or careless with explosives abusing enemies was always his lack of speed and not to mention lack of getting around, especially with obstacles.

Wouldnt be that bad to implement, speaking of buffs, i havent touched Choke much at all in ages, but if he doesnt have 150 HP, wasnt he going to get that much? Not sure if this was intended along with the HP restoring from attacking/killing, if that gets implemented at all.

Especially looking forward to the Marine nerf in particular. (Just try playing against an professional marine abuser as an Jitterskull, you miss, you get hit for 1/3 HP, or more! Not that other ghouls got it much easier...)
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 09, 2010, 11:33:50 PM
I think if the Creeper has Creeper ball jumping (Ass yes, back to this discussion). The Creeper should be made slightly less transparent.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 10, 2010, 01:56:42 PM
That would seem an acceptable thing for the ball jump. Not that the transparancy helps alot against OpenGL users anyway, they'll spot Creepers when they move effortlessly anyway. It does open up new ways to sneak up on people, hehe... This could fit just fine as an use item, like the cyborg has.

If this goes get implemented, hopefully it is just the more reason to release the damn thing! I hate playing against the constant waves of Marines... Its the most effecient human class, and they know it. Thus... its the majority of the human team in general. And thats bad news for Creepers too, as marines carry grenades.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Lio on November 11, 2010, 02:09:01 AM
I think Cutty already gets what's the thing with marines. No need to repeat it over and over every post, ya know? It gets annoying after a while, even if we all know it's true.

Anyways, I just registered to enforce what has been told. An update would be nice, even if it's just tiny fixes. GvH is still one of the most played mods out there, personally I don't want it to die just like that. The fact a lot of people hate it is kinda discouraging I guess, but there's still people like us waiting for an update so I hope it does happen.

Also, if something does need a buff, its Ghostbuster in my opinion. No one plays GB anymore and even if they did, as soon as they run out of ammo they're pretty much dead since most ghouls can just follow him till he dies, giving no chance of recovery. Sure, traps are pretty neat if you know how and where to place them, but it's sheer luck most of the time. As for ideas, I'm not really sure since what can be done would be totally op, like recharging while running. And well, ball jumping does sound neat, nowadays most people just use the "black box" edit on the creeper rendering it useless. It would be useful to have something like that to survive a bit more.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 11, 2010, 01:03:34 PM
GB is fine. Just don't waste ammo and keep cover.

What is this "black box" thing?
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 11, 2010, 02:46:28 PM
While im not completely sure what this black box method is, i do know another method how people could cheat.

Basically they can alter the sprites in the GVH pk3 file in an editor, and the server doesnt seem to care about it as long as the image is just there, no matter in what way it is there. This basically makes Creeper's stealth useless against said cheaters, heck, if they wanna know where to shoot, they can even draw an hitbox on the sprites!

Wonder if the ST people will ever fix that. I dont use it aside once removing the Creeper pop up with it, hate that thing, heh. Not that i battle along with the humans much at all.
And my constant rant about the marine is because its an issue i cannot avoid, one i have no control over, one i MUST suffer if i DO want to play GVH. By all means, atleast i'd say it gives me right to complain! :P
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 11, 2010, 04:44:54 PM
The only sprite I edited was the title. It now reads "Ghouls vs. Humans: Rainbow Edition".
Title: Re: So... GVHv2b10 ever getting out?
Post by: Lio on November 11, 2010, 07:56:07 PM
Quote from: "DoomThroughDoom"
GB is fine. Just don't waste ammo and keep cover.

What is this "black box" thing?
Yeah, I guess. Its just that compared to the rest of the humans his resources are low.

And the black box edit is what CarThief said, they just edit the sprite replacing it with something more visible, like a black box or w/e. I've seen people using that term so I thought it was clear. The only way to prevent this would be locking the pk3 but there's always a way to open it and keep on cheating, besides it probably would get broken in future ST versions.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Crystal King on November 13, 2010, 07:09:43 PM
Quote from: "Lio"
Also, if something does need a buff, its Ghostbuster in my opinion. No one plays GB anymore and even if they did, as soon as they run out of ammo they're pretty much dead since most ghouls can just follow him till he dies, giving no chance of recovery. Sure, traps are pretty neat if you know how and where to place them, but it's sheer luck most of the time.
Perhaps we should allow traps to regenerate too, but at a slower rate? If I'm being chased by a ghoul, and I'm missing proton pack ammo, I'd just place the traps in a circle and then activate it, standing completely still in the circle to get some ammo back. The ghoul might still catch me but most of them aren't dumb enough to risk their life to get me. But, once I run out of traps, I'm screwed. I say that there should be a limit to the amount of traps you put out, but traps should be able to regen at a slow rate even while in motion, this way it's less of a wild goose chase with him all the time.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 13, 2010, 09:01:52 PM
I like this idea but have the Ghostbuster spawn and have a maximum of 4 traps.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on November 13, 2010, 09:08:33 PM
I agree. a small amount of regenerating traps on it's own would improve the Ghost Buster.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 14, 2010, 04:07:13 AM
The Ghostbuster's greatest weakness is indeed his easily wasted ammo supply, i guess if the traps respawned at a slow rate it might help them out a little. Not too many though, and a fairly long delay would probaly be needed, or they'll just keep camping, generating traps, and putting them at the front lines making it very hard for the ghouls to even get close.

If the idea gets used at all, he could regain like a maximum number of say, around 4 traps, while still carrying 10 traps tops, it just wont regenerate if it isnt below 4 or so.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Mikk- on November 14, 2010, 04:41:55 AM
In my BRUTAL opinion.
I say no.

Please, GvH has been dominating for 2 years. Don't you think that's enough?
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 14, 2010, 03:41:04 PM
Nope.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 14, 2010, 03:46:28 PM
Well you can always abandon it and forget it ever existed, if you want. All im after is trying to have it more balanced. If it has to die at some point anyway, atleast let it be due to lack of interest instead of ragequitting due to unfair battles, no?

Hmm... With atleast 2 available maps to add perhaps that is enough reason to release it? :P
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 14, 2010, 04:18:40 PM
I remember I remixed E1M1 and gave it to Cutman a while back. I won't post screenshots because I trust you enough to download it anyway.

http://www.sendspace.com/file/n9p367
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 15, 2010, 03:50:43 PM
Uh, not sure if its supposed to be a joke, that map still has some errors in it (a HOM at a railing), and doesnt look too fun to play.

If Cutman does add the new map i made, and Ivory's, thats already 2 maps, hopefully enough to warrant a release? Because i dont think there's many other people working on a map for GVH by now. Oh, and GVH31 still needs to be updated, i could send over the file somehow if you need it.

Hmm... And a question, does v10 still contain stuff like the Sjas nerf, Choke self heal upon killing/biting (not sure what one), and such? Or maybe just put up a list i guess, if it ever gets updated at all.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 15, 2010, 05:41:25 PM
My map was actually for nostalgic value :P
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 15, 2010, 09:43:58 PM
Hmm... He completely avoided this forum, probaly. And i guess it would be wise to fix that HOM issue, it shows up on OpenGL, at the railing, somehow at both sides. Unless having HOMs is nostalgic. (Though i dont remember Doom ever having those.) :P

(http://img441.imageshack.us/img441/1435/screenshotdoom201011151.th.png) (http://img441.imageshack.us/i/screenshotdoom201011151.png/)
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on November 16, 2010, 03:35:16 AM
Well, least it's active in here now. I guess.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Mobius on November 17, 2010, 01:16:31 PM
Quote from: "Ivory"
Well, least it's active in here now. I guess.

Now all we need is an update :x
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on November 17, 2010, 01:23:20 PM
BLARG!

I really really really don't want to do this... Haha, you have no idea how ugly GVH looks internally after messing with MM8BDM (which isn't perfect at all).

Seeing as there's quite a few people who want this so badly, maybe I should upload what I've done so far hand to torch down to someone who's willing to carry it? At least then updates would come faster, and potentially new ideas could be added. My only terms would be to keep the name as GVH:somethingsomething.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 17, 2010, 01:59:02 PM
Give it 'ere! I'll work something out.
*Adds creeperball jumping*
Title: Re: So... GVHv2b10 ever getting out?
Post by: Mobius on November 17, 2010, 02:01:06 PM
Holy shit.. you're relinquishing GVH?!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on November 17, 2010, 02:05:42 PM
It won't be that simple. I would have to have people apply for the right to handle my baby  ;). I would ask for things such as what the first things they would change would be, ideas for the future, what other mods they've worked on etc. I'll make it an official doing and make a blog post about it.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 17, 2010, 02:14:35 PM
Ah, was almost getting worried you'd give GVH to a person who would immediatly ruin the balance that was created and slowly improved for oh so long... Oh, i dont miss the old times with instakill lightning and machineguns on steroids... Not at all.

I'd say it doesnt need any further changes beyond v10, aside a few critical nerfs and possibily buffs, well, in my view after those changes, it should be OK, only one way to find out though, if it ever gets released. :P
Hmm... Dont think im ambituous enough to try to add in new things (aside non-balance-related things like maps), if i ended up with GVH somehow. :P
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 17, 2010, 02:18:20 PM
Add maps,
Lower shotgun damage,
creeper ball jumping - Thrustthingz.
Choke eating corpses - Easy... kinda. Human dies, they spawn a corpse.
Jitterskull nom upwards for flying cyborgs
Frostbite summoning a harmless spike for blocking players.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 17, 2010, 03:58:53 PM
I agree on the extra maps, riotgun damage, balljump idea's, having Frostbite doing a support like summoning stuff like Yurei's ice spike seems... interesting, hehe... Especially if Frost Breath can go through it, not sure about humans spamming penetrating weapons like railguns though, i'm doubtfull something can block railguns specifically, if at all.
It would make for a GREAT way to get cover in open area's, and if frost breath goes through, basically an impending prison of doom depending on the area! Or to help a teammate out by blocking their target's exit. Ah, the possibilities.

Choke eating corpses is an interesting idea, it could replace the current idea for him to regain health on killing someone (or simply do that WHEN he kills, but also allow him to eat corpses from other ghoul's kills, i guess).

I think a upwards bite for Jitterskull will be difficult to pull off though, not to mention, if it gets us in an even MORE easily hit position after missing, i'd rather wait for the Cyborg's fuel to run out. But if it doesnt guarantee the ghoul user to get hit afterwards, and neither ends up being overpowered somehow, interesting idea. Though it was a long-standing tradition of sorts for Jitterskull to be solely hunting after foes on the ground, so not sure if it will work too well in the ghoul's favour (not that Cyborgs have easy time escaping sjas in their domain in the sky).

Maybe assign control of GVH updates to several people instead, having them debate, test, decide things as an group for GVH, and would still be handy if someone like Cutman could intervene if things went a little bad. :P
That way one person's idealistic idea's wont affect the game just because they like it but no-one else does.

Edit: Not everything creates corpses (unless heads are also acceptable). Not sure if this idea works with bullet weapons, but there's probaly a way to do it, if people really want to.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 17, 2010, 04:17:22 PM
When something dies, It will summon a corpse actor. If this is pulled off badly, you'll end up with a real corpse and an edible one.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 17, 2010, 04:20:36 PM
What if they get eaten by a Jitterskull or Frostbite then? Only heads remain, either the heads could be seperate actors acting very similarly to the current thing that happens when people die to them, but with no player bound to them, or the (absolutely wonderfull SPLASH) gibs have to go for this idea to function, i suppose.

Edit: This just popped up, it might interfere with stuff like stun balls aimed at people, assuming it will catch any projectile.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 17, 2010, 04:26:01 PM
What I was thinking of was the corpse has a damage factor, No class can kill it or anything be cause of it.

Only the choke can. Then the choke bites, the corpse gets munched and gives off splash "damage" radius. The "damage" will be -1 for Choke, therefor it will heal him. The other classes arn't affected by it.

This means 2 chokes can feed on 1 corpse.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 17, 2010, 04:30:11 PM
Interesting, i do know of how the whole damage factor and stuff works, but if it can catch choke's bites, it can catch other things, essential things, like stun balls, so i guess the hitbox shouldnt be too large of it, if it gets done at all. If the splash was harmfull to humans he might actually cause some  trouble when killing someone in a group, hehe...

Well, the harming is just a small optional idea, i do hope the heal is a quick one, as GVH can be quite fast, i suppose. I guess other classes wont have the luxury of somehow healing due to this? Ah, the strategic support possibilities...
Edit: Only with the help of a Choke, of course.

Edit2: Well, the idea of having a group of people try and do stuff for GVH might work if you ask me, seems a little much work for a single person. Should stop from whatever single person to go all power mad and ruining the game for whatever reason. :P
Title: Re: So... GVHv2b10 ever getting out?
Post by: Lio on November 19, 2010, 10:20:29 PM
I'm not sure where I was supposed to post this, I didn't want to open a thread just for it. But today I saw the Hellrear guy advertising a rapidshare link to an "official" update of GvH. GvHv2b10 was the name even. Was someone aware of this? And I thought stuff like that wasn't allowed, edit an official release (any mod), and release it as your own. Is it with GvH?
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on November 19, 2010, 10:28:06 PM
Yeah, I am really very dubious about this too. He asked me to update my server with it. I pretty much said nuh uh.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 19, 2010, 11:13:33 PM
Seems suspicious if its not from Cutman, if you ask me. Who knows, maybe a dangerous file, there's enough people anticipating a update for GVH, i assume.

Aside the possibility of the file being dangerous, i wonder WHAT got updated on the file, if people start making their own, undoubtedly it'll screw up the carefull balance that slowly was created. Ah, i remember that very odd modification someone made for GVH, based on weaknesses like pokemon, meh, it wasnt too entertaining.

Perhaps release an official v10 to remove any confusion, hint, hint...?
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on November 19, 2010, 11:18:37 PM
This seems way too suspicious.

I remember someone had a virus GvH thing a while back. As a rule of thumb, I'd only download GvH from Cutstuff, no where else.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on November 20, 2010, 11:17:14 AM
I'll take a look at the file myself, then. (Yes, I am brave/foolish/whatever you wanna call it)

--

Edit: The file contains no viruses, but until I hear otherwise from Cutman I am going to assume it is a non-legit copy. It seems some folks (perhaps even only 1 dude) took it upon themselves to make the changes they wanted to GvH without authorization from Cutman and add in some very low quality maps. The maps they added are small, as I've said before low quality, and under detailed.

I don't know what balance changes they've made but they said they've made a few.

Anyway, if you open the file your computer won't explode (I take no responsibility if it does anyway though). In my book it's nothing more than an IP infringement.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on November 20, 2010, 08:09:52 PM
That file is completely unofficial, I've never seen it before
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 21, 2010, 04:33:21 PM
Hmm... Well i wonder if there's any progress with giving GVH to a person or possibily a group. I guess you could give it all to DTD if you're looking for a willing person, or maybe give it to a group of people who you can consider reliable and who care enough about GVH to not mess it up (not many people that fit the bill, but there's bound to be atleast a few on this forum).

Hmm... And i wouldnt care too much on how messy the code/decorate/acs is though, as long as it works i say! Making good stuff is almost never easy anyway, it doesnt have to be easy, just doable!

Slightly off topic: I wonder, aside map changes where any other things changed in that unofficial file? Like the classes or the ACS?

Edit: An long, serious (but probaly anger inducing) idea, maybe worth it to add to the list, if people can see past their blind rage upon seeing this:
(click to show/hide)
Title: Re: So... GVHv2b10 ever getting out?
Post by: Crystal King on November 22, 2010, 01:05:34 AM
After reading that, and rag- I mean calmly collecting my thoughts, here's what I have to say on the matter.
Nerf the lightning arrows for the other classes (it is pretty unfair for Jitter) but make them more effective against creepers. It should still instant kill them, imo, because if you're good enough to hit a creeper with a projectile with a hit radius such as that, you should be able to kill it.
Also, (if I haven't said it already, I don't remember saying it) PLEASE PLEASE PLEASE PLEASE make creepers walk through if possible. I can't count the amount of times I've actually ran INTO a creeper and had a death from them.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 22, 2010, 03:28:35 AM
Quote from: "Crystal King"
Also, (if I haven't said it already, I don't remember saying it) PLEASE PLEASE PLEASE PLEASE make creepers walk through if possible. I can't count the amount of times I've actually ran INTO a creeper and had a death from them.
Waiting for THRUSPECIES. I'm not going to let humans run through Creepers because that's retarded. Anyway, I wonder who Cutman will give GVH to.....

and there goes my 1337 post count ;_;
Title: Re: So... GVHv2b10 ever getting out?
Post by: Xeno-Tripe on November 22, 2010, 03:51:36 AM
Long story short, I'm <GRC> Sjasface... Head of the <GRC> which is a Ghoul based clan, boo and hiss you might be thinking/saying but don't get me wrong we've been doing fine so far. But that aside, me and my clan would like an update of some sort, even if it's just a few balancing fixes and maybe a new map or two. Because yeah GVHv2b9's great but... interest's dying and that's not good for the game nor is it for the <GRC> who play it. Myself included... (When I'm not too busy hunting creepers in Minecraft or playing TF2 but that's not the point.)

All this talk about giving it away to someone else, as uncomfortable as that is to think about. I would agree that the person who it is given to MUST be eager to carry it on. I would have loved to... But yeah it ain't gonna happen so I'm gonna keep hoping for an update...
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on November 22, 2010, 03:56:50 AM
Quote from: "Xeno-Tripe"
a new map or two

Both myself and Carthief have recently submitted a new map each. So yeah.

However, I'm just too busy with college to have any time for fixing up GvH. Else wise, I would offer to take over.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Blox on November 22, 2010, 08:40:19 AM
Quote from: "CarThief"
Ah, i remember that very odd modification someone made for GVH, based on weaknesses like pokemon, meh, it wasnt too entertaining.
Mostly because it wasn't meant to be entertaining, as it was just a minor edit. (Except for Jitterskull & Choke being able to survive a bit longer, because they got healed when they killed/damaged humans.)

I might take a shot at making an alternate lightning bow, but that probably won't be coming soon.
Because I have to make the stuff on my main computer, then getting it over to another to upload/discuss stuff. Not to mention
(click to show/hide)
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 22, 2010, 01:55:51 PM
I personally wouldnt mind attempting to do said balance changes, i know ACS and DECORATE somewhat, if Cutman is looking for someone else to do it. Though my ways of coding may be a tad messy. :P
Im not as ambitious to add new classes though, i never was good with importing and making sprites or such resources anyway.

And im glad someone agrees to the lightning arrow thing. I guess they might deserve that kill if they can actually hit the most tiny target, atleast it makes them unable to retaliate easily when approached by an Creeper and stunned.

The idea for lightning damage reduce on Jitterskulls is mostly due to them being completely unable to dodge them! Unless of course they just want to dance around a bit and not kill anyone... Getting hit for 1/3 while attacking is alot less then 1/2. :P
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on November 22, 2010, 02:23:09 PM
I believe the new wielder of iron fist that is GVH has been chosen. I shall make an announcement later on this  ;)
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 22, 2010, 02:38:58 PM
Ah, hopefully development finnaly goes on then. Looking quite forward to the balance changes and possibily more maps. Hopefully someone reliable got picked. Though even if only one person (or Cutman as well) decides what happens, its still probaly usefull if the community possibily gets a say in what is an good idea.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 22, 2010, 05:45:40 PM
I hope that the update is soon!
Title: Re: So... GVHv2b10 ever getting out?
Post by: Xeno-Tripe on November 22, 2010, 09:19:15 PM
Quote from: "Ivory"
Quote from: "Xeno-Tripe"
a new map or two

Both myself and Carthief have recently submitted a new map each. So yeah.

However, I'm just too busy with college to have any time for fixing up GvH. Else wise, I would offer to take over.

Ah, see I don't pay attention unless I feel that I need to say something so at least something has been done in the way of a hopeful update. And I'm exactly in the opposite situation, I have too MUCH time to myself beyond managing the <GRC>. But since CutmanMike's already sure of who he wants to take over I'll keep my job as clan leader, regardless of who it is.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 24, 2010, 03:18:00 PM
Hmm... Havent heard of anything yet about who got picked and possibily the entire list of changes. Taking kinda long. I guess either Cutman or that other person seem to be taking rather long to do anything at all. Unless that person wishes to stay anonymous, still, atleast an update on whats going to happen how soon would be nice.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on November 24, 2010, 03:22:56 PM
2 days is long?

I've been told not to announce it just yet until they're ready.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 24, 2010, 03:31:46 PM
Ah, though maybe 2 days isnt too much, think how long i had to endure those cheap marines! Patience doesnt last forever, unfortunately... :P

Hmm... Hinting at having chosen several people? Well it might work better then one person. Though i'd probaly be able to release balance related changes within a day, but thats all im currently interested in, not that extra maps would hurt, though.

Well hope this wont take long... Hopefully they'll consider some of the suggestions too, or atleast the lightning vs Jitterskull suggestion. Seriously! He cant dodge it! One missing charge, he WILL get hit!
(Oh, i bet atleast 50% of the marines will use hunter (again) afterwards. Being lightning arrowed to death by 2 hunters due to one miss on LONG distance - not fair. Distance should be a defensive factor, not an losing factor!)
Title: Re: So... GVHv2b10 ever getting out?
Post by: Xeno-Tripe on November 24, 2010, 04:24:31 PM
I can't say I blame the person/people for wanting some time to actually adjust to the idea of taking over a massive task like GVH before everyone knows it's them... If anything it adds some suspense and I do enjoy some every now and again. I just hope they follow through with all of the potential fixes/future additions, because we don't need another fake update like the one a few days ago, even if the intentions where good.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Anonymous on November 30, 2010, 03:09:51 AM
I hope they update soon. Would be so exciting to see it come out! :P plus im always fan of new maps and nerfing marines XD
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on November 30, 2010, 04:02:59 AM
Creeper is OP. He's too fast. Really, 1 creeper can easily take out a team of 5 because it can disappear.

We could perhaps slow him down a tiny bit, you'll need a group of testers for that though because I might be wrong...
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on November 30, 2010, 01:15:00 PM
http://cutstuff.net/blog/?p=2438 (http://cutstuff.net/blog/?p=2438)
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 30, 2010, 02:56:38 PM
Interesting. Well, i might as well ask stuff here.
So, if anyone's gonna tell at all, what are the currently planned changes for GVH? I honestly dont want it transformed into a overpowered garbled mess the moment i look away and dont have the time to give critics about an idea or currently planned change.

A list of upcoming changes would be nice perhaps, and mostly personal interest, but i do hope that shotgun is getting a nerf somehow, currently it overshadows all other weapons.
Well, aside all that, i'll probaly be satisfied once that issue is out of the way, even if new non-hitscan classes get added (by all means, hitscan in GVH should NOT be underestimated NOR overused, its a powerfull unavoidable tool in combat, besides, ghouls dont have hitscan!).

Edit: Is the way your code looks THAT barbaric/bad, Cutman? :P
I mean, as long as it works, right? Heh, my coding is probaly alot more... crude, i'll bet.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on November 30, 2010, 04:04:55 PM
Quote from: "CarThief"
Edit: Is the way your code looks THAT barbaric/bad, Cutman? :P

Well it's ugly. A lot of the time I'm just testing things out quickly and if it does happen to work I leave it as it is rather than try to clean it up. I think Eruanna wanted to tidy it up and put it in a SVN type format that can be easily handled by the entire team.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on November 30, 2010, 04:29:35 PM
Cutman's DECORATE code doesn't look bad at all - in fact it's quite usable. The ACS code however needs a bit of tabs/spacing, but after that's done, it should look alright.

As far as upcoming changes, nothing is planned just as of yet. I really need to go through and find out what people want.

Also - I know balance is a huge issue here. From what little I've seen here there is a lot of discussion about needing changes. However, I am not really sure exactly what to do, how much to do it, or if anything I do will be overdone by anything else I do. I will be very careful about balance changes just like I was with AOW2. I have people on the team who can advise me of what needs adjusting, though if people start playing GvH on servers again we can all refresh our memories of what needs changing and put it on a list.

One thing I'd like to do - since it's December - is get a minor little graphic/sound swap and put Santa back in as the Engineer. I'd like to do it as an add-on so it can be simply removed after Christmas is over. I hope to have that done by the end of the week. People can also download a special file that makes this add-on optional if they'd prefer not to play with Santa (he'd just look like the Engineer again). Since it'd just be a graphic/sound swap, the changes that Santa underwent to become an Engineer would still apply to the new "Santa." It'd just be an Engineer with Santa graphics.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Xeno-Tripe on November 30, 2010, 05:02:35 PM
Well, that was a surprise I must say... not unexpected but a surprise non the less. Looks like I have a lot of work to do the next few days informing all of the <GRC> on this change. (Because not all of them come here, shocking isn't it? (Not really.)) I'm willing to guess that a lot of them will be rather infuriated at this development. (I cannot convey their opinions as they are not my own. Though I may share the same opinion as some to an extent, I cannot emphasise on it out of respect.) But overall, our support of this change of power will remain the same. That much I can say other than if any of the <GRC> can be of assistance, please do let us know...
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 30, 2010, 05:10:26 PM
Well i suppose i wont have to assume the worst then. :P
Hmm... I do know a friend who'd really like to have the Santa back, but considering its a seasonal thing, it would probaly work alot better as sprite replacement done through something like putting it in the skins folder(though technically i guess it would end up being a skin, heh).

Well, not sure if this helps, but from the top of my head i remember some changes long, quite long ago when Cutman still had thoughts of possibily updating GVH himself, the changes where things like:
* Riotgun nerf one way or another, i assume his choice was greater spread. (My idea was projectiles, Cutman did try that, i still got the wad lying around.)
* Choke health regain from killing(i think, instead of damaging) enemies.
* Minor explosion radius decrease on Sjas's scream. Admittedly, Sjas is an powerfull foe, simple to use, and even easier to swarm enemies with! Though i prefer Jitterskull, heh.

Well, thats the most important ones i can remember. I also have a suggestion myself, if you havent seen it in this topic before. The suggestion is to make Jitterskull more resistant to lightning, either temporarely during attacking and untill he actually manages to move, or all the time. Mostly because when having attacked, no matter WHAT the distance, he's a free frag, i'd say distance should be a defensive factor, for both sides. Oh, the damage should be still quite rewarding, but no more then enough to kill a Jitterskull with full HP in no less then 3 hits.

I guess the bone cannon on this matter would be fine though, its rare, obtained BY killing a Jitterskull, thus the chances of killing a Jitterskull with it is rather small, they're not often played. And they gotta earn it anyway. It also runs out of ammo quick, hehe... Its the only weapon i play defensively against, all others are KILL KILL KILL before getting killed. :P


Edit: Ah, there could have been worse choices on whoever leads it, if it was that idealistic human hugger Frits, well... Oh boy...
Hmm... Speaking of offering help, i wouldnt mind giving my advice about balance and stuff, sure, i prefer the Ghoul side a little more but im not ignorant of the balance. :P Been around since the beginning anyway, oh, not-so-sweet getting lightning arrowed to death in one go times, riotguns on steroids, even stronger ice, but it had funny times of reflected arrows turning humans into ice corpses, hehe... (Unless it lagged, too bad Cutman removed it. :P)

Ah, not to mention some of the most professional, impenetrable, unbreakable, relentless, evil camping i've ever seen in the old days... Especially the red teleporter in Two Sided Techbase... Admittedly, if they dont camp, we do the raping instead. Hmm... Went on a bit too long, i think.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on November 30, 2010, 05:34:01 PM
Thank you, CarThief - that is helpful information.


Quote from: "Xeno-Tripe"
I'm willing to guess that a lot of them will be rather infuriated at this development.
Any hints on why they might be infuriated? And you, in particular? It is not my goal to alienate people - it happens inevitably - but there is only so much I can/am willing to do. I'm willing to try and make the transition as easy as possible on everyone though.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on November 30, 2010, 05:35:56 PM
Quote from: "Xeno-Tripe"
I'm willing to guess that a lot of them will be rather infuriated at this development. (I cannot convey their opinions as they are not my own. Though I may share the same opinion as some to an extent, I cannot emphasise on it out of respect.)

Look at it this way, GVH would not get updated at all without Eruanna and the others stepping forward to help out. You (and your clan?) should instead of griping about who's running the joint and instead try to come up with suggestions for the newer instalments. You're the playerbase, you understand the game more than the devs in terms of gameplay so you play the important role of shooting ideas off to the devs on what can be changed to improve the experience. :)
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on November 30, 2010, 05:38:49 PM
Cutman has the right idea. I have the tools to change things as needed. I just need a little shove in the right direction. ;)
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on November 30, 2010, 05:47:08 PM
Considering the playerbase kinda decreased, it merely increases the influence one can have over GVH's development, if people put that to good use, we'll only get this thing more balanced, and the more balance, the more amusing gameplay, of course.

Im not quite ambitious to come up with idea's like new classes myself, but i dont mind giving advice on how they should be improved or nerfed, whatever the case.

Hmm... I wonder, any plans yet or perhaps even a idea of when's a good time to update? Or pushing ahead too much? Though i did wait forever... :P
Unless of course whatever's left of the GVH forum-using-playerbase has to have a chance to speak their mind first.

Guess people gotta start throwing some idea's around? Though if you ask me, out of personal interest and assumed behaviour of the public, if an small update was released with mostly fixes, possibily graphics improvements, and most of all balance, it would get some players back again and get things going again. The more people picking up/starting to play GVH (again), the more feedback, the more people, and plenty of fun, hehe...
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on November 30, 2010, 05:52:57 PM
Right now my main priority is getting the entire mod to work with a subversion system conveniently. I've completely reordered things "under the hood" so to speak without trying to affect the presentation and gameplay. In general, the alpha that I will be releasing later on tonight will simply be the same mod as b2v9 - with the notable exception that the entire structure of the pk3 file is changed. If I get this build stabilized, I will be able to move forward with changes.

As of now, I did some file renames on the main pk3 to make them more standardized, and then I completely assimilated all of the different map wad files and dumped their contents into the same pk3.

What I need is some people who will test that it is working properly.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Xeno-Tripe on November 30, 2010, 07:12:14 PM
Quote from: "Eruanna"
Any hints on why they might be infuriated? And you, in particular? It is not my goal to alienate people - it happens inevitably - but there is only so much I can/am willing to do. I'm willing to try and make the transition as easy as possible on everyone though.

Ah it's always personal opinion on what wad/mod is better when matters like these come up. Some of the members will be happy it's being taken on the same people who handle AOW... some won't. As you have mentioned it is inevitable that some will be uncomfortable with what they see as a sudden change of leadership/ownership of a wad/mod they enjoy... however any negative feelings towards this change within the clan will be handled by myself and co-leaders as peacefully as possible, the majority of the players within skulltag do not need to put up with any of my clan member's negative opinions. However personally I'm glad that GVH will be in very capable hands, I can understand completely that you want to make this as easy as possible for everyone. That's why I'm more than willing to rally up those of the <GRC> who are willing to help, to help out wherever's possible.

Quote from: "CutmanMike"
Look at it this way, GVH would not get updated at all without Eruanna and the others stepping forward to help out. You (and your clan?) should instead of griping about who's running the joint and instead try to come up with suggestions for the newer instalments. You're the playerbase, you understand the game more than the devs in terms of gameplay so you play the important role of shooting ideas off to the devs on what can be changed to improve the experience. :)

Now don't get me wrong with my previous statement, I am in full support of this change. Those of us who aren't are more than welcome to their opinion if that is how they feel as long as they do not interferre with others' enjoyment of the game. I do not approve of my clan ruining anyone's enjoyment and as noted above will be dealt with appropriately. And of course that's one of my main intentions. There is often people complaining at how something should be changed on my server. The least myself and the others of the <GRC> can do is note it down put it into consideration on how important that change should be and refer it to where it may or may not actually come into affect. We play GVH for fun, we want it stay that way.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on November 30, 2010, 10:56:38 PM
http://www.mediafire.com/?dm6ehznq912wirj (http://www.mediafire.com/?dm6ehznq912wirj)

This is a full build of a v3 alpha.

The only difference between it and v2b9 is the pk3 structure is changed. The maps were imported into the main archive. Also, some images were PNGOUT/Deflopt'd to overall reduce the archive size. The way it SHOULD work is exactly the same as v2b9 - if there are any bugs, I'd like you guys to let me know. :) Thank you.

One bug I am already aware of: On GVH27 there is a missing texture '' - as I do not yet know which texture that is (I haven't had the opportunity to open the map and find out), I've left it as-is for now. I'll fix it once I start nailing down the other bugs.

After this, I can move forward and start doing some of the fun stuff. :D
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on November 30, 2010, 11:02:04 PM
Will you be looking at some of the new maps in the map submission thread? I've had a map sitting about for almost a year collecting dust.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on November 30, 2010, 11:47:12 PM
Definitely. :)
Title: Re: So... GVHv2b10 ever getting out?
Post by: Blox on December 01, 2010, 12:22:19 PM
You could try making it a non-solid .pk(7)3 to improve compression a bit, and I would wonder how you could prevent DeflOpt from removing the GrAb chunks.  :|

I'd guess the reason that solid archives require more memory to host, is because solid archives work like this phrase.
"Everything or nothing".

The maps, however; would probably benefit from being solid. (As the archive is huge.)
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 01, 2010, 04:24:35 PM
Ah, i can say, there's no visual complaint about Ivory's map, nor the music. Though i cant say how well gameplay goes in there. Only one way to find out, i guess.
Speaking of maps anyway, i uploaded a new one i made, and uploaded an update of an map i made that already is in GVH.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 01, 2010, 06:59:52 PM
Quote from: "CarThief"
Speaking of maps anyway, i uploaded a new one i made, and uploaded an update of an map i made that already is in GVH.
I've gone ahead and downloaded both. I suppose Lava & Metal can just be swapped out, but I'll have to consult with others about your other one.
Title: Re: So... GVHv2b10 ever getting out?
Post by: RenegadeX5 on December 03, 2010, 05:35:22 AM
HEADS UP!


The Torch has been passed! GVH is now under new ownership, so to speak.

Look at the Cutstuff Blog and see for yourself!
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on December 03, 2010, 06:32:41 AM
...we know...
Title: Re: So... GVHv2b10 ever getting out?
Post by: RenegadeX5 on December 03, 2010, 06:51:47 AM
Some of these people DON'T know Ivory. most dont look at the blog.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on December 03, 2010, 01:18:24 PM
Pretty sure anyone following this thread will know...
Title: Re: So... GVHv2b10 ever getting out?
Post by: RenegadeX5 on December 03, 2010, 05:52:08 PM
*shrugs* Eh, thought I'd spread the word just in case.

... also noticed there's hardly anyone playin GVH Anymore.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on December 03, 2010, 08:43:22 PM
Quote from: "RenegadeX5"
*shrugs* Eh, thought I'd spread the word just in case.

... also noticed there's hardly anyone playin GVH Anymore.
BS, I've just played in a GVH server with 8 people.
Title: Re: So... GVHv2b10 ever getting out?
Post by: RenegadeX5 on December 03, 2010, 09:23:37 PM
Hm. Must've been my bad timing then. <.< Oh well.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Korby on December 05, 2010, 06:46:59 AM
If you join a server, people will join along with you.
I learned that two days ago.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 05, 2010, 08:38:25 PM
Hmm... Things are a tad too quiet lately. I mean, i expected a whole team to be able to work faster then Cutman alone. :P
Not to mention, i wonder if the map is gonna be added, if there's proven to be any flaws that need fixing, i can do that as well. And it would be nice to have some new information on how stuff is going, and possibily when to expect an actual update. Getting REAL sick of 3/4 of the human team being marines, marines, marines, nothing but the overpowered unavoidable hitscan and explosive throwing sometimes instakill marines!

Speaking of grenades, seems rather unfair if they abuse the current glitch that allows them to throw a grenade to the ceiling, and having it explode upon contact with the floor afterwards. Especially when thrown at rediculous speeds, and the instakill possibility on some classes like Sjas and others with 100 or less HP. Assuming that all still works in the current ST.

Edit: People need to host official NON-LAGGY TDM servers. There's currently none of them around, ah, the random careless chaotic battle in TDM... Though its less usefull for those Creepers and suchlike classes, hey, some people do like TDM, atleast!
Title: Re: So... GVHv2b10 ever getting out?
Post by: Xeno-Tripe on December 05, 2010, 09:08:12 PM
Quote from: "CarThief"
Edit: People need to host official NON-LAGGY TDM servers. There's currently none of them around, ah, the random careless chaotic battle in TDM... Though its less usefull for those Creepers and suchlike classes, hey, some people do like TDM, atleast!

Unfortunately for me host dedicated GVH Team Deathmatch server(s) is/are out of the question even though I am no more official than the likes of every other person who knows how to host, though I DO try to keep lag to a minimum when I am hosting one... (People complain anyway, that I cannot stop.) Looks like I'll have to find times where I can host Team Deathmatch more often. Unless people are going to actually start hosting GVH TDM and not just GVH TLMS more often.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Korby on December 05, 2010, 10:26:23 PM
LMS is what the game was made for, so I'm kinda happy there are actually servers for it.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 05, 2010, 11:17:27 PM
Some people do like TDM and its a nice change, would help if it is atleast available to most people without tremendous lag.

Hmm... Also, i remember some suggestions that might be handy to pass on (if this damn topic even gets LOOKED AT, i doubt it...).
* Creeper Ball Jumping, use a ball to have a high jump of sorts, one per ball. They quite lack mobility sometimes, humans like to hide high up from Creepers, and get any foolish ones that rush at them.
* Resistance against Lightning for Jitterskulls, well, in case you forgot that idea. Reasons should be a page or several earlier. To keep it short, they cant dodge it. Especially when attacking.

Hmm... The only things i can think of really. The humans seem to have alot of utility and possibilities already, though the ghouls are quite straightforward and wont have much harm in having an extra trick.

I also remember someone suggesting Jitterskull to be able to do an bite attack upwards, hmm... Dont think Jitterskull would need that nor is it easy to implement with the +FLOORHUGGER flag and all, i assume.
I quite hope whatever's being done, that it happens fast! Seriously! Last few games i played,practically HALF of the human team was a marine! Nearly always half or more at its worst!

Admittedly, the marine is currently the only powerhouse class able to quite litterally fight back the horde of ghouls. All the other classes seem to just get slaughtered or have one or another kind of drawback. Perhaps for a well-nerfed shotgun they could have more grenades, who knows... Though i doubt Creepers will agree with me on that.
Pretty sure half of the marine abusers will fall back on the Hunter after this nerf, if its of any signifigance. Or spam Steam Cannon, though i dont care much about that. everything else is an easy target, and they KNOW it. I know them quite well... Well, knowing is half the battle, no wonder im that succesfull in games. :P

Edit: This would be stupid for me to say. But... Whats gonna stop the ghouls after the marine hopefully gets nerfed? They spam marines, they get a significant win chance increase if they know how to abuse the strongest class. Perhaps the other classes need tiny buffs or be able to have some form of teamwork going on. Of course its skill-based but one's skill is always limited to the limits of the user's class they're using.
It would be probaly good for the balance to consider this. Because as overpowered those godamn marines are, they're practically the only wall between the ghouls having the advantadge. Carefully placed buffs or new possible strategies while not being too powerfull in a offensive manner is my suggestion.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on December 06, 2010, 12:16:47 AM
I think we've gone over this but what I would like to see with useinventory.

Marine: Crouch.
Hunter: Withdraw arrow.

Sjas: Stop instantly (Because of the invisibility).
Creeper: High jump (Costs a ball).
Jitterskull: Upward nom for pesky Cyborgs.
Choke: Not really a useinv but the ablilty to eat corpses for health.
Frostbite: Summon a frosty Yurii spike to block people and shield from hitscan/projectiles.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Korby on December 06, 2010, 02:16:48 AM
I still think Creeper's ball jump should be more similar to a Rocket Jump.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 06, 2010, 03:15:37 PM
Not everyone is familiar with how to Rocket Jump. If its done through ACS by simply thrusting the activator upwards at a reasonable rate, it should be fine. It could have a small creeper ball-ish explosion going on though, unless people want the Ball Jump to be a stealthy/ninja-ish move.

I dont think withdrawing an arrow for useinventory is good enough. Perhaps have the useinventory for the hunter gain him an arrow in a way that simply cannot be used when chased by an pissed off ghoul, in the form of forcing the hunter to stop to make/get the extra arrow and have a small cooldown afterwards. They're not very usefull after they run out of arrows, and in heavy combat one easily forgets to pick them up or someone else does, even non-hunters sometimes pick up arrows, ghouls too!

I guess it would help if sjas would stop instantly. Not sure if a crouch on the marine is needed, but alot better then giving him a godamn dodge roll, as if he isnt elusive and fast enough for some ghouls...
And i probaly already commented once on the other ones. Seems interesting of Frostbite can summon a small ice barrier on cooldown or costing frost ammo, heh, oh the teamwork possibilities, especially if it costs ammo, they could form a ROADBLOCK in those open maps! I like that idea.
It shouldnt get people stuck though (especially not ghouls), so it might help to have it cause an minimally or non-damaging explosion that blasts people an fair distance off of the spike spawn, but only those that would get stuck in it.

Edit: Its been ages since she posted anything. I've had more information and updates so far from Cutman during the old days! And thats kinda worrying...
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on December 06, 2010, 03:29:39 PM
Quote from: "CarThief"
Edit: Its been ages since she posted anything. I've had more information and updates so far from Cutman during the old days! And thats kinda worrying...
Eruanna, where are you?
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on December 06, 2010, 03:32:41 PM
Quote from: "CarThief"
Edit: Its been ages since she posted anything. I've had more information and updates so far from Cutman during the old days! And thats kinda worrying...

Nonsense, it hasn't even been a week yet  :ugeek:
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 06, 2010, 04:01:01 PM
Cutman was right about having a lot to manage. :) I'll get to it, but the team I have needs a bit of a  ... push, so to speak, so if anything is going to happen it'll obviously have to start with me.

As Cutman also said, I do have a lot of other projects. I'll definitely get to this, I just don't want to focus on it exclusively.

But, there are spots open on the team if you want to help. :) I'll gladly take some additional help to get the ball rolling at least. Someone who is highly motivated. :)

I have already done a good bit of work rearranging the resources in the wad to a format that I normally use. I've also managed to cut down the size of the final product by about ~5-10 mb by doing this, although the space saved will probably be gone when we add in new content. :)

Also, I have a work at home job that I have to do that takes a good bit of time anyhow. I'm hoping I won't have to do it too much though but I do need to get the money rolling in somehow.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on December 06, 2010, 06:30:07 PM
Personally, it's fine by me. Take your time if it means for a quality update that addresses many of the issues we're addressing. Just don't take too long.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 07, 2010, 03:56:14 PM
Hmm... Dont think i'd go for any long-term job of sorts to update GVH. I'm quite sure people know as much or even more then i do regarding DECORATE and ACS, personally im not too much of a big fan of having to put in new resources, and i cant say im inspired to add new stuff to it.

Though i wouldnt mind helping with tests or offering my own suggestion/solution to an technical problem (expect it to be messy, if there's anything i somehow think i know a solution for what others didnt know :P). Ah, reminds me of the old days, Cutman picked some reliable people to test GVH with, even had its own part of the forum for it.

Ah, that reminds me, any news on if my map will be added or needs some minor altering? I can do it myself if i have to, and else its atleast nice to know whats going to happen if someone else does it.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 07, 2010, 05:19:49 PM
It's on the SVN. It needs to be reviewed and stuff before we publish it though. I don't think it's too bad, though. :)

If I were to complain about anything, it'd mostly be the texture choice. There's too much brown and gray here and it looks very bleh. It also looks like a mix and mash between GVH31 and GVH07. But other than that it's not bad. :)
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 07, 2010, 11:31:14 PM
Ah, hmm... Well its not made to be, uh, a cheerfull wonderland either, i guess. :P
Cant say i find it looking alot like GVH31 myself, aside possibily the large attention to detail and/or trimming i did in those maps. Hmm, except having used the same outside textures for most part.

Hmm... Hope no gameplay issues with the map occur like glitches or one team just being way more in the advantadge. Though i never did have too many tests on it.
Hmm... Hope waiting wont take too long, already been waiting ages on Cutman. :P
Title: Re: So... GVHv2b10 ever getting out?
Post by: Blox on December 08, 2010, 02:26:19 PM
I could try and give a hand, no worries though; I don't have trouble working with CMM's code. (Compared to VoltCode(tm))

Not to mention that I'm a bit familiar with the code already, so that's a little boogus-bonus.
I'm not an active coder though.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 08, 2010, 03:23:54 PM
Quote from: "Blox"
I could try and give a hand.
I still use SVN.

>:)

If that's okay then I'll let you in.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Blox on December 09, 2010, 09:36:16 AM
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Guess I'll skip then. :6
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 14, 2010, 10:37:48 PM
Hmm... Any progress yet? Its been rather quiet. If that information can be shared at all, what would it possibily need in order to be released as soon as possible? If its testing i dont mind giving my opinion about stuff during a test.

Hmm... It should be almost done i assume, in any case? Ah, been weeks, perhaps months... :P
Besides that its far more fun to play a balanced mod then a somewhat broken one. Cant wait to see less effecient riotgun abuse.

Edit: Oh! Not sure if i should even put it here at all or if anyone but Cutman knows about it, but is anything going to happen to GVH:RE? (Rainbow Edition (dont ask me why its called like that).)
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 15, 2010, 04:05:42 AM
Everything except the balance changes is done so far:

Quote
- Balance changes - Classes are revisited and altered according to feedback from the community in an effort to create a more balanced fun gameplay experience.

- New maps! - More than you can chew! It will take you a while to fully conquer every one of these!
Here is a list of additions:
GVH33 - Abandoned UAC Base - CarThief
GVH34 - Moonlight Glade - Ivory
GVH35 - Ghoul Haunt - Remmirath
GVH36 - Insanatorium - Grymmoire
GVH37 - Mountain Storage Facility - CarThief
GVH38 - Ghostbuster Headquarters - CarThief
GVH39 - Let's Bowl - Kashtanka
GVH40 - Nastolgic Memories - Doomfiend

- The Return of Santa! - The Engineer has decided that with all the money he's earned working overtime, he's going to the Pacific for Christmas. Santa Claus is back and as mean as ever, ready to show some ghouls who's NOT getting their holiday wishes fulfilled! (Note: Santa must be enabled as an add-on file, and will not be available with the main distribution - both classes are playable with the add-on)

- Female Marines - Is this worth mention? Maybe to some. Changing your gender to "female" in your player class options while using the Marine class will now give you an actual female appearance, instead of just a sound replacement. This should be visually pleasing to some, and more 'fitting' to others.

This is an excerpt from a news release that never got released. :)

We may have come closer to identifying Nostalgic Memories's author, I've sent two probables a PM on the Skulltag forum to see if they could identify themselves if they are. Found him, it's Doomfiend. :)

I'm hoping to have a beta out soon. The official release date for the final version is the 17th - but it is subject to change.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Ivory on December 15, 2010, 04:19:52 AM
I do hope by female appearance, you don't mean that awful crash skin.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 15, 2010, 04:20:44 AM
No. It's Illucia. But the Crash sounds have stayed. Personally I don't like Illucia's sounds.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on December 15, 2010, 05:45:34 AM
http://forum.zdoom.org/viewtopic.php?p=516812#p516812

In my opinion, using these sprites would make more sence, as it's a marine.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 15, 2010, 05:53:56 AM
True, it probably would, but the effort to put in Illucia was already done. Plus, I'd need to get permission from two other people (the author of that as well as the one who made Selene). And since I'm not a royal bitch (arguable point, I know) I do feel it would alienate Illucia's author if I made the decision at the last moment to use a different skin after seeking his permission to use her instead. Lastly, I also did a little bit of spriting work on Illucia already to give her a stand still pose like the male Marine already had and I would hate that to go to waste. :)

Overall, in my tastes, I like Illucia better anyway, so all of that pretty much makes it not worth it, at least not right now. Maybe if Skulltag ever offers the option to use specific skins for specific mods (and blocks skins that aren't made for the mod due to incompatibility), this could probably be done.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 15, 2010, 12:03:30 PM
Well this is odd. Assuming even that map got added, thats virtually every GVH map i made where added. :P
Cant say its my most proud work, but ah well, why not.

Hmm... 17th... Fairly close, will be very interesting, hehe... Ah, hope people do like my maps, the 37th map is my oldest work though, hmm... Ah well, i yell at other people's map flaws as well, i suppose.
(And kinda odd seeing my name almost everywhere in the map list. Suppose no-one else is making maps these days. :P)
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on December 15, 2010, 06:02:54 PM
Quote from: "Eruanna"
Jitterskull: Reduced charging delay, though not as much as GvHv2b7.
Choke:  Added 2 health per bite, 15 health per successful kill
Frostbite: Slightly reduced bite damage, made each ice chomp appear after a delay to help with net lag.
Creeper: No change
Sjas: No change

Marine: Machine Gun and Double Pistol damage slightly increased. Riot Gun still slightly nerfed from before. Grenade radius now randomly reduces in size.
Ghostbuster: Doubled ammo capacity and regeneration rate. Adjusted Bone Cannon and Soul Plasma to compensate.
Cyborg: Slightly reduced plasma projectile speed, also made it a little larger (more unwieldy)
Engineer/Santa: Primary nailgun (snowball) attack is slower.
Hunter: No change
Is there a change that isn't to do with maps or balance? Any new HUD's?
Title: Re: So... GVHv2b10 ever getting out?
Post by: Wartorn on December 15, 2010, 06:46:48 PM
Quote from: "DoomThroughDoom"
Is there a change that isn't to do with maps or balance? Any new HUD's?
I don't think I'd be able to crap out 8 huds in 2 weeks :V
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on December 15, 2010, 06:49:58 PM
Surely only the humans should have fancy HUD's?
Title: Re: So... GVHv2b10 ever getting out?
Post by: TheBladeRoden on December 15, 2010, 06:53:26 PM
oh no the 17th is when I leave town!
Title: Re: So... GVHv2b10 ever getting out?
Post by: Wartorn on December 15, 2010, 06:59:12 PM
Quote from: "DoomThroughDoom"
Surely only the humans should have fancy HUD's?
Nope.avi
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 15, 2010, 07:47:14 PM
http://phenomer.net/hosted/gvh/gvh_v3_p ... se_r79.zip (http://phenomer.net/hosted/gvh/gvh_v3_prerelease_r79.zip)

Beta server will be up soon, as soon as my current one dies down. It's up.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on December 15, 2010, 07:57:04 PM
I'll be there.  :ugeek:
Title: Re: So... GVHv2b10 ever getting out?
Post by: bluewiz on December 15, 2010, 09:19:21 PM
I'll privately play it with some of my friends and exploit everything to see if it needs anything.

Implying that you care  :?
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 15, 2010, 10:17:46 PM
Well that was interesting... Aside the fact it just had to have an admin... That doesnt mix with GVH...

Results:
Godamn lightning arrows obliterating everything in sight, nowhere is safe. No objects will grant cover. If its going to be altered at all, my suggestion is 50+ instead of 70+ damage. It hurts. It cant be avoided. It'll help give the slow and bulky classes a tad more durability in this mod where evasion is king (for ghouls atleast).

Aside that it has its annoying stuff but what is GVH without its annoying and powerfull stuff. Too little data on Ghostbuster to give much feedback. But atleast to me they're quite killable when in any case not armed with Soul Plasma or Bone Cannon. Havent met one with those yet though, but it shouldnt be too much different from before, i assume.

Meh, stressfull but challenging as always. Seems the server didnt get people for very long.
Title: Re: So... GVHv2b10 ever getting out?
Post by: TERRORsphere on December 15, 2010, 11:33:11 PM
Disregard what CarThief said. He's complaining about lightning arrows being over powered yet ghouls won like 99% the times.
Title: Re: So... GVHv2b10 ever getting out?
Post by: dark-slayer-201 on December 16, 2010, 01:29:15 AM
Hmm, so v3 eh.
I haven't been here in so long IDK whats going on.
The last thing i saw change was just these smilies.
But yea, i'll give this a run.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 16, 2010, 10:52:29 AM
Its nearly a guarantee the lightning arrows will dominate large open maps. They're still quite powerfull in other maps, not to mention unavoidable.
Edit: The humans won that Lets Bowl map effortlessly. Though most of their victories where in human maps, i guess.

Hmm... I suppose most of the maps i've played catered to either humans or ghouls, but i suppose the maps in GVH always did that. Hmm... A fait bit of maps are a tad small for large matches though, ending up in ghouls utterly destoying the humans. :P
(Not that there's been any professional camping to deter even the strongest ghoul forces in like, AGES! Heh. Suppose its a thing of the past.)
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 17, 2010, 05:26:08 PM
The official release date is going to be pushed back by a couple days. The reason for this is because I would like the team to focus on making a quality product, rather than rushing to meet an arbitrary deadline. The original deadline was in place to get Santa out to the masses - and he's already there, so I'm not too worried now.

The new date is Sunday the 19th. :)
Title: Re: So... GVHv2b10 ever getting out?
Post by: CutmanMike on December 17, 2010, 05:28:22 PM
Good job I didn't announce it like you asked then  ;)
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 20, 2010, 05:00:14 AM
Due to some extremely odd and unknown problems with SNDINFO on this, I am going to have to delay the release by yet another day. I've been trying to diagnose the problem and fix it, but Skulltag seems completely intent on ignoring my fixes for some unknown reason.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 20, 2010, 04:22:24 PM
I might as well add another problem. Some of the sprites in Yurei Battle seemed a bit white, in particular the fireballs for the Flame Vortex and the normally blue Spawn Balls are now white as well. Possibily some other sprites too but all else seemed good, though some sprites are already fairly white normally. :P

Only a graphical error of sorts though. Think other people noticed it too, might be something with the file.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 20, 2010, 04:28:49 PM
It's possible I may have extracted the sprites wrong. Unfortunately, I've already finalized v3b1's archive so the fix won't make it in this version. But I'll have it fixed in the next.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 21, 2010, 04:38:17 PM
Well i see a fair bit of improvements in the maps. Im still worried about something, but for once its not the gameplay, its the files! I had the idea of trying to make a Creeper Bowling thing in GVH, but the Lets Bowl map is practically unaccesible in Slumped! Not to mention it is kinda difficult for anyone to learn from how things are done if even the tiniest bits of information are concealed for what i assume are these weird space-saving compression methods.

Assuming the author wouldnt mind (merely adding stuff like teleporting spots), maybe it would be nice if the file is obtainable anywhere. :P
Hmm... Would be interesting to atleast mess with the idea. It worked out using live players as victims, shooters, and balls! Hehe...

Oh, and if you didnt notice, in the previous prerelease/test version, one flaw with female marines where they turned into males when shooting, maybe a few sound issues as well.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Eruanna on December 21, 2010, 05:58:23 PM
The archives are LZMA/BZip2/PPM compressed. They still use the same old Zip format but they use more modern algorithms which are inaccessible to earlier archiving utilities. Use 7-zip (http://www.7-zip.org/) to open and extract them to a folder, then recreate the archive under Zip format again, and it should work in SlumpEd.
Title: Re: So... GVHv2b10 ever getting out?
Post by: Anonymous on December 23, 2010, 04:41:43 PM
Changelog for GVHv3, plz?
Offtopic: How can i see my achievments? there is no bind in the Controls.
Title: Re: So... GVHv2b10 ever getting out?
Post by: CarThief on December 24, 2010, 01:32:20 AM
I dont think that currently is there. However the archivement menu used to exist. I guess it was simply too large, and having even more classes now makes it difficult if not impossible to fit in the screen, let alone having it look decent in the many resolutions.

Though my suggestion about it if it ever returns, is that it should only show the archivements you're currently capable of earning, with your currently played/selected class, to safe space. Though it would probaly require a little more coding. Hell, maybe have toggable pages in the archivement menu, but that would need even MORE coding! :P