Hey guys!
Here's my page of stuff.
Im mostly working on a map pack right now, but here's some stuff i made a while ago.
Once i finish 3 maps i will release the first version of the pack, its not really a pack yet when its 3, but i'd like to have my maps played again.
I made a Curlinger skin!
(http://img4.wikia.nocookie.net/__cb20101112133854/mm8bdm/images/f/f5/Curlinger.png)
http://www.mediafire.com/download/pp52w ... linger.pk3 (http://www.mediafire.com/download/pp52wd0c7f82ioo/Curlinger.pk3)
Heres 3 target hunting maps i made!
http://www.mediafire.com/?62s87hg61fd1aew
http://www.mediafire.com/?vdvy396o2ylo10v (http://www.mediafire.com/?vdvy396o2ylo10v)
http://www.mediafire.com/?bv3bi6by3dgbycg (http://www.mediafire.com/?bv3bi6by3dgbycg)
(feel free to post time on the maps in this thread)
Sorry for the triple post -.-
I just wanted to show off some screenshots of my map in progress.
(http://img696.imageshack.us/img696/6452/screenshotdoom201012021.png)
(http://img547.imageshack.us/img547/6452/screenshotdoom201012021.png)
(http://img97.imageshack.us/img97/6452/screenshotdoom201012021.png)
And im working on this room right now.
(http://img401.imageshack.us/img401/6452/screenshotdoom201012021.png)
It seems Airman is in the lead for the mm2 room and Knightman/Flameman are tied for the mm6 room.
4 still has votes going all over the place :D
Here's a few screenshots of how Fireman,Napalmman and Sparkman's rooms are now.
(http://img96.imageshack.us/img96/8906/screenshotdoom201101151.png)
(http://img3.imageshack.us/img3/8906/screenshotdoom201101151.png)
(http://img829.imageshack.us/img829/8906/screenshotdoom201101151.png)
then i'd get this though...
(http://img827.imageshack.us/img827/729/halpn.png)
How i fix?
Bump for justice!!!
The map is almost done! So here's the last few screenies.
I just need to add things and a music file.
Still would like it if someone would make me a medley from all the RM's from this map. So feel free to help me if you are a audio editing genius!
Airman screenshot:
(http://img256.imageshack.us/img256/1378/screenshotdoom201101201.png)
Toadman screenshot:
(http://img811.imageshack.us/img811/1378/screenshotdoom201101201.png)
Knightman screenshot:
(http://img87.imageshack.us/img87/1378/screenshotdoom201101201.png)
Fireman texture fix:
(http://img7.imageshack.us/img7/1378/screenshotdoom201101201.png)
Can anyone tell me how to get Beat to work properly?
That was the idea of these maps ;)
On a better note... Im back mapping and playing online!
My bro finally stopped being a douche and helped me recover the files from my dead laptop!
I was wondering if someone could help me with a little problem.
I am trying to make water in my map and i pretty much copied the water script from the "how to do this" map.
Though i cant seem to make the water surface texture appear.
Here's my script: ( i set it as script 2 because 1 does something already)
script 2 ENTER
{
if(CheckActorFloorTexture(ActivatorTID(), "IWATER")==1){
if(GetActorZ(ActivatorTID())<=0.0){
GiveInventory("LowGravity",1);
}
if(GetActorZ(ActivatorTID())>=0.0){
GiveInventory("NormalGravity",1);
}
}
if(GetActorProperty(ActivatorTID(),APROP_HEALTH)<3){
terminate;
}
Delay(1);
Restart;
}
script 3 RESPAWN
{
if(CheckActorFloorTexture(ActivatorTID(), "IWATER")==1){
if(GetActorZ(ActivatorTID())<=0.0){
GiveInventory("LowGravity",1);
}
if(GetActorZ(ActivatorTID())>=0.0){
GiveInventory("NormalGravity",1);
}
}
if(GetActorProperty(ActivatorTID(),APROP_HEALTH)<3){
terminate;
}
Delay(1);
Restart;
}