Cutstuff Forum

Gaming => General Gaming Discussion => Topic started by: Max on November 14, 2010, 07:46:26 PM

Title: Super Team Fortress Kart 2
Post by: Max on November 14, 2010, 07:46:26 PM
(http://i3.kym-cdn.com/photos/images/original/000/089/545/hatfortress2.jpg)
Title: Re: Entire team is babies!
Post by: TrueTenguMan on November 14, 2010, 08:04:56 PM



On a side note: Entire team is pancakes!!

...
...
...

But yeah I love TF2 ever since I got Orange Box for the Xbox ((that and a few good friends/players to cooperate with for ownage)). My most played classes were Scout and Medic and I planed on mastering them once I get this for the PC.
Title: Re: Entire team is babies!
Post by: Max on November 14, 2010, 08:16:37 PM
I lol'd.

PC TF2 is completely different from Orange Box version so take a while to get used to it ;)
Title: Re: Entire team is babies!
Post by: Super Raveman on November 14, 2010, 08:36:23 PM
I found a funny TF2 video too.
(click to show/hide)
And thanks Ivory.
Title: Re: Entire team is babies!
Post by: Ivory on November 14, 2010, 08:41:36 PM
Quote from: "supermario6429"
I found a funny TF2 video too. But how do you post videos?

The youtube code, and ONLY the actual movie id. not the entire youtube link!

Code: [Select]
[youtube]p8iwIlJVwMU[/youtube]Yes

Code: [Select]
[youtube]http://www.youtube.com/watch?v=p8iwIlJVwMU[/youtube]No
Title: Re: Entire team is babies!
Post by: Blaze Yeager on November 14, 2010, 08:43:46 PM
/me bulds a Sentry


I haven't played TF2 in sometime...but it is indeed a awesome game...i used to be very good...til someone hacked my precious Steam :(
Title: Re: Entire team is babies!
Post by: Max on November 14, 2010, 08:45:34 PM
Oh hoh hoh hoh, this slaps me on the knee.

Title: Re: Entire team is babies!
Post by: Blaze Yeager on November 14, 2010, 08:54:31 PM


I am on that vid as Roadburn(Mr.Pyro)[PGR]




Thanks Kameron!

*me looks back at the good ol days of TF2 playing*
Title: Re: Entire team is babies!
Post by: TrueTenguMan on November 14, 2010, 11:01:38 PM
Quote from: "Yellow Devil"
I lol'd.

PC TF2 is completely different from Orange Box version so take a while to get used to it ;)

From my perspective, all I need to get used to is mouse and keyboard movement, which is a snap for me since playing 8-bit Death Match. Either way I'm highly adaptable to several things ((cept coding... it's filthy...))
Title: Re: Entire team is babies!
Post by: Korby on November 15, 2010, 03:25:23 AM
My favorite classes are Pyro, Engie, and Spy. I'm pretty terrible as all of them(I suck at Pyro...D:), but I'm actually okay as Soldier, but nowhere near as awesome as some of these people. I tend to play as every class now and then, but I suck as pretty much everybody.
Title: Re: Entire team is babies!
Post by: TheBladeRoden on November 15, 2010, 08:03:20 AM
I can do impressions of all except heavy
Title: Re: Entire team is babies!
Post by: Max on November 15, 2010, 03:23:30 PM
I can do Heavy, Sniper, and a fairly average Soldier. Maybe Engie, but when I do him it just plain sounds patronising.
Title: Re: Entire team is babies!
Post by: Korby on November 15, 2010, 07:11:45 PM
I can do Soldier pretty well. I like retelling Meet the Soldier using my impression.
Title: Re: Entire team is babies!
Post by: squidgy617 on November 15, 2010, 10:17:06 PM
Me plays. Spy. Yush. Spy rocks.

I almost have a hat for every class at this point :D
Title: Re: Entire team is babies!
Post by: Korby on November 15, 2010, 10:36:08 PM
Didja get more hats from finding, buying, trading, or crafting?

Also, d'ya still have my Fedora?
Title: Re: Entire team is babies!
Post by: Blaze Yeager on November 16, 2010, 12:46:08 AM
Well i can do the Voices of the Spy,Sniper,Pyro (Sorta,craps out when i do the hurdahferdahhurr),Engie (Almost,can't keep that Texan voice up for long for some odd reason),Heavy (Close,but can't perfect it)
Title: Re: Entire team is babies!
Post by: squidgy617 on November 16, 2010, 12:47:20 AM
Finding, buying, and trading. I found the Milkman and the Sober stuntman (which I traded for that cushy boxing hat for the Heavy), I bought the Sinister Skull, I traded metal for the Brigade Helm, and I earned the Ghastly Gibus. Soon I'll have one hat for each class :D

Also, I still have your fedora. I painted it purple and its sort of my signature item now. This is my steam avvy:
(click to show/hide)
Yeeaaahh...
Title: Re: Entire team is babies!
Post by: Korby on November 16, 2010, 12:51:48 AM
Ah, so that's what it meant.

Too bad you can't get the Ghastlier Gibus, eh? It's better than the original, even if it only has an extra belt.
Title: Re: Entire team is babies!
Post by: Max on November 16, 2010, 07:21:20 PM
Man fancy fedora is by far the best Spy hat... so awesome... 1950s New Yorker Spy.
Title: Re: Entire team is babies!
Post by: Korby on November 17, 2010, 04:22:19 AM
I actually had his sweet Powdered Wig as well, but I crafted it with the lame toothy sniper hat for the awesome Viking Hat for Soldier.

I also, after a couple of weeks, finally got four refined(or whatever) metal and made myself a Pyro Blob. It was totally worth it.
Title: Re: Entire team is babies!
Post by: Max on November 17, 2010, 04:27:10 PM
Haha, the only hats I own are the Fedora, Tough Guy's Toque and the Medic Helmet... not too fond of them, Fedora excluded.
Title: Re: Entire team is babies!
Post by: Korby on November 17, 2010, 06:04:59 PM
I wouldn't mind having the Toque, it is very silly.
I'd trade you, but I dunno what I would trade. I love my hats dearly!
Title: Re: Entire team is babies!
Post by: Max on November 17, 2010, 06:20:13 PM
I refuse to give it away until I get a better Heavy hat!

*takes off Heavy hat*

BAALD! BAAALLLLLDDD! MY EYES!!!!

*puts on hat*

phew.
Title: Re: Entire team is babies!
Post by: Korby on November 17, 2010, 06:56:18 PM
Thinning!

Anyway, at least it's better than the lame no-hat hats that Engie, Sniper, and Scout get, eh?
Title: Re: Entire team is babies!
Post by: Max on November 17, 2010, 06:59:10 PM
I think Heavy shaves his head... not bald due to age.

Still waiting on hatless soldier and demo.

(click to show/hide)
Title: Re: Entire team is babies!
Post by: TheBladeRoden on November 17, 2010, 07:31:06 PM
My Heavy only has the lame football helmet
Title: Re: Entire team is babies!
Post by: Max on November 17, 2010, 08:49:36 PM
(http://images.encyclopediadramatica.com/images/thumb/4/4e/Staredad_tf2.jpg/423px-Staredad_tf2.jpg)
Title: Re: Entire team is babies!
Post by: brotoad on November 17, 2010, 08:55:19 PM
i made these comics as a parody of all those garys mod movies
(click to show/hide)
Title: Re: Entire team is babies!
Post by: squidgy617 on November 20, 2010, 01:03:54 AM
Soooo... a new update's out. Its good, but...

Whenever I open the menu while in a server, the game crashes. Yeah, I can't do all that much.
EDIT: Nevermind, fix'd. However, anyone got black paint?
Title: Re: Entire team is babies!
Post by: TrueTenguMan on November 24, 2010, 02:07:34 AM
EVERYONE!!! I gotz TF2...for the PC :p
Title: Re: Entire team is babies!
Post by: Korby on November 24, 2010, 03:52:53 AM
Join the awesome club.
Title: Re: Entire team is babies!
Post by: MagnetMan497 on November 24, 2010, 03:56:27 AM
I love TF2 but it eats my battery like a human eats cake.
Title: Re: Entire team is babies!
Post by: Max on November 24, 2010, 03:21:15 PM
Well I have to turn down everything to make it into TF2-64 before I can play it... D:
Title: Re: Entire team is babies!
Post by: Xeno-Tripe on November 24, 2010, 06:33:19 PM
How I did not notice this topic, I do not know...
That aside, I too enjoy playing TF2 and my most played class would be Soldier. I get told I can be a pretty mean one when I feel like it. (I assume that meant good, personally I don't believe it.) but I'll switch out to a Huntsman Sniper if things get a little dull or there's not enough people playing on the same server. Ironicaly enough, I too am forced to reduce the game's graphics to pretty low using m0re's High FPS config. But that's a laptop for you, but it's playable so I can't complain for anything, other than maybe when my ping spikes on an american server...
Title: Re: Entire team is babies!
Post by: TrueTenguMan on November 24, 2010, 07:06:57 PM
Quote from: "Xeno-Tripe"
Ironicaly enough, I too am forced to reduce the game's graphics to pretty low using m0re's High FPS config. But that's a laptop for you, but it's playable so I can't complain for anything

I have a Sony E-series Vaio with a Intel Core 3 ((HD Graphics)) and I normally get slight staggering in some servers. Other than that It works fine with me.
Title: Re: Entire team is babies!
Post by: Max on November 24, 2010, 07:14:13 PM
I've got a shitty dell and I get 8 FPS on Nintendo 64 graphics D:

I neeeeed a new computer
Title: Re: Entire team is babies!
Post by: TheBladeRoden on November 24, 2010, 07:28:57 PM
I have a GTX460 and I still get slowdown on full servers.
Title: Re: Entire team is babies!
Post by: Xeno-Tripe on November 24, 2010, 07:51:10 PM
Quote from: "TrueTenguMan"
Quote from: "Xeno-Tripe"
Ironicaly enough, I too am forced to reduce the game's graphics to pretty low using m0re's High FPS config. But that's a laptop for you, but it's playable so I can't complain for anything

I have a Sony E-series Vaio with a Intel Core 3 ((HD Graphics)) and I normally get slight staggering in some servers. Other than that It works fine with me.

Ah, well mine's an Acer Aspire series with a Celeron Dual Core. so it makes a difference when comparing it to what the game thinks I could run it at. (Apparently medium settings... If only it worked that well.) and what I'm getting now with the FPS config. Which staggering only applies to a completely full server. (26-30~ Players at any one time.) and my ping in the server (Usually 120-40 Depending on where said server is in America, sometimes more. Since I don't play in servers closer to where I am...)
Title: Re: Entire team is babies!
Post by: Lord Toadman on November 24, 2010, 11:57:00 PM
I'm usually playing TF2 on the weekends whenever I'm over at my father's, I play Demo, Pyro, Spy, Engineer, Medic, and Heavy moderately well but usually shine the most as one of the first three.
Title: Re: Entire team is babies!
Post by: Wartorn on November 25, 2010, 01:30:36 AM
I play TF2 a great deal with Unidoom. I run our private server on the game too. I still need to get the other two unlocks from Poker Night, but i'm terrible at that game :<
Title: Re: Entire team is babies!
Post by: TrueTenguMan on November 25, 2010, 01:47:30 AM
Since most of us already play this, I figure we should just List our IGNs and stuff.

Well obviously you know what my name is **Points to username** and I normally play as Scout and Medic. Since Scout is a bit harder to control on a Keyboard, I tend to play medic more until I get better at aiming and stuff...
Title: Re: Entire team is babies!
Post by: Wartorn on November 25, 2010, 01:56:32 AM
[UD]*Insert name that changes every other day here*

so just add me by my id: wartorncove
Title: Re: Entire team is babies!
Post by: Korby on November 25, 2010, 02:28:47 AM
I suck at aiming so I usually play as Pyro.
Title: Re: Entire team is babies!
Post by: TheBladeRoden on November 25, 2010, 02:29:15 AM
The am TheBladeRoden !
Title: Re: Entire team is babies!
Post by: squidgy617 on November 25, 2010, 03:03:45 AM
Heh, there are a ton of Squidgy's, so I'll give you all a link to my profile later.
Anywho, I'm currently looking for 24/7 servers for each map that are sv_pure 0. Anyone know some good servers/groups of servers?
Title: Re: Entire team is babies!
Post by: TrueTenguMan on November 25, 2010, 05:22:11 AM
Quote from: "TheBladeRoden"
The am TheBladeRoden !

Your probably the only one but I wanted to make sure that if this it...
http://steamcommunity.com/id/thebladeroden
Title: Re: Entire team is babies!
Post by: squidgy617 on November 25, 2010, 01:52:02 PM
Here's the URL to my profile: http://steamcommunity.com/profiles/76561198031200397/ (http://steamcommunity.com/profiles/76561198031200397/)

Also, still looking for servers!
Title: Re: Entire team is babies!
Post by: Max on November 25, 2010, 03:27:29 PM
I am Yellow Devil and I have the same avatar as I do here, so you'll know it's me.

I play Heavy, Engie and Spy. I like Scout, but since I can't get a good FPS he's pretty hard to play as.
Title: Re: Entire team is babies!
Post by: squidgy617 on November 25, 2010, 05:42:30 PM
Yellow Devil, I wanna see screenshots of your TF2-64. I wanna see how bad the graphics are. I'm just curious. How'd you get them that low, anyway?
Title: Re: Entire team is babies!
Post by: Max on November 25, 2010, 05:46:19 PM
Oh, there's low FPS packs on FPSBanana, I'll upload some pics in a minute.
Title: Re: Entire team is babies!
Post by: Max on November 25, 2010, 06:01:50 PM
Here you go.

(click to show/hide)
Title: Re: Entire team is babies!
Post by: Korby on November 25, 2010, 06:15:37 PM
I love it, actually.
Hell yes, Goldeneye Fortress.
Title: Re: Entire team is babies!
Post by: Max on November 25, 2010, 06:17:22 PM
Heh heh, if only.

That custom HUD would be pretty cool... but the GoldenEye health is hard to read :(
Title: Re: Entire team is babies!
Post by: Korby on November 25, 2010, 06:24:08 PM
I played a Goldeneye DOOM mod once. It was pretty sweet.
BUT ANYWAY.
WOO TF2 YEAH WOO.
AND STUFF.
Title: Re: Entire team is babies!
Post by: squidgy617 on November 25, 2010, 08:29:39 PM
I lol'd. It looks like its on a DS! Still, its worth it to play TF2.
Title: Re: Entire team is babies!
Post by: Max on November 25, 2010, 08:31:06 PM
I don't even get good FPS with it, so I'll have to buy myself a new computer as a christmas present  ;)
Title: Re: Entire team is babies!
Post by: squidgy617 on November 25, 2010, 08:33:41 PM
But you can PLAY it.

Anywho, I found this group on TF2 that has a server for just about every map. All their servers are highly active and appear to be 24/7. They've even got 2 servers for each map, one in Europe and one in the US. They're called "NighTeam". If you wanna see all of their servers, go to TF2stats.net and search "www.nighteam" in the server stats.

EDIT: Oh, and I recommend turning off/lowering shadow quality on your version of TF2, YD. It will take away quite a bit of lag.
Title: Re: Entire team is babies!
Post by: TrueTenguMan on November 26, 2010, 01:57:33 AM
Oh yeah! Nighteam had some good servers. I think I played on a few of them yesterday. Hell I even made a few new commrads on there :p
Title: Re: Entire team is babies!
Post by: Koal on November 26, 2010, 05:38:04 AM
I do, indeed, like TF2.
I play medic, heavy and Pyro. But mostly medic.

(click to show/hide)
Title: Re: Entire team is babies!
Post by: squidgy617 on November 26, 2010, 04:10:44 PM
Ugh, I now realize the main reason I don't like NighTeam. It seems they give donators some extremely overpowered benefits.

Anywho, I'm looking for a nametag.
Title: Re: Entire team is babies!
Post by: Korby on November 26, 2010, 05:46:24 PM
I have a nametag, I think. What are you willing to trade?
Title: Re: Entire team is babies!
Post by: Max on November 26, 2010, 07:10:02 PM
Quote from: "squidgy617"
EDIT: Oh, and I recommend turning off/lowering shadow quality on your version of TF2, YD. It will take away quite a bit of lag.

Options don't work for me?
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 03, 2010, 04:03:03 AM


I believe this is appropriate. Anyway they just released TF2 beta. Seems like something big is coming...
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 11, 2010, 02:19:49 AM


Erecting a sentry mortals :3
Title: Re: Entire team is babies!
Post by: TheBladeRoden on December 11, 2010, 10:33:13 PM
I so want to work at Valve
Title: Re: Entire team is babies!
Post by: Max on December 18, 2010, 08:16:24 PM
YAAAY NEW UPDATE

Demoman's is fun, but it's like the Direct Hit... somehow. Good if you're good. Plus his melee weapon explodes. And his sword is useless. It's Eyelander without the head collection.

Medic's is useless. One shot Needlegun... it's the Huntsman with no headshots. Takes away the point of Medic, really. And his melee heals people, by taunting. What.

Heavy's is good... well, not in one set. They don't go together well, I'd reccomend splitting the pack up. And don't use the secondary.

SIDENOTE : FISTS OF STEEL YAHH
Title: Re: Entire team is babies!
Post by: Kung-Fu Cutman on December 18, 2010, 09:18:51 PM
Title: Re: Entire team is babies!
Post by: squidgy617 on December 19, 2010, 01:00:38 AM
Have any of you tried using the Holy Mackerel since the update? Mine becomes... deformed... when I use it.
Title: Re: Entire team is babies!
Post by: Max on December 19, 2010, 10:21:32 AM
Are your viewmodels flipped?

EDIT: WHOOO SPRITES
(http://i270.photobucket.com/albums/jj107/MaxPower7137/TF2Devil.png)

Heavydevil's pallette messed up, dunno why.
Title: Re: Entire team is babies!
Post by: Korby on December 19, 2010, 05:46:53 PM
Okay, I'm just going to save you the embarrassment of someone else pointing this out to you.
Spy's tie.
Title: Re: Entire team is babies!
Post by: squidgy617 on December 19, 2010, 05:52:25 PM
No, my viewmodels aren't flipped. I checked though, and I'm apparently not the only one with this problem.
Title: Re: Entire team is babies!
Post by: Max on December 19, 2010, 06:05:44 PM
Quote from: "Korby"
Okay, I'm just going to save you the embarrassment of someone else pointing this out to you.
Spy's tie.

Is too far up?

I thought so.

Quote from: "squidgy617"
No, my viewmodels aren't flipped. I checked though, and I'm apparently not the only one with this problem.

Well I don't have the Mackeral Model (I replace it with the Sandman 64 so I can get acceptable FPS) but it's the first I've heard of it.
Title: Re: Entire team is babies!
Post by: Korby on December 19, 2010, 08:21:39 PM
Not exactly what I meant, but oh well.
Sure, it's too high up.
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 19, 2010, 08:39:27 PM
Quote from: "Yellow Devil"
Medic's is useless. One shot Needlegun... it's the Huntsman with no headshots. Takes away the point of Medic.

*Facepalm* Medics had crap range with the Needlegun from the get-go whether the arc was aimed right or not. The Crusader Crossbow makes up for it with distance power and instant heal shots for allies when you can't reach with the medigun, only difference is that your now a mix of sniper and medic so survival rate is even less for you and accuracy is required. As of now I'm practicing with it to get better...

Besides, people are denying the option of headshots but increasing the damage or effects of the weapon ((heck even other options...))
Title: Re: Entire team is babies!
Post by: Max on December 19, 2010, 09:02:59 PM
Don't even bother using it, it's useless.

Master the arc, master the Blutsauger.
Title: Re: Entire team is babies!
Post by: Korby on December 19, 2010, 09:06:42 PM
Just because people hate it doesn't mean it's useless.

Dive Missile.
Title: Re: Entire team is babies!
Post by: Max on December 19, 2010, 09:10:30 PM
Quote from: "Korby"
Magnet Missile>Dive Missile.
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 19, 2010, 09:15:24 PM
Quote from: "Yellow Devil"
Don't even bother using it, it's useless.

I find it ludicrous that a weapon with healing capabilities that increase by distance is considered useless and that those who don't bother to take the time to utilize it properly still refer to is as such.

The problem here is DPS. You don't need headshots cause that encourages offensive medics which are taboo anyway ((Example: Ambassador spies anyone before the update?)). Also remember Medics shouldn't even be fighting unless the opportunity comes, which is rare mind you. :roll:

Anyway it's common sense to use Blutsauger if you intend to be offensive. Those who are going offensive with the Crossbow are battle medic wannabes  :geek:

Also...
Quote from: "Yellow Devil"
Magnet Missile>Dive Missile.

Dive missile for salting the wound.
Magnet Missile for high damage
 :ugeek:

Neither one is useless. Only one is more effective...
Title: Re: Entire team is babies!
Post by: Kung-Fu Cutman on December 20, 2010, 02:00:34 AM
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 20, 2010, 03:21:57 AM
And then all was peaceful in Cutstuff forums again...
Title: Re: Entire team is babies!
Post by: Max on December 20, 2010, 09:24:30 AM
OBJECTION

Why would you want a one shot primary? It doesn't even kill people.

*shot*
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 20, 2010, 05:24:15 PM
Quote from: "Yellow Devil"
OBJECTION

Why would you want a one shot primary? It doesn't even kill people.

*shot*
The DPS is crap, even I'm aware of that. But thats not to say it CAN'T kill anyone or thing if you know how to use it and you got a good eye.

But hey...
Quote
Medics had crap range with the Needlegun from the get-go whether the arc was aimed right or not. The Crusader Crossbow makes up for it...

In comparison to both the needle gun and the crusader crossbow, the obvious choice is the needle gun. Better DPS and damage ((depending upon ramp up, and distance of course...)) and more reliable when escaping. I don't deny the usefulness of the Needle gun and it's variant the Blutsauger. The problem here is that your saying it like the medic SHOULD go out and snipe like the Sniper and kill just like his huntsman. Thats not the purpose of the Crusader Crossbow, but thats not to say 75 damage from long range won't tear up less endured classes if used properly. Think of the crusader crossbow as a mini huntsman minus the charge. DPS? I'm getting to that now...
 Since Medics are always on the field, they require a defense weapon to protect themselves if their meat shield tumbles right? Obviously the needle gun comes into play to give yourself a better chance. The thing here is that the Crusader crossbow creates an entirely different method of gameplay for the medic... a medic sniper.
 Is it better? Yes to some extent because your surviving better than you originally would with the needle gun, why? Your not attacking on the battlefield which is what the medic should be doing other than healing and ditching the scene when it looks bad. Now remember what the Crusader crossbow does.... If you just see it as a one shot weapon with no headshot then sorry to say thats very naive. It has healing capabilities that increase with range. Compared to the medigun, the healing rate for the Crusader Crossbow exceeds the medigun no matter the 10-15 second rule...
=====================================================
Point Blank:    75 per shot     32.6 HSP
Medium:    112 per shot     48.7 HPS
Long:            150 per shot     65.2 HPS
=====================================================

Again just like the DPS, the HPS is no better in seconds, hence why I hope the DPS gets increased to make this weapon more useful in other areas besides Medieval play, though you also see that if the map permits it ((and their is another medic of course)), you can snipe from a safe area and target medic buddies that may be damaged and of course provide some covering fire, though your main job is keeping you teammates alive so in terms of competitive play, the crossbow can be used for reaching teammates that can't be targeted by the medigun which requires them to be in mid range. Obviously communication, sharp eyes ((or Eye in your case :p)), and accurate judgement is needed, but this is no different from playing sniper with a Huntsman. The difference here is just poor DPS, and weaker damage than the Hunstman, hence why we refer to it as the mini huntsman.
Title: Re: Entire team is babies!
Post by: Max on December 20, 2010, 05:47:12 PM
Yeah, but you're looking at it from one angle.

The Crusader's Crossbow is not as useful when directly compared to the other Needleguns.

I don't care about how you can snipe with it, it's worse. You can heal your teammates? You could do that anyway. Medic has 107% move speed and regenerating health, he shouldn't be sniping. The Crossbow has turned the Medic into something he isn't.
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 20, 2010, 06:36:22 PM
Quote from: "Yellow Devil"
Yeah, but you're looking at it from one angle.

The Crusader's Crossbow is not as useful when directly compared to the other Needleguns.

I don't care about how you can snipe with it, it's worse. You can heal your teammates? You could do that anyway. Medic has 107% move speed and regenerating health, he shouldn't be sniping. The Crossbow has turned the Medic into something he isn't.

I'm not the only one looking at it from one angle either. I know the cons outdo the pros, I know survival rate is crap with the crossbow and it's not a good offensive weapon... then again no matter the weapon here, neither one is going to save you unless your target is shooting blindly as you are. Point here is that the crossbow makes you less offensive. More open yes, but your main focus is HEALING which is what this gun promotes. Yes I did say it would be good for picking off other enemies from a distance and I did support that nevertheless, but medics should be healing and thats it. The crossbow opens another method of healing without increasing you chances of dying directly in firring range of the opposing team.
 Whether you can heal or not from the get-go, tell me the times you couldn't heal someone because they were out of your medigun range? What about the time you couldn't save some one in the air from fire? Likewise, like any weapon, the medigun shouldn't be co-depended on anyway. The Medic really does need alternative ways of healing and this is one of them. Does it have problems? Well no duh, but that doesn't make it any less useless. Either you grow accustomed to the changes it and see what new areas of gameplay it offers or follow the same routine like every other typical player and use the regular equipment, or like other players should do, fix it to make it better.

Really, the only reason why your saying this...
Quote
The Crossbow has turned the Medic into something he isn't.
...Is because people are doing it wrong, just like with every other weapon and item that was released during the years.
Title: Re: Entire team is babies!
Post by: Max on December 20, 2010, 06:37:58 PM
So you're saying it's good because you give up your offence for some more healing range?
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 20, 2010, 07:34:43 PM
Quote from: "Yellow Devil"
So you're saying it's good because you give up your offense for some more healing range?

Of all the weapons, what DON'T you sacrifice greatly that originally gave you some advantage or protection? Each weapon has it's advantages and it's setbacks. Not all of them are going to be used because of those reasons ((Eternal reward? Backburner? for an example)) but thats not to say they aren't useful. Whether you play medic briefly or constantly or rather ANY class in general, you can't impulsively decide something is useless if not used properly or in another way ((Though If I'm saying Pain Train + batalion backup + Rocket Jumper is going to make you L33T on every CP and CTF map then I'm obviously under the influence, though I don't deny it would be lethal if used with a skilled player)).

Again, the crossbow creates another medic play style that can be very useful despite the cost of your only retaliation capability, survival rate and the time to master it. Thats all I'm saying. I'm a medic, my job is to keep people alive and other alternative ways of doing so make me more situational, even if I have to give something up.
Title: Re: Entire team is babies!
Post by: Max on December 20, 2010, 07:40:55 PM
But with those weapons you mentioned, you get an equal gain to your loss. You can't disguise with the YER, but you're silent and can chainstab easier.

What about the crossbow? You can do what you did before, but you don't have to run a few yards. If the crossbow was buffed I'd use it, but right now the losses outweigh the rewards.
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 20, 2010, 07:55:57 PM
Quote from: "Yellow Devil"
But with those weapons you mentioned, you get an equal gain to your loss. You can't disguise with the YER, but you're silent and can chainstab easier.
Alright fair enough :ugeek:

Quote from: "Yellow Devil"
What about the crossbow? You can do what you did before, but you don't have to run a few yards. If the crossbow was buffed I'd use it, but right now the losses outweigh the rewards.

Then rather faster DPS, what about a faster arrow? I've already seen complaints about the arrow being sluggish; as of now even I noticed it. With a faster arrow, you have more of a chance of nailing someone from the panic and possibly the hit box than with the current shot now.

Honestly I was thinking of an effect similar to Sydney Sleeper, but with the effects of bleeding with a slight damage nerf.
Title: Re: Entire team is babies!
Post by: squidgy617 on December 24, 2010, 09:14:39 PM
Looking for Physician's Procedure Mask. Will trade Ze goggles.
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 24, 2010, 09:54:32 PM
Quote from: "squidgy617"
Looking for Physician's Procedure Mask. Will trade Ze goggles.

Do they do anything?
Title: Re: Entire team is babies!
Post by: Max on December 24, 2010, 09:59:15 PM
it does more than the crossbow.

inb4tengurage
Title: Re: Entire team is babies!
Post by: squidgy617 on December 24, 2010, 10:01:15 PM
They don't do anything, but they look pretty awesome.
Title: Re: Entire team is babies!
Post by: TrueTenguMan on December 24, 2010, 10:40:18 PM
Quote from: "Yellow Devil"
it does more than the crossbow.

inb4tengurage

You little... ((Lol))

Quote
They don't do anything
Oh I knew that, I just wanted you to say it :mrgreen: , anyway I have one but unfortunately I bought it, course if you want an extra battalion backup or buff banner I'll be happy to oblige.
Title: Re: Entire team is babies!
Post by: Korby on December 26, 2010, 04:47:38 AM
Btw, if you guys ever want to trade with me(I can't really play, so yeah, I'll trade you guys some stuff.), just ask and I'll tell you what I have.
Title: Re: Entire team is babies!
Post by: squidgy617 on December 26, 2010, 04:00:25 PM
Okay guys, my deal has been updated. I have a Vintage Pyro's Beanie, a Grenadier's Softcap, and Ze Goggles, and I am looking for the Soldier's gladiator helmet, the stout shako, or the Killer's Kabuto, along with the Physician's Procedure mask.
Title: Re: Entire team is babies!
Post by: Max on December 26, 2010, 04:02:23 PM
I have a scout beanie but I never play scout  :evil:
Title: Re: Entire team is babies!
Post by: squidgy617 on December 27, 2010, 04:29:47 PM
LAST DEAL CHANGE
Vintage Pyro's Beanie and/or Ze Goggles for the Hot rod.
Title: Re: Entire team is babies!
Post by: Camo Yoshi on January 03, 2011, 06:53:44 PM
I might be making a Private TF2 server for all of those who are on my friends list on Steam... if I can get it working...
Title: Re: Entire team is babies!
Post by: Max on February 08, 2011, 05:33:33 PM
I got a bunch of name tags so I named my Flamethrower "Fire Storm" and Heavy's Fists "Super Arm"... if anyone wants to donate another tag so I can name my Grenade Launcher "Hyper Bomb" you will be credit to team!
Title: Re: Entire team is babies!
Post by: Korby on February 08, 2011, 09:30:38 PM
I used my only name tag for one thing.
Naming my green ghastlier gibus "The Great Green Gatsby."

I also traded off my pyro slime hat(first nongibus hat) to get the Spy's fez and a ton of weapons.
Title: Re: Entire team is babies!
Post by: Captain Barlowe on February 13, 2011, 09:34:53 PM
Hey, a TF2 Topic! Pretty awesome game, started playing online on fri, and I love it. I love pyro the most.
Title: Re: Entire team is babies!
Post by: Balrog on March 21, 2011, 03:55:47 PM
Anyone else being repeatedly hit with "Server busy" errors trying to download the beta?
Title: Re: Entire team is babies!
Post by: Balrog on March 27, 2011, 01:52:00 PM
http://teamfortress.com/post.php?id=5170&p=1 (http://teamfortress.com/post.php?id=5170&p=1)

Three new hats are now available in the Mann Co. Store. All proceeds go toward the American Red Cross' disaster relief efforts in Japan. Go get them before they're gone forever!
Title: Re: Entire team is babies!
Post by: Korby on March 27, 2011, 04:47:23 PM
I still think paying $100 for a hat is really really stupid, even if it's going towards Japan.
Title: Re: Entire team is babies!
Post by: Balrog on March 27, 2011, 04:49:09 PM
Me too. I personally would have preferred a bucket thingy in combination with 99-cent stamps, but you know how it is.
Title: Re: Entire team is babies!
Post by: TheBladeRoden on March 27, 2011, 05:28:19 PM
Wonder if there's a reason the hats who were picked for their money to go to charity were three of the ugliest ones in the Shogun pack.
Title: Re: Entire team is babies!
Post by: Balrog on March 31, 2011, 09:42:16 PM
Anyone have a spare Scotsman's Stovepipe? I'm going to try SCIENCE (http://steamcommunity.com/id/Metallik)
Title: Re: Entire team is babies!
Post by: Balrog on April 01, 2011, 02:52:43 PM
I am legally required to post this on April Fool's Day:
Title: Re: Entire team is babies!
Post by: Balrog on April 05, 2011, 11:39:49 PM
(http://cloud.steampowered.com/ugc/594681848093385166/2A2D61F199D2BE269828FBD820A33F22CE781909/)

Odd, since it's just the promo hat for The Potato Sack. Any ideas, gentlemen?

Also, this:
(click to show/hide)
Title: Re: Entire team is babies!
Post by: Balrog on May 01, 2011, 12:35:35 PM
http://www.teamfortress.com/hatless/ (http://www.teamfortress.com/hatless/)

NO HATS! Finally all that Beta goodness has made out of the Land of Noobs and into the main game.
Title: Re: Entire team is babies!
Post by: Korby on May 01, 2011, 07:11:17 PM
Finally, an update with no hats.
Title: Re: Entire team is babies!
Post by: TrueTenguMan on May 04, 2011, 06:34:11 PM
Yet there are complaints about some clients crashing and modded skins breaking so SPUF went nuts when this happened. That and after it's release, there was a bug where load outs couldn't be accessed. Personally, despite a few problems, I'd say it was a good step towards fixing some stuff, especially the back burner
Title: Re: Entire team is babies!
Post by: Balrog on June 03, 2011, 09:41:44 PM
Double Drop Rate time is here again, folks! Get idling!

Here's my backpack now.... (http://www.tf2items.com/id/Metallik?time=1307123827)
Title: Re: Entire team is babies!
Post by: TheBladeRoden on June 04, 2011, 05:10:38 PM
Now if only i could connect to some bloody servers
Title: Re: Entire team is babies!
Post by: Balrog on June 04, 2011, 07:22:55 PM
You don't have to. (http://wiki.teamfortress.com/wiki/Idling) Not for idling, anyway; the item drop system runs at all times as long as you're connected to Steam.
Title: Re: Entire team is babies!
Post by: Korby on June 04, 2011, 11:28:15 PM
So wait, I don't even need to play and I'm getting items?
Title: Re: Entire team is babies!
Post by: Balrog on June 05, 2011, 01:00:47 PM
That's about half-right, you still need to be in a server, but that server can be entirely local with hl2.exe being a headless console window and you'll still earn items.
Title: Re: Entire team is babies!
Post by: TheBladeRoden on June 05, 2011, 04:29:49 PM
I think I got more items yesterday than I did the first month after the spy update
Title: Re: Entire team is babies!
Post by: Balrog on June 10, 2011, 05:54:35 PM
Unfortunately my Steam buggered up over the week so I wasn't able to idle. Bad show.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 23, 2011, 02:40:03 AM
So I heard TF2 is free this week...
 :cool:
YEEEEEEEEAAAAAAAAAHHHHHHHHHHH!!!!! *plays guitar riff*
I'm ecstatic!
I got Steam for it!
Title: Re: Entire team is babies!
Post by: Korby on June 23, 2011, 04:05:00 AM
Oh man, I'm really excited for the Airborne Armaments set! I don't even PLAY soldier, I just love how they look.
Title: Re: Entire team is babies!
Post by: Nuy on June 23, 2011, 05:35:00 AM
So I was gonna buy TF2, and then I notice I have 8 games instead of 7... yeah free TF2. Too bad I accidentally took off Poker Night in the Inventory trying to remove TF2 from my wish list >.> I'll try it tomorrow and post what I think of it..
Title: Re: Entire team is babies!
Post by: Korby on June 24, 2011, 02:07:31 AM


Watch it to the end.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 24, 2011, 02:44:44 AM
I got the free trial and my parents were gonna buy it for me.
But now its free,so we don't have to!  :p
Title: Re: Entire team is babies!
Post by: Blaze Yeager on June 24, 2011, 08:29:06 AM
Thank goodness i'm DL ing TF2 now
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 24, 2011, 01:46:05 PM
FREE!?

When does the freeness end!?

I want it, but I'm in Floridaaaaaaa
Title: Re: Entire team is babies!
Post by: Max on June 24, 2011, 02:37:51 PM
Free forever? You know what this means.

Paying for bonuses.

Or TF3.
Title: Re: Entire team is babies!
Post by: Korby on June 24, 2011, 04:13:36 PM
You already pay for bonuses. Mann Co.

Also, at the end of the video, every class had a ticket corresponding to their number on the class select...
However, the ticket machine's next ticket was "11."

I wonder what this could imply  :ugeek:
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 24, 2011, 04:14:16 PM
Oh god not another class to get weapons for.
Title: Re: Entire team is babies!
Post by: squidgy617 on June 24, 2011, 05:32:55 PM
Quote from: "zeswissroll"
So I heard TF2 is free this week...
 :cool:
YEEEEEEEEAAAAAAAAAHHHHHHHHHHH!!!!! *plays guitar riff*
I'm ecstatic!
I got Steam for it!
What do you mean this week? Its free forever now, isn't it?
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 24, 2011, 05:41:55 PM
I said that BEFORE they announced that.
Title: Re: Entire team is babies!
Post by: squidgy617 on June 24, 2011, 05:57:00 PM
Oho, gotcha. That makes it easier to understand.

Well, meet the medic is pure win. Now we just need meet the pyro.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 24, 2011, 06:05:52 PM
Already made.

Wait thats fanmade,nevermind.
Title: Re: Entire team is babies!
Post by: Korby on June 24, 2011, 06:56:03 PM
Quality's questionable, especially when put next to official Valve animation.
Title: Re: Entire team is babies!
Post by: Balrog on June 26, 2011, 05:21:16 PM
>Über Update
(http://cdn0.knowyourmeme.com/i/000/106/887/original/backpain-1292835351.jpg?1300412448)

>Free to play
(http://s3.amazonaws.com/kym-assets/photos/images/original/000/135/411/e67e87b396ad65903b241360351bee48.jpg?1308199729)

In all seriousness though, I like how the F2P system worked out. The starting package you get is just enough if you aren't OCD about item collection, and you can buy achievement items for your favorite class for the same price as TF2 was($10). The Proof Of Purchase may not be very good of a hat, but that's nothing a custom model can't fix.

Meanwhile.... (http://www.nerfnow.com/comic/534/)
Title: Re: Entire team is babies!
Post by: Max on June 26, 2011, 06:34:44 PM
The F2P update has created an abomination!

I call it the Modern Sniper! He rushes in spraying his secondary and attempts to score quickscopes against n00bs. Clearly they all escaped the MW2 cage!
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 26, 2011, 06:38:00 PM
This is why real men play as Spy!
Title: Re: Entire team is babies!
Post by: Korby on June 26, 2011, 07:23:32 PM
All of the above gives us Pyros much fun with dealing with the F2P.

Until they get better  :cool:
Title: Re: Entire team is babies!
Post by: Dr. Freeman on June 26, 2011, 08:25:41 PM
I need a better computer...Can't run the damn game.

I did have the chance to play a 3 day trial on my Step Dad's Computer.

I was really good as Pyro.

And I noticed my friend was sniping everyone so I found where he was and sniped him back.

Good times....
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 26, 2011, 08:26:20 PM
When I do get to play, my skills will be not enough as I'm used to the xbox version

FE with spy:

I get...

Pistol
Sapper
Knife
Unregening Camo
Disguises

Which is much less than this TF2.

Engi's going to be fun to be though. :p
Title: Re: Entire team is babies!
Post by: Balrog on June 26, 2011, 09:06:57 PM
Quote from: "LlamaHombre"
This is why real men play as Spy!

Actually, real men play whatever class they're best at.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 26, 2011, 09:09:28 PM
By the way, am I the only person who hates Demoman?
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 26, 2011, 09:20:38 PM
Quote from: "LlamaHombre"
By the way, am I the only person who hates Demoman?
No.
Title: Re: Entire team is babies!
Post by: Max on June 26, 2011, 09:27:28 PM
Ay... yer ass is grass and I'm the grassman...

I luv ya man...
*snore*
Title: Re: Entire team is babies!
Post by: Nuy on June 26, 2011, 09:31:52 PM
Scout is the only one I can do remotely well with. GEE I WONDER WHY
/not obvious, obvious sarcasm for the obvious
Title: Re: Entire team is babies!
Post by: Rawk Hawk on June 26, 2011, 11:19:41 PM
I like Demoman. He's awkward to play as at first. I never use his main weapon. just the sticky bombs and the beer bottle.

Spy is probably my favorite though. So many people just think their safe and sound behind their lines as snipers. Spy is also, in my option, the best anti engineer class, then probably Soldier and Demoman.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 26, 2011, 11:36:52 PM
If there's a Demo putting sticky bombs on your sentry, there isn't a shit you can do.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 26, 2011, 11:47:43 PM
Hit them with your wrench.
Other than that,I wish the Dangeresque....Too? was an all class item,not just the demo.
Title: Re: Entire team is babies!
Post by: Korby on June 27, 2011, 12:17:07 AM
Shoot the sticky bombs, get a Pyro to airblast them, shoot the Demo.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 27, 2011, 12:20:52 AM
In the Xbox Version (Last time I will ever mention this port) they're stuck there. You can't move 'em, and it's instant death for your sentry if more than one attaches itself.
Title: Re: Entire team is babies!
Post by: Korby on June 27, 2011, 12:24:10 AM
Well, the XBOX version's crap compared to PC.

Yeah, I went there. Valve goes there regularly. If you want to play Team Fortress, play on PC. We have hats  :cool:
Title: Re: Entire team is babies!
Post by: Rawk Hawk on June 27, 2011, 12:28:23 AM
I agree with Korby. There is so much LESS to do on the Xbox version. It has, what, 6 maps? And if I recall, it only has 1 ctf, and a bunch of attack/defend, maybe another mode I'm forgetting. PC just has so much more things, and interchangable weapons, so if specific ones don't suit you, you can just change it to a newer one.

Also, it isn't instant death if a stick bomb attaches to something. The Demoman still has to detonate it. Smart Demomen just realize there is no lag tim for detonation if one sticky bomb is already laid.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 27, 2011, 12:38:53 AM
Never playing Xbox again

It has:

Dustbowl
Hydro
Well (My favorite of the 5)
Granary
2fort
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 27, 2011, 12:50:24 AM
The only thing I have a problem with in TF2 on my computer is I need a better Graphics card,or else the game just sucks for me.
But yeah,I play on this server that has infinite dispensers and I set up a sentry near it so I can destroy it 300+ times.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 27, 2011, 12:52:25 AM
If there's infinite dispensers, be a Heavy.

You are the smartest sentry there is.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 27, 2011, 12:57:39 AM
Nah,sentry is faster,you can make a dispenser and a sentry and collect the metal from the dispenser parts to upgrade.
I accidentally killed like 5 people by doing that.
I tried Heavy,doesn't work too well.
Title: Re: Entire team is babies!
Post by: chuggaafan1 on June 27, 2011, 12:59:57 AM
HOLY SHEET TF2 FREE?!?! SWEET!!! lolo1z
might get it for mah laptop
Title: Re: Entire team is babies!
Post by: Nuy on June 27, 2011, 01:39:21 AM
So yeah, I completely suck at this game. I MIGHT QUIT. I'll quit if I dont get better in a week or two.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 27, 2011, 01:43:09 AM
You'll get better!

Until then, keep juggling around classes until you find one that suits you!

Don't forget, Pyro can bounce back explosives!
Title: Re: Entire team is babies!
Post by: Korby on June 27, 2011, 03:00:49 AM
Keep in mind, if you can airblast as a Pyro, people hold you up as a pro, because almost no Pyro in the game airblasts, especially with all these newbs around  :p
Title: Re: Entire team is babies!
Post by: MagnetMan497 on June 27, 2011, 03:01:42 AM
Is this game actually any good? I may consider getting a steam if this is free.
Title: Re: Entire team is babies!
Post by: Korby on June 27, 2011, 03:03:39 AM
?_?

"The most fun you can have online."

This is not a lie.
Title: Re: Entire team is babies!
Post by: Nuy on June 27, 2011, 03:16:42 AM
I'd play online if it weren't for the fact that I suck and I dont know if theres spectating.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 27, 2011, 03:32:44 AM
Quote from: "Nuy"
I'd play online if it weren't for the fact that I suck and I dont know if theres spectating.
There is spectating.
Title: Re: Entire team is babies!
Post by: TheBladeRoden on June 27, 2011, 07:06:33 PM
I'm a vet and i still suck at airblasting
Title: Re: Entire team is babies!
Post by: Korby on June 27, 2011, 07:08:33 PM
I'm still learning, but I'm okay at it. I had an awesome run on Hydro, had 6 hp, reflected a rocket and grenade, getting kills with them, and capped.

And then I crashed  :p
Title: Re: Entire team is babies!
Post by: squidgy617 on June 28, 2011, 03:12:31 PM
Oh, don't worry if you'll get good, Nuy. Practice practice practice. Find the class you like most and practice. Also, the Team Fortress Wiki has all these strategies you can use, and heck, I'm sure some of your friends know them.

Trust me, it took me a little while to find the best class for me, but I was still terrible with it, so I thought I was bad at the game as a whole. But then I practiced, picked up some new strategies, and now I'm pretty good with him. With practice, you'll get good.

And lawl at people asking if its good or not. No offense. I'm just wondering how you haven't heard anything about the game. I mean, ALL of my friends were obsessing over it, which is why I bought it.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 28, 2011, 03:14:26 PM
Spy will always be my favorite class, but Scout has a badass voice actor.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 28, 2011, 03:15:38 PM
My favorite class is Engineer.
Just fun.
Title: Re: Entire team is babies!
Post by: squidgy617 on June 28, 2011, 03:18:14 PM
Quote from: "LlamaHombre"
Spy will always be my favorite class
Yes. Spy is awesome. And I have an awesome purple fedora and Le Party Phantom, so my Spy is awesome.

Also, thought I'd share this with you guys. I've been naming alot of my weapons lately. I named my Headless Horsemann's Headtaker "The Bagpipe Breaker", my Spy's knife "The Reaper's Kitchen Knife" and my Heavy's gloves "The Knuckle Sandvich." Just thought I'd share that. Now I've got another Nametag and I don't know what to use it on...
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 28, 2011, 03:21:33 PM
I only have some fists for Heavy.  :mad:

No hats, no other weapons.

I want a fedora for my spy so badly.
Title: Re: Entire team is babies!
Post by: Myroc on June 28, 2011, 03:25:44 PM
Quote from: "squidgy617"
Now I've got another Nametag and I don't know what to use it on...
You trade it to me, since I need to rename my rather lamely named Axtinguisher.
Title: Re: Entire team is babies!
Post by: squidgy617 on June 28, 2011, 03:26:45 PM
Hmm this may not be a bad idea, depending on what I get for it.
Title: Re: Entire team is babies!
Post by: Korby on June 28, 2011, 03:34:52 PM
I'd give you a fedora, Llama, but I had already given mine to Squidgy  :p

Anyway, the only hat I really need is my awesome Green Ghastlier Gibus. Though I do have the Spiral Sallet on my Soldier, 'cause that's a cool hat.

If I had either of the fire helmets for Pyro, or his Squishy(again), I'd probably use those more often.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 28, 2011, 03:35:53 PM
I couldn't give you something in return so I probably wouldn't take it anyways.  :(
Title: Re: Entire team is babies!
Post by: Korby on June 28, 2011, 03:36:39 PM
Yeah, free to play players can't give things, but they can receive.

My suggestion is to put the lowest amount possible into your Steam Wallet and just buy some stuff from the Mann Co store.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 28, 2011, 03:37:16 PM
I kinda wish I had bought the game before it became free now. :?
Title: Re: Entire team is babies!
Post by: Korby on June 28, 2011, 03:38:02 PM
Quote from: "Korby"
My suggestion is to put the lowest amount possible into your Steam Wallet and just buy some stuff from the Mann Co store.

The lowest amount is five dollars, if I recall.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 28, 2011, 03:38:58 PM
I saw something for a dollar in the Mann Co. Store, but I'm not sure that would help!
Title: Re: Entire team is babies!
Post by: Korby on June 28, 2011, 03:41:56 PM
There's things that are 50 cents or less.

Buying ANYTHING out of the Mann Co store nets you a Premium account.
Title: Re: Entire team is babies!
Post by: Myroc on June 28, 2011, 03:50:22 PM
Quote from: "squidgy617"
Hmm this may not be a bad idea, depending on what I get for it.
You can have the detonator I crafted with my bare hands. Sound good?
Title: Re: Entire team is babies!
Post by: squidgy617 on June 28, 2011, 03:50:51 PM
Yeah sure. I'll have to add you though. What's your name on Steam?
Title: Re: Entire team is babies!
Post by: Myroc on June 28, 2011, 03:51:44 PM
[DFC] Myroc, although I suppose just searching for "Myroc" might show me as well.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 28, 2011, 09:48:09 PM
Here is my backpack. (http://www.tf2items.com/id/zeswissroll)
I just got the Spiral Sallet.
Title: Re: Entire team is babies!
Post by: FuPoo on June 28, 2011, 10:14:51 PM
the new servers that popped up thanks to the f2p are a goldmine of comedy btw :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 28, 2011, 10:20:09 PM
A true story of what happened on a server once. (on the infinite dispenser server)
I set up a Sentry in front of the RED dispenser (I was on BLU) and got it to level 3.Same with a dispenser.
Then it was destroyed.
Then a guy named Applejack started playing "Still Alive" and various common micspam songs.
Then someone had a porn spray.
The end.
Title: Re: Entire team is babies!
Post by: Balrog on June 29, 2011, 12:07:37 PM
Quote from: "FuPoo"
the new servers that popped up thanks to the f2p are a goldmine of comedy btw :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:

Eh, it's not so much comedy as pity for how bad they are. Too bad Valve servers have sprays disabled or I could do some Hot Girl Backstabbing  :twisted:

Quote from: "zeswissroll"
A true story of what happened on a server once. (on the infinite dispenser server)
I set up a Sentry in front of the RED dispenser (I was on BLU) and got it to level 3.Same with a dispenser.
Then it was destroyed.
Then a guy named Applejack started playing "Still Alive" and various common micspam songs.
Then someone had a porn spray.
The end.

That's nothing.
(http://i54.tinypic.com/2qvyy69.jpg)
This was taken about 2 minutes after most of their stuff got blown up. It took multiple Spies and an ÜberCharged Demoman. There were no survivors.
Title: Re: Entire team is babies!
Post by: squidgy617 on June 29, 2011, 04:35:28 PM
Wait, whaaaat. Valve servers? May I ask how I get on those?
Title: Re: Entire team is babies!
Post by: Korby on June 29, 2011, 09:08:36 PM
Oh man. New Demoknight is so fun.
Title: Re: Entire team is babies!
Post by: Max on June 29, 2011, 09:18:03 PM
Here's my backpack! (http://www.tf2items.com/profiles/76561198029287954)

Feed me hats!
Title: Re: Entire team is babies!
Post by: Korby on June 29, 2011, 09:20:35 PM
Here be mine. (http://tf2b.com/76561198019686879)

I have a RIDICULOUS amount of Demoman stuff.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 29, 2011, 09:23:24 PM
I want hats too! (http://tf2b.com/76561198043987944)
Title: Re: Entire team is babies!
Post by: Max on June 29, 2011, 09:24:14 PM
Quote from: "Yellow Devil"
Here's my backpack! (http://www.tf2items.com/profiles/76561198029287954)

Feed me hats!

I appear to be using the wrong website?
Ornot

Ok so this was just bumping my link
deal w/ it
and feed me
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 29, 2011, 09:25:42 PM
We can't feed you hats, you don't have a mouth.
Title: Re: Entire team is babies!
Post by: Max on June 29, 2011, 09:27:03 PM
(http://img708.imageshack.us/img708/8817/fixeds.png)

Ready for hats
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 29, 2011, 09:28:21 PM
Insert Booze There

I want shit but I'm too lazy to play the game.
Title: Re: Entire team is babies!
Post by: Korby on June 29, 2011, 09:29:59 PM
Llama those brass knuckles are terrible you should be ashamed of yourself.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 29, 2011, 09:30:32 PM
I knoooooow

This is why I'm botoing up TF2 now
Title: Re: Entire team is babies!
Post by: Korby on June 29, 2011, 09:31:43 PM
Llama you should accept my friend request.  :ugeek:
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 29, 2011, 09:33:10 PM
Fuck me and my free steaaaam
Title: Re: Entire team is babies!
Post by: Korby on June 29, 2011, 09:38:30 PM
You can accept friend requests, you just can't give them out.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 29, 2011, 09:39:09 PM
Got it
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 30, 2011, 03:24:39 AM
Dammit I have 3 Jarates now.
I could either
1.Get 8 and make that one item.
2.Trade em all. :mrgreen:
Title: Re: Entire team is babies!
Post by: Balrog on June 30, 2011, 02:47:54 PM
Quote from: "squidgy617"
Wait, whaaaat. Valve servers? May I ask how I get on those?

Just click the new "Start Playing" button and pick a mode. No Territorial Control though :(  :(  :(
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 30, 2011, 02:49:21 PM
Give a jarate to meeee

Please?  :cry:
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 30, 2011, 05:50:52 PM
Once I upgrade,sure.
Title: Re: Entire team is babies!
Post by: Rawk Hawk on June 30, 2011, 05:58:59 PM
I don't get Jarate. Like, it seems like a weapon that would be much better for a class who would be out in the field. The sniper is generally never around people, and a Pyro is the least of your concers. What I find even worse, is it gets rid of your mid range weapon, which is what the Jarate would be most effective with. I guess the huntsman could work, but I'd still much prefer the Razorback or SMG.
Title: Re: Entire team is babies!
Post by: LlamaHombre on June 30, 2011, 06:00:32 PM
Did you say it works with Pyro? If so, using jarate as Pyro might be good!
Title: Re: Entire team is babies!
Post by: Korby on June 30, 2011, 06:34:26 PM
I have Jarate, but I tend to use Huntsman and Darwin's Danger Shield, 'cause I do not snipe. At all.

Also, you can't use Jarate as Pyro. He means that when you're on fire, you can put yourself out with it.

And others. You get an achievement for putting someone else out.
Title: Re: Entire team is babies!
Post by: Rawk Hawk on June 30, 2011, 06:55:46 PM
If Pyro could use Jarate and a flamethrower, it would work extremely well, as every burn damage gets the mini-crit, if I recall correctly.

using Jarate to get achievements is one thing, but it's not very useful to the sniper. Sydney Sleeper at least applies Jarate AND you get your SMG. His other 3 weapons just highly outclass Jarate, outside of Jarate being an 'lol' weapon.
Title: Re: Entire team is babies!
Post by: Max on June 30, 2011, 07:12:11 PM
I think you're meant to Jarate someone and let your teammates kill them.
Title: Re: Entire team is babies!
Post by: Korby on June 30, 2011, 07:26:39 PM
I guess depending on your lobbing skills you could hit someone on the other side of 2fort then body shot them to death...but why not just headshot?
Title: Re: Entire team is babies!
Post by: TheBladeRoden on June 30, 2011, 07:40:51 PM
I need hats and the new weapons
http://tf2b.com/?id=thebladeroden (http://tf2b.com/?id=thebladeroden)
Title: Re: Entire team is babies!
Post by: Rawk Hawk on June 30, 2011, 07:43:12 PM
I understand that Yellow Devil, but what I don't get is why a Sniper would be that close in the first place. Even with the Huntsman, I'm not that close. And I'd rather take the time to hit them with a melee weapon than throw Jarate at them.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on June 30, 2011, 11:28:37 PM
I need to upgrade!
Look at all my items!
(go back a few pages)
Title: Re: Entire team is babies!
Post by: Jman on July 01, 2011, 03:18:54 AM
Fave tf2 video
(click to show/hide)
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 01, 2011, 03:24:30 PM
I have upgraded so I can give Llama that Jarate!
Title: Re: Entire team is babies!
Post by: LlamaHombre on July 01, 2011, 04:05:08 PM
Yaaaay

I'll take it tonight.

Gracias.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 01, 2011, 06:43:30 PM
Your welcome.
I also have a Purple Fedora.
Eat that squidgy...
Title: Re: Entire team is babies!
Post by: Korby on July 01, 2011, 06:47:49 PM
Careful man, Mann Co store will burn a hole in your wallet if you rely on it too much.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 01, 2011, 06:52:27 PM
I only bought 3 things!
1.Batters Helmet.
2.Fancy Fedora.
3.Pyro's starter pack (Flare Gun,Axtinguisher,Respectless Rubber Glove)
All 99 cent stuff.
Title: Re: Entire team is babies!
Post by: Korby on July 01, 2011, 07:01:34 PM
Psst. Degreaser, Shotgun, Axetinguisher.

The only Pyro setup you'll ever need  :p
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 01, 2011, 07:28:29 PM
Degreaser,Flare Gun,Axtinguisher.
Thats what I use!
Only got the starter pack for the Rubber Glove.
Quote from: "LlamaHombre"
Yaaaay

I'll take it tonight.

Gracias.
Oh by the way,what is your steam name?
Title: Re: Entire team is babies!
Post by: Korby on July 01, 2011, 11:48:15 PM
It's "llamahombre"
Title: Re: Entire team is babies!
Post by: Rawk Hawk on July 02, 2011, 12:46:15 AM
So... anyone else growing tired of Demoknights? They're the bane of my existance.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 02, 2011, 12:47:54 AM
Quote from: "Rawk Hawk"
So... anyone else growing tired of Demoknights? They're the bane of my existance.
Hell yes.
I hate em.
Title: Re: Entire team is babies!
Post by: Korby on July 02, 2011, 12:51:02 AM
I absolutely love playing it. It's so ridiculously fun.

They got another nerf though. "Chargin' Targe and Splendid Screen no longer provide crits at all distances."
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 02, 2011, 12:53:02 AM
Quote from: "Korby"
"Chargin' Targe and Splendid Screen no longer provide crits at all distances."
THANK GOD.
I HATE those things!
Title: Re: Entire team is babies!
Post by: Rawk Hawk on July 02, 2011, 12:55:02 AM
Must have missed that. Glad to know they can't instant kill at all ranges now. Combinded with the added boosts from swords and the resistance from the shield I just could not seem to stop them.
Title: Re: Entire team is babies!
Post by: Korby on July 02, 2011, 01:00:13 AM
I don't know, I find a simple airblast to kill the charge, and then torch+chop to work, but that's Pyros only.

Anyway, I guess the nerf was justified either way.
Title: Re: Entire team is babies!
Post by: squidgy617 on July 02, 2011, 02:27:09 AM
Quote from: "zeswissroll"
Your welcome.
I also have a Purple Fedora.
Eat that squidgy...
YOU! YOOOOOOU! Yours will never be as amazing as the TRUE Purple Fedora! 'Tis vintage, and was given to me by Korby! And even better, it is miiiiiiine! It is the real Purple Fedora! Challenged by no other!

And Korby, that is still my main hat for my main class. I cherish it so. I also have an epic win Le Party Phantom on him.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 02, 2011, 02:47:25 AM
Quote from: "squidgy617"
Quote from: "zeswissroll"
Your welcome.
I also have a Purple Fedora.
Eat that squidgy...
YOU! YOOOOOOU! Yours will never be as amazing as the TRUE Purple Fedora! 'Tis vintage, and was given to me by Korby! And even better, it is miiiiiiine! It is the real Purple Fedora! Challenged by no other!
Speaking of that...
(click to show/hide)
Title: Re: Entire team is babies!
Post by: Korby on July 02, 2011, 04:10:49 AM
Actually, I didn't make it. I randomly found it AND a Magistrate's Mullet.

I don't remember what happened to the latter. EDIT: Nevermind.

I DID make a Viking Helmet(out of a sniper hat with bullets on it and the mullet) and a squishy(out of a lot of metal and a token)

The squishy was my first non-gibus hat. I miss it so.
Title: Re: Entire team is babies!
Post by: LlamaHombre on July 02, 2011, 02:49:57 PM
I'm curious here. I got swissroll's steam friend request, but I also got one from lunickthefox. Anyone claim this title?
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 02, 2011, 02:52:18 PM
Hmm,I saw him but don't know who he is.
Title: Re: Entire team is babies!
Post by: LlamaHombre on July 02, 2011, 03:11:58 PM
Damn it.

(click to show/hide)
Title: Re: Entire team is babies!
Post by: Rawk Hawk on July 02, 2011, 03:27:06 PM
Llama, that's me. Figured why not.
Title: Re: Entire team is babies!
Post by: LlamaHombre on July 02, 2011, 03:28:36 PM
Okay, good to know!

Accepting Friend Request now.
Title: Re: Entire team is babies!
Post by: Blaze Yeager on July 02, 2011, 06:56:40 PM
I need people to find me more on Steam so i can play TF2 with more people...

Steam ID:Blaze8395 (alias is Blaze Mcphearson)

Anyway i got alot of kills on TF2 the other day i was playing as a spy...hehehehehehehehehehehehehehehehehehehehehehe
Title: Re: Entire team is babies!
Post by: TheBladeRoden on July 02, 2011, 07:06:23 PM
added you, blaze (and like 8 other people),
Title: Re: Entire team is babies!
Post by: Balrog on July 02, 2011, 07:51:26 PM
(http://cloud.steampowered.com/ugc/595815825475870131/F568914ECA204FDFDC842CC7645575B39AD2D33C/)

PYRO'S READY TO BEAT THE HEAT
Title: Re: Entire team is babies!
Post by: Myroc on July 02, 2011, 10:04:53 PM
Aheh. Backburner.
Title: Re: Entire team is babies!
Post by: FuPoo on July 03, 2011, 05:58:30 AM
i hope youre not serious about using that backburner :ugeek:

(click to show/hide)
Title: Re: Entire team is babies!
Post by: Balrog on July 03, 2011, 11:50:34 AM
I am - that's my standard weapon set for F2P trolling. That's why I'm using the Back Scratcher, since nobody over there is smart enough to play Medic.
Title: Re: Entire team is babies!
Post by: Max on July 03, 2011, 01:11:13 PM
I have 23 crates! Goddamn you valllvveeee
Title: Re: Entire team is babies!
Post by: chuggaafan1 on July 03, 2011, 06:33:29 PM
I Got tf2. im a good medic, a decent pyro, and crap everything else.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 04, 2011, 12:57:23 PM
Quote from: "chuggaafan1"
I Got tf2. im a good medic, a decent pyro, and crap everything else.
Whats your steam name?
Title: Re: Entire team is babies!
Post by: Thunderono on July 04, 2011, 06:48:35 PM
I use a laptop without a mouse, so my aiming is crap.
Title: Re: Entire team is babies!
Post by: Max on July 04, 2011, 08:19:09 PM
I have two Medic hats (Mask and... Planeswalker, whatever the heck that is).

I don't play Medic, so WHO WANTS TO TRADE!?!!?!?!111!?!?1??//
Title: Re: Entire team is babies!
Post by: Blaze Yeager on July 05, 2011, 06:46:07 PM
I need to open this Man Co. Crate i have...sadly i don't has monies :<
Title: Re: Entire team is babies!
Post by: Korby on July 05, 2011, 07:30:00 PM
Trust me. You'll get way more than one.

Whatcha willin' to trade for that Plague Doctor mask, YD?
Title: Re: Entire team is babies!
Post by: Max on July 05, 2011, 07:40:27 PM
Eek I meant the Procedure Mask! I forgot the other one was addedddd
Title: Re: Entire team is babies!
Post by: Korby on July 05, 2011, 07:44:31 PM
Ah, well, I guess my offer's down then  :p
Title: Re: Entire team is babies!
Post by: easyaspi on July 05, 2011, 09:32:30 PM
Soooooooooo, who else has their Summer Shades yet?
Title: Re: Entire team is babies!
Post by: chuggaafan1 on July 06, 2011, 12:39:37 AM
Quote from: "zeswissroll"
Quote from: "chuggaafan1"
I Got tf2. im a good medic, a decent pyro, and crap everything else.
Whats your steam name?


Ehh... i think chuggaafan1, but i have trouble getting online...dont expect me online on tf2 but maybe...
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 07, 2011, 07:28:57 PM
Quote from: "zeswissroll"
Here is my backpack. (http://www.tf2items.com/id/zeswissroll)
Re-Quoting because I got some more stuff.
Also,I will re-quote my backpack every Friday because of idling.
Title: Re: Entire team is babies!
Post by: Trollman on July 07, 2011, 10:48:56 PM
TF2 is an awsum game, the only defect is the RIDICOLOUS time it takes to connect to a server and load. If I'm red I use Engineer for building a sentry over a control point or make it camp on a high spot, or I am a sniper and camp to avoid BLU maggots, and sometimes I use heavy. When I'm blu I use Heavy, Spy, Soldier or Medic (it fits well for me, but the class sucks for attacks, even if it's not for that).

Steam name: Trollman (my mugshot is a trollface, and it will say that i'm from argentina. You will never see me in a TF2 server as I play on latin american servers to avoid lag and to understand better whatever they say to me through the mic)
Title: Re: Entire team is babies!
Post by: Korby on July 08, 2011, 12:43:06 AM
Do these strategies apply to CTF, Koth, Arena, and PLR as well?
Title: Re: Entire team is babies!
Post by: easyaspi on July 08, 2011, 03:12:09 AM
I wish someone would host a Hydro server, unlike most people I actually think Territory Control is fun.
Title: Re: Entire team is babies!
Post by: Max on July 09, 2011, 03:53:11 PM
TF2 Skype Sound Mod by That Guy Over There (http://www.4shared.com/file/GpYly0_7/TGOT_-_TF2_Skype_Sounds.html)

Instructions:
(click to show/hide)
Title: Re: Entire team is babies!
Post by: Kackebango on July 11, 2011, 02:17:43 PM
I am the Medic
Title: Re: Entire team is babies!
Post by: easyaspi on July 12, 2011, 04:21:39 PM
I am the Demoman.
See?
Title: Re: Entire team is babies!
Post by: LlamaHombre on July 12, 2011, 04:53:01 PM
Kackebango voiced the medic.

I'm not even kidding.
Title: Re: Entire team is babies!
Post by: Korby on July 12, 2011, 11:13:47 PM
I doubt Kackebango is Robin Atkin Downes   :p
Title: Re: Entire team is babies!
Post by: easyaspi on July 12, 2011, 11:38:02 PM
I traded my Big Steel Jaw of Summer Fun for a Holy Mackeral and a refined. Now I'm thinking that was a terrible trade.
I did get a Rouge's Col Roule out of a cooler, though, so everything turned out better than expected.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 14, 2011, 11:27:02 PM
Are we allowed to request trades for items?
Title: Re: Entire team is babies!
Post by: Korby on July 15, 2011, 07:07:36 PM
Yeah, I don't see why not. Just don't get too out of hand and have 99% of this topic bein' tradin', alright?
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 15, 2011, 08:20:06 PM
How about a different topic for it?
Title: Re: Entire team is babies!
Post by: Korby on July 16, 2011, 02:37:50 AM
If it gets out of hand I'll split the trading posts into a new topic. Usin' this one for now should be fine.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 16, 2011, 03:30:37 AM
'Kay
I will trade a Scotsman Skullcutter and a Splendid Screen for a Persian Persuader.
Also:Does anyone like the new items?
Title: Re: Entire team is babies!
Post by: Korby on July 16, 2011, 03:37:41 AM
Again, I'm very very fond of the Liberty Launcher.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 16, 2011, 03:38:49 AM
I meant the newer items,ynow the ones that came out 2 days ago?
I really like the Postal Pummeler,but its just an Axtinguisher reskin.
EDIT:800th post!
Title: Re: Entire team is babies!
Post by: Rawk Hawk on July 16, 2011, 03:40:43 AM
Spledid Screen, Persian Perswader, and Enforcer make me angry. Passed that I love the Atomizer so far, and the Soda Popper is kind of meh. I haven't used much else. And Postal Pummeler is just a troll weapon. It's awesome.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 16, 2011, 03:42:02 AM
Quote from: "Rawk Hawk"
And Postal Pummeler is just a troll weapon. It's awesome.
I got one the day it came out.
Title: Re: Entire team is babies!
Post by: Korby on July 16, 2011, 03:42:45 AM
You might be confusing the Ambassador with the Enforcer.

If not, then, why do you rage at the Ambassador? The revolver is technically stronger, unless you play on a no random crits server. Well, the Ambassador has much lower spread too. Guess that helps.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 16, 2011, 03:44:50 AM
I need a Persian Persuader because I am getting bored of the Eyelander.
Title: Re: Entire team is babies!
Post by: Rawk Hawk on July 16, 2011, 04:13:40 AM
Yes, I was. the Enforcer gets 20 damage and .5 second cloaking lag time. not really a big deal if you ask me.
Title: Re: Entire team is babies!
Post by: Max on July 16, 2011, 09:25:07 AM
I have the Enforcer, but I can't aim for crap so I don't use it much.
I don't use Spy much.

The only other newish weapons I have are the Tomislav (I don't use it much, except for CTF.) and the Winger (useless!).

DAMN DO I WANT A POSTAL PUMMELER
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 16, 2011, 01:21:06 PM
Quote from: "zeswissroll"
I really like the Postal Pummeler,but its just an Axtinguisher reskin.
It has the EXACT same effects as the Axtinguisher,I recommend finding one if you have the Axtinguisher because its the same thing for $2.49.
Title: Re: Entire team is babies!
Post by: TheBladeRoden on July 16, 2011, 05:32:19 PM
I still want an Officer's Ushanka
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 16, 2011, 06:29:01 PM
I GOT THE PERSIAN PERSUADER!!!
Thank you to that guy who I gave the Ullapool Caber and Splendid Screen to.

I made this.
Title: Re: Entire team is babies!
Post by: Balrog on July 20, 2011, 04:37:29 PM
Eh.

Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 21, 2011, 01:28:51 PM
The other day I crafted a Pain Train.
Today I found it while idling.
Im pissed.
Title: Re: Entire team is babies!
Post by: TheBladeRoden on July 21, 2011, 05:54:23 PM
I made a Cow Mangler 5000 :)
Title: Re: Entire team is babies!
Post by: Korby on July 21, 2011, 07:48:33 PM
Why would you ever craft a Pain Train? I got roughly three in a row once.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 21, 2011, 08:42:51 PM
Your right Korby...
Title: Re: Entire team is babies!
Post by: Nuy on July 28, 2011, 07:27:48 AM
I just played TF2 for 2 hours straight on a private server. Surprisingly, I love Sniper the most.. I HATE the bow though but its either that or the Rifle...
Title: Re: Entire team is babies!
Post by: squidgy617 on July 28, 2011, 04:44:55 PM
So guys, I've got a Prince Tavish's Crown with green jewels, if you want it.

I'm looking for the Big Steel Jaw of Summer Fun, the Villain's Veil, or the Googly Gazer in return. Dunno if anyone would want to do that trade, but yeah.

Anyway last night I rawked with the Spy. Got 5-6 backstabs per life. I love it when that stuff happens.
Title: Re: Entire team is babies!
Post by: TheBladeRoden on July 28, 2011, 05:35:53 PM
Anyone ever try going Dead Ringer + Your Eternal Reward?
Title: Re: Entire team is babies!
Post by: Korby on July 28, 2011, 05:44:51 PM
I HAD the YER set(still have the fez), but I crafted my L'etranger into The Enforcer.

It was really cool, the Dead Ringer was no louder than a normal cloak, possibly even quieter.

...But I suck with Your Eternal Reward  :p
Title: Re: Entire team is babies!
Post by: Turbodude on July 29, 2011, 03:21:19 PM
I'm not too fond of Your Eternal Reward. Whenever I get a kill with it, the victim always has to spill the beans.
"SPY AS ME", boom. I'm dead. So I find it very counterproductive. As for the Dead Ringer, I think that's pretty good for more combat oriented spies like me, seeing as you can fight it out a bit, and once you get hit, be stealthy and do what spies do best. I just wish I hadn't smelted my Dead Ringer for scrap. :(

Oh yeah, and the Enforcer's awesome.
Title: Re: Entire team is babies!
Post by: squidgy617 on July 29, 2011, 03:40:35 PM
That's why I always use the cloak to kill. I never use my disguise to blend in with the enemies, I use it to sap sentries without them shooting me to death.
Title: Re: Entire team is babies!
Post by: Korby on July 29, 2011, 05:39:00 PM
I still have my achievement CaD/Dead Ringers. Woo, vintage?

So anyway, I've found that I'm getting much better at airblasting rockets, and I really really love the flaregun.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 31, 2011, 04:45:39 PM
I hate when I craft something and then find it.
Title: Re: Entire team is babies!
Post by: Korby on July 31, 2011, 04:52:35 PM
Recently crafted the Righteous Bison and also got the Cow Mangler.

I feel kinda useless, as they're really not that strong. I like the Bison, but I'll probably go back to the Liberty Launcher.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on July 31, 2011, 05:43:50 PM
/me needs a Jumpers Jeepcap.
Then the Airborne Armaments set will be COMPLETE!
Title: Re: Entire team is babies!
Post by: Rawk Hawk on August 01, 2011, 01:04:06 AM
Well the Cow Mangler was kind of bad when it first came out. The nerfed tones it down. Also, the lasers are just as powerful as regular rockets, and you 5 instead. It's not so bad. The worst thing is that you can't destroy sentries from long distance anymore. I still prefer the Black Box myself though. +15 health on a hit is not only great for general combat, but makes detecting if people are right around a corner easy.
Title: Re: Entire team is babies!
Post by: Korby on August 01, 2011, 01:09:50 AM
The lasers actually do less damage than rockets.

I don't know why you'd need the +15 health to check around corners if you turned on damage indications.
Title: Re: Entire team is babies!
Post by: Rawk Hawk on August 01, 2011, 07:49:37 AM
Hmm, point taken on the Black Box. I tend to leave it off however, as when I play as a pyro, I got fairly annoyed by the sound.

I also double checked and you're right. On average, the Cow Mangler deals about 10-15 less damage all around. Seems I've made a fair few mistakes in that post.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on August 01, 2011, 12:15:58 PM
I found my first hat ever yesterday!
I mean found as not bought or uncrated.
If you were wondering,it was Ze Goggles.
Title: Re: Entire team is babies!
Post by: Korby on August 01, 2011, 08:35:03 PM
Nice.

Found another Cow Mangler today, willin' to trade, I guess.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on August 01, 2011, 08:46:00 PM
I have one I crafted with MY BARE HANDS.
My hands hurt.
Title: Re: Entire team is babies!
Post by: superMario123311 on August 01, 2011, 09:24:13 PM
Title: Re: Entire team is babies!
Post by: Thunderono on August 07, 2011, 02:34:48 AM
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on August 11, 2011, 09:59:18 PM
Lucky me!
After I crafted a Cow Mangler,a week or two later,I find a Black Box to replace the one I crafted.
All I need now is to find a Dead Ringer or an L'Etranger.
Title: Re: Entire team is babies!
Post by: Turbodude on August 12, 2011, 10:34:15 PM
Well, recently I've been thinking
"Gosh, I really need a Dead Ringer", and then next thing I know, the next 2 drops I get are Dead Ringers.

You want my spare one, swissy?
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on August 12, 2011, 10:52:57 PM
Sure!
I wanted to craft one into a L'Etranger,but I don't want to waste the one I already have.
Title: Re: Entire team is babies!
Post by: Rawk Hawk on August 12, 2011, 11:07:42 PM
Unless you're going for the set bonus, I do't find L'entranger very useful. I've attempted to use to, but I prefer the critical head shots off ambassador.
Title: Re: Entire team is babies!
Post by: Korby on August 13, 2011, 03:07:58 AM
I tend to switch between Ambassador and Enforcer, but I usually just use Enforcer/Dead Ringer/Vanilla Knife.

So I have a ridiculous amount of Scout melee weapons.
Title: Re: Entire team is babies!
Post by: Balrog on August 13, 2011, 05:52:02 PM
http://forums.steampowered.com/forums/s ... ?t=2035369 (http://forums.steampowered.com/forums/showthread.php?t=2035369)

I made a PS3 config!

I don't use this verbatim - mine has some binds moved around for action items and sprays.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on August 15, 2011, 03:48:08 AM
Well someone traded me a whole bunch of crap (including the Essential Accessories and The Superfan) for all my crates.
Good deal.
Title: Re: Entire team is babies!
Post by: Max on August 22, 2011, 04:05:10 PM
Scout is usually my worst class, but I'm doing better with him now. Probably because I'm not lagging so much.

Anyway, found a (STUPID) Soldier's Stash.
I also have 24 crates.
TRADE MEH.
Title: Re: Entire team is babies!
Post by: Korby on August 22, 2011, 06:23:22 PM
I apparently got Professor Speks, even though I have no idea who I helped.
Interesting.

Also, if I didn't love the Spiral Sallet, I'd totally trade for that Stash.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on August 22, 2011, 06:44:39 PM
I'll trade some things for the Stash and Crates.
Don't really like the Spiral Sallet or the Monday Night Combat exclusives.
Title: Re: Entire team is babies!
Post by: Max on August 22, 2011, 07:16:42 PM
Me neither  ;)
Title: Re: Entire team is babies!
Post by: Korby on August 22, 2011, 07:18:02 PM
Got the new Spy pistol. It's pretty funny on F2P servers, though I'll probably stick to the Enforcer.
Title: Re: Entire team is babies!
Post by: Myroc on August 22, 2011, 07:20:21 PM
Quote from: "Korby"
Got the new Spy pistol. It's pretty funny on F2P servers, though I'll probably stick to the Enforcer.
The Enforcer is probably the greatest thing for spy since sliced bread. You're actually useful in combat now! Pretty much anything that isn't a Soldier or a Heavy can be killed or severely hurt by you as long as you have a relatively decent aim.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on August 22, 2011, 07:30:49 PM
I don't know about you,but I want those new items!
Title: Re: Entire team is babies!
Post by: FuPoo on August 23, 2011, 07:32:13 AM
want: spy/engineer hats i dont own
have: anything in my first page - http://www.tf2items.com/id/splashwoman (http://www.tf2items.com/id/splashwoman)

ill also draw you whatever you want if we make a deal

let me know~ :ugeek:
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on September 02, 2011, 03:01:38 AM

This won a Saxxy award.No lie.
Title: Re: Entire team is babies!
Post by: Korby on September 02, 2011, 03:43:23 AM
Yes. I saw. When the videos were released.

You're a bit late, Swiss.
Title: Re: Entire team is babies!
Post by: Turbodude on September 02, 2011, 03:49:52 PM
I already told Korby this but..
On some random payload server, someone was saying he was buying Pyro hats.

So I offered my Killing Floor hat *the white mask*, and he gave me:
A Respectless Rubber Glove,
3 cans of paint,
and a Milkman.

Probably the best deal I've made in this game since some person gave me an Alien Swarm Parasite for a Huntsman.
Title: Re: Entire team is babies!
Post by: Korby on September 02, 2011, 04:05:01 PM
But Alien Swarm hats are free.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on September 03, 2011, 02:35:19 AM
I just traded a hat I didn't really like for a Strange Ambassador.
I don't care about hats much.
Title: Re: Entire team is babies!
Post by: Korby on September 03, 2011, 02:42:55 AM
I used to think that.

Then I played the game.
Title: Re: Entire team is babies!
Post by: Rawk Hawk on September 03, 2011, 02:47:18 AM
I tried unboxing 2 of mine recently. Got a Strange Natasha and a Strange Revolver... Yay?
Title: Re: Entire team is babies!
Post by: Yuri Sakazaki on September 04, 2011, 12:36:27 AM
Speaking of unboxing crates, Just about yesterday I unboxed a medic crate (#26) in hope of getting a Strange Medigun... But instead I got this little beauty.

http://optf2.com/item/456585514 (http://optf2.com/item/456585514)

One of the best days ever on TF2 for me.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on September 04, 2011, 01:14:29 AM
Quote from: "Lakister"
Speaking of unboxing crates, Just about yesterday I unboxed a medic crate (#26) in hope of getting a Strange Medigun... But instead I got this little beauty.

http://optf2.com/item/456585514 (http://optf2.com/item/456585514)

One of the best days ever on TF2 for me.
You are freaking lucky.
But I traded my Liberty Launcher for a Strange Flamethrower.
I like Black Box better.
Title: Re: Entire team is babies!
Post by: Blathers on September 04, 2011, 01:40:43 AM
I feel like the only person to never get any unusual items now.

I have some vintage things. That's about it.
Title: Re: Entire team is babies!
Post by: Korby on September 04, 2011, 01:41:34 AM
I have some vintage items and the only non-green ghastlier gibus, non-promotion hat I have is the Fez.

I love my gibus.
Title: Re: Entire team is babies!
Post by: Rawk Hawk on September 04, 2011, 05:15:31 AM
Strange weapons are alright. Kind of cool to see how you've been doing with it. I just wanted to try it out. I did, however get an unusual jag and I thought that was cool. Not as cool as that hat though. I'd never have that kind of luck.
Title: Re: Entire team is babies!
Post by: Turbodude on September 04, 2011, 01:31:56 PM
Quote from: "Lakister"
Speaking of unboxing crates, Just about yesterday I unboxed a medic crate (#26) in hope of getting a Strange Medigun... But instead I got this little beauty.

http://optf2.com/item/456585514 (http://optf2.com/item/456585514)

One of the best days ever on TF2 for me.
You know, you could sell that for a lot of money on sites like SourceOP (http://www.sourceop.com/modules.php?name=Forums&file=viewforum&f=21), people pay big bucks for Unusuals.

As for Korby, the reason why I thought the parasite was a good deal is because at the time, my old laptop couldn't run Alien Swarm.
Title: Re: Entire team is babies!
Post by: Max on September 07, 2011, 09:40:44 PM
As of yesterday the Spiral Sallet can be worn on any class. Hotttt!

Still looking for someone to trade for my 25+ crates and some of my ugly hats ;)
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on September 07, 2011, 09:52:09 PM
Still need to get rid of some weapons I don't need.
Title: Re: Entire team is babies!
Post by: Turbodude on September 08, 2011, 10:27:10 AM
Quote from: "zeswissroll"
Still need to get rid of some weapons I don't need.
My advice is to go to trading servers and look for someone who's scrap banking.
They give 1 scrap for every 2 weapons, regardless of smelting's limits (2 weapons of same class).
Title: Re: Entire team is babies!
Post by: Atticus on September 09, 2011, 02:24:25 AM
I got my first hat drop a few days ago. Was a Pyromancers mask. I have 135 hours clocked in.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on September 10, 2011, 04:53:02 AM
Well Turbo,I took your advice to trade,but instead of finding a scrap banker,I found a Strange Flare Gun for a Nessies Nine Iron and a Frontier Justice.
Also I traded my Strange Ambassador and some other random weapons for a Strange Knife,Ellis Cap,and some random weapons.
I think it was good.
Title: Re: Entire team is babies!
Post by: Solar Equinox on September 11, 2011, 12:13:14 AM
Quote from: "coolguy773"
I got my first hat drop a few days ago. Was a Pyromancers mask. I have 135 hours clocked in.
You lucky son of a- *shot*
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on September 11, 2011, 04:26:59 PM
Why do I have 3 Gunslingers?
Just,why?
Title: Re: Entire team is babies!
Post by: Hallan Parva on September 13, 2011, 12:51:15 PM
I'm surprised nobody has mentioned this yet. :ugeek:

Title: Re: Entire team is babies!
Post by: WheelieCarbonate on September 13, 2011, 07:20:08 PM
Quote from: "SmashBroPlusB"
I'm surprised nobody has mentioned this yet. :ugeek:

Dig through the General Gaming Discussion,Korby made a topic about GG2.
Title: Re: Entire team is babies!
Post by: Balrog on September 13, 2011, 09:26:34 PM
Got my first distraction spray kill :3

(http://cloud.steampowered.com/ugc/596948515376789699/EA4CF0F28126FD6D5FB48D5613486F1F6CA91194/)

Nothing NSFW so if this gets nuked I'm gunna RAEG
Title: Re: Entire team is babies!
Post by: Korby on September 14, 2011, 02:42:26 AM
There are still servers that allow them? That's interesting.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on September 14, 2011, 02:46:37 AM
Quote from: "Korby"
There are still servers that allow them? That's interesting.
He uses porn sprays to distract and kill people,no joke.
I've witnessed it.
Title: Re: Entire team is babies!
Post by: Korby on September 14, 2011, 02:51:36 AM
I'm aware. Most servers ban porn/distraction sprays. I didn't know some still allowed them.

Though, because of the F2P influx, there's quite a few younger kids playing-such as Swissroll- who would be rather..."scarred," I guess, from the pictures.
Title: Re: Entire team is babies!
Post by: Shade Guy on September 14, 2011, 09:13:32 AM
I just turn sprays off...I don't see much point to them.
Title: Re: Entire team is babies!
Post by: Turbodude on September 14, 2011, 11:22:40 AM
So, I started playing Spy for once, and so far I've been enjoying him
I was on Granary when I got 2 backstabs on the point we were trying to defend, and..

*insert name here*: omg hax
*insert name here* has disconnected.

I laughed.
Title: Re: Entire team is babies!
Post by: Balrog on September 14, 2011, 03:01:18 PM
Quote from: "zeswissroll"
He uses porn sprays to distract and kill people,no joke.
I've witnessed it.

Yeah, but I've never seen it work in a real game outside of a YouTube video before. Until now, that is.

Title: Re: Entire team is babies!
Post by: TheBladeRoden on September 14, 2011, 06:58:07 PM
I made a Sniper dot spray once, but it looked rather crappy
Title: Re: Entire team is babies!
Post by: Hallan Parva on September 14, 2011, 10:50:55 PM
Quote from: "Balrog"
Quote from: "zeswissroll"
He uses porn sprays to distract and kill people,no joke.
I've witnessed it.

Yeah, but I've never seen it work in a real game outside of a YouTube video before. Until now, that is.

EPIC WIN. Funny thing is, I found that video while Googling "sprays" since I didn't know what they were, hah hah. If you look up my YouTube channel (SmashBroPlusB) I favorited that same exact video earlier this morning.

Anyway, nice find! Great minds think alike :cool:


1:25 ~ "I call shenanigans."
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on September 17, 2011, 01:35:18 AM

I swear Turbo is in this video.
Title: Re: Entire team is babies!
Post by: Turbodude on September 19, 2011, 10:30:28 AM
Quote from: "zeswissroll"
I swear Turbo is in this video.
Oh yeah, I remember that. This was a while back when I still had access to a macbook.
At the time I was fooling around and hoping to get a trade, and then I noticed the words "ARMaster is now playing: Team Fortress 2" on my screen. (You can see my chat window with him at 1:03)
Come to find out it was Grifs in disguise, who decided to micspam there.
Title: Re: Entire team is babies!
Post by: Captain Barlowe on September 19, 2011, 10:58:56 AM
I freaking hate drops that are just achievements (such as the Equalizer, the Flare Gun, etc.) I have way too many of them.Freaking FOUR Equallizers  :( I'll craft them later.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on September 19, 2011, 07:14:01 PM
Quote from: "thatguy74"
I freaking hate drops that are just achievements (such as the Equalizer, the Flare Gun, etc.) I have way too many of them.Freaking FOUR Equallizers  :( I'll craft them later.
Find a scrap banker,its worth while.
Also,I might be getting a few keys and a better computer.
Title: Re: Entire team is babies!
Post by: Hallan Parva on September 24, 2011, 02:29:45 AM
HELL YES. Heavy Boxing, anyone? :cool:

Title: Re: Entire team is babies!
Post by: Atticus on September 24, 2011, 06:57:27 PM
I found another Pyro hat. It's a Nappers Respite. This marks my 2nd hat drop. I got the last one less than 10 hours after my Pyromancers mask.  :mrgreen:
Title: Re: Entire team is babies!
Post by: Captain Barlowe on September 27, 2011, 08:54:59 PM
I got a hat drop... and I haven't played this game much. It's some fighter helmet for the heavy. Oh, and Spy Milestone 3, yay
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on October 13, 2011, 11:10:27 PM
HAPPY MANNIVERSARY!!!1
Yes,happy Manniversary men,Tf2 has gotten quite an overhaul!
Now you can say,wear the mutton chops and summer shades at the same time!Very magical!
Not only that,we have shittons of items for us,so get idling!
Title: Re: Entire team is babies!
Post by: Korby on October 13, 2011, 11:41:30 PM
My Sniper can finally have three pairs of glasses on!
Title: Re: Entire team is babies!
Post by: Balrog on October 13, 2011, 11:58:41 PM
http://www.teamfortress.com/manniversary/ (http://www.teamfortress.com/manniversary/) Linky~

Quote from: "Korby"
My Sniper can finally have three pairs of glasses on!
Really? I thought they added new bodygroups so you couldn't do that anymore.

Anyway, cool update is cool, but the Steam Workshop thing makes me wonder how long it's going to be before Valve stops updating TF2 and just hands the whole shebang over to the community.
Title: Re: Entire team is babies!
Post by: theanjo on October 14, 2011, 04:59:06 AM
Never realized how good a Black box - buff banner combo was till now. Now soldier is my favorite class. :D
Title: Re: Entire team is babies!
Post by: Shade Guy on October 15, 2011, 07:54:48 AM
I swear this new update is making everyone crash like crazy. I expect another one by tomorrow...Oh wait, I already got an update.

Reminding me of the MM8BDM Version 2A update.
Title: Re: Entire team is babies!
Post by: Balrog on October 15, 2011, 01:40:58 PM


Yeah, this is pretty much par for the course whenever Valve does an update.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on October 15, 2011, 04:23:39 PM
Don't forget guys, we? still got the Halloween Update coming. Don't be spending all your hard earned cash just yet!
Title: Re: Entire team is babies!
Post by: Korby on October 15, 2011, 07:32:39 PM
Especially because the only weapons released in this update were reskins.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on October 15, 2011, 09:18:19 PM
Quote from: "Korby"
Especially because the only weapons released in this update were reskins.
A 13 dollar re-skin of about half of the stock melee's to show off a new function?!
Shut up and take my money!
Title: Re: Entire team is babies!
Post by: Korby on October 15, 2011, 11:24:09 PM
Oh, there were three weapons then.

New demo bottle that's just that. The Demo bottle. New wee booties, and the picket sign.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on October 15, 2011, 11:37:02 PM
/me waits until keys are on sale...
I need a hat droooooop.
Title: Re: Entire team is babies!
Post by: Max on October 16, 2011, 11:50:24 PM
I have a new computer that can play TF2 well.

12:52 AM.

Inb4 I never play MM8BDM again
Title: Re: Entire team is babies!
Post by: Hallan Parva on October 19, 2011, 02:46:10 AM
..... yes.

Title: Re: Entire team is babies!
Post by: Balrog on October 22, 2011, 02:39:31 PM
http://teamfortress.com/post.php?id=6588 (http://teamfortress.com/post.php?id=6588)

Title: Re: Entire team is babies!
Post by: Lio on October 22, 2011, 02:44:58 PM
Got one of those salvaged crates yesterday and got 6 keys for it. Just when I was thinking I wasn't getting enough drops lately.

It's surprising how a hat drop is worth barely 2 refined and a crate is worth way more.  :|
Title: Re: Entire team is babies!
Post by: Turbodude on October 22, 2011, 06:02:44 PM
Quote from: "Balrog"
http://teamfortress.com/post.php?id=6588
Hopefully with this people will be able to get the class masks again, I only got the demo and pyro masks last year. : oh and Pyro with the Headless Horsemann's Head is the best thing ever
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on October 28, 2011, 10:15:24 PM
Halloween Update.
Discuss.
Also,I crated a Cosa Nostra Cap so I don't use the purple Fedora much anymore.
Title: Re: Entire team is babies!
Post by: Solar Equinox on October 28, 2011, 11:50:47 PM
Every classes trick or treat costumes suck, execept the pyros.
ignore the strike through line I will trade my gift for a pyro costume piece
Title: Re: Entire team is babies!
Post by: squidgy617 on October 29, 2011, 01:23:33 AM
Quote from: "zeswissroll"
Halloween Update.
Discuss.
Also,I crated a Cosa Nostra Cap so I don't use the purple Fedora much anymore.
THANK GOODNESS.

That's my thing.

Also Last Breath+Brigade Helm+Deus Ex Glasses=Hardcore. New event is fun and stuff.
Title: Re: Entire team is babies!
Post by: Korby on October 29, 2011, 01:44:01 AM
If you don't want that fedora, Swiss, I know someone who'd love to have it.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on October 29, 2011, 01:45:50 AM
Ok,I'm guessing you?
And with the Halloween Update,the price for a Ghastlier Gibus when down the shitter...
Title: Re: Entire team is babies!
Post by: Korby on October 29, 2011, 01:48:12 AM
Nope, not me, but you can assume that if you'd like.

Now there's Ghastlierest Gibuses though. If you'd like to trade anythin' for it, http://www.tf2items.com/id/korbz (http://www.tf2items.com/id/korbz) here be my backpack.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on October 29, 2011, 02:26:04 AM
Nah,I know its your favorite hat.
But whom may the fedora seeker be exactly?
Title: Re: Entire team is babies!
Post by: CHAOS_FANTAZY on October 29, 2011, 03:11:32 AM
I got this game a few weeks ago, I'm not so terrible at it.  My best classes are probably Soldier, Demoman, and Medic.
Obligatory backpack link. (http://steamcommunity.com/profiles/76561198049470229/inventory/)

Also, it's official.  The Horseless Headless Horsemann is going on my list of most hated bosses.  He's got a bajillion (3000+200[# of people on server], if I recall) HP, he can both slow you down and kill you in one hit with a long-range melee, he runs so quickly, it's easy to lose sight of him--but most importantly, everyone on the opposing team likes to be a jerk and kill you while you're hunting him.
And to earn his axe, I have to kill him--which I still haven't done in itself--it has to be the final blow...and I have to do it with a melee weapon?  Maybe I'm just inexperienced, but this seems unfair.  I killed Monoculous and earned his eye the day I learned of his existence, but Horsemann... *Quietly shakes head*
/rant
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on October 29, 2011, 03:16:47 AM
Quote from: "CHAOS_FANTAZY"
I got this game a few weeks ago, I'm not so terrible at it.  My best classes are probably Soldier, Demoman, and Medic.
Obligatory backpack link. (http://steamcommunity.com/profiles/76561198049470229/inventory/)

Also, it's official.  The Horseless Headless Horsemann is going on my list of most hated bosses.  He's got a bajillion (3000+200[# of people on server], if I recall) HP, he can both slow you down and kill you in one hit with a long-range melee, he runs so quickly, it's easy to lose sight of him--but most importantly, everyone on the opposing team likes to be a jerk and kill you while you're hunting him.
And to earn his axe, I have to kill him--which I still haven't done in itself--it has to be the final blow...and I have to do it with a melee weapon?  Maybe I'm just inexperienced, but this seems unfair.  I killed Monoculous and earned his eye the day I learned of his existence, but Horsemann... *Quietly shakes head*
/rant
lawl,Horseman is EASY.
Be an Engie or Demoknight and do work!
Title: Re: Entire team is babies!
Post by: Korby on October 29, 2011, 03:22:32 AM
The fedora seeker is my little brother, he's been wantin' one ever since he got the game, and I haven't gotten him a birthday present yet, so I guess this would be a belated one.
Title: Re: Entire team is babies!
Post by: Yuri Sakazaki on October 29, 2011, 11:03:39 AM
There's an easy way to kill the Horsemann with a melee weapon.

Title: Re: Entire team is babies!
Post by: Balrog on October 30, 2011, 12:14:34 AM
Got my MONOCULUS hat. Unfortunately, thanks to the dumbshits in the server not understanding what a boss is, I wasn't able to get into the portal for the badge.
Title: Re: Entire team is babies!
Post by: Dr. Freeman on October 31, 2011, 10:20:28 PM
You know what's fun?
When you get to use a computer that runs the game, go on it, and it gets stuck at 100% validating.

EVERY TIME.
Title: Re: Entire team is babies!
Post by: Balrog on October 31, 2011, 10:51:00 PM
All right, I've got the Bombinomicon, Horsemann's Head and Scrap, the Tin Soldier, and two pieces of the Invisible Rouge (one of them Haunted). All I need to grab is the Demoman set and then it's just a matter of getting as many as I can to trade come November 7th.
Title: Re: Entire team is babies!
Post by: Max on November 01, 2011, 03:17:12 PM
YDlearned2replay

(click to show/hide)

Anyway I have 28 crates now from most series SOMEONE TRADE ME FOR THEM dear god take them awayy... (http://www.tf2items.com/profiles/76561198029287954)
Title: Re: Entire team is babies!
Post by: TheBladeRoden on November 01, 2011, 07:41:11 PM
Bawwrar I still need to figure out how to get the Bombinomicon
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on November 01, 2011, 07:48:04 PM
Quote from: "TheBladeRoden"
Bawwrar I still need to figure out how to get the Bombinomicon
After you,or someone else,kills the Monoculus,a picture of the book will appear where it died,walk up to it and you go to loot island.You proceed to go up the hill and get the Bombicomicconinomicon.
Title: Re: Entire team is babies!
Post by: Turbodude on November 02, 2011, 11:40:53 AM
Assuming you don't get screwed over by airblasting Pyros or FaN Scouts...like I did several times, the Bombinomicon is actually pretty easy to get.
Title: Re: Entire team is babies!
Post by: Solar Equinox on November 02, 2011, 08:16:45 PM
At least airblasting Pyro's are better than WM1 Pyro's.
Still annyoing I know but better that wm1
Title: Re: Entire team is babies!
Post by: Max on November 02, 2011, 08:20:05 PM
Finally got the bomb... icon.

Defeating the Horsemann with a melee will be harder. Getting presents is even harder thanks to luck.

I have two pairs of Heavy's shoes, one Soldier Shoes and that's about it. Two class masks, Sniper and Medic.
Title: Re: Entire team is babies!
Post by: Korby on November 02, 2011, 09:04:56 PM
Actually, you just have to hit the Horseman with a melee once and survive. When he dies, you'll get the achievement.
Title: Re: Entire team is babies!
Post by: Balrog on November 02, 2011, 11:01:48 PM
IIRC, to get the Gored! achievement (which is what gets you the scrap) you have to be one of the last three people to damage HHH with a melee weapon. Same deal with Sleepy Holl0wned, except the damage can be from any weapon.

Quote from: "Yellow Devil"
Defeating the Horsemann with a melee will be harder. Getting presents is even harder thanks to luck.

Actually, gifts on Eyeaduct are fairly easy to get, because there only a handful of spawn points that are easily camped. Mann Manor, on the other hand....
(click to show/hide)
Title: Re: Entire team is babies!
Post by: Shade Guy on November 03, 2011, 07:32:53 AM
While it is somewhat cruel, I have a habit of going as Heavy in Eyeaduct and when a portal opens to the Underworld, hop in it, wait a few seconds for everyone to sprint to the exit and open fire on anyone not on your team. Equally fun since when you walk across the path, you can take time to stop, eat a Sandvich and keep going.
Title: Re: Entire team is babies!
Post by: Max on November 05, 2011, 04:49:03 PM
More replays

(click to show/hide)

I can apparently record in HD woo
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on November 05, 2011, 11:50:25 PM
Just,just watch this.

Game begins at 8:23.
Title: Re: Entire team is babies!
Post by: CHAOS_FANTAZY on November 06, 2011, 03:38:16 AM
Well, with enough practice, I finally managed to get all the major parts of this year's Halloween event.
Horsemann's Head:   This one was easy.  After learning exactly how Horsemann's targeting system worked, I found an opportunity as a RED Engineer.  I set up a Sentry/Dispenser combo near the third Capture Point, and he just happened to run by at a good time.  The only difficult part was protecting the Sentry from violent Demomen.
Haunted Scrap:  ...I dunno, I just sorta lucked out.  I was rushing him with Scout using Sandman.  I hit him for, like, the third time while standing behind him, expecting him to whirl around and kill me.  But...he died, and I got the material.  Now all I have to do is wait for the other parts to turn up.
Monoculus Hat:  First one I earned, and the one I have equipped the least.  Similar to the Head, I simply set up a Sentry on an outlook near the Control Point.  All I had to do was keep repairing it and replenishing its ammo, and--since Monoculus flies through that area a lot--he got mowed down by it.
Bombinomicon:  I didn't assist with the kill a lot in this one, but I found a server with some nice people.  I assisted in defeating Monoculus as a Medic (Side note, it said LEVEL 2 after its name...what's up with that?), and luckily, everyone who got to Treasure Cove was nice enough to not kill there.

On a side note, starting to find a couple duplicate items.  If anyone in particular wants me to friend them, let me know.
Title: Re: Entire team is babies!
Post by: TheBladeRoden on November 06, 2011, 08:18:49 PM
Want to Trade: Widowmaker for Short Circuit
Title: Re: Entire team is babies!
Post by: Korby on November 06, 2011, 08:20:45 PM
As in you want the Short Circuit? In which case, I accept.
Title: Re: Entire team is babies!
Post by: Balrog on November 06, 2011, 09:20:57 PM
Quote from: "CHAOS_FANTAZY"
(Side note, it said LEVEL 2 after its name...what's up with that?)
MONOCULUS gets more speed and health every time he dies and respawns, as of Nov. 2.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on November 27, 2011, 07:27:51 PM
So today I crafted a hat.
What hat you may ask?Well,I got the new Heavy misc item,the Cold War Luchador.
Title: Re: Entire team is babies!
Post by: Korby on November 27, 2011, 08:23:53 PM
Found the Napper's Respite today. I'm not sure if I like my green hat more.
Title: Re: Entire team is babies!
Post by: Max on November 27, 2011, 08:50:22 PM
I bet you guys are never going to play with me again

On an unrelated note, I turned a Soldier's Stash, Mining Light and Manniversary Paper Hat into a Head Honcho and Brigade helm in a matter of minutes.
Title: Re: Entire team is babies!
Post by: Korby on November 27, 2011, 08:52:59 PM
Naw, I'll play with you again. I need the practice.
Title: Re: Entire team is babies!
Post by: Nostalgia on November 28, 2011, 02:25:25 AM
Too busy failing as Spy to give a crap

I swear, the more people in the game, the more he sucks
Title: Re: Entire team is babies!
Post by: Snake33AU on November 28, 2011, 05:11:05 PM
Spy is one of those classes that takes some time getting used to. I used to suck at spy, but now I can say I'm at
least half decent, lol. Sometimes over planning (Solid Snake style) is not as good as taking a risk and jumping in.
You should try this:
(click to show/hide)
It took a while for people to actually notice tags like that coz they're too busy playing the game, but once you get
them at their own spawn, it's quite hilariously fun, especially when they go looking for you afterwards.  :D
Title: Re: Entire team is babies!
Post by: Max on December 01, 2011, 04:42:03 PM
I found this, er, "Grim Hatte".

Looks pretty terrible, but eh, it's a hat.
Title: Re: Entire team is babies!
Post by: Korby on December 01, 2011, 06:54:00 PM
It looks better when you have the plague doctor mask.
Title: Re: Entire team is babies!
Post by: Snake33AU on December 05, 2011, 07:12:35 AM
Has anyone found a random hat while playing? It happened to me for the first time the other day.
I got the er, antler for the pyro. I thought only weapons could be found during game time?
Unless someone donated it to the map? But yeah, just thought I'd share.
Title: Re: Entire team is babies!
Post by: WheelieCarbonate on December 05, 2011, 08:19:53 PM
Quote from: "Snake33AU"
Has anyone found a random hat while playing? It happened to me for the first time the other day.
I got the er, antler for the pyro. I thought only weapons could be found during game time?
Unless someone donated it to the map? But yeah, just thought I'd share.
I've found 2. :ugeek:
Bonk Helm and Ze Goggles.
Title: Re: Entire team is babies!
Post by: Korby on December 05, 2011, 08:48:08 PM
I've found quite a few, including the Magistrate's Mullet, Fancy Fedora, Viking Helmet, Trophy Belt, and Napper's Respite.
I only have the last one now.
Title: Re: Entire team is babies!
Post by: Max on December 05, 2011, 08:57:12 PM
list o' me hat drops

Prussian Pickelhaube
Fancy Fedora
Tossle Cap
Planewalker Helm
Medic's Mountain Cap
Soldier's Stash
Grimm Hatte

I no longer own any of these, the current hats I own are (not counting promos, gibuses, birthday hats or halloween stuff)

Honcho's Headgear
Brigade Helm
Magistrate's Mullet
Hound Dog (Australium Gold)

jelly
Title: Re: Hat Fortress 2
Post by: Mr. X on December 06, 2011, 04:33:24 AM
Well sir, I just started playing this last week since I now have a computer capable of it.  While I generally hate FPS's (except MM8BDM of course), this game is great!  I adore how every class is radically different and yet (from my experience anyways) none of them seem to horribly outshine the others.

I usually play as Pyro although I'm usually at my best as the team Medic.  I bought a hat for cheap today using the dollar left over in my steam wallet so I have the pro version.  If anybody wants any crates, go ahead and hit me up as I have three and don't intend to buy keys.  I've also got an extra flare gun although I highly doubt most people need it.
Title: Re: Hat Fortress 2
Post by: Snake33AU on December 06, 2011, 06:56:07 AM
Quote from: "zeswissroll"
Quote from: "Snake33AU"
Has anyone found a random hat while playing? It happened to me for the first time the other day.
I got the er, antler for the pyro. I thought only weapons could be found during game time?
Unless someone donated it to the map? But yeah, just thought I'd share.
I've found 2. :ugeek:
Bonk Helm and Ze Goggles.

What server are you guys playing on? I've only found one hat, and I have pretty much all the weapons.
I had to craft my Ze Goggles with reclaimed metal and a medic token.
I was hoping for the Medic's Stahlnhelm or the plague doctor's mask, lol.

But yeah, seriously, if you have a fave server, let me know and I might be able to catch a game with you guys.
My name on there should be ~(*Ripper-AU*)~
EDIT: Ah what the heck, I can trust you guys with my steam name. It's "hellfire_eu"  :)

Quote from: "Mr. X"
Well sir, I just started playing this last week since I now have a computer capable of it.  While I generally hate FPS's (except MM8BDM of course), this game is great!  I adore how every class is radically different and yet (from my experience anyways) none of them seem to horribly outshine the others.

I usually play as Pyro although I'm usually at my best as the team Medic.  I bought a hat for cheap today using the dollar left over in my steam wallet so I have the pro version.  If anybody wants any crates, go ahead and hit me up as I have three and don't intend to buy keys.  I've also got an extra flare gun although I highly doubt most people need it.

Pyro is my fave too, though I've over played him so I'm trying to play more of other classes. Second fave is Engineer.  :cool:
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on December 06, 2011, 08:42:10 PM
Quote from: "Snake33AU"

Pyro is my fave too, though I've over played him so I'm trying to play more of other classes. Second fave is Engineer.  :cool:
Pyro and Engineer are my favorites too. :cool:  :cool:
Title: Re: Hat Fortress 2
Post by: Jman on December 07, 2011, 03:08:23 AM
I, being from texas, can easily do an engie impression :D
On the side:
(click to show/hide)
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on December 16, 2011, 01:39:11 AM
Christmas update in about 4-7 hours.
I'm so excited for the the new map and wrench.
Title: Re: Hat Fortress 2
Post by: Solar Equinox on December 16, 2011, 02:32:36 AM
Must.......get........new......Pyro.......FLAMETHROWER!!!!!!!
Title: Re: Hat Fortress 2
Post by: Max on December 16, 2011, 01:17:48 PM
Must get new spy icicle!
Title: Re: Hat Fortress 2
Post by: Korby on December 16, 2011, 03:15:53 PM
Flamethrower looks pretty bad, I prefer my current flaregun, though the axe is very interesting.

Pomson looks amazing, as well as the wrench, and the Spycicle is OP. That is all.
Title: Re: Hat Fortress 2
Post by: Nostalgia on December 16, 2011, 03:56:08 PM
>New flamethrower

Fuck yessssss

>No airblast

Never mind
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on December 16, 2011, 10:10:19 PM
I crafted my Apoco-Fists and found the new flamethrower.  :cool:
Now I need that Foundry hat!
Title: Re: Hat Fortress 2
Post by: Solar Equinox on December 17, 2011, 01:44:12 AM
Today I FOUND the new Pyro flamthrower and TWO third degree burn's.
If anyone want's a new Pyro axe let me know and I'll trade it for the new Pyro flare gun
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on December 17, 2011, 11:45:10 PM
Someone give me Spy tokens please.
Title: Re: Hat Fortress 2
Post by: Nostalgia on December 28, 2011, 08:36:58 PM
Yus I got the Spy-cicle
Too bad I'm a terrible backstabber (I'm better with the revolver)
Title: Re: Hat Fortress 2
Post by: Max on December 28, 2011, 10:43:15 PM
gawddamn i will trade you a phlog for that spycicle nos
Title: Re: Hat Fortress 2
Post by: Nostalgia on December 28, 2011, 11:00:27 PM
Heck no, I hate the Phlog more than any flamethrower in the game
Title: Mother nearly maxed out her credit card lul
Post by: Kenkoru on December 30, 2011, 05:50:27 PM
Finally I got premium f2p is like the worst thing ever

Also you're welcome Why Dee I hope you like your specs
Title: Re: Hat Fortress 2
Post by: LlamaHombre on December 30, 2011, 05:53:06 PM
Ken you're my favorite member why don't you give me any of your shiiiiit

But, agreed. Free to Play sucks, but at least I can play the game.
Title: Re: Mother nearly maxed out her credit card lul
Post by: Max on December 30, 2011, 06:47:17 PM
Quote from: "Kenkoru"
Also you're welcome Why Dee I hope you like your specs

(http://i270.photobucket.com/albums/jj107/MaxPower7137/thxken.png)

thanks
Title: Re: Hat Fortress 2
Post by: Nostalgia on January 01, 2012, 01:47:41 AM
Selling a Holiday Punch, looking for whatever
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on January 01, 2012, 04:27:51 PM
Quote from: "nostalgia658"
Selling a Holiday Punch, looking for whatever
Wrap Assassin?
Also,selling Jumpers Jeepcap for whatever.
Title: Re: Hat Fortress 2
Post by: Nostalgia on January 02, 2012, 02:42:40 AM
Already have a Wrap Assassin
Title: Re: Hat Fortress 2
Post by: Solar Equinox on January 02, 2012, 07:21:47 PM
On the hoilday stuff:
Selling wrap assassin for a manmelter.
Title: Totally not trying to offer things for those.
Post by: Jennifer on January 03, 2012, 12:42:22 PM
Why does everyone want the Manmelter? I personally want the sticky jumper or the Buffalo Steak Sandwich. Hell, even the Machina or the huntsman would be fine for me.
Title: Re: Hat Fortress 2
Post by: CarThief on January 03, 2012, 01:10:45 PM
Hm, was thinking of possibily picking this game up at some point now that its free, but hearing "f2p is crap" is it merely one of those trial things like World of Warcraft or Runescape's limited free (but can play forever) world?

Kinda ruins the perspective of 'free' if it somehow restrains gameplay in an FPS game, the most simple genre of them all. They DID MENTION FREE.
I'm curious how far this hypocrisy goes, does it limit server entrance, items/hats one can find, or so i hear, or stuff like that?
I bet its something real shitty... Not like we can ever have nice things... :P
Title: Re: Hat Fortress 2
Post by: Yuri Sakazaki on January 03, 2012, 04:02:25 PM
Really, the only things you don't get on F2P is 50 backpack slots, hat drops and trading, you can still recieve items from other though.

http://www.tf2.com/freetoplay/faq.php (http://www.tf2.com/freetoplay/faq.php)

Here's a FAQ. If you do decide to try it out, I wouldn't mind giving away some of my dupes  :ugeek:
Title: Re: Hat Fortress 2
Post by: Mr. X on January 03, 2012, 05:13:40 PM
The reason people say free to play sucks in Team Fortress 2 is because you have players who are less skilled and less driven to get better since they didn't pay anything for the game in the first place.
Title: Re: Totally not trying to offer things for those.
Post by: Solar Equinox on January 03, 2012, 05:53:46 PM
Quote from: "Travis"
Why does everyone want the Manmelter?
Saves ammo for air blast, has Infinet ammo so you can long range tease without running out of ammo, and for each person you extinguse it gives you crits. Making it easyer to defend sentrys and do heavy damage at long range.
Title: Re: Hat Fortress 2
Post by: Korby on January 03, 2012, 07:15:16 PM
The lack of 50 backpack slots is a big deal if you don't get rid of your crates. Those crates, man, those crates.
Title: Re: Hat Fortress 2
Post by: CarThief on January 03, 2012, 07:18:02 PM
Ah, glad to hear the gameplay is mostly on equal terms then for both types in such a competetive game. Might give it a try at some point, guess it wasnt as bad as it sounded.

I'm guessing crates give/drop multiple items? Either that or they sound like a generic item that likes to stack in one's inventory, doing (ussually) nothing, like a unlikely drop.
Title: Re: Hat Fortress 2
Post by: Korby on January 03, 2012, 07:31:46 PM
Crates give you stuff if you open them with keys that you have to randomly find out of the hundreds of items in the game, or buy.

I have nearly an entire inventory page full of them because I haven't thrown any out yet.
Title: I Got like 5 Keys.
Post by: Jennifer on January 03, 2012, 08:05:03 PM
I'll trade for one or two of those, Korby.
Title: Re: Hat Fortress 2
Post by: Korby on January 03, 2012, 08:45:36 PM
...You'll trade a key for two crates?
Title: Re: Hat Fortress 2
Post by: Max on January 03, 2012, 08:50:32 PM
travis i have like 40 crates
give me keys too
Title: Argh Misunderstandings.
Post by: Jennifer on January 03, 2012, 09:44:35 PM
I ment I'd trade something for a crate or two.
Title: Re: Hat Fortress 2
Post by: Magnet Dood on January 03, 2012, 10:51:07 PM
Just saw Orange Box with TF2, along with Portal and Half Life 2, for Xbox360 in a mall today.

I couldn't get it, but I hope I'll be able to go back. I might join you in arms, comrades.
Title: Re: Hat Fortress 2
Post by: Korby on January 03, 2012, 11:15:48 PM
Don't get the 360 one it sucks.

We play on the computer anyway. It's also free
Title: Re: Hat Fortress 2
Post by: Magnet Dood on January 03, 2012, 11:48:32 PM
Don't have Steam. That is big problem.

And I can't play you guys if I got the Orange Box version?
Title: Re: Hat Fortress 2
Post by: Nostalgia on January 04, 2012, 04:07:17 AM
Quote from: "Star Dood"
And I can't play you guys if I got the Orange Box version?
Only if you got it for PC
Plus, if you buy the Orange Box, you'll be given a Premium TF2 account, which allows you to craft hats/other rare items, trade with (and gift items to) other players, and expands your backpack from 50 slots to 300 slots
Title: Re: Hat Fortress 2
Post by: Magnet Dood on January 04, 2012, 10:20:40 PM
Well, that sounds pretty good.

I dunno bout you, but I might get it because it has more than one game.
Title: Re: Hat Fortress 2
Post by: Max on January 05, 2012, 08:18:04 PM
Would you guys be interested in getting a highlander team together?

If you're not familiar, it's a huge TF2 tournament where you have 9 team members, one of each class. That's about all I know. Signups end on the 23rd of January, so just wondering if we could get 9 people together and have a fairly average swing at getting through the qualifiers lol

I tax Soldier

EDIT : Rules (http://www.ugcleague.com/rules_tf2h_season2.cfm) and Website (http://www.ugcleague.com/)
Title: Re: Hat Fortress 2
Post by: Korby on January 05, 2012, 08:33:04 PM
I'd play Pyro for your group, but I'm not exactly the best and I'm not sure how far we could go!
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on January 05, 2012, 08:42:02 PM
I call Engineer,if at all.
Title: I'd prefer Scout but I suck as him so I won't be him
Post by: Kenkoru on January 05, 2012, 08:49:21 PM
If no one else takes him, I'll be Medic. I'm terrible at the game altogether, though.
Title: Re: Hat Fortress 2
Post by: Myroc on January 05, 2012, 08:56:30 PM
23rd of January? I should have gotten my new computer by then.  I can play Pyro, Medic, or Sniper. Although my effectiveness tends to fluctuate wildly.
Title: Re: Hat Fortress 2
Post by: Solar Equinox on January 05, 2012, 10:09:53 PM
I CALL PYRO.........dammit Korby
If Korby cannot play Pyro, I will go for it.
If Pyro is taken I call spy.
Title: Yeah Demoknight is fun to play as.
Post by: Jennifer on January 05, 2012, 11:21:23 PM
If I somehow get an Eyelander I shall go in as a DemoKnight Man.
Title: Re: Hat Fortress 2
Post by: Nostalgia on January 05, 2012, 11:58:23 PM
I got my first random hat drop!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!@~!#~!#@!!#@#~#@$@~~!

(click to show/hide)
Title: Re: Hat Fortress 2
Post by: Korby on January 05, 2012, 11:59:26 PM
Oh hey, congratulations!
Title: Re: Hat Fortress 2
Post by: Max on January 06, 2012, 12:15:48 AM
nos play demo for us

HIGHLANDER UPDATE

Scout :
Soldier : Yellow Devil (Rocket Launcher, Shotgun/Buff Banner and Equalizer)
Pyro : Korby

Demoman :
Heavy : Dat wacky Laki
Engineer : Swiss

Medic : Kenkoru
Sniper : Myroc?
Spy : Maybe solarblast
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on January 06, 2012, 12:40:05 AM
So I guess we pick loadouts too?
Then,Frontier Justice,Pistol,Jag if on defending team,Gunslinger of on offensive team.
Title: Re: Hat Fortress 2
Post by: Yuri Sakazaki on January 06, 2012, 12:42:52 AM
Former Highlander player here, are you in need of a Heavy?  :ugeek:
Title: Re: Hat Fortress 2
Post by: Max on January 06, 2012, 12:43:35 AM
You can change gear between rounds, I think. I just put my loadout up in case someone wanted to try a buff banner krtizkreig or bushwhacka whatever combo

btw FJ shouldn't go on offence, 3 shots ew

also sure
i'll make a topic closer to the date
Title: Re: Hat Fortress 2
Post by: Nostalgia on January 06, 2012, 12:45:56 AM
Sure I'll play Demo ok

My loadout will be:

Stock Pipebomb Launcher (pssssssh Loch-n-Load)
Festive Stickybomb Launcher (never tried the Scottish Resistance)
Scottish Handshake
and my wonderful new Tam O'Shanter <3

My usefulness as Demo fluctuates, though, so be careful
Title: Re: Hat Fortress 2
Post by: Lio on January 06, 2012, 12:46:56 AM
I'm willing to play scout for the team. I'm not very good yet, but it's definitely one of my favorite classes.
Title: Re: Hat Fortress 2
Post by: Korby on January 06, 2012, 12:53:08 AM
generic degreaser/flaregun/axetinguisher for meeee

I'll need to go study the rules later
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on January 06, 2012, 01:11:36 AM
Quote from: "Yellow Devil"
btw FJ shouldn't go on offence, 3 shots ew
The revenge crits really help with being offensive.
Also:Good job Nosta,I haven't found a hat since August.
Title: Re: Hat Fortress 2
Post by: Solar Equinox on January 06, 2012, 02:22:21 AM
If I can/will enter (exaims/sumatives are comeing up so depending on the date I may have to drop out.)
My spy load out will be, Ambassidor, Big earner, and the dead riger for cloaking.
Title: Re: Hat Fortress 2
Post by: Myroc on January 06, 2012, 10:29:06 AM
Okay, so it seems I'm going for sniper then. I usually run around with a Sydney Sleeper/Uzi/Pretty Much Whichever Kukri I Feel For, but occasionally I switch out for the normal sniper rifle.

I'd much rather play Pyro or Medic, though. More-so Pyro than the others.

Also solar if you should seriously consider using the Enforcer. It deals a ridiculous amount of damage for its accuracy, and will dish out far more damage than the occasional headshot with the ambassador will deal, and its drawback is nullified if you use the Dead Ringer.
Title: Re: Hat Fortress 2
Post by: Max on January 06, 2012, 03:12:41 PM
Enforcer is banned lol

Sorry Myroc, I put a question mark after your name because I knew you wouldn't be too happy about it but nobody else signed for him.

EDIT

Would it be ok if we entered the EUROPEAN League? I'm not being selfish, it's just much easier for NA players to play matches at 3-4pm than it is for EU players to play matches at 2-3am
Title: Re: Hat Fortress 2
Post by: Myroc on January 06, 2012, 04:00:52 PM
Drat. Well, seems I'll be playing Sniper, then, unless Kenkoru is willing to part with his medic spot. Ah well, I'm still a rather decent sniper.
Title: Re: Hat Fortress 2
Post by: Solar Equinox on January 06, 2012, 04:39:17 PM
Note.
The rules state that you can have 18 players on a team, but only 9 players on a match.
You may want to get a backup backup players of a class if one of use cannot make the match on time.
That and I may switch out the Ambassidor for the L'etarger or the Diamond back
Title: Re: Hat Fortress 2
Post by: Korby on January 06, 2012, 06:24:52 PM
Could probably play on an EU league, though I'm not sure how decent my ping will be.
Title: Good I hate Medic
Post by: Kenkoru on January 06, 2012, 08:05:36 PM
Myroc can be Medic if he wants.
Title: Yeah Demoknight is fun to play as.
Post by: Jennifer on January 06, 2012, 08:35:20 PM
Quote from: "Travis"
If I somehow get an Eyelander I shall go in as a DemoKnight Man.

Hi there.
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on January 06, 2012, 08:48:47 PM
Quote from: "nostalgia658"
Sure I'll play Demo ok
Learn to read Tarvis.
Title: Re: Hat Fortress 2
Post by: Jennifer on January 06, 2012, 09:12:44 PM
Quote from: "Solarblast5"
Note.
The rules state that you can have 18 players on a team, but only 9 players on a match.
You may want to get a backup backup players of a class if one of use cannot make the match on time.
That and I may switch out the Ambassidor for the L'etarger or the Diamond back

No you.
Title: Re: Hat Fortress 2
Post by: Magnet Dood on January 06, 2012, 10:29:30 PM
OK, I basically deleted every picture I downloaded onto the craputer up here, and I'm downloading Team Fortress 2 as we speak. I'll probably keep it for a while, play it, then see if I like it. If I don't, I'll most likely delete it and Steam. If so, I'll keep it.

So, yeah. I'll discuss the game later.

EDIT: 81 % complete right now.
Title: Re: Hat Fortress 2
Post by: CarThief on January 07, 2012, 10:58:58 PM
Hm... I was thinking, how hard is it to setup a TF2 server (for like, 1 of each class, for each team minimally, perhaps)? Or atleast a handfull of people like 5 or 8 (8-9 is my top amount before lag kicks in).

If its quite possible perhaps a Cutstuff server (not neccesairly 24/7, of course) might be an good idea? Might pick up the game if there is say, a friendly and easygoing enviroment to 'grow in' and get used to the game. Or just the odd private server someone would host for Cutstuff people, someplace that can aid in introducting people, essentially.
Title: Re: Hat Fortress 2
Post by: Max on January 07, 2012, 11:08:05 PM
If you can forward your ports it should work. SHOULD. It doesn't support upnp I think so I can't host it.
Title: This is Heavy.
Post by: Magnet Dood on January 08, 2012, 04:47:32 AM
Hello. This is Heavy Weapons Guy.

I try to download Team Fortress 2, which is greatest game in entire world, but it not load. Either my copy is for babies, or I download it wrong. It say 1 item remaining on bar below... This important?
---
Yeah, for some reason, I get through the beginning stuff: the Valve and the Source stuff, but then it goes to a black screen and quits after a little while.

There is some text on the bottom that says 1 item remaining... Do I need to do something about that?
Title: Re: Hat Fortress 2
Post by: Max on January 08, 2012, 06:44:41 PM
I was playing a game with some friends then I realised I hadn't added Kackebango as a friend.

So then I added him.

THEN THE SERVER THOUGHT EVERYONE WAS KACKEBANGO

(click to show/hide)

Also I have a festive rocket lawn chair not sure why
Title: Re: Hat Fortress 2
Post by: Korby on January 08, 2012, 07:30:24 PM
I would not mind being on a server with that many kackebangos.
Title: Re: Hat Fortress 2
Post by: Max on January 10, 2012, 06:33:30 PM
If anyone has one of these hats

Hero's Tail
Ze Goggles
Big Country
Your Worst Nightmare

Please let YD know and maybe give them to him and he'll be your slave for 0 HOURS

EDIT TO CLARIFY i am offering to trade for them i'm not expecting any free stuff lol
Title: Re: Hat Fortress 2
Post by: LlamaHombre on January 11, 2012, 12:58:09 AM
Ken gave me five whole dollars to spend in the Mann Co. Store.

You're the fucking best, Ken. I can't say that enough.
Title: Re: Hat Fortress 2
Post by: Nostalgia on January 12, 2012, 12:53:47 AM
I have an uncraftable Worst Nightmare which I may or may not be willing to trade for the Fez
Title: Re: Hat Fortress 2
Post by: Max on January 13, 2012, 05:29:10 PM
People say Friday the 13th is unlucky...

(click to show/hide)

I call bullshit.
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on January 15, 2012, 09:08:53 PM
Today is a good day!
I got my first hat drop in 4-5 months!
I got the Fancy Dress Uniform,which I really wanted!
Title: Re: Hat Fortress 2
Post by: Blathers on January 15, 2012, 11:38:38 PM
I've recently have been trying to get into TF2 again, but after reducing the graphics to a ridiculous level to allow my lap top to run it like it used to be able to, I still am limited by the maps/servers I play on. So sadly, that means no tf2 highlander for me any time soon.

And wow, have things changed... I don't even know about half the weapons people use any more.
Title: Re: Hat Fortress 2
Post by: Hallan Parva on January 15, 2012, 11:41:50 PM
I'm the exact opposite of Blathers

I know about 90% of the weapons / items and I have never played TF2 before

yep I am a totally obsessed idiot
Title: Re: Hat Fortress 2
Post by: Solar Equinox on January 17, 2012, 03:20:07 AM
Used three ref and got a......photo tag.
I then combined it with a parie heel biters and got a medic hat.
Its meh
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on January 20, 2012, 09:50:32 PM
So, after checking here: http://www.systemrequirementslab.com/ I found out I can actually run TF2, however, whenever I try to install it, it tells me that I have no free space, when in reality, I have over 200 GB. Help? :(
EDIT: Okay, it's solved now. Turns out Steam can't be in any location that starts in C.
Title: Re: Hat Fortress 2
Post by: Max on January 22, 2012, 12:57:58 PM
Does anyone want TO TRADE FOR a Genuine Brain Bucket? I can't get rid of it arrrrgh
Title: Re: Hat Fortress 2
Post by: Nostalgia on January 22, 2012, 11:05:34 PM
I just got this from a series 37 crate!

(click to show/hide)

Many thanks to Ken for giving me this crate c:
Title: Re: Hat Fortress 2
Post by: Korby on January 22, 2012, 11:07:14 PM
What, an Enforcer? That's nothing too special, it's also banned in quite a few tournaments. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ComicallyMissingThePoint)
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on January 22, 2012, 11:29:43 PM
Quote from: "nostalgia658"
I just got this from a series 37 crate!

(click to show/hide)

Many thanks to Ken for giving me this crate c:
Cosa Nostra! That's one of the first things I want, whenever the game finishes downloading (97% now), but since I'm F2P, I'm gonna have to craft it and get lucky.
Title: Re: Hat Fortress 2
Post by: LlamaHombre on January 22, 2012, 11:30:56 PM
Can't craft if you're F2P, iirc.
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on January 22, 2012, 11:32:05 PM
I thought you could, you just didn't have the blueprints at the beginning. :(
Meh, not that I already know what class I'm going to use, Soldier is starting to grow on me, though.
EDIT: There's the custom blueprint, but I don't know if F2Pers can use it.
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on January 23, 2012, 03:06:03 AM
Sorry for the double post, but I've started playing the game as a soldier, and it was a blast! I even got a description tag as my first item (which I thought was imposible)! I'm gonna save it for now, though.
Title: Re: Hat Fortress 2
Post by: LlamaHombre on January 23, 2012, 03:49:58 AM
I will find a way to get that tag from you if it kills me.

You have no idea how lucky you are.
Title: Re: Hat Fortress 2
Post by: Myroc on January 23, 2012, 07:37:00 AM
I'm fairly sure that F2P players can only craft basic weapons, not hats or other cosmetic items that requires crafting.
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on January 23, 2012, 12:43:10 PM
Yeah, I checked everything, and F2Pers can only use blueprints in the first page, everything else (including the custom blueprint) is for premium users.
Oh, Llama, making people angry is why F2P rocks. :twisted: At times
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on January 23, 2012, 09:03:10 PM
Quote from: "LlamaHombre"
I will find a way to get that tag from you if it kills me.

You have no idea how lucky you are.
My f2p friend once found 2 name tags in one day.
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on January 25, 2012, 12:51:16 AM
Since I'm in my laptop right now, I had to reinstall the game. Once I was finally able to play, the game started lagging like HELL and back, and in the middle of all that lag, I somehow obtained the weapon I always wanted: The Original. What. :|
Title: Re: Hat Fortress 2
Post by: Max on January 31, 2012, 05:32:57 PM
(click to show/hide)

All I need now is a Decal Tool and I'll be winning all the fashion shows :I

Also thanks to Sora, not sure if he's stupid or just a good buddy, but he gave me a Schadenfreude for pretty much scrap.

So anyone got a Decal Tool???? Or a Festive Rocket Launcher those are cool too
Title: Where are you high five taunt
Post by: Sora on January 31, 2012, 06:26:33 PM
I prefer good buddy personally.  :cool:

Also, if anyone has any junk they no longer need/copies of weapons and stuff, I'll take/trade you for them.
Title: Re: Hat Fortress 2
Post by: Nostalgia on February 03, 2012, 01:31:26 AM
I will sell my soul for a Blighted Beak
Title: Re: Hat Fortress 2
Post by: Jennifer on February 03, 2012, 08:53:58 PM
I'll trade non-craftable weapons for craftable ones. I'm also selling a Vintage Natascha for 1 Reclaimed.
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on February 05, 2012, 03:34:11 AM
Quote from: "Travis"
I'll trade non-craftable weapons for craftable ones. I'm also selling a Vintage Natascha for 1 Reclaimed.
Just trying to help you,no one in their right mind would buy a vintage Natascha for a rec.
Maybe 2 scrap. :ugeek:
Also,I really want to get rid of my Tough Guys Toque for a good Demoman hat.
Title: Re: Hat Fortress 2
Post by: LlamaHombre on February 05, 2012, 05:25:52 AM
1 Refined and a Meet the Medic Taunt for a Milkman

any takers

EDIT: A wrangler too why not
Title: Re: Hat Fortress 2
Post by: Solar Equinox on February 05, 2012, 05:41:06 AM
As a Pyro player my dream has been realized, Meet the Pyro is comeing out this year.
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on February 05, 2012, 05:45:12 AM
Nevermind about a Demo hat,I now need a Medic hat,so I can perfect the ways of the troll Medic.
Title: Re: Hat Fortress 2
Post by: The Rush on February 05, 2012, 09:26:33 AM
Literally downloaded the game 3 hours ago.
>Played tutorial and what not.
>Checked out the shop.
>Lold.

24+ pages of stuff to actually buy. Oh Valve, you so crazy.
Have yet to play online, I'll test the waters tomorrow.
Title: Re: Hat Fortress 2
Post by: Nostalgia on February 05, 2012, 06:21:47 PM
Quote from: "zeswissroll"
Nevermind about a Demo hat,I now need a Medic hat,so I can perfect the ways of the troll Medic.
The best hat combo is the Grimm Hatte and Blighted Beak.
Which I will never ever give you ever  :ugeek:
Title: Re: Hat Fortress 2
Post by: Solar Equinox on February 05, 2012, 06:40:54 PM
I'll trade a grimm hatte for something.
Title: Re: Hat Fortress 2
Post by: LlamaHombre on February 06, 2012, 12:18:28 PM
I don't care what anybody says
The Direct Hit is the best weapon ever
I still want that Milkman though
Title: Well Damn Maybe Vintage Pain Train for a Rec?
Post by: Jennifer on February 06, 2012, 12:27:17 PM
Quote from: "LlamaHombre"
The Direct Hit is the best weapon ever

Yep. Unlesss you have crappy aim that is.  :geek:

Also, Anyone have a Eureka Effect? I'll trade something for it.
Title: Re: Hat Fortress 2
Post by: Nostalgia on February 07, 2012, 12:17:07 AM
Selling a Copper's Hard Top and maybe an Unremarkable Ubersaw
Title: Re: Hat Fortress 2
Post by: Turbodude on February 07, 2012, 11:37:12 AM
But, that Hard Top was a gift....;_;
Nah, I'm kidding. I don't care if you sell it or not.

As for me, I'm looking for any kind of Pyro hat. Anybody have one to trade?
Title: Re: Hat Fortress 2
Post by: Max on February 07, 2012, 08:52:48 PM
CURIOUSITY QUESTION

Do you guys use any scripts/binds?

I set up fairly simple "Good Work" and "Kill" binds earlier for the lulz, but apparently you can do all kinds of crazy things with 'em.

Also Turbo how dare you give away that Hard Top I associate you with???? I will buy it off Nost and give it back to you!
Title: Posting this beacuse Why Dee is online.
Post by: ? Manibogi ? on February 08, 2012, 05:40:52 PM
I don't care what anyone says, Quick-Fix is a great weapon.
Also, is there anyone out there crazy enough to give me a Lucky shot, Kringle collection, Lord Cockswanin's whatever or Dragonborn helmet? Or a Lumbricus Lid, that's also cool.
BTW, If the Top Secret project Valve announced is a new class, what do you think it will play like?
Title: Re: Hat Fortress 2
Post by: Myroc on February 08, 2012, 07:17:26 PM
I used to have a bind that automatically built a sentry right in front of me and switched back to the shotgun with but the press of a button. Was fairly useful for my gunslinger combat engineering, though I don't use it anymore.
Title: Re: Hat Fortress 2
Post by: Solar Equinox on February 08, 2012, 09:10:57 PM
There can't be a new class.
Everything is balanced to near perfection all ready, we don't need or want a new class.
Unless it is a hat class, then everything will be complete.
Title: Re: Hat Fortress 2
Post by: LlamaHombre on February 08, 2012, 09:16:01 PM
It'd take too retardedly long for a 10th class to catch up unless every class went back to vanilla.
Title: Re: Hat Fortress 2
Post by: Solar Equinox on February 08, 2012, 09:21:27 PM
Unless the 10th class was broken to the point to be even with all of the classes.
Title: Re: Hat Fortress 2
Post by: Shade Guy on February 09, 2012, 07:54:16 AM
Nonsense, TF2 already has a 10th class:
(click to show/hide)
Title: Re: Hat Fortress 2
Post by: Turbodude on February 09, 2012, 11:22:22 AM
Quote from: "Solarblast5"
Everything is balanced to near perfection all ready
Quote from: "Solarblast5 in regards to TEAM FORTRESS 2"
balanced to near perfection
I wouldn't say TF2 is really BALANCED per say, but I will admit that a 10th class would screw things up even more.
Title: Re: Hat Fortress 2
Post by: Nostalgia on February 09, 2012, 12:47:35 PM
Quote from: "Solarblast5"
Everything is balanced to near perfection all ready
Dr. Enforcicle
Need I say more?
Title: Re: Hat Fortress 2
Post by: Solar Equinox on February 09, 2012, 01:09:30 PM
Quote from: "nostalgia658"
Quote from: "Solarblast5"
Everything is balanced to near perfection all ready
Dr. Enforcicle
Need I say more?

No, pay attention to the word NEAR.
In simmilar news they really need to remove/nerf some of the newer items, like you Dr.Enforcicle.
Title: Re: Hat Fortress 2
Post by: Korby on February 09, 2012, 08:33:51 PM
They've hinted at a 10th class in the Meet the Medic video, with the count at the end. If they're going to release a 10th class, it would certainly be very cool in my opinion, but it'd probably get tons of hate from everyone.
Title: Re: Hat Fortress 2
Post by: Plan 2 on February 09, 2012, 08:36:15 PM
I depends on how they build him. I wouldn't mind an all around class to have support, offensive, and defensive mechanics.
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on February 10, 2012, 05:07:12 PM
What if they bring VIP escort back? That would mean that the civilian class is coming back, and it doesn't have to catch up in any way to be balanced.
Title: Re: Hat Fortress 2
Post by: Max on February 10, 2012, 08:00:39 PM
Patch notes
Additional items are now paintable:
Lord Cockswain's Novelty Mutton Chops and Pipe

(http://i270.photobucket.com/albums/jj107/MaxPower7137/holycrap.png)

YES!!!
Title: Re: Hat Fortress 2
Post by: Nostalgia on February 10, 2012, 11:10:52 PM
Oh my god
The Loch-n-Load is sofa king awesome
It's wayyyyyyyyyy better than the stock 'nade launcher
I love it like Lamma loves the Direct Hit

EDIT: Today was very interesting...
It started off with me opening a crate and finding a FUCKING UNUSUAL HOTTIE'S HOODIE with the Stormy Storm Effect, which I then sold for an Unusual Blighted Beak (which is one of my favorite TF2 items, hands down) with a Smoking effect. Now, as you may or may not recall, I bought a Blighted Beak off of TF2 Warehouse at an earlier point in time since I wanted one so badly. Naturally, I sell this for 2.3 refined on TF2 Trading Post since there's no real reason to have both. Turns out that I had enough crap to make 3 refined, which I crafted into...
(click to show/hide)
So I start playing Payload with my brand new UNUSUAL BLIGHTED BEAK, and then I find ANOTHER FREAKING BEAK.
Now to gather up .5 refined...
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on February 15, 2012, 06:57:50 PM
ill give you a scrap for your unusual blughteb beak!@!!!!1!!@!21221`1``12
Naw,in all seriousness,I'll give you a heavy hat for your extra beak.
Title: Re: Hat Fortress 2
Post by: Nostalgia on February 15, 2012, 11:50:49 PM
Already sold both of them off. Like I said before, no reason to have it when I have an Unusual version.
Title: Re: Hat Fortress 2
Post by: Max on February 15, 2012, 11:54:14 PM
Even though Turbo killed the team we should get together on Saturdays to play together because that was more fun than the steamrollings

Good idea yes/no/yes/definitely/yes
Title: Re: Hat Fortress 2
Post by: LlamaHombre on February 15, 2012, 11:59:00 PM
I say yes, but I can't guarantee that I'll be at all of them.
Title: Re: Hat Fortress 2
Post by: Solar Equinox on February 16, 2012, 12:01:41 AM
Yes.
Title: Re: Hat Fortress 2
Post by: Myroc on February 16, 2012, 01:18:08 AM
Aye.
Title: Re: Hat Fortress 2
Post by: Lio on February 16, 2012, 01:49:27 AM
Yes, the training matches were actually pretty fun.
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on February 16, 2012, 02:06:49 AM
Yep, I'm gonna try, but Argentinians LAG-A-LOT. :p
Title: Re: Hat Fortress 2
Post by: Nostalgia on February 16, 2012, 02:53:44 AM
Ja
Title: YD add us all back to the magic chat
Post by: Sora on February 16, 2012, 05:07:30 AM
I'd love to now that I'm remotely decent at the game.  Not sure how often I can be there though.
Title: Re: Hat Fortress 2
Post by: Jennifer on February 16, 2012, 10:58:30 AM
Yes, Those were fun when I wasn't hyped up on adrenaline.
Title: Re: Hat Fortress 2
Post by: Max on February 16, 2012, 11:25:43 AM
Quote from: "Phillip"
YD add us all back to the magic chat

Done

Saturdays at 2pm sure why not
Title: Re: Hat Fortress 2
Post by: Turbodude on February 16, 2012, 11:29:15 AM
Am I allowed to join too? I'd be willing to play if it was just us.
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on February 16, 2012, 06:06:01 PM
I'd love to know what the IP is though.
Title: Re: Hat Fortress 2
Post by: Nostalgia on February 17, 2012, 10:14:57 PM
Quote from: "Yellow Devil"
Quote from: "Phillip"
YD add us all back to the magic chat

Done

Saturdays at 2pm sure why not
I'll be at the Chicago Auto Show tomorrow so idunno if I'll be there
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on February 17, 2012, 11:22:48 PM
GRAAAH I'M LOST!
What's "The magic chat"?
Also YD I can't add you to my steam friends, 'cuse I have a limited account. Can you add me?
Title: Re: Hat Fortress 2
Post by: Max on February 17, 2012, 11:25:18 PM
The magical chat is a mysterious land. To get there you must prove your worth by collecting three elemental sandviches from the three kitchens spread across this land!

Or just sign up for skype
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on February 18, 2012, 12:51:14 AM
Ah, okay... I don't find it beacuse I'm new with skype. *Scratches head*
I found it, but because I'm limited I can't join the chat, despite the fact that it explicitly says that limited users can join chats. :(

BTW, did anyone see the new feature in the TF2 wiki? they let you spin the weapons and see them from any angle. I hope they do the same for hats.
Title: Re: Hat Fortress 2
Post by: Nostalgia on February 18, 2012, 02:14:18 AM
Everyone download Alliance of Valiant Arms for the best re-skin in all of TF2
(also the game sucks so don't keep it after you've earned the achievement)
Title: Re: Hat Fortress 2
Post by: Solar Equinox on February 18, 2012, 03:44:00 AM
Quote from: "nostalgia658"
Everyone download Alliance of Valiant Arms for the best re-skin in all of TF2
(also the game sucks so don't keep it after you've earned the achievement)

This in a nutshell, man I love my black rose.
Title: Re: Hat Fortress 2
Post by: Max on February 18, 2012, 01:01:18 PM
You need to give me your skype name manibogi!
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on February 18, 2012, 01:54:35 PM
But...isn't it...erm...whatever.
Was it really that hard to guess? (http://steamcommunity.com/id/Manibogi)
I'm part of the group too. DERP.
Title: Re: Hat Fortress 2
Post by: Max on February 18, 2012, 04:19:07 PM
Quote from: "Yellow Devil"
skype name
Title: Re: Hat Fortress 2
Post by: Turbodude on February 18, 2012, 05:16:35 PM
Dunno if I'll be able to join today or not.
I'm having some friends over later, but they never said a specific time they'd arrive.
So, yeah.
Title: Re: Hat Fortress 2
Post by: Max on February 18, 2012, 09:41:44 PM
Lol that was fun, same 2EST next week as usual!

Also this happened when we were playing medieval in hydro

(click to show/hide)

Laki is so handsome!
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on February 18, 2012, 10:54:17 PM
I'm a skype n00b, k? I don't know what do you mean.
Title: Re: Hat Fortress 2
Post by: Sora on February 18, 2012, 10:57:30 PM
Baw I had to miss it

I so mad I will frown until next week.  :mad:
Title: Re: Hat Fortress 2
Post by: WheelieCarbonate on February 18, 2012, 11:41:30 PM
Quote from: "nostalgia658"
Everyone download Alliance of Valiant Arms for the best re-skin in all of TF2
(also the game sucks so don't keep it after you've earned the achievement)
Every time I try to play the game it makes me create an account for ijji,and each time it says my steam ticket expired.
I don't ever know
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on February 19, 2012, 09:57:08 PM
I thought it'd be cool if we posted ideas for custom items here. I mean, why not?

Quote
Bonk! Dashing Speedster
Level 1 Lunch Box
Appearance: Green Bonk! can

When used, the player gains a 30% speed boost (163%), but is restricted to melee weapons only. The effects last for 8 seconds, and needs to recharge for about 24 seconds before being able to be used again.
Title: Re: Hat Fortress 2
Post by: Max on February 21, 2012, 04:19:27 PM
More Grordborts.

(click to show/hide)
Title: Re: Hat Fortress 2
Post by: Korby on February 21, 2012, 10:50:55 PM
I feel like the only person who gets excited when new Grodbort weapons come out. I'm interested in the anti-deathray!
Title: Re: Hat Fortress 2
Post by: Max on February 21, 2012, 11:47:19 PM
I really enjoy the retro-futuristic design of the Grordbort's weapons, it's just a shame they're all either terrible or different variations of the Righteous Bison.
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on February 22, 2012, 12:07:10 AM
Quote from: "Yellow Devil"
More Grordborts.

(click to show/hide)
I'm just gonna assume what they do.

Mercy Killer: Projectiles don't arc.
                 Deals more damage the lower the health of the user is.
                 No ammo required.
                 Base damage at full health -25%

Anti-Deathray: Uber charge prevents patient and Medic from dying for 8 seconds.
                      Uber charge build speed +25%

The Saboteur 66: No ammo required.
Goes PEW PEW PEW.
                        Guaranteed critical hits against buidings.                        
No random critical hits.
                        Can't be crit-boosted.
                        -20% Non-crit Damage.

Mule Molestor 6000: I have no fucking clue.

I see what you did thur Why Dee :3
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Jman on February 22, 2012, 04:35:46 AM
I actually came up with a good weapon for the spy: it replaces the pistol, and is projectile based
The Full House
Level 5 Card Deck
-Damage depends on the number
-Special effect based on suit
-Diamond (bleed)
-Club (slow)
-Spade (no effect, most common)
-Heart (heals based on damage)
-Joker (looks like the spy) (stun effect)
-Jack (looks like the sniper) (Jarate effect)
-Queen (looks like the medic) ???
-King (looks like the heavy) (1 hit kill, least common)
On wearer attributes:
-60 health on wearer
No random critical hits
Title: Re: Hat Fortress 2
Post by: Jennifer on February 22, 2012, 11:03:48 AM
Quote from: "Manibogi"
Guaranteed critical hits against buidings.

Actually that would be pointless, Because buildings aren't effected by Crits.
Title: Re: Hat Fortress 2
Post by: ? Manibogi ? on February 22, 2012, 02:35:44 PM
300% against buildings.
Same thing.

Might be a little OP, and out of place, considering it's for the Scout, but that's what the name leads me to believe.
Title: Herpa Derp Library Computers.
Post by: Jennifer on February 22, 2012, 04:16:14 PM
That would be extremely Overpowered. Maybe 160-180% would be a bit more balanced. Plus Scout can already take out buildings/Bypass them with the Bonk! Atomic Punch drink.

EDIT: Oh, almost forgot, How much is a Dirty Batter's Helm and a Dirty Teddy Roosebelt worth in Metal? I want a Teddy Roosebelt to decorate my Poor Engineer.
Title: Re: Herpa Derp Library Computers.
Post by: Max on February 22, 2012, 06:32:39 PM
Quote from: "Travis"
EDIT: Oh, almost forgot, How much is a Dirty Batter's Helm and a Dirty Teddy Roosebelt worth in Metal? I want a Teddy Roosebelt to decorate my Poor Engineer.

Dirty Batters - Like... 1 reclaimed...

Dirty Teddy - 1.33-1.66
Title: Re: Herpa Derp Library Computers.
Post by: Jennifer on February 22, 2012, 09:26:18 PM
Quote from: "Yellow Devil"
Dirty Batters - Like... 1 reclaimed...

Son of a.

Quote from: "Yellow Devil"
Dirty Teddy - 1.33-1.66

SON OF A-
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on February 23, 2012, 12:14:10 AM
I had two good ideas for Scout weapons, one of them encourages the player to play like the Scout is supposed to be played and awards them for doing so efectively.

Unnamed (Suggestions?)

When capturing control points or pushing carts all shots become mini-crits.
After a successful capture of a control point or intel 2 guaranteed crits are stored for all weapons.
33% smaller clip size.
20% less pellets per shot.
No random critical hits.
Can't be crit-boosted aside from previously specified situations.

Quicksilver

50% faster weapon switch.
33% smaller clip size.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Solar Equinox on February 23, 2012, 12:49:38 AM
Weapon Idea for the Pyro

The Spitfire (working name)

Level 20 Molten Lead Shooter

Apperance:
A longer shot gun with a small propane tank duck tapped near the reload slot and a "head" on the barrel of the gun resembleing the one on the back burner.

Shoots pellets that ignight players
Pellets mini-crit burning players
50% Tighter pellet spead (bullets are closer together)

50% less pellets
50% less secondary ammo
15% less after burn damage

Idea: This weapon is what I think would happen if the flare guns and shot guns were combined into one. With some tweaks to the effects I think this weapon would fit in.

That and I think an idea for that scout weapon should have a name along the lines of "The Flag/Base Runner"
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on February 23, 2012, 01:06:07 AM
"The Base Runner"

Mmm...
That's actually pretty good! It respects the Scout's bio and personality well. Too bad I suck at texturing, and I've never done anything model related, what a SHAME.
Also something I forgot to say the quicksilver looks like a silver Berreta BANTAM (http://mouseguns.com/blast/beretta.jpg).
Title: joining the bandwagon
Post by: Hallan Parva on February 23, 2012, 03:35:43 AM
The Power Glove
Level 8 Fists

400% knockback on target
target suffers damage upon impact with a wall
wall collisions deal critical hits
can deflect rockets (like an airblast)
10% normal attack damage
normal damage will never kill the target
no random critical hits
66% firing rate

"It's all fun and games until a Heavy slams you into a slab of solid brick."



The Outback Lasher
Level 15 Whip

85% bullet damage taken
target explodes into smoke upon death
charge up for a longer reaching attack
grabs distant objects like health / ammo
cannot equip shields with this weapon

"Whoever said not to bring a whip to a gunfight was clearly out of their mind."
Title: Re: joining the bandwagon
Post by: GameAndWatcher on February 23, 2012, 12:51:11 PM
Quote from: "SmashBroPlusB"
The Power Glove
Level 8 Fists

400% knockback on target
target suffers damage upon impact with a wall
wall collisions deal critical hits
can deflect rockets (like an airblast)
10% normal attack damage
normal damage will never kill the target
no random critical hits
66% firing rate

"It's all fun and games until a Heavy slams you into a slab of solid brick."
I was expecting its description to be "It's so Bad!"[/reference]
Title: Nothing to do with the fact I was dominated by a Phlog. Pyro
Post by: Shade Guy on February 24, 2012, 12:22:19 PM
I'm bored and I was playing TF2 earlier so here goes.

Numerous reasons why the Phlogistinator makes me sad:
1. Encourages...No, lets players charge at their opponents head on and survive. This shouldn't be a viable strategy.
2. No airblast (of course, with it the weapon would be even stronger, but still...Airblasting lets Pyros do all sorts of nice things for their team such as extinguishing, reflecting rockets/stickybombs and so on).
3. Crits on demand (and 'no random crits' isn't an actual downside. Valve, you should realise this by now).
4. Using taunts as part of the weapon's gimmick (to me, taunts should remain...Taunts. And maybe for the occasional tauntkill. Not actively used as a crux for using the bloody weapon).

I'll stick with my Degreaser.
Title: Re: Nothing to do with the fact I was dominated by a Phlog.
Post by: ? Manibogi ? on February 24, 2012, 04:30:09 PM
Quote from: "Shade Guy"
4. Using taunts as part of the weapon's gimmick
NEW UPDATE: Sandvich can't be eaten anymore beacuse it's technically a taunt and Shade doesn't like 'em.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Nostalgia on February 26, 2012, 07:40:18 AM
Alright, here's a question for you people: if you could remove one class from TF2, what would it be?

Mine would be the Engineer, no contest. Though dispensers are fine and teleporters are tolerable (no alliteration intended), it's his sentry guns that do absolutely nothing but slow down the pace of the game and generally make it less fun.
I admit that 75% of why I play Demoman is because of how easy it is for him to destroy sentry nests >_>
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Max on February 26, 2012, 11:38:27 AM
Sniper.
For everyone else he's OP but I can't do shit with him arrrgh
Because all he does is other people's jobs, but OHKO. Plus I kinda like TF2 more when it's close range.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on February 26, 2012, 01:04:16 PM
Demoman.
He's too versatile, and I think he's just a spammy Soldier on steroids.

Also,
Quote from: "nostalgia658"
Mine would be the Engineer, no contest.
My main problem with the engie is that he's ABSOLUTELY necessary to win, if you don't have one, you lose, that's it. I think that, while all classes are important in one way or another, no class should be ABSOLUTELY necessary.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Max on February 26, 2012, 01:40:29 PM
Finally got my Decal Tool.

(click to show/hide)
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on February 26, 2012, 05:37:59 PM
Congratulations. I couldn't expect anything else.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Jman on February 27, 2012, 10:57:02 PM
Let me just say now... that I DESPISE the phlogistinator.
Like what bogi said earlier, it encourages reckless charging, and discourages the use of airblasts, a critical team function when playing as pyro.
On the side note, I just crafted a cow mangler :D
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on February 28, 2012, 03:32:46 PM
Quote from: "Jman"
Let me just say now... that I DESPISE the phlogistinator.
Like what bogi said earlier, it encourages reckless charging, and discourages the use of airblasts, a critical team function when playing as pyro.
On the side note, I just crafted a cow mangler :D
Pretty sure that was Shade. :p
The Phlogistinator is a pretty good (and n00b-ish) weapon, yes, but its NEVER going to be as good as the degreaser.

I'm gonna post my favourite loadouts for the classes I usually play, for shits and giggles.

Soldier
(click to show/hide)
Scout
(click to show/hide)
Pyro
(click to show/hide)
Heavy
(click to show/hide)
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Solar Equinox on February 28, 2012, 09:18:00 PM
Your Pyro load out was extremly predicable.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Korby on February 28, 2012, 09:20:53 PM
Probably because there's only one or two good variations due to a huge lack of anything better than the Degreaser.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Solar Equinox on February 28, 2012, 09:22:57 PM
I sometimes use the stock Flamethrower with the reserve shooter and a random melee weapon.
But if you want to be called a skillful Pyro, you need to use the degreaser.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Nostalgia on February 28, 2012, 09:40:08 PM
May as well post my loadouts

Scout: Bone-stock except for melee, in which case I use either the Sandman, Wrap Assassin, or Boston Basher
Soldier: Generic Stocket Launcher, Shotgun and Equalizer
Pyro: Generic Degreaser, Shotgun and Axtinguisher (sometimes I go Backburner, Shotgun and Back Scratcher for the lulz)
Demo: Bone stock (I occasionally swap for the Sticky Jumper, Caber, and/or Loch-n-Load)
Heavy: Generic Tomivichgru wheeeeee
Engie: lol fuck that shit
Medic: Blutsauger, stock Medi Gun, Ubersaw (Medieval Medic + Quick-Fix for Arena)
Sniper: Either Stock Rifle, Jarate and Shiv or Huntsman, Danger Shield and Shahanshah/Shiv
Spy: Either bone-stock, Saharan, or Ambassador
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: LlamaHombre on February 28, 2012, 10:00:25 PM
None of the other loadouts matter besides

Soldier:
(click to show/hide)
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Max on February 28, 2012, 10:07:07 PM
Scoot : Scattergun, Pistol, Wrap Assassin

Soljer : Rocket Launcher, Shotgun, Equalizer

Piero : Degreaser, Shotgun, Axtinguisher

Democraticman : Loch 'n' Load, Stickybomb Launcher, Frying Pan

Hoovy : Minigun, Sandvich, Holiday Punch

Enjaner : Widowmaker, Pistol, Gunslinger

Mehdick : Overdose, Medigun, Ubersaw

Sniephurr : Fuck off

Spah : Ambassador, Black Rose, Invis Watch

pro loadouts from a pro guy
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: LlamaHombre on February 28, 2012, 10:34:48 PM
Hey looky I got something cool

Soldier:
(click to show/hide)

Pyro:
(click to show/hide)
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on February 29, 2012, 08:58:13 PM
This is even cooler:

Soldier
(click to show/hide)
Also, I fell in love with the Dakholos Bar.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Jman on March 01, 2012, 05:11:12 AM
The Heavy
(click to show/hide)
Ze Medic
(click to show/hide)
The freakin' Scout
(click to show/hide)
The Demoman
(click to show/hide)
The Spoy
(click to show/hide)
The Engie
(click to show/hide)
Title: I'll buy 5-6 Ref's worth of hat with a High-Five.
Post by: Jennifer on March 01, 2012, 01:47:59 PM
My Loadout bests all of your loadouts.

Scout
(click to show/hide)

Soldier
(click to show/hide)

Pyro
(click to show/hide)

Demoman
(click to show/hide)

Heavy
(click to show/hide)

Engineer
(click to show/hide)

Medic
(click to show/hide)

Sniper
(click to show/hide)

Spy
(click to show/hide)
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on March 01, 2012, 03:14:40 PM
Updating.

Heavy
(click to show/hide)

Pyro
(click to show/hide)

Demoman
(click to show/hide)

Demoknight
(click to show/hide)
Title: God I wish the Holy Hunter was equippable year-round
Post by: Nostalgia on March 04, 2012, 10:26:29 PM
Here's some hats/miscellaneous items that I like

(click to show/hide)
How about you?
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: CarThief on March 05, 2012, 12:24:08 AM
Hm, considering the whole atmosphere of "get the (best) item, item X or else", i wonder if it even was worth installing TF2 for the sake of trying it since Steam was on it for a while anyway.
Sounds like you'll have to fight foes twice as strong if they got certain setups, makes me doubt the fun and balance the game might have.

Did gave the tutorials a spin though, and some offline play vs bots, seem to be getting the hang of atleast the soldier and sniper a little, or the heavy sometimes. Failed miserably on bots with the Spy though, take one person/sentry gun down and they all just gun you down, and bots seem to prefer hanging around in groups.

Oh well perhaps it'll get better later on. The mouse was sure damn hard to set faster though... Someone to practise with and/or learn from might help, could probaly even setup a server if i know what ports to open. (Though if it'll hold 10-12 people, thats another story, it starts lagging on Skulltag at 9-10 already!)
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Joseph Collins on March 05, 2012, 01:26:07 AM
The first think you should learn about Team Fortress 2 is that the game, no matter what anyone else says, is not, ever, under any circumstances, purely a deathmatch game.  Yes, killing other people is a big part of the game, but the point of the game is always to work as a team to do whatever needs to be done, be it capturing the intelligence (Capture the Flag), holding a landmark (King of the Hill), overtaking an enemy base or landmark (Control Point), escorting a cart to the objective spot (Payload), or even just killing everyone on the other side (Arena).
Bearing that in mind, there's two smaller thoughts to keep in mind: It's your responsibility to help out your team in any way that you can, but it's your team's responsibility to help you out as well.  What I'm getting at with this is simply that even if you're the worst player on your team -- the "weakest link", as it were -- if the rest of the team can cover for you, you'll be okay.  Similarly, if you can pick up the slack of a worse player, awesome.  Just remember, the adage of "a chain is only as strong as its weakest link" doesn't really apply here unless you're playing seriously.  In which case, get better team mates.  :P

How does one have fun?  Depends on what you like to do, really.  You can have fun doing just about anything in this game.  Want to buff your team directly?  There's classes for that.  Want to help from behind enemy lines?  There's classes for that, too.  Powerhouse classes, tank classes, support classes, defense classes...  You don't even have to stay as one particular class if you don't want to!  Plenty of people swap classes mid-game, depending on what they want to do.

As for the items, specifically the weapons?  A lot of people will tell you certain weapons are far more overpowered than others and that it's absolutely useless to try and play using just the vanilla weapons.  I personally think these people are full of crap as even the "best items in the game" are worthless in the hands of stupid players, but I still suggest finding a nice Vanilla server if you're not comfortable getting hit with laser beams, crossbow arrows, fireballs, poison darts, or being rammed into and decapitated by suicidal cyclopes.  You can unlock three new weapons for each class by doing a number of achievements for each class, so there's guaranteed items just from that, not to mention playing online gives you an item or item crate to play with about once an hour or so. (There's a per-week limit, but I'm not sure what it is.)  And of course, you can always buy new weapons if you get absolutely desperate for a change.

All and all, it's a fun experience if you're willing to learn the game and its wacky physics and such.  Not to mention pretty funny, since it has a cartoony theme to it.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: CarThief on March 05, 2012, 02:19:59 PM
Hm, killing people is easy (ussually), though teamwork is harder to learn, i suppose. Kinda shows in GVH, if even just 2 people worked as an team(teamwork in GVH is, unfortunately, rare, or coincidental with just being in the same area to kill someone)(like me and Zocker vs professional human players who know how to run), it turns the tide quite well in that team's favor.

Guess it might be worth a try if i can find an fairly easy place to start, more or less. Didnt imagine you playing TF2 though, with your sattelite ping and all. Wonder if there's a newbie-friendly server or something that kinda helps in learning how to act as an team, or good spots for sniping/engineer stuff placement. Though with some common sense i can guess having sniper cover, a restock machine, sentry, heavy, medic, etc defending a point it'll be hard to take it over, just to learn the more finer tricks of the game... As personally im not a great fan of jumping right in to get slaughtered, i tend to prepare, if possible.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on March 05, 2012, 03:09:32 PM
Try TF2Newbs' servers. They seldom lag, and some of them are locked to 1 map, which is nice to practise, especially in 2-fort. Since I don't know any Holland servers, I can't recommend anything else. As for newb-friendly servers, I really don't know any specifics, but if you just make a random search (first button), you might find something.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Joseph Collins on March 05, 2012, 04:47:34 PM
Quote from: "CarThief"
Didnt imagine you playing TF2 though, with your sattelite ping and all.
I not only don't play it anymore, but I physically can't.  Offline matches aside.  As fun as playing with bots is, I just got tired of the constant updates.  Being a satellite user, I have limited daily bandwidth, so downloading 100 MB each day* got rather tedious.

* This is a slight exaggeration, but the game does update constantly with seemingly pointless 80+ MB patches that constantly break customization features.  I miss my four-slot Grenade Launcher with rotating barrel...  >_>
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on March 08, 2012, 03:17:40 PM
I can trade Duel-Minigames! :D  They're worth around 1 Rec if unused. I only have one though, and it's used. :( I think I can also trade paint cans, but can I recieve them from drops as a F2P?
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: chuggaafan1 on March 08, 2012, 11:16:48 PM
So...I Can Play The Game Now!!!

And i have 1 of every Pyro Flamethrower. Wow
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on March 09, 2012, 02:00:06 AM
Duel for two weapons of choice, is that a good deal? (http://www.tf2outpost.com/trade/643784)
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on March 09, 2012, 11:11:47 PM
Srry for double post, but the last breath fix has been uploaded (http://steamcommunity.com/sharedfiles/filedetails/?id=15570&searchtext=)! So go there and vote it if you want to see it in game. [propaganda/]
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Nostalgia on March 10, 2012, 02:35:37 AM
Quote from: "Manibogi"
Srry for double post, but the last breath fix has been uploaded (http://steamcommunity.com/sharedfiles/filedetails/?id=15570&searchtext=)! So go there and vote it if you want to see it in game. [propaganda/]
If this gets into TF2, I'll go through the trouble of getting one just so I can pair it with my Flamboyant Flamenco.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Max on March 10, 2012, 11:39:19 AM
Quote from: "nostalgia658"
If this gets into TF2, I'll go through the trouble of getting one just so I can pair it with my Flamboyant Flamenco.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/why.png)

You wish
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Nostalgia on March 10, 2012, 03:29:00 PM
Quote from: "Yellow Devil"
(http://i270.photobucket.com/albums/jj107/MaxPower7137/why.png)

You wish
Quote from: "I"
the trouble of getting one
Quote from: "I"
trouble
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: ? Manibogi ? on March 11, 2012, 04:43:50 PM
Someone traded 10 crates for 1 scrap! Now I sell each for 1 scrap, and all 10 for 8. Profit, profit.
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Joseph Collins on March 12, 2012, 10:49:34 AM
I'm honestly more interested in user-generated modifications, myself.  Like the aforementioned four-chamber Grenade Launcher with rotating barrel that hasn't worked since 2010 or so...  I wish people would fix their modifications instead of leaving them up for people to stare at in vain...  :(
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Jman on March 13, 2012, 06:17:09 AM
Oh wow. That pryo mask looks great!
Title: Re: Space Fortress 2 : Return of the rayguns
Post by: Max on March 13, 2012, 06:52:01 PM
Hay guys

(click to show/hide)

Gold is good
Title: lrn2 use gold properly and not blindly paint everything
Post by: Nostalgia on March 13, 2012, 08:35:27 PM
Quote from: "YD's fucking horrible outfits"
(http://i270.photobucket.com/albums/jj107/MaxPower7137/lifecompletepart1.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/lifecompletepart2.png)
Kill me plz
Title: Re: Gold Fortress 2 : YD loves gold, but Korby is an ass
Post by: LlamaHombre on March 13, 2012, 08:41:41 PM
Is purple paint any good at all because my Killer's Kabuto is crying without color
Title: Re: Gold Fortress 2 : YD loves gold, but Korby is an ass
Post by: Max on March 13, 2012, 08:42:25 PM
Purple is good with other purple
Title: Re: Gold Fortress 2 : YD loves gold, but Korby is an ass
Post by: Jman on March 13, 2012, 08:46:24 PM
Oh god, YD, if Korby sees the title of this topic...
Still, it's a good attention grabber
Title: Re: Gold Fortress 2 : YD loves gold, but Korby is an ass
Post by: ? Manibogi ? on March 13, 2012, 09:40:48 PM
Oh man, I HATE painted foster's facade. No color looks good with it.
That Merryweather looks good, though.
Title: Re: Gold Fortress 2 : YD loves gold, but Korby is an ass
Post by: Korby on March 14, 2012, 01:12:26 AM
Quote from: "Jman"
Oh god, YD, if Korby sees the title of this topic...
No, no, I deserved it.
barely
light green is best color
Title: Re: Gold Fortress 2 : YD loves gold, but gold does not love
Post by: Nostalgia on March 14, 2012, 01:36:29 AM
So Strange weapons can have funny names from time to time
Here's my favorites:

Gore-Spattered Jarate (eeeeeeeeeeewwwwwwwwww...)
Wicked Nasty Jarate (What has the Sniper been drinking?)
Hale's Own Jarate
Hale's Own Fists
Hale's Own Razorback (The hard part is determining whether the Sniper or the Spies are bad...)
Postiviely Inhumane Pain Train
Mildly Menacing Mad Milk
Strange L'Etranger (Strange Stranger... nice.)
Face-Melting Medi Gun (It works in reverse!)
Title: Maybe I'll paint it bright green
Post by: Kenkoru on March 15, 2012, 08:30:49 PM
So my first hat drop is a Trophy Belt. I hate my life.
Title: Re: Maybe I'll paint it bright green
Post by: ? Manibogi ? on March 15, 2012, 08:50:18 PM
Hey, I like the trophy belt.
Congratulations on becoming premium.
I'm still on my quest for three ref for a F2P lumbricus lid. Current Item: S. Fists
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: CarThief on March 15, 2012, 09:43:23 PM
Hm, had no hat drop during the usual practise yet, though i unlocked some achievement weapons/items and found a Spycicle, which i hear comes in handy, hm, and some crappy demoman boots that take up the main weapon in trade for maximum turning ability during the charge up of the secondary weapon. And 20 extra hp.

Anyone know some good hints on how to host a server though? All people tell me is that it is yelling at them that it is a LAN server, while it shouldnt be. sv_lan is on 0, hostport or something is set to whatever i use for Skulltag, and i even set tv_port to 10666(ST port) as well. Maybe it only takes certain ports or my router sucks at opening certain ports, as my Skulltag server often needs to run off virtual servers and port forwarding only has a 25% chance of even considering to work. (Using DMZ(De-Militairized Zone, or something) didnt prove to work very well either.)

At this rate im thinking its my router being shitty, and TF2 being picky about not accepting virtual server stuff the router is capable of. Oh well, atleast got some good practise on the bots, getting better at the Sniper a bit every time.
I wonder if someone could host a TF2 server for Cutstuff members, most likely with a password, of course, and maybe auto-managing bots allowing practise even with 1-2 people.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Max on March 15, 2012, 11:32:59 PM
The Cozy Camper was just added. It's a secondary weapon for Sniper, even though it was submitted as a misc.

No flinch while scoped, 20% less recoil while scoped, slower speed while scoped.

Expect this to be on the backs of all the Gibus Snipers within 2 weeks.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Nostalgia on March 15, 2012, 11:47:08 PM
That doesn't matter, because the Phlog finally got nerfed!!!!!

Hallelujah!!!#!$!!!
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: ? Manibogi ? on March 16, 2012, 11:18:40 PM
Someone just traded me my S. Fists for a S. Conniver's Kunai and a S. Axtinguisher. Right after that someone said "The kunai is worth like 0.66" and he said "And the fists?" and I was like "OHH SHI-" and I changed server faster than the speed of light.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: ? Manibogi ? on March 17, 2012, 12:37:24 AM
Sorry for the double post, but...

(click to show/hide)
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: CarThief on March 17, 2012, 07:26:48 PM
If i'll ever get to trading at all im doubtfull i'll concentrate on the item's actual money value as trading point. I dont care as long as its either fun or something cool i want.
I do wonder if there are fancy any-class glasses or goggles of some sorts? Always had a liking for those in any game that had em...

Oh, and i finnaly managed to host a server, despite what is being said in the window, that lag is apparently coming from his side, though i'm doubtfull if it will ever be that US-friendly, as its hosted in Europe.
(http://img689.imageshack.us/img689/921/finnalycanhost1.th.jpg) (http://imageshack.us/photo/my-images/689/finnalycanhost1.jpg/)
Sure took me a fair bit of Googling and DOS windows to set it up though.

Quote
That doesn't matter, because the Phlog finally got nerfed!!!!!

Hallelujah!!!#!$!!!
This sounds plain worrying. (And like poor testing.) I do hope weapons dont dominate the game like that.
Title: Demo is so OP it hurts
Post by: Sora on March 17, 2012, 07:36:43 PM
It's fun to dominate 6 people at once as a Medic

but it only makes it worse when you try to take a screenshot of it and fail.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: CarThief on March 17, 2012, 11:13:05 PM
For some reason i got TWO Jarate (one achievement item, one regularly found one) now (the yellow jar Sniper uses, acts like a grenade, put in the secondary/uzi slot, affected enemies will show yellow and drenched and take mini-crits, and it puts out fires on allies, no clue about enemies), considering i dont need two, and assuming non-premium accounts can trade, anyone wanna trade for it? As long as its something semi-interesting i dont have it'll probaly do.

Do hope non-premium accounts can trade, as my only means of buying off of steam involves buying credit-card-ish vouchers with a minimum of 20.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Omnizoa on March 18, 2012, 12:49:49 AM
non-premium members can't trade items that they found or crafted, sorry... U_u'
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: ? Manibogi ? on March 18, 2012, 12:58:11 AM
They can trade Duels and tags, but I don't have any.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: CarThief on March 18, 2012, 01:59:52 AM
Kinda unfortunate, guess i'll be stacking up on items in the meanwhile then, untill i end up buying another game on Steam perhaps (and thus using the 5+ Euro leftovers on TF2). Wouldnt seem as obvious though, as the trade button just lets me use it, though i guess it stops at the moment you got a actual trade going...

And damn that last two practise rounds with bots was horrible, sort of. Both rounds lost due to the bots being too incapable of defending against the payload, topped the scoreboard somewhere in the 50 points total, above all the bots with the freaking sniper class, somehow. :P
Or maybe the practise paid off... Though considering the game's need for teamwork...
Title: *Witty comment*
Post by: Jennifer on March 18, 2012, 12:24:58 PM
There are some crafting recipes that use Jarate in them. An example being that one that uses Jarate + an Axtinguisher. Or the Solemn Vow, which uses 8 Jarate to craft.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Joseph Collins on March 18, 2012, 01:56:17 PM
I'm positive this joke has already been made, but...  How the hell do you get milk from Jarate + Refined Metal?!

The Sandvich is another interesting case.  Sandvich + crap metal = candy bar.  Sandvich + better metal = steak?!

... some things simply should not be blueprint components, I tell you what.
Title: *Other Witty Comment*
Post by: Jennifer on March 18, 2012, 02:18:55 PM
Quote from: "Travis"
Or the Solemn Vow, which uses 8 Jarate to craft.

*Coughs*
Title: You could use a grenade launcher but that's not as fun
Post by: Nostalgia on March 18, 2012, 06:45:01 PM
The BEST derp Demo loadout in all of TF2:

Booties/Bootlegger, Sticky Jumper, Scotsman's Skullcutter.

I dare you to prove me wrong
Title: Re: You could use a grenade launcher but that's not as fun
Post by: ? Manibogi ? on March 18, 2012, 08:09:55 PM
Rocket Jumper/Gunboats/Pain Train in arena.
That's even better.
Title: Re: derp
Post by: Balrog on March 18, 2012, 08:15:37 PM
Shield/Boots/Caber. /thread if the landmine shield comes out that would be even better
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: CarThief on March 22, 2012, 06:23:28 PM
Well to blow a little life into this topic, i'd like to say i feel very accomplished by crafting this sniper rifle from God knows how many materials (hence the low inventory), and what took a fair while to do so.

Damn thing roars like a beast, is pretty dangerous on non-headshots too, and the drawbacks arent too harsh.
(click to show/hide)
Think i'll have lots of fun with it, hehe...
Oh, and i could host private servers(mainly for bot-practise, or private matches) on demand if my EU ping doesnt kill you outright.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Korby on March 22, 2012, 06:25:48 PM
Not being able to shoot without zooming in is a pretty big drawback.

Also, it leaves a tracer, which is a drawback. People shouldn't know where you are, and if you miss, you're dead.

Though someone who can put it to good use is unstoppable(that, and it's amazing for sentry killing)
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Max on March 22, 2012, 06:36:06 PM
Quote from: "CarThief"
crafting this sniper rifle

protip : you can trade two weapons for any other weapon on any trade server
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: CarThief on March 22, 2012, 06:40:44 PM
Eh, as far as i recall once enemies get too close nor the Uzi or any Sniper Rifle would safe the Sniper most of the time, im not too fuzzed on the tracer, can always go out of range if the map allows, enemy snipers are a pain i imagine but i dont think they're much worse then bot enemy snipers, damn aimbotters, heh.
Also recall hearing switching sniping spots or other unpredictable habits work out well.

I guess with some more practise i might get really good with it, wether its fully charged bodyshots or the odd headshot, having a piercing shot kill both the Engineer and his sentry seems quite awesome.

And i cant trade (yet), aint got premium or whatever it was.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Blaze Yeager on March 22, 2012, 06:54:16 PM
(click to show/hide)

Not sure if srs (was on a server with Carthief and lo and behold THIS happened)
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: CarThief on March 22, 2012, 07:03:17 PM
I heard Demomen where quite annoying but this takes the cake so far, seems even demomen bots can be asses. :P
Still hate Sniper bots more though. Damn all-knowing aimbotters.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Korby on March 22, 2012, 09:22:54 PM
so I just carried a ton of teams as Medic.

Also Spycicle get, huzzah!
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Nostalgia on March 22, 2012, 11:58:10 PM
Gawd damn I love the Reserve Shooter
It's like a long range Axtinguisher except you have to actually aim and it doesn't one-shot
Works great with the Gas Jockey setup!
Title: I know I double posted but I'm too excited!!!#!$!@@%$!#%!
Post by: Nostalgia on March 24, 2012, 04:13:37 AM
HOLY SHIT.
I JUST CRAFTED THIS OUT OF 3 REFINED.
(http://wiki.teamfortress.com/w/images/c/c6/Last_Breath.png)

KSUHDFGKLSHRGUSYROTCATRCOMSAUYTFP.9845DUWLTDCPOCU,LY9U,VA[HMVJT,VH]S-R,IHASTYJS;POVYDPOU,BPS;0VUS[MVYBJSS
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: WheelieCarbonate on March 24, 2012, 04:20:34 AM
I'm proud of you son :D
God I need to play Teem Fortress 2 sometime
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Max on March 24, 2012, 11:00:31 AM
Wow that almost makes up for all the ref you crafted making batter's helmets and sports shines!

Edit : I love lag

(click to show/hide)
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: ? Manibogi ? on March 24, 2012, 02:02:56 PM
I finally found someone who's willing to trade my Ellis for his athetic supporter. The guy's never online, and , when he is, he doesn't want to trade. :mad:
Also, with all the recent loadout changes, expect new sappers and tools soon.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: The Rush on March 25, 2012, 04:18:03 AM
Recently found a Strange Knife, don't really care for it b/c the Spicicle fits my needs.
Anyone willing to trade? My hopes are for a Strange Syndey Sleeper, chances are it's not happening.
Anyways, anyone interested?

Edit: This contract has been sealed.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Jennifer on March 25, 2012, 05:48:38 PM
I'm now the proud owner of a Scottish Resistence (Strange), Blutsauger (Strange), And a Cozy Camper. Yay~
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: CarThief on March 26, 2012, 09:17:46 PM
Just wondering if these two items i found are quite worth using; The Brass Beast, that does 20% extra damage, but takes 50% time more to start spinning, and decreases movement to a absolute snail's pace with -60%. (Not that it helps alot more against Snipers vs the default/Natascha minigun, i think.) Do have it combined with the Gloves Of Urgently Running, which is handy for getting around when switching to melee.

And the Quick-Fix, having 40% more healing rate and 25% better ubercharge rate, and lets the medic walk at any faster class's rate he's healing, but replaces the default Ubercharge effect with 300% healing increase for the duration and negates movement-impairing effects as well, cant overheal either. I assume its handy mid-combat but not when people are trying to burst through with an Ubercharge at the start or a heavily defended area in any case.

Hm, i also wonder, do hats EVER drop, just like that, like any other item? I bet the only way to get em is to craft/buy em... Save for a few achievement ones.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Max on March 26, 2012, 09:21:09 PM
Neither of those weapons are honestly worth it. Brass Beast leaves you like a headshot-prone sentry with spread and Quickfix doesn't overheal, which is vital.

And hats only drop for premiums.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Korby on March 26, 2012, 09:41:31 PM
I find that the Brass Beast is hilarious if you're sitting on a cart, and decent for defending.

The Quickfix is only good if you have another medic with either Kritz or Medigun, and it requires quite a bit of teamwork between the medics.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: The Rush on March 26, 2012, 10:11:24 PM
Got a Strange overdose and strange quick fix for any medic lovers out there...
I prefer the medi gun in all honesty.
Medi gun: Offensive team
Kritkreig: Defensive team
Quick Fix: You want to look stupid.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: CarThief on March 26, 2012, 10:16:27 PM
I guess its better off for purely defence in areas snipers cant easily shoot in then, hm, atleast hats DO drop then. Wonder if i'll find another decent game i want to buy on Steam so i can put the leftovers to use on making it a premium account... And maybe getting a few fun and interesting weapon items.

As for the medigun thing... Eh, people consider it that useless? Guess people really value their overhealing, does make sniping a tedious job sometimes, having a headshot fail to do lethal damage...
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Myroc on March 27, 2012, 12:23:58 PM
I beg to differ.

The quick-fix may not be able to overheal your targets, but it's perfect for those public matches where you need to keep a large group of people alive. No dispenser on the last point while the Heavy is steadily losing his health? Jump in, boost the guy back to full health, pat him on the back, then move onto the wounded, reloading soldier in the corner. No teleporter and your teammates desperately need your help? Grab onto the scout that just respawned with you and be back on the front lines in no time. So what if you can't overheal them? You don't have time to overheal them, you need to get the others up so they can fight back and you need to do it yesterday. You'll also be swimming in ubers, so don't be afraid to activate them if you need to keep people going. Sure, they're not as good as normal ubers for sentry-busting, but sentries can be taken down via alternative means. If you're good enough, the team shouldn't have to rely on you for sentry-busting.

Just bear in mind that it's not something you should lug around all the time. When you are 100% sure you need a normal uber for sentries or whatever reason, you can just switch back by the next respawn, or a quick trek back to the resupply locker. You should also never have it equipped at the start of the round (unless there's no setup time), as the quick-fix is inferior to the normal medigun if you're not being fired upon in the first place.
Title: I'm a total sucker for Vintage items.
Post by: Nostalgia on March 28, 2012, 05:02:02 PM
Well, TF2 Warehouse is finally useful today, seeing as I traded my Strange Ubersaw, SMG, and Razorback for a Vintage Axtinguisher, Direct Hit, Dead Ringer, and Ubersaw. I still have about five hundred credits left over!
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: ? Manibogi ? on March 29, 2012, 03:53:57 PM
(http://www.teamfortress.com/images/posts/one-of-a-kind-hats.jpg)
And Valve just added the worst hats in the game yet... I mean you should at least be able to keep them.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Korby on March 29, 2012, 07:18:14 PM
You're kidding, right?
Those hats are AWESOME! They're so giant and shiny!
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: ? Manibogi ? on March 29, 2012, 07:25:10 PM
They are amazing, but you can only keep 'em for 1 day.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Korby on March 29, 2012, 07:29:46 PM
...Wait, really?
Wow, that's pretty lame, but genius from a sales perspective.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: ? Manibogi ? on March 29, 2012, 07:34:15 PM
Not really, pretty much the entire community is complaining right now. And that's not exaggerating.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Nostalgia on March 30, 2012, 12:03:44 AM
I found this in a 42 crate today
(click to show/hide)
It's a nice hat, really, but I already have one that's painted Radigan Conagher Brown...
Anyone want to trade for the unpainted one?
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Korby on March 30, 2012, 12:17:08 AM
teach me what it's worth and I'll consider it
(or link me to something that teaches me)
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Nostalgia on March 30, 2012, 12:19:01 AM
spreadsheet says it's worth 1.3 ref

but then again it's the spreadsheet
so yeah
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: The Rush on March 30, 2012, 04:50:09 AM
Anyone find crate 40 yet?
I have 42 -.- Nothing to appealing. Really hoping to get a strange huntsman.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Korby on March 30, 2012, 06:00:45 AM
messed around on TF2wh today, got a pomson
huzzah
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: ? Manibogi ? on March 30, 2012, 03:11:47 PM
Quote from: "The Rush"
Anyone find crate 40 yet?
I have 42 -.- Nothing to appealing. Really hoping to get a strange huntsman.
Doesn't drop due to a bug. Was supposed to replace crate 30 as the salvaged crate, but it seems crate 30 keeps dropping instead.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Blaze Yeager on March 30, 2012, 03:17:35 PM
(click to show/hide)

Eh, Loadouts as of this point in time.
Title: Funny how I remember.
Post by: Jennifer on March 30, 2012, 03:32:46 PM
Oh hey the Tomislav I traded you that one time. Heh.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: ? Manibogi ? on March 30, 2012, 04:24:15 PM
Quote from: "Blaze"
(http://cloud.steampowered.com/ugc/558685926425832031/A5C64B3E60FB74D7BBFDD51A08C5A14347AE04C3/)
Good to see somebody else using skins.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Max on March 30, 2012, 04:43:33 PM
Quote from: "Manibogi"
Good to see somebody else using skins.

(click to show/hide)

I have the best skin (http://www.gamebanana.com/tf2/skins/69346)
Title: FMA is the best anime evarrrrr
Post by: ? Manibogi ? on March 30, 2012, 05:29:06 PM
(http://archer.gamebanana.com/img/ss/srends/66565a.jpg)
I prefer my FMA state watch (http://www.gamebanana.com/tf2/skins/66565)
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Korby on March 30, 2012, 08:43:35 PM
The only skin I'm using is the Polar Star over Shortstop

(http://i.imgur.com/VzvUK.png)
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: ? Manibogi ? on March 30, 2012, 09:16:56 PM
Oh that's so boss. Where'd you get it?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: CarThief on March 31, 2012, 12:28:37 AM
While i'll probaly wont ever get into the whole skin business, that Spy IPod (or perhaps SpyPod, or maybe SpIPod) is pretty awesome, actually.

As to be somewhat more on-topic, found the Cow Mangler... 9000? or something as a drop, suprisingly right after Blaze did when more or less ragequitting from the server due to the bots being total assholes. (Godamn spy-bot kept me from sniping, twice, in a row! They're rarely that smart! That particular section of Dustbowl already has such little attack oppertunity without brutal retaliation! Gah.)

I guess free players even get rare/good weapons, but nope, never hats, it seems.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on March 31, 2012, 12:32:15 AM
I did, you just have to be smart. A duel mini-game, if you trade it correctly, can give you a cheap hat. Name/Desc. tag= 1 hat.
The only problem is that those 3 items are the rarest for F2Pers.
Title: Re: Team Fortress 2: Bright Green is never funny
Post by: Korby on March 31, 2012, 04:14:53 AM
Quote from: "Manibogi"
Oh that's so boss. Where'd you get it?
Right here. (http://dl.dropbox.com/u/39000371/CS_UPDATE_INTRO/Intro.html)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on March 31, 2012, 01:08:21 PM
Oh wow. I found it in a random download site before you told me, but I didn't think it was an entire update, thanks!
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Balrog on April 01, 2012, 12:30:20 PM
http://wiki.teamfortress.com/wiki/April_1,_2012_Patch (http://wiki.teamfortress.com/wiki/April_1,_2012_Patch)

I wish there really was a Ricochet sequel.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on April 01, 2012, 03:37:29 PM
It's April 1st and my steam didn't download anything.
VALVE
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on April 01, 2012, 04:31:46 PM
It's not valve, it's the wiki makers.
Title: The circular circlesaw would be a good scout weapon
Post by: ? Manibogi ? on April 01, 2012, 05:31:16 PM
They work with Valve, after all, it is the OFFICIAL wiki.
But whatever...
WIKI MASTERS
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on April 07, 2012, 08:50:35 PM
So, I've started playing this again.  I forgot how addicting it was.  I also saw the light and switched out the Backburner on my Pyro to the Degreaser.  Definitely better.

Anyhoo, if anybody is looking to get into the game and needs some items quick, I've got an extra Backburner, an extra Scottish Resistance, and 2 extra Blutsaugers to give.  If nobody bites within a few days, I'll just make them into scrap.

I've also got two crates (41 and 42) if anybody wants them for free.
Title: If I had white Bills + Professor Speks I'd be a sexy Scoot
Post by: Nostalgia on April 08, 2012, 01:13:07 AM
I am the sexiest spy ever and you know it

(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: CarThief on April 08, 2012, 01:57:31 AM
Thats one... overdressed spy, heh.

I could probaly use a Back Burner, Blutsauger and Scottish Resistance considering i havent got enough achievements to earn those naturally, and that Syringe gun seems better then the default atleast.

Would be a good introduction to the trading system as well, as i recently got premium but im not quite sure how it works yet, and if via ID im not quite sure what is considered the ID to give. Wont need any more crates though (unless you insist on getting rid of them, though i wonder who on earth trades for crates in general anyway except those with good confirmed loot).
Title: Re: If I had white Bills + Professor Speks I'd be a sexy Sco
Post by: squidgy617 on April 08, 2012, 02:54:58 AM
Quote from: "nostalgia658"
I am the sexiest spy ever and you know it

(click to show/hide)
You think this beats mine?
(click to show/hide)
Please, the Purple Fedora is far superior.
Title: Re: If I had white Bills + Professor Speks I'd be a sexy Sco
Post by: WheelieCarbonate on April 08, 2012, 03:02:35 AM
Quote from: "squidgy617"
Please, the Purple Fedora is far superior.
It is,quite.
I sold my ugly Ol' Geezer for a Ten Gallon wooo
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nostalgia on April 08, 2012, 03:36:46 AM
I'm sorry squidgykins but you ALLLLLLLLLLMOST had it

Mine wins by default because of the Sharp Dresser
(and preferably for Valve to make le Party Phantom Paintable)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on April 08, 2012, 09:03:38 AM
You kids don't know true fashion

(click to show/hide)

GOLD EVERYWHERE
Title: Re: If I had white Bills + Professor Speks I'd be a sexy Sco
Post by: ? Manibogi ? on April 08, 2012, 01:18:11 PM
Quote from: "nostalgia658"
I am the sexiest spy ever and you know it

(click to show/hide)
The scarf kinda blows it. Dr. Whoa, Made Man or Rogue's Col Roule are so cool.

Also tell me what do ya think of my loadouts:

L'tranger
Big Earner
Dead Ringer

Ambassador
Conniver's Kunai
Cloak and Dagger
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on April 08, 2012, 05:49:18 PM
>Big Earner
Doing it wrong.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nostalgia on April 08, 2012, 06:29:44 PM
Hey, the Big Earner isn't that bad when used along with the Dead Ringer! The ability to feign death makes up for the HP loss; since the Big Earner gives you cloak on a backstab, you essentially use hit and run tactics to take down your enemies. Admittedly it's not very practical but it's a fun weapon to use.

Also,
>The scarf kinda blows it
>Rogue's Col Roule is so cool
(click to show/hide)
Title: I'm having fun with Meme Generator
Post by: ? Manibogi ? on April 08, 2012, 09:51:24 PM
My brain is full of f**k indeed.
(click to show/hide)
No, seriously I like it. I wish I had it.
Quote from: "Korby"
>Big Earner
Doing it wrong.
(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on April 08, 2012, 11:59:25 PM
Because it's bad.
Why use that when I can use the regular knife, the kunai, the YER, or, most importantly, the spycicle?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on April 09, 2012, 12:12:30 AM
http://tf2tp.com/trade.php?trade=6484828

I'm thinking about trading a name tag/decal tool, make offers here if interested~

And make sure to make them there and not as a private message.  I already had someone making offers as a private message and I told them to put it on there or buzz off.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on April 09, 2012, 04:40:49 AM
Quote from: "Korby"
Because it's bad.
Why use that when I can use the regular knife, the kunai, the YER, or, most importantly, the spycicle?

Spicicle for Ubers. It's so good, the flame extinguish is a God send.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on April 09, 2012, 04:57:49 AM
Rule of thumb: Scarf looks great with anything.
(click to show/hide)
Also, I use the Big Earner sometimes as well. It actually isn't as bad as it sounds, you just have to be a bit more careful with it, and the synergy with the Dead Ringer is great. But obviously, vanilla and spycicle stay top dogs.

I'm also looking to trade some of the stuff in my backpack, like strange weapons and the few hats I have.
You can take a look at it here (http://tf2b.com/?id=DrKohaku).
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nostalgia on April 09, 2012, 08:25:34 PM
Quote from: "Lio"
I'm also looking to trade some of the stuff in my backpack, like strange weapons and the few hats I have.
You can take a look at it here (http://tf2b.com/?id=DrKohaku).
Whaddaya want for the Strange Shotty?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on April 09, 2012, 08:40:30 PM
I shall ask a similar question for your manly Viking helmet.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on April 10, 2012, 03:30:01 AM
Not really sure about the shotty. 2 rec or so I guess? I kinda lost track of the price of most strange weapons.

And the Viking helm isn't craftable, so anything I get for it is fine, really.
Title: I got this a lot earlier than I expected to.
Post by: Kenkoru on April 11, 2012, 11:04:33 PM
(click to show/hide)
GRIN!!!!
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nostalgia on April 11, 2012, 11:13:46 PM
Quote from: "Kenkoru"
(click to show/hide)

I'm sorry, but...
(click to show/hide)
No contest.
Title: Nostalgia has weird tastes. Some good and others fugly.
Post by: Kenkoru on April 11, 2012, 11:25:24 PM
You can't honestly believe those goggles look good.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on April 11, 2012, 11:25:50 PM
Pfft, you're all jelly my beautiful scout.
(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nostalgia on April 13, 2012, 01:51:10 AM
Disregard what I said earlier, THIS is the true sexiest spy ever!

(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on April 13, 2012, 01:56:39 AM
But he doesn't even have the camera beard:  The true mark of a gentleman!
Title: Camera beard is bess
Post by: Kenkoru on April 13, 2012, 02:21:41 AM
Quote from: "nostalgia658"
(click to show/hide)

I'm sorry, but...
(click to show/hide)

No contest.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on April 13, 2012, 03:13:11 AM
^ Ken wins.  His Scout was also better.

Also, I'm sure this is old old news, but I just found out that the voice of the Soldier did Wolf's voice in Star Fox 64 while the voice of the Engineer did Wolf's voice in Star Fox Assault.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Ceridran on April 13, 2012, 03:31:32 AM
[removed]
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on April 13, 2012, 04:31:15 AM
I know he did other Star Fox 64 voices, I was just stressing the wolf connection.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Ceridran on April 13, 2012, 03:05:15 PM
[removed]
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on April 13, 2012, 05:35:59 PM
"Actually?" No one mentioned it.

also I understood it.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on April 13, 2012, 11:33:56 PM
I actually did but edited it out about 2 minutes after my original post.  Either way, he made his comment 10 and a half hours later so it's  a non-factor.

Also, I got Sandviches from two random drops in a row.  Stupid game, stop giving me stuff I already have!  Or wait, do keep giving me stuff I have so I can make it into metal, sell the metal, and get the stuff I don't have anyways.  Wait.  I've done gone and confused myself!
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Ceridran on April 14, 2012, 02:33:56 AM
TF2

Turning food into scrap metal since 2007
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on April 14, 2012, 02:49:21 AM
Technically, crafting's only been in since 2009.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on April 15, 2012, 12:22:43 PM
Laki, I envy you.
I can't believe you showed up in one of Jerma's videos (2:07):

Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on April 15, 2012, 12:58:52 PM
I think I'm the scout with team spirit baker boy AND the demo with earbuds/tam o shanter on Laki's team. Hell, I think I remember when we played those rounds, but I'm not really sure.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on April 15, 2012, 02:01:09 PM
Ah, well, I appeared on this video. I was the Athletic supporter Scout taunting right next to the unusual fedora guy.
I has only 24 views, though, and it's a bit bittersweet. So it's nothing like yours.

Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nostalgia on April 16, 2012, 08:32:40 PM
Now the proud owner of a strange revolver renamed "Spies have guns? WTF?"
Title: Shocker
Post by: Hiffe150 on April 16, 2012, 09:24:49 PM
So I actually found a hat finally.
It was the Pencil Pusher.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: CarThief on April 18, 2012, 11:49:14 PM
I wonder how often hats drop, now that i've got premium for a while now, if at all, though i suppose it takes second place over the usefull weapon drops. Do wish i could disable the obtaining of useless crates somehow as keys are freaking expensive and the contents rarely seem worth it.

Speaking of crates if anyone wants to trade anything that i dont have for my crates, i dont mind. Im holding crates #37 x1 times, #39 x3 times and a #42 x1 times. Might as well get rid of them anyway.

And might as well share this... touching video that happens to use TF2 as a base for a inspirational speech about humanity that i randomly bumped into. Its certainly not an video intended to make people laugh, its mostly to make people think.
(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on April 19, 2012, 12:30:07 AM
I have over 50 hours of playtime:  I've gotten exactly 1 hat from drops.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on April 19, 2012, 12:30:49 AM
I have 468 hours.
I've had about five hats drop.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on April 19, 2012, 01:23:54 AM
I recently got a hat drop. Demo Man's fro.

I don't play demo to often so it's up for a trade, I'd prefer headwear for sniper/engineer.

Edit: That would happen to be my first hat drop after 244 hours.
Title: Tam O' Shanter and Blighted Beak
Post by: Nostalgia on April 19, 2012, 01:25:37 AM
400 hours and 2 hats whoo
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: CarThief on April 19, 2012, 01:22:17 PM
Well thats a rather long and discouraging time to find a hat at all, aside from the few achievements. No hats found as a drop here in the like 70 hour play time, though i do have 2 hats and one misc item from when i was one-time buying stuff to get premium.

And merely 50 hours of playtime and already a hat drop? I guess you got extremely lucky then.
Hm, maybe i should rebuild the free promotional Mann Co hat into a random other hat...
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on April 19, 2012, 03:58:35 PM
Quote from: "CarThief"
And might as well share this... touching video that happens to use TF2 as a base for a inspirational speech about humanity that i randomly bumped into. Its certainly not an video intended to make people laugh, its mostly to make people think.
(click to show/hide)
That speech was actually done by Charles Chaplin in "The Great Dictator". It's actually a comedy movie, but this final scene is touching.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on April 19, 2012, 04:35:44 PM
Quote from: "CarThief"
And merely 50 hours of playtime and already a hat drop? I guess you got extremely lucky then.

I'm always lucky on stuff like that.  During high school, we had this thing after prom called....well, After-Prom (it was made to avoid people going to drunken parties after prom).  They had drawings and between the two years I went, I won around $300 in prizes.
Title: Still would kill high-five taunt
Post by: Sora on April 19, 2012, 08:12:43 PM
My first hat-ish drop item if it counts for that:

(click to show/hide)

Total play time so far: 139 hours.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on April 19, 2012, 09:16:02 PM
Oh, god...

And apparently there's also an Ubersaw.
Title: My hl2.exe likes to stay open after quitting
Post by: Kenkoru on April 20, 2012, 06:42:56 AM
My game has been open for about 540 hours. As for actual playtime, about 230ish or something, and I got two hat drops. One I just got a few minutes before typing up this post. It was a Cosa Nostra cap and I am happy.

le edit (flag:fr): And then Raveman made me open up a crate and I got a strange bottle which I had gotten earlier in exchange for a crate
I didn't want to do it
Why is life so hard
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on April 20, 2012, 06:01:15 PM
Decal tool? From a drop?
...
AAAWW YEEEAAAHHH

Now, as cheap as the photo badge and objector are, I don't like 'em. So, I'm going to save everything I can trade to buy a clan pride. (2.33)
And this is what I'm going to use:
(http://img861.imageshack.us/img861/2678/clanpridecutstuff.png)
It fits perfectly in the medal, but it's 1 pixel off.

I'm selling a Strange SMG for 0.66, and a winter noise maker for 1 scrap, if anyone's interested.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on April 20, 2012, 06:11:18 PM
y u no objector
Title: I wanna be ripped off more
Post by: Sora on April 20, 2012, 06:26:03 PM
Quote from: "Manibogi"
and a winter noise maker for 1 scrap, if anyone's interested.

I am here where is it
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on April 20, 2012, 06:34:30 PM
Quote from: "Yellow Devil"
y u no objector
i no like default melees

Quote from: "Sora"
Quote from: "Manibogi"
and a winter noise maker for 1 scrap, if anyone's interested.

I am here where is it
Send friend request, if you can.
*reads subject*
You serious?
Title: Silly things are often silly
Post by: Sora on April 20, 2012, 06:45:54 PM
No, I'm not

I just have no idea what anything is worth on TF2 just ask YD
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on April 20, 2012, 06:53:42 PM
Me: Hey YD, how much is last breath worth?
YD: 3 keys.
Me: How 'bout gold paint?
YD: ...
YD: 1 scrap, give it to me.

Yeah, just ask YD.
Title: Still would do it again
Post by: Sora on April 20, 2012, 06:58:56 PM
I was referring to this (http://www.cutstuff.net/forum/viewtopic.php?p=148673#p148673) about how I have no idea what anything is worth.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on April 20, 2012, 07:15:38 PM
Gold paint is 1.33 I never said anything else why do you do this to me
Title: Re: Silly things are often silly
Post by: Mr. X on April 20, 2012, 10:38:40 PM
Quote from: "Sora"
No, I'm not

I just have no idea what anything is worth on TF2 just ask YD

http://tf2spreadsheet.blogspot.com/
Use this.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on April 21, 2012, 10:54:46 AM
I found 3 Market Gardners and 3 Kritzkreigs this week :/ I'm getting fed up with all the spare stuff that can't be turned into scrap until next week.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on April 21, 2012, 11:39:14 PM
Awww Yeeeaaahhh!!
(http://img839.imageshack.us/img839/1958/tf2avatar.png)
It's dirty, so I got it for just 1 ref.
I also used this higher quality image with the brown filter beacuse it looked suprisingly good:
(http://img819.imageshack.us/img819/8519/tf2cust.png)

Main Objectives:
-Foster's Facade

-Brainslug

-Soldier's Stash/Lumbricus Lid

P.S: Yes, I'm still F2P.
Title: Soldier's stash is worse than Max's severed head
Post by: Kenkoru on April 21, 2012, 11:49:08 PM
All of those objectives are bad and you should feel bad
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on April 22, 2012, 12:04:16 AM
No and yes beacuse I rip people off to get profit.
I'm looking to get the Lumbricus Lid, but it's pretty expensive, so I thought the Stash would do until then.
The lucky shot is better, but it's pretty expensive.
Title: Hilarious
Post by: Kenkoru on April 27, 2012, 02:32:14 AM
Everything's expensive. In the meantime, have some silly screenshots

(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Yuri Sakazaki on May 01, 2012, 03:36:44 AM
Might as well post my loadouts.

(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on May 01, 2012, 09:21:13 AM
Nyar har, "Din's Fire".

He be lookin' like a Red Mage!
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Blaze Yeager on May 01, 2012, 10:09:14 PM
(click to show/hide)

Dat Purple Spy.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Ceridran on May 01, 2012, 11:18:09 PM
Lakister created Heavy Hogan.

By the way, isnt there a Fireproof Spy Suit?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on May 01, 2012, 11:43:54 PM
No.  The only thing that makes him briefly fireproof is the spycicle weapon.  If you're hit by fire, your knife (an icicle) melts and you have 2 seconds of temporary burning invincibility.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on May 01, 2012, 11:54:20 PM
Quote from: "Zerokk"
Lakister created Heavy Hogan.

By the way, isnt there a Fireproof Spy Suit?
There was. In the beta.
Title: Notice how they both have beards
Post by: Nostalgia on May 02, 2012, 01:17:35 AM
I'll post my best loadouts ok

(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on May 03, 2012, 12:03:46 AM
K, so, a lot of people (Read: One person) complained about my "fantasy loadout" for soldier. So, how about this:

Bill's Hat
After Eight Summer Shades
Beard/Kringle Collection/Clan Pride

Haven't decided on the last one.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on May 03, 2012, 07:55:08 PM
(click to show/hide)

Hehe

And yes, actual Orange Juice did actually give me that bottle of his semen.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on May 04, 2012, 05:57:43 PM
The Decal Tool in my Clan Pride dissapeared! Why Dee, can you tell me if the happened to you as well, or if it's just Steam being wonky. I'm restarting it now just in case.

Also, can someone invite me to the group, beacuse Sora is idling all day and he doesn't answer.
YD WASN'T THE GROUP SUPPOSED TO BE PUBLIC. :evil:

EDIT: Nvm, Steam was just a dick.
Title: "Beard" would probably clutter the head with a hat and shade
Post by: Kenkoru on May 04, 2012, 07:16:03 PM
Quote from: "Manibogi"
Bill's Hat
After Eight Summer Shades
Beard/Kringle Collection/Clan Pride

Dose "beard" mean the All-Father or Lord Cockswain's Novelty Mutton Chops and Pipe. Also I'd go with the Kringle Collection because it's noticeable and looks pretty neat.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on May 04, 2012, 07:23:44 PM
Pipe.
Here it is:

Bill's
Clan Pride
Kringle Collection
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on May 04, 2012, 07:35:03 PM
(click to show/hide)
so I got bored while my backpack was overflowing with duplicates.

EDIT:
(click to show/hide)
Raveman helped me get my very own squishy hat.
I am very happy.
:D :D :D :D :D :D
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on May 08, 2012, 06:12:02 AM
Things I'm trying to get rid of:

Strange Part: Buildings Destroyed
Strange Part: Heavies Killed


Crate 39 (x2)
Crate 42 (x5)

Strange Bottle
Strange Loch-n-Load

I'm open to most reasonable offers. Anything for Engi/Sniper/Soldier is highly prioritized.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on May 08, 2012, 02:36:23 PM
... does that say "0.0 max health on wearer"?

How do you have zero health!?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on May 08, 2012, 03:21:56 PM
Because having the Eyelander and Ali Baba's Wee Booties makes a hilarious message.
Title: I need to know how many heavies I killed with my SMG
Post by: Kenkoru on May 08, 2012, 07:22:47 PM
Rush, I'll give you a Teddy Roosebelt for both Strange Parts.
Title: Re: I need to know how many heavies I killed with my SMG
Post by: The Rush on May 08, 2012, 07:58:36 PM
Quote from: "Kenkoru"
Rush, I'll give you a Teddy Roosebelt for both Strange Parts.
While I'm not big on TF2 economics, and the deal is quite enticing, perhaps 2 scraps in addition to the TR?
I'm just following off this spreadsheet (http://tf2spreadsheet.blogspot.com/)

Anyways let me know what you think old bean.
Title: Hale's Own SMG (Kills: 18342, Heavies Killed: 6)
Post by: Kenkoru on May 08, 2012, 08:03:50 PM
Yeah, that'll work.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on May 08, 2012, 10:00:07 PM
On a side note, with that added 2 scrap I managed to craft a Camera Beard! First hat craft and I deem it successful.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: chuggaafan1 on May 09, 2012, 09:38:44 PM
Quote from: "The Rush"
Things I'm trying to get rid of:

Strange Part: Buildings Destroyed
Strange Part: Heavies Killed

Crate 39 (x2)
Crate 42 (x5)

Strange Bottle
Strange Loch-n-Load

I'm open to most reasonable offers. Anything for Engi/Sniper/Soldier is highly prioritized.

I'll Give you a Rocket jumper and a Rec for the Loch-n-Load
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on May 09, 2012, 10:10:57 PM
I'm all for the reclaimed, do you have a weap just lying around for spy or scout, a duplicate so that I may turn it into scrap?
If you don't then I'll settle for the RJ.

Message me @ A Rushing Fellow
when you have the time.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: chuggaafan1 on May 09, 2012, 10:17:11 PM
Uhm, I THink i have a Spare Force-A-Nature.

EDIT: I Have Some Trades


Crocodile Smile for 1 Rec and a Pink as Hell

A Scrap And a Fan-o-War for a Strange Revolver.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on May 20, 2012, 09:40:29 PM
*Ken Joins Game*

Kenkoru: What kind of shenanigans are we up to
[CuSt] Manibogi ?: trading a f***ing dirty sandvich

*2 minutes later*

Kenkoru wants to trade

*Ken offers S. Equalizer*

Kenkoru:This for your dirty sandvich.



How generous :3

EDIT: NOIR FOR MANTREADS TOO.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nostalgia on May 27, 2012, 02:39:04 AM
I am so lucky
I found an Ol' Geezer on Thursday and a Reggaelator today
Yes
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on May 30, 2012, 12:46:42 AM
Oh, I'm selling a S. Backscratcher for 1 rec and S. Detonator for 1 ref, if anyone's intersted.
I'm also looking to downgrade my V. Foster's Facade for an Unique one + 2 scrap.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: chuggaafan1 on May 30, 2012, 07:49:51 PM
>Strange Detonator For a Refined.

It is Worth a SCRAP Metal. Seriously. I Can't get the warehouse pic to prove it but Trust Me.
Title: TF2WH is pro
Post by: Kenkoru on May 30, 2012, 07:59:25 PM
The Warehouse's prices haven't been updated in a month. They're worth 0.66 to 1 refined.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on May 30, 2012, 11:06:27 PM
Warehouse, reasonable prices? Haha, that's a good one.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on May 30, 2012, 11:34:49 PM
True,don't use warehouse to price things,its complete shit.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on May 31, 2012, 12:47:39 AM
Someone told me it's good for selling Haunted stuff, but it's not, it values them at like a wep.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on May 31, 2012, 09:54:24 PM
I hate the warehouse.Use the trading post and become a REAL MAN! :ugeek:
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Super Raveman on June 08, 2012, 11:30:55 AM
Here are some random loadout pics
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 08, 2012, 09:35:45 PM
Is that a no-phong pack?
I've heard it reduces lag, but I honestly prefer cool shiny graphics to performance.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Balrog on June 08, 2012, 11:53:43 PM
Quote from: "Manibogi"
I honestly prefer cool shiny graphics to performance.
http://gamebanana.com/tf2/skins/94072 (http://gamebanana.com/tf2/skins/94072)

To be less snarky, GameBanana has phongless skins floating around, but most of them have been broken by one update or another. If you want a more reliable method of de-phonging and don't care about the hits to other effects, use the -dxlevel (https://developer.valvesoftware.com/wiki/Command_Line_Options) parameter to force TF2 to use DirectX 8.1 regardless of what your card can actually do.
Title: holy sheet blue text
Post by: Nostalgia on June 09, 2012, 12:56:08 AM
Quote from: "Super Raveman"
(click to show/hide)
COMMUNIST LUMBERJACK


In other news, the Rogue's Co. Roule is pretty cool
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 09, 2012, 01:38:50 AM
Ahem.
Quote from: "nostalgia658"
Also,
>The scarf kinda blows it
>Rogue's Col Roule is so cool
(click to show/hide)
Explain.
Title: You fail it.
Post by: Nostalgia on June 09, 2012, 02:49:11 AM
Notice the difference in the time the contradicting posts were made.
Title: paintpaintpaintpaintpaintpaintpaintpaintpaintpaintpaintpaint
Post by: Super Raveman on June 10, 2012, 08:54:13 PM
People like paint right?
I have a Lime green and a Manly mint that I'm selling
Also selling coupe d'isaster for 1.33 ref
Anyone?
Nevermind they're sold.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on June 11, 2012, 11:28:27 AM
Today I crafted an Ol' Snaggletooth...
OUT OF 54 CLAIDHEAM MORS!!!
Also Korby made an Attendant and Ravman gave me a Head Warmer.
Also,if anyone wants to buy the snaggletooth,2 refined.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on June 11, 2012, 08:41:24 PM
Napper's Respite + Proof of Purchase = Fruit Shoot
Fruit Shoot + Spiral Sallet = Attendant

hyes
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jman on June 11, 2012, 08:48:42 PM
I crafted an officer's ushanka! Not too rare of a hat, yes, but I don't have very many since I got premium recently.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 13, 2012, 05:12:28 PM
More Mann Vs Machine stuff...
VALVE STOP TEASING US AND REALEASE IT.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Balrog on June 23, 2012, 08:52:41 PM
http://www.teamfortress.com/post.php?id=8256
(click to show/hide)

Dammit, Valve, you've trolled us all again.

(If you can't figure it out, Meet the Pyro is coming out Monday.)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Snake33AU on June 25, 2012, 02:29:25 PM
I've recently found lint in the game, and someone else has found a banana peel. Does anyone know if these do anything, or if they're just really random pick ups?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Solar Equinox on June 25, 2012, 02:31:05 PM
They were a part of an arg that valve had. They are useless now.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 26, 2012, 07:33:36 PM
http://www.teamfortress.com/pyromania/cityonfire/
Day of Pyromania has been released, with some...interesting(Read: Unbalanced)weapons.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: LlamaHombre on June 26, 2012, 07:37:30 PM
Pyro looks so incredibly badass in the pictures shown on that site.

I'll probably be using the Scout and Sniper weapons, and maybe the Pyro's sometime, but I've got a decent enough strategy with Soldier that unless the Beggar's Bazooka ends up being the best ever, I won't use it that much.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Solar Equinox on June 26, 2012, 07:42:32 PM
I can see some use for the new flare gun, however the other weapons look very gimmicky. The scout pistol also looks like it has some use.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 26, 2012, 07:49:39 PM
The new Scattergun sucks. Period.
The Beggar's Bazooka will be very tricky to use, considering you'll have to know when to start the charge, and if you don't, you'll misfire. Also, It'll be very hard to rocket jump with this.
Finally, The Scorch Shot will be kinda useless in most situations, considering you'll be knocking enemies out of your flamethower's range. However, I can see some practical aplications for this, like messing with a Sniper's sight (especially if he's focused), or knocking dangerous targets away from your teammates, when they are too far away from you, and you can't use airblast.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on June 26, 2012, 09:52:59 PM
Quote from: "Pyromania"
gimmicks

No thanks.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 26, 2012, 11:19:37 PM
Quote from: "Yellow Devil"
Quote from: "Pyromania"
original weapons

Yes please.
Fixed it for ya.

Also, I reconsidered the new Scatter as a weapon. You see, the speed reduction brings you down to 98% movement speed. That's a little bit slower than a Medic (and most other classes). However, double the speed means the Scout would travel at 196%. That's almost two times faster than the Medic. Imagine him double jumping all over the place. Now imagine him with the Pocket Pistol, which prevents fall damage. He's impossible to hit, you say? Let's add in the Atomizer. He can now triple jump, at a small cost.

-Two times faster than most classes
-Can triple jump
-Takes no fall damage
-Has +15 health for good measure

(click to show/hide)

Yea, I can see why the Boost gets reset on jump.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Balrog on June 26, 2012, 11:41:36 PM
All right, story prediction tiem:

Of course, all of this is dependent on whether Gay Ben & Co. are feeling trolly atm, and at least one of these is going to be wrong probably. PLACE YER BETS
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Solar Equinox on June 27, 2012, 01:55:47 AM
I say that valve will not reveal the Pyro's identity. Valve always like to make fans guess and speculate, just look at the portal series.
If they do reveal the Pyro's identity two things would happen.
1. I personally would find the Pyro less interesting, your imagination knows no bounds.
2. There would be rage if they revealed the Pyro's identiy, no questions asked. I personally want the Pyro to be male simply because I do not want most porn of him/her/it to not be rule 34 but in stead rule 64. (and due to the large belief that Pyro is female the population would be trolled)

As for Poopy Joe and Australium no one will know about these characters or elements by playing the game, they will have to read the comics.

And as for solider, I could not see him getting a roommate.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: LlamaHombre on June 27, 2012, 02:09:12 AM
It's been said already, but under pyro's mask should be

(click to show/hide)

I enjoy not really knowing what the hell it's supposed to be, so I'd like a little info, but not enough to ruin the enigma of the character.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 27, 2012, 02:11:02 AM
My opinion on this:
-None of this backstory will ever be mentioned again, and we'll pretend it didn't happen.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Myroc on June 27, 2012, 08:28:30 AM
These weapons are rather decent, and I'll be using some of them, but these aren't as much a present to those classes as they are a present to the pyro.

A scout that deals less point-blank damage, doesn't spaz around as much, is slower, and is more vulnerable to fire?
A sniper that doesn't notice you sneaking up on him when unscoping, and with a worse immediate defense?
A soldier with a semi-long charging time, firing inaccurate rockets, that can all be airblasted at once?

Pyros are going to have a fun time once this update is out, and that's not even including the unrevealed weapons he are likely to receive himself.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on June 27, 2012, 09:05:16 AM
Quote from: "LlamaHombre"
It's been said already, but under pyro's mask should be

(click to show/hide)
NO.
WHAT SHOULD BE UNDER PYROS MASK IS...
(click to show/hide)
Title: The new pistol looks pretty cool as well
Post by: Nostalgia on June 27, 2012, 02:36:05 PM
yes
new smg
fuck yes
finally a new weapon i can look forward to
Title: The new pistol looks pretty bad as well
Post by: Max on June 27, 2012, 03:08:57 PM
Quote from: "nostalgia658"
yes
new smg
fuck yes
finally a new weapon i can look forward to

Shame it sucks!

I like this update CAN YOU TELL?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 27, 2012, 05:39:17 PM
I can already tell...the world will end 2 minutes before the update.
Title: BEHIND THIS MASK... IS ANOTHER MASK!
Post by: Hallan Parva on June 27, 2012, 05:45:27 PM
Quote from: "LlamaHombre"
It's been said already, but under pyro's mask should be

(click to show/hide)
why did my mind instantly go to Naruto of all things

Title: Meet the Pyro.
Post by: Jennifer on June 27, 2012, 06:02:27 PM
Quote from: "Skype"
[1:56:36 PM] Blaze McPhearson: http://www.youtube.com/watch?v=WUhOnX8qt3I (http://www.youtube.com/watch?v=WUhOnX8qt3I)

It's here.
Title: Re: Meet the Pyro
Post by: GameAndWatcher on June 27, 2012, 06:11:26 PM
I didn't expect that at all...
(click to show/hide)
Title: I believe in magic
Post by: Sora on June 27, 2012, 06:17:20 PM
I'm glad they didn't, it would ruin the awesomeness of the Pyro so much.

Also:
(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Red on June 27, 2012, 06:37:43 PM
i demand a rainbow flamethrower in this instant
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on June 27, 2012, 06:52:46 PM
Really, I think anybody who honestly expected that this would reveal anything about what's under the mask was being horribly foolish.  The mystery behind the mask IS the Pyro:  there's nothing special about its personality otherwise...other than the fact that it's completely insane.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 27, 2012, 06:56:28 PM
Quote
Also! Because today's new items contain some Meet the Pyro spoilers, we're gonna hold off on announcing those until the update’s ready later today.
Yay, we're getting Rainbows!

GET THE CHICKEN HAT! (http://www.adultswim.com/promos/valve/index.html)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Solar Equinox on June 27, 2012, 08:07:45 PM
Screw the rainbow flamethrower, I want my bubble wand and lollipop.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: LlamaHombre on June 27, 2012, 08:10:33 PM
we likely won't be getting a bubble wand since we're getting that new Flare Gun, but the lollipop might be likely.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jman on June 27, 2012, 08:53:22 PM
entire team is babies

I want that rainbow flamethrower. Seriously.

also the comment box has gone to hell since the word "brony" has been mentioned due to the simple sight of a rainbow and flowers
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Magnet Dood on June 27, 2012, 09:25:41 PM
I love the part when the Medic gets trapped in the barn. It makes me snicker.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Balrog on June 27, 2012, 09:48:50 PM
FUCK GMOD. GET THE REAL DEAL. (http://www.sourcefilmmaker.com/)

A lot of people seem to be forgetting that Source FilmMaker is now in open beta with all the Meet the Team videos out. GMod videos always look clunky because you can't import rendering settings and effects from other source games - everything looks like it's ported from Counter-Strike. Good cinematographers can mitigate this to an extent, but TF2 videos will always look unnatural no matter what anyone does.

Garry's Mod will always have its place as a physics sandbox or RP facilitator, but SFM will let the skilled truly shine, doing everything they could before and more. (For the record, everything you see in any TF2 "Meet the..." video or post-launch trailer was done with SFM. Videos like the famous nope.avi were made with an alpha of SFM leaked with the TF2 closed beta.)

For the record, I bode no ill will toward Garry's Mod - the above is what bloggers call clickbait.
(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Solar Equinox on June 27, 2012, 10:03:02 PM
I am slightly, there was a lot more potential in a Meet The Pyro scenario, however I am pleased with what we got.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jman on June 27, 2012, 10:39:20 PM
Quote from: "Balrog"
FUCK GMOD. GET THE REAL DEAL. (http://www.sourcefilmmaker.com/)

A lot of people seem to be forgetting that Source FilmMaker is now in open beta with all the Meet the Team videos out. GMod videos always look clunky because you can't import rendering settings and effects from other source games - everything looks like it's ported from Counter-Strike. Good cinematographers can mitigate this to an extent, but TF2 videos will always look unnatural no matter what anyone does.

Garry's Mod will always have its place as a physics sandbox or RP facilitator, but SFM will let the skilled truly shine, doing everything they could before and more. (For the record, everything you see in any TF2 "Meet the..." video or post-launch trailer was done with SFM. Videos like the famous nope.avi were made with an alpha of SFM leaked with the TF2 closed beta.)

For the record, I bode no ill will toward Garry's Mod - the above is what bloggers call clickbait.
(click to show/hide)

I found it hilarious actually. It was not at all what I expected.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 28, 2012, 12:49:24 AM
Welcome to world of magic...and re-skins. (http://www.teamfortress.com/pyromania/pyroland/)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jman on June 28, 2012, 02:46:34 AM
Quote from: "Manibogi"
Welcome to world of magic...and re-skins. (http://www.teamfortress.com/pyromania/pyroland/)

motherofgod.gif, they read my fucking mind
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hiffe150 on June 28, 2012, 04:09:35 AM
So my backpack doesn't exist anymore apparently.

But I have a Strange Escape Plan now.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on June 28, 2012, 07:01:54 AM
Quote from: "Yellow Devil, on another forum"
I don't want to play the Pyro any more now I know he's trying to be nice

After some meh weapons and meh Meet the Pyro this update redeemed itself with the balance changes in today's patch such as the Flamethrower damage retool and Equalizer split, so I'll probably start playing TF2 again (games return to your Saturday afternoons!).
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Super Raveman on June 28, 2012, 12:33:36 PM
WHY VALVE WHY DID YOU KILL THE EQUALIZER
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jman on June 28, 2012, 01:03:42 PM
The equalizer split disappointed me a little bit, but there is an upside. Something that irked me about the original equalizer was that if you had full health, it did very little damage, less than the shovel. Now I can just use the escape plan and do a flat rate of damage, and still go fast.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on June 28, 2012, 03:11:24 PM
Found all three of the new pyro weapons. Rainblower has a killtaunt, too.
I also made the new scattergun. You go SO FAST when you build up your boost.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Solar Equinox on June 28, 2012, 06:17:16 PM
I managed to find the new sniper weapon (the one I wanted the least) and made a burned crate.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 28, 2012, 07:15:57 PM
Anyone interested in a Strange Escape Plan? I'll trade it for one of the new weps (interested in the new scatter). A fair warning, though, it doesn't track kills (yet).
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on June 28, 2012, 09:18:54 PM
Things I've found today:
Incinerated Barn Door Plank (x2)
Incinerated Pocket Lint
The Baby Face's Blaster
The Builder's Blueprints.
Shame I already have the Teddy Roosebelt ^.^
I'll see what achievement Idle will have for me later.
Title: I need me my pitchfork
Post by: Hiffe150 on June 28, 2012, 09:28:37 PM
Anyone like me where they haven't gotten the code for their chicken hat yet?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: GameAndWatcher on June 28, 2012, 09:44:11 PM
"Nope"
BLU Engineer, Nope.avi
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on June 28, 2012, 10:37:36 PM
Uncrated the Captains Cocktails. What fun.
:|
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on June 28, 2012, 11:17:01 PM
I've noticed a rather annoying bug in the latest update (And I'm not the only one with this issue).


Sometimes, but not all the time, when you go to your loadout, half of the loadout screen gets cut off and you can't do anything on it.



(Also off-topic but does anyone know the password to that cutstuff tf2 server?)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on June 29, 2012, 12:01:54 PM
Quote from: "The Rush"
The Builder's Blueprints.
(click to show/hide)
Well, Ill give you my prairie heel biters a scrap and a reclaimed for them.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Super Raveman on June 29, 2012, 01:12:50 PM
Before I put this on Outpost... Does anyone want a Apparatchik's Apparel? I would like a Business Casual if anyone is selling one.
Sold it
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on June 29, 2012, 06:30:24 PM
Quote from: "zeswissroll"
Quote from: "The Rush"
The Builder's Blueprints.
(click to show/hide)
Well, Ill give you my prairie heel biters a scrap and a reclaimed for them.
Lol, very well then. Message me when you're ready for a trade ^.^
Sorry mate, I just found an Idea Tube. I wouldn't have room for a new pair of shoes :/ All I can take is a hat of some sort. It's still up for trade though, just not in exchange for an item in the engineer misc. category.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on June 30, 2012, 12:54:01 AM
Apparently every single Warehouse bot was trade banned...yay?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on June 30, 2012, 06:31:16 AM
Just going to leave this here.
(click to show/hide)
The effect was scorching too.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on June 30, 2012, 09:13:56 AM
That's not a very nice word, Laki >:C
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on July 01, 2012, 04:46:09 AM
TODAY ANJO DECIDED TO OPEN SOME CRATES.
He had 5 crates, and asked us what crate to open first.
We replied with crate #2, and so Anjo opened the crate to find...
(click to show/hide)
Good job Anjo, you replayed the debt.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on July 01, 2012, 07:51:13 AM
Selling a Strange Direct Hit.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on July 01, 2012, 08:05:46 PM
Selling a ton of strange dupes I don't think I'll be using, in case anyone's interested.

You can check 'em out here. (http://tf2b.com/tf2/drkohaku)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on July 01, 2012, 08:58:10 PM
How much would one of those strange shortstops be, Lio?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on July 02, 2012, 12:35:24 AM
I'm selling those at 2 rec on outpost so anything around that is fine, I suppose.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on July 02, 2012, 01:30:43 PM
Alright, I'll go wreck one of my Refined Metals and bother you for a trade later today when I get a chance.
Title: I requre more munny
Post by: Sora on July 02, 2012, 08:37:56 PM
I'm afraid to ask, but how much for the S. Knife?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on July 02, 2012, 11:04:59 PM
Anything less than a refined is fine for it. I actually just want to get rid of this stuff for a bit of metal, so I don't really mind selling them for less, specially to people I at least know.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on July 03, 2012, 12:44:53 AM
How much would that S. Sticky be?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Super Raveman on July 03, 2012, 04:05:59 AM
Quote from: "Manibogi"
How much would that S. Sticky be?
I think it's around 2 ref

Also this
(click to show/hide)
My Lumberjack is complete. I love the new update.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on July 03, 2012, 04:51:17 AM
Quote from: "Super Raveman"
Quote from: "Manibogi"
How much would that S. Sticky be?
I think it's around 2 ref
Yeah, anything around spreadsheet price is fine. Like I said, I just want get rid of 'em for a bit of profit.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on July 05, 2012, 01:20:37 AM
FINALLY someone makes something decent with SFM.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
That doesn't mean I'm tired of this, though:
(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on July 05, 2012, 02:22:45 AM
Here's a good one:
(click to show/hide)
Title: I aimboat my way to victory
Post by: Hiffe150 on July 06, 2012, 03:47:12 AM
(click to show/hide)

Every uncrating adventure in a nutshell

Also, made in gmod, woo.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on July 07, 2012, 08:45:25 PM
SMG kills are not aimbot you people. :?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on July 14, 2012, 03:09:29 PM
lets revive this topic with a trade sure why not
I'm selling an Outback Intellectual and a purple Planeswalker Goggles.
im also selling a white bonk helm but you better hold your horses unless you have an el jefe and a desc tag to trade for it
EDIT:just sold the outback hurry in to the store for the planeswalker goggles that are pirple
holy dude i just crafted a quadwrangler who wants it for 2 keys at least
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Balrog on July 15, 2012, 04:14:40 PM
http://pastebin.com/3aM4KgeQ (http://pastebin.com/3aM4KgeQ)

Someone found a backdoor to apply some of the Pyroland filters to any map. Presumably this will also help add Pyrovision support to custom maps. Go to town, folks!
Title: I requre more funds yet again
Post by: Sora on July 22, 2012, 12:03:53 AM
Just poking this to say I'm selling a Business Casual I found with good karma, get it before it goes to some random stranger
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on July 22, 2012, 12:51:11 AM
Also going to say that I'm selling:

Strange Scottish Resistence
Strange Blutsauger
Strange SMG

So if you want to, come and trade me.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on July 27, 2012, 01:53:38 PM
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Davregis on July 27, 2012, 02:21:43 PM
Quote from: "Manibogi"
*cough*
Hmm?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on July 27, 2012, 02:24:37 PM
Don't worry, it's just an AdFly link, and all the money goes straight to my PayPal account :P
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: LlamaHombre on July 27, 2012, 02:34:21 PM
Isn't that still illegal, or am I missing something here?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on July 27, 2012, 02:52:03 PM
Well, I've heard it's illegal in some forums so I'd remove it if I could, but Daveris quoted it, so an admin will have to remove it.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on July 30, 2012, 12:18:03 AM
Just found a Honcho's Headgear. Sexy Soldier is sexy.
Got a couple of things for sale, besides a million crates.

Strange Direct Hit
Captains Cocktails
Strange Lolichop
Builders Blueprints


Anyone know how much crates go for? I've got 16 of them and I just want them gone.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on July 30, 2012, 12:45:51 AM
10 for a scrap. Though you can get up to 6 for a scrap if you're lucky :ugeek:
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on July 31, 2012, 03:06:42 AM
Guys, what am I looking at?

(http://img18.imageshack.us/img18/9994/whatrf.png)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on July 31, 2012, 03:01:51 PM
Quote from: "Airman_Tengu"
Guys, what am I looking at?

(http://img18.imageshack.us/img18/9994/whatrf.png)
what are you looking at?
well what am I looking at?
your on a minecraft trade server with skins built in
its your own fault ;)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on July 31, 2012, 03:08:57 PM
well, I mean not everyone looked like that. Only that one person.


Also someone scammed me for my Bonk Boy. I dunno how, but they offered 8 refined for it, then when we traded I only got one. I reported the incident and surprisingly got a new bonk boy.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on July 31, 2012, 03:39:15 PM
every time I open this thread to read the latest posts

I always find myself singing "it's not un-uuuuuu-sual" without noticing it

why YouTube why
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on August 01, 2012, 09:35:16 PM
Quote from: "Airman_Tengu"
Guys, what am I looking at?

(http://img18.imageshack.us/img18/9994/whatrf.png)

That would be Aya Shameimaru. Did you install the Touhou Fortress 2 skins or something?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on August 02, 2012, 03:31:56 PM
I don't think I did, unless the server auto-downloaded it when I joined.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 02, 2012, 06:46:29 PM
It's probably a Donator skin. Servers always do that.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 03, 2012, 12:15:54 AM
Sorry for the double post, but...
Am I the only person that thinks the new weapons are stupid?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on August 03, 2012, 10:50:25 AM
No, I couldn't think of a situation where any of them are useful. Especially Pyro's. Scout's is the only one I want, and I'll probably never use it more than once.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 03, 2012, 12:05:48 PM
Also something that most people don't notice is that "wet" stands for all liquids, so this includes Mad Milk and Jarate.
But the Sapper is disgustingly buggy.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Shade Guy on August 03, 2012, 01:17:57 PM
It was mildly amusing watching a sentry I failed to stop a Spy from sapping as a Pyro slowly unbuild itself (silly me not equipping the Homewrecker), even reverting into its original toolbox form...And then exploding. Only advantage I can see of using the new sapper over the stock one would be in a situation where you know it's going to be destroyed...So you might as well irritate the Engineer a little more and level down his stuff.

The new Pyro and Heavy weapons seem like Valve forgot what classes should/shouldn't be able to do. The Pyro is supposed to be at a disadvantage in water-filled terrain...So he gets a melee that gives him 100% crits in a situation with water? Likewise, due to being slow, the Heavy is supposed to be an easy target for Spies, but now with a ring of fire around him with his new minigun...
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: LlamaHombre on August 03, 2012, 05:15:39 PM
One cannot deny how cool the new hat looks at least

Also tomorrow we should have red use Japanese items and blu use Chinese items and duke it out
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on August 03, 2012, 05:19:38 PM
The throwing knife for Scout is cool, I just gotta say.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Stardroid Venus on August 04, 2012, 05:41:30 PM
How did I not see this topic before.Anyway I play this game sometimes. I don't have any of the new weapons or hats.   :cry:
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on August 04, 2012, 06:09:07 PM
Hey, me neither!
Highfive!
oh wait I don't have that either.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Stardroid Venus on August 04, 2012, 06:54:31 PM
I sold mine for a Meet The Medic and I regret nothing.People keep asking me for my bonk boy and Boston boom bringer. but if you want to try to buy them from me, steam name Dark_Masaku
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on August 05, 2012, 03:50:28 PM
I see people selling Bonk Boys for like 8 Refined. :l That is a total rip-off, the recommended price on every list/spreadsheet you look at is 2.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on August 05, 2012, 06:11:33 PM
Quote from: "megamanpkmn"
I sold mine for a Meet The Medic and I regret nothing.People keep asking me for my bonk boy and Boston boom bringer. but if you want to try to buy them from me, steam name Dark_Masaku
Oh cool, a Bonk Boy, a hat I could use!
Now lets check his profile to see if its clea-
>its dirty
Son, I am dissapoint.
Also, I'm selling a clean Fancy Fedora.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Stardroid Venus on August 06, 2012, 11:25:19 AM
People were still offering high prices for it though. Same with the Boom Bringer. My Team Captain is level 6  :(
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nostalgia on August 08, 2012, 02:08:02 AM
I found a Sultan's Ceremonial today.
If anybody wants to buy it from me then message me or something
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on August 08, 2012, 02:03:45 PM
Quote from: "Travis"
Also going to say that I'm selling:

Strange Scottish Resistence
Strange Blutsauger
Strange SMG
Strange Atomizer

So if you want to, come and trade me.

Still selling all 4 of these if anyone is interested.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: VirusNinja on August 08, 2012, 04:32:01 PM
I have a Red-Tape Recorder,  got it from trading 4 Scraps for 3 spycicles (already had reclaimed)

Not interested in trading it right now, however, if you want to play with me, my username is right here:
Steam: Alex311360

A link to my profile is here:
Link: Nintendoplayer311/Alex311360 (http://steamcommunity.com/id/nintendoplayer311/)

EDIT: Yes I know it's a sapper that doesn't do damage but I'm trolling with it anyways
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 11, 2012, 02:46:04 PM
Oh, god, new tanks in the skyboxes? I took this comment from youtube about the new hidden page on the site, since I couldn't explain it better:

"It tells that there could've been a third Mann Brother, suggesting a third team. This Mann Brother was named Gray, thus suggesting a Gray team. Metal is generally grey, thus leading me to believe the Grey Team of robots is gonna come in and? start fucking shit up and there will be a possible three-team gamemode, this will cause a FUCKTON of chaos.

It shall be glorious."

Shit
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on August 11, 2012, 06:53:42 PM
i found one of them salvaged crate thingys
feels good man
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Davregis on August 11, 2012, 09:15:32 PM
I'll buy it for a scrap.
Erm, :O
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on August 11, 2012, 09:52:56 PM
Quote from: "Daveris"
I'll buy it for a scrap.
Erm, :O

They're worth 6-7 keys :/
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on August 11, 2012, 11:28:28 PM
nah, im keeping it until it stops dropping, so it gets really rare and expensive.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Solar Equinox on August 12, 2012, 03:26:15 PM
I think this is relevant to you're interests.

Also this.
http://www.teamfortress.com/bloodbrothers/
Title: It's here
Post by: Blaze Yeager on August 14, 2012, 12:22:43 AM
http://www.teamfortress.com/mvm/

IT BEGINS.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on August 14, 2012, 12:25:57 AM
YES, Mann VS Machine! This is going to be awesome!

I just hope I can find people to play it with...
Title: It's time to kick tins and loot cash and we're all out of ti
Post by: OZX on August 14, 2012, 12:34:35 AM
The ultimate battle.

This is gonna be good.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Exi<3 on August 14, 2012, 04:51:58 PM
It would be nice if we could play as the robots, too. And maybe in other game modes, as well.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Balrog on August 14, 2012, 05:21:44 PM
Quote from: "Exi<3"
It would be nice if we could play as the robots, too. And maybe in other game modes, as well.

The robots are based on a set of community items from the Steam Workshop. You could try using those.

Also, dayum. I was not expecting the third life extender to be a Spy.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Blaze Yeager on August 14, 2012, 07:34:49 PM
Quote from: "Balrog"
The robots are based on a set of community items from the Steam Workshop. You could try using those.


Wrong-o, they've been on TF2 as early as the engineer update Balrog, look at the Engineer teaser and you'll see what I mean.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on August 15, 2012, 03:17:18 AM
Oh look, it's Day Two! (http://www.teamfortress.com/mvm/mercs/)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Balrog on August 15, 2012, 11:19:08 AM
So Mann Vs. Machine is basically Blitz mode?

Also, I don't know about the Engineer teaser, but the secret photos in Foundry and Doomsday seem to be using the Robotic Revolution (http://steamcommunity.com/sharedfiles/filedetails/?id=78646350) cosmetic items.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 15, 2012, 11:51:50 PM
Day 3 everybody! (http://www.teamfortress.com/mvm/bounty/)
God, I really need an upgrade, anyone got five spare dollars? :3
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on August 16, 2012, 01:39:33 AM
The update is here. At long last, After 2 years...



Mann Vs. Machine!
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: squidgy617 on August 16, 2012, 04:25:23 AM
Nevermind guys, it doesn't work right. Sorry.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Exi<3 on August 16, 2012, 04:54:51 PM
Just might be the worst update yet, considering you can't even play it, as everyone's just pouncing for slots, and then it crashes TF2. Not to mention you have to PAY to get onto a game safely. Thanks Valve.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on August 16, 2012, 04:57:36 PM
Quote from: "Exi<3"
Not to mention you have to PAY to get onto a game safely.
wat
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Exi<3 on August 16, 2012, 05:22:18 PM
Quote from: "Lio"
Quote from: "Exi<3"
Not to mention you have to PAY to get onto a game safely.
wat
The Tour of Duty tickets allow you to play on the offical servers, instead of the always packed community servers. I've not gotten a single chance to play because I'm not wasting my money on some crappy ticket just so I can get some flashy hat. And when I go on the community servers, I'm just stuck there spectating. Again. Thanks Valve.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: CarThief on August 16, 2012, 05:26:41 PM
As far as im aware its certainly no pay to get ahead in line kind of service. From what the game tells me its basically a Valve server where you earn some kind of rare loot while playing roughly the same game with possibily a few other things to it. Only reason why they might be more playable to some then other servers is because the free servers are being flooded by players, because obviously no-one has to pay, while the other servers require a purchase to use and will see alot less players because of this.

The lag from the flood of players should go away if it hasnt already, as the item server and everything is working again for me. Hell if i know WHAT kind of rare loot drops, but knowing valve its probaly some rediculous hat or other ornament for bragging rights, no harm in that as long as it doesnt get into pay-to-win territory by making weapons only accesible via this method.

You may simply want to wait out the lag. I dont know if it helps but i could host a server from here and allow only Cutstuff people and their friends in, or something, assuming i've set up everything right...
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: chuggaafan1 on August 16, 2012, 11:03:08 PM
So, me , ozx, and travis were playing MvM, And i played Do you believe in magic, and IT STARTED LOADING.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 16, 2012, 11:23:10 PM
*Crashes*
*Times out*
*Crashes*
*Freezes*
*Crashes*
*Crashes*

FUUUUUUUUUUUUUUUUUUU-
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Exi<3 on August 16, 2012, 11:57:42 PM
Quote from: "Manibogi"
*Crashes*
*Times out*
*Crashes*
*Freezes*
*Crashes*
*Crashes*

FUUUUUUUUUUUUUUUUUUU-

This is what playing MvM is to me. Add on a waiting line of 50+ minutes, and you're perfect.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Myroc on August 17, 2012, 07:38:42 AM
...you DO know that you can just search for mvm servers through the default server browser, right? I have never had to wait for more than a few minutes to join a game.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Exi<3 on August 17, 2012, 11:22:33 AM
As much as I would love to look dumb and have it work right now, I've tried it, infact, it was the second thing I did, you can guess what happened...  :ugeek:
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on August 17, 2012, 12:31:30 PM
Quote from: "chuggaafan1"
So, me , ozx, and travis were playing MvM, And i played Do you believe in magic, and IT STARTED LOADING.

To add onto this, this is more of what happened in a nutshell.

Code: [Select]
*Mann Vs. Machine has been loading for about 20 minutes*
*Waiting time keeps skipping from 5 minutes up to 10, then to 7, then randomly*
Me: Clap your hands if you believe in magic guys! We can get this to load!
*Chuggaa starts to mic spam "Do You Believe in Magic?", at which point everyone in the call has started to clap along
*Mann Vs. Machine skips to saying "About 1 minute"*
Me: Come on guys, Believe in Magic! *Sings along, with someone else as well. Chuggaa is still Mic Spamming*
*Game Loads, and everybody cheers*

Rough Summary. Oh, while I'm here, Is anyone selling a Name Tag? I'll be willing to buy one for a rec.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Yuri Sakazaki on August 17, 2012, 01:54:04 PM
So, welp, MvM is pretty great. Played a few hours on Lio's server along with a few other cutstuffers!

Valve better not abandon this gamemode like TC and (presumably) SD.

SD is just really bad though. :v
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Turbodude on August 17, 2012, 04:25:14 PM
I hope they continue to support it, that mode was really addicting the other day.
One of these days I wanna try rushing in with everybody as the same class.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: squidgy617 on August 17, 2012, 05:06:05 PM
Anyone know a good way to play the Spy in MvM? I think I've got a pretty good setup, but I'm wondering if anyone else has found something better.

Also, does anyone know if the Red Tape Recorder does anything different than the default sapper in MvM?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 17, 2012, 05:26:23 PM
From experience, Spy is probably the worst class to play, since you are supposed to be doing massive killing, not waiting for the perfect time to backstab. I haven't seen the effect of sappers yet, but having a refill bar really cripples it.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Sora on August 17, 2012, 07:44:17 PM
MvM would be so amazing if I didn't always lag right when the thick of the wave hit.

Also, I'm currently selling a Surgeon's Side Satchel I randomly found for the spreadsheet price~
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on August 17, 2012, 08:55:42 PM
Quote from: "Sora"
MvM would be so amazing if I didn't always lag right when the thick of the wave hit.
That was my fault last night, my bad. Had the heartbeat command on, which made everything lag to hell with the bots.
Teegee, Laki, Ukiyama, Myroc and I just played through some rounds earlier and everything seems to be working fine without it now.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Sora on August 17, 2012, 09:03:41 PM
Awesome, can't wait to try it again~

Also, Ken is a total bro once again, so no more Side Satchel~
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Davregis on August 17, 2012, 10:47:49 PM
I beat wave 1 of MVM on Coaltown.
Alone.
As Pyro.
Without cheats.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: OrangeMario on August 17, 2012, 11:01:13 PM
Quote from: "Daveris"
I beat wave 1 of MVM on Coaltown.
Alone.
As Pyro.
Without cheats.

Musta got alot of money then, huh?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 17, 2012, 11:08:19 PM
Quote from: "Daveris"
I beat wave 1 of MVM on Coaltown.
Alone.
As Pyro.
Without cheats.
Pyro is really good, contrary to what most people think. Afterburn upgrades are the best by far.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Davregis on August 17, 2012, 11:15:35 PM
+50% ammo
+25% Airblast force
Only upgrades I got :P
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 17, 2012, 11:16:39 PM
Well, ammo is a good choice too...

Also,
Fixed a crash caused by a string table overflow
Fixed a client crash related to the freeze panel
Fixed a client crash related to ragdolls
Fixed a client crash related to the Mann vs. Machine upgrade panel
Fixed a client crash related to Mann vs. Machine stats
Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
Fixed the Mann vs. Machine victory dialog getting stuck on the screen
Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave

Yes
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: CarThief on August 18, 2012, 12:00:59 AM
Well after some practice with a friend, perhaps it might be time to try it out in public servers. Does anyone happen to know a few friendly public servers that dont attract any of those 'do X or get kicked' types which always want to win and kick anyone who would hinder that in the slightest? Just good ol playing for fun and TRYING to win, not trying to make it a outright quarantee.

There's probaly no server around frequented or even hosted by people from here? Though i guess i could make my own one as well if needed, it would atleast avoid the odd horror story of kicking and horrible players. :P
Just hope any suggested servers are actually easily found in the list of thousands of TF2 servers.

Edit: Damn people hate the automatic matchmaking system for its extreme delays and connecting to passworded/bugged/bad servers, seems like manual joining is the way to go for now.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on August 18, 2012, 01:03:18 AM
Well in 2 days I'll be set up in my new apartment at college so I'll give hosting a try. I'll update once I actually get there, maybe get a permanent thing going on.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Outragous on August 18, 2012, 03:57:27 PM
I like to play as medic (MEDIKA/DOKTOR) or heavy (HOOVY). I like taking my Strange Crusaders Crossbow and just giving it a giant mag and crazy fire rate. I haven't gotten to playing spy, or sniper. Sniper seems like the only 2 good weapons for MvM would be the Machina, and the Huntsman. Spy seems okay because they can slow down the enemies and backstab. I like MvM, but the ToD tickets being 99 cents for only 1 successful Mann Up mission pissed me off. It'd be better if it was more like 5 uses and could be collected from drops. The stupid Valve defenders piss me off with their excuses for the ToD tickets.  :ugeek:
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Outragous on August 18, 2012, 03:59:57 PM
Quote from: "The Rush"
Well in 2 days I'll be set up in my new apartment at college so I'll give hosting a try. I'll update once I actually get there, maybe get a permanent thing going on.

The trick about hosting MvM is that you have to have a seriously beast computer and seriously fast internet. Me and my friends have joined too many servers where the server can barely handle the intensity of MvM. It's really annoying.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: CarThief on August 18, 2012, 04:18:50 PM
I've heard MvM servers arent as demanding with only 6 players and 20+ bots, but so far i've only messed about and practiced with one friend on my server, so who knows how it would go with a few more. As long as their ping isnt too high, in any case. But so far he only started lagging briefly twice in the several hours of playing.

Might get alot laggier with the spammier enemies though, god those giant demomen where so damn loud and laggy when it comes to FPS rate, when they all start firing at once.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Stardroid Venus on August 18, 2012, 07:14:18 PM
I played some MvM with random people and friends. I must say though, don't bother with the match making thing. I wonder,do we have a Cutstuff tf2 server or something?
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: CarThief on August 19, 2012, 01:40:50 AM
Well i dont think the updates improved the matchmaking systems any bit, fortunately it doesnt matter with the server browser around.

Dont think there's any demand on Cutstuff for a MvM server though. Not to mention it would be quite hard to get a 24/7 server going on for just Cutstuff users. I'd host one thats up for 8-10 hours during european times (and location) whenever i get back from work, but is there even any demand at all...?

Hm, assuming the server can handle sending the extra 20+ bot information to 6 players, wich is alot less then TF2 normally requires, but still potentially laggy...
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 19, 2012, 02:56:14 AM
The new updates definitely reduced matchmaking time. It came down from 45 minutes to 8, for me at least.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: CarThief on August 19, 2012, 05:06:57 AM
Well thats good to hear, i suppose. 8 Minutes is still rather long if you compare it to the 1-2 minute wait time one needs to find a non-full mvm server via the browser but it should help alot in getting multiple friends in one server.

Hm, does there happen to be any kind of TF2 group for Cutstuff on steam? If i can help it i'd rather try MvM out with some cutstuff people first rather then run the decent chance of running into a complete dick that demands this or that and kicks people.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Balrog on August 19, 2012, 11:42:46 AM
http://steamcommunity.com/groups/MF8BDM (http://steamcommunity.com/groups/MF8BDM)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Exi<3 on August 20, 2012, 11:25:00 PM
I take back everything I said about MvM, they've fixed all the bugs, and I only have to wait five minutes now, it's seriously the most fun I've on TF2 in a LONG time. A little laggy, but I can take it.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: CarThief on August 21, 2012, 04:02:52 AM
Ah, too bad its invitation only. Suppose i might ask Brotoad or Mr X at some point (unless only admins can add more people, hm, no idea). Atleast for now my MvM server worked like a charm, safe for some fps drops when a large wave crashes in during more advanced missions, but i did not hear anyone complaining about the lag with their 60-100-ish ping.

Sure was good ol fun though, always liked good old fashioned co-op, and invasion is pretty great too, and this just combines the two quite very well. Now just to manage to log on some more, as i keep sleeping at the most inconvenient times...

Edit: Seems Mr. X invited me, thanks! Should probaly try organizing some mvm games when back from work.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Mr. X on August 21, 2012, 07:20:42 PM
Ask and you shall receive, good sir  :geek:
Title: pls
Post by: Nostalgia on August 22, 2012, 03:05:58 AM
I'm selling the following items (they're all clean and stuff):

S. Rocket Launcher (with buildings destroyed part)
Tavish DeGroot Experience (violet)
Dr. Whoa Reserved by TG
L'Inspecteur Purchased by the Rush
Made Man
Business Casual
Title: Re: pls
Post by: The Rush on August 22, 2012, 05:54:26 AM
Quote from: "Nostalgia"
I'm selling the following items (they're all clean and stuff):

S. Rocket Launcher (with buildings destroyed part)
Tavish DeGroot Experience (violet)
Dr. Whoa Reserved by TG
L'Inspecteur
Made Man
Business Casual
I'll Give you a Refined and 2 reclaimed for L'Inspecteur.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Davregis on August 26, 2012, 09:21:52 PM
Selling ToD ticket 2.11
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on August 27, 2012, 12:31:06 AM
Hey everyone, I now do daily free raffles in CWG servers so if you see me you should stop by. I run off of item donations that I raffle off after recieving
Title: Screw you all, I do what I want!
Post by: Nuy on August 28, 2012, 04:37:15 PM
Hello one and all, if you remember me at all you might be thinking: "wtf.... since when does nu play tf2"
Well, I'm come to inform you all of an AMAZING feet I have just accomplished! But don't take it from me, [British voice]Just look at this dashing fellow!
(click to show/hide)
Want some... FINER details on some of the acquired items? (Shut up, just go with it)

OK!

I obtained the Rocket Launcher on my first day of premium, as I wanted a strange. I bought a strange boston basher from a friend of mine for a measly two scraps, and then a day later, a friend wanted to trade me his Strange RL for my basher, since he never played soldier (This was when the RL was 3 keys) I tried selling it, unkowing of outpost and all of its magical glories, but then... one day... the Rocket Jumper saw its day, and everyone started loving the Jumper, and the price of the RL started to drop like an Acme Anvil, till it reached the price it is today. Never thought about selling it since that update.
It currently has 2370 kills, and I want to put a description tag on it reading: "Raped and Pillaged"

The Half Zatoichi is probably my favourite, as it's my favourite item in the game (I play on no crit servers, don't mention is absurd crit rate). While there's no special story I have about obtaining the Katana, there are countless stories I have with it after the fact, but I won't bore you with them. I will say this though: I just finished my Half Zatoichi collection; Uncraftable, Unique, Strange, Genuine, and Vintage.
Currently has about 1047 kills, and the name is a Gurren reference, as is the description.
"Who the hell do you think I am?!"

Gunboats and the FDU(Water Logged) aren't anything special, so I'll just leave them out of this epic and climatic tale.

So, the least epic of the tales, so unepic I probably should have thrown it in up top! This one can start with the first taunt I got though.
One day, we got a bunch of new weapons, one of which was the new sapper. I inform all of my friends that theres a new sapper, and one says, "Yeah, I know, I already got it" Then it hits me, I could craft it! I spam the server wishing to buy Spycicles for 1 scrap, and buy 3, and craft Red Tape Recorder #297, my friend got 121 or something. I sold the tape recorder for a Big Elfin Deal and Strange Deadringer, both of which I sell for a highfive(dirfty) taunt. Later, I sold the taunt for a bunch of shit. One day, I have a birthday, and all of my friends randomly gave me shit, which I actually really wasn't expecting. However, a day or two later, someone on the server was selling ANOTHER highfive(dirty) taunt, and I offered him a Genuine Half Zatoichi and Strange Sticky Launcher, a little bit of overpay since offering in items. THERE, THATS THE UNEPIC TALE OF MY EPIC TAUNT, Ironc it's the longest.

Kringle isn't "That" great either.. Basically, the idiot that I am thought I could make profit buying The binding of isaac, and all of it's DLC and put it on outpost with a B/O of 4 keys, I eventually sold it for a TS G. KE. Sold that, and a Strange Southern, and Revolver, + 1 key for a kringle. I'd currently like to do a level swap for a level 34, with no craft#. But I can't add sweets so unless I find someone awesome enough to do it for free, I'm stuck with this one.

The Operator's Overalls KE is probably the best out of them all, I'm actually quite proud of this one. One day, I found my first hat drop, it was a Killer Exclusive. About 3 deaths later, I found a Surgeons Side Satchel, new items, worth about 2 keys. However, the satchel is shitty enough of an item, that NO ONE wanted it. Eventually I sold it for a craft hat, a bunch of stranges, and.. a Name Tag. One day, I'm playing Arena, and one guy wants to buy a name tag for 3 strange market gardners. Now, I decline this, so he offers 5. I take it, and sell them to a friend for a strange sticky, and a post humos kill part. I sold the sticky a day later for a strange rainblower. Sold the raindblower for a strange degreaser, and attached the post humos kills part to it. Sold that degreaser for the G. KE.

That's my epic tale on my epic soldier, I hope you read this whole in the a British voice, as I never added an end tag.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: TheBladeRoden on August 29, 2012, 03:53:55 AM
I hate Half-Zatoichi, especially that one time when I left "remember last weapon" on.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: chuggaafan1 on August 29, 2012, 07:30:11 PM
I Am now SELLING the following things

Strange Part: Domination Kills: 1 Key Taken By Travis
Squad Surplus Voucher: 1 Key
Fancy Dress Uniform: 4 Refined Taken By Llama
S. Equalizer: 2 Scrap/1 Rec
Genuine Professor's Pineapple (Thanks Blaze): 1 Key.
Dirty Tyrant's Helm: 2 Rec/1 Ref
Sandvich Safe: 2.33 Ref

Also, i am BUYING:

Red Tape Recorder: .33 Ref
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: LlamaHombre on August 29, 2012, 07:40:58 PM
Keep that fancy dress uniform and I'll get the metal ASAP.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on August 29, 2012, 07:43:10 PM
Keep that Domination Kill's part nice and safe until I can get my steam working again.

Yes I actually do have enough for the part in Metal.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nuy on August 30, 2012, 06:47:01 AM
That's a silly excuse! Touching the re-supply cabinet allows you the sheath the sword. Just a tip, if you didn't know.

SO THE SERIOUS NATURE OF MY COLLECTION BEGINS. My ultimate goal is 100 Half Zatoichi's of all 4.5 qualities: Dirty, Unique, Strange Genuine, and Vintage
I currently have a total for 10, however I just spoke to an interesting person, the current owner of "Lunar Slice". The only Strange Half Zatoichi in existence with the Full Moon kills part on it. Given my lack of well, any metals of any sort, and not willing to part with any items in my BP, the only means I have of affording this majestic beast, is to sell my Vintage Half Zatoichi, so this is quite the issue. He also suggested I get a strange half zatoichi for each strange part, there being 10 of those, + Kamina's Katana + Custom desc one I just bought = a minimum of 12, rounded up for OCDz = 15
Numbers come out to...
5 Vintage
15 Strange
15 Genuine
50 Normal
15 Dirty
AND SO IT BEGINS
This is one fucking expensive collection
Title: I hate being F2P
Post by: HD_ on August 30, 2012, 01:31:38 PM
So hey um, I have a dumb F2P account so I'll just leave this silly trade offer here:

Trading is 1 for 1 except Huo Long Heater, which is the Heater for 3 items.

What I will trade:

Huo-Long Heater
Black Box
Wrap Assassin
L'Etranger
Wrangler
Backburner
Scottish Resistance
Concheror
Conniver's Kunai
Jarate
Kritzkrieg
Shahanshah

Will trade for:

Gloves of Running Urgently
Dalokohs Bar
Pain Train

Short Circuit
Southern Hospitality
Tribalman's Shiv
Ubersaw

If you think you might have something else I can use (I.E. standard quality weapon) feel free to ask me on Skype, PM, or just post here.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: chuggaafan1 on August 30, 2012, 01:54:21 PM
If You are F2P you cant give items in trades.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: HD_ on August 30, 2012, 01:56:01 PM
I got these items from other people, which actually makes them tradeable. (Yes, I have tested that)

EDIT: Traded Huo Long Heater for Tribalman's Shiv, Southern Hospitality, and Black Box. Black Box is now available for trade, Ubersaw has been (re)added to the want list.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on August 30, 2012, 03:17:21 PM
If you are F2P you can also trade Duels, Paints, Tags and Decal Tools, regardless if you traded for them or not.
That's how I got my Killer Exclusive and Deus Specs :cool:
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: HD_ on August 30, 2012, 03:23:16 PM
Quote from: "? Manibogi ?"
If you are F2P you can also trade Duels, Paints, Tags and Decal Tools, regardless if you traded for them or not.
That's how I got my Killer Exclusive and Deus Specs :cool:

Well, yeah, but generally I'm not a fan of cosmetic items.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: chuggaafan1 on August 30, 2012, 04:43:30 PM
Quote from: "chuggaafan1"
I Am now SELLING the following things

Squad Surplus Voucher: 1 Key
Fancy Dress Uniform: 4 Refined Taken By Llama
S. Equalizer: 2 Scrap/1 Rec
Genuine Professor's Pineapple (Thanks Blaze): 1 Key.
Dirty Tyrant's Helm: 2 Rec/1 Ref
Photo Badge: 2 Ref

Also, i am BUYING:

Red Tape Recorder: .33 Ref
Flying Guillotine: .33 Ref

Just Updating this.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: HD_ on August 30, 2012, 10:03:38 PM
I am no longer F2P, which means better trading list whee:

Pretty much, I base everything on Scrap Metal(I.E. 1 point=1 scrap). If you wish to trade, let me know which weapons you wish to trade and I will let you know of their point values. All point values on this list are 1 unless otherwise noted. If a weapon is worth more points under certain circumstances, I will put it right next to the weapon on the list.

EDIT: I am no longer trading weapons I don't have duplicates of. Sorry!


Have:

Crate #43
Crate #45
Strange SMG (3 Points)
Reclaimed Metal (3 Points)

Want:

Ubersaw (Vintage = 2 Points, Strange = 6 Points)
Overdose (Strange = 3 Points)
Vita-Saw
Blutsauger (Strange = 3 Points)
Solemn Vow
Crusader's Crossbow (Strange = 3 Points, Vintage = 23 Points)
Amputator (Strange = 6 Points, Vintage = 80 Points)
Quick-Fix (Strange = 9 Points)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Stardroid Venus on August 31, 2012, 08:30:48 PM
Selling a Clean Sticky Jumper 2 Reclaimed if anybody wants it :mrgreen:
Title: Team Fashion 2: Bright Green is extremely over-used
Post by: WheelieCarbonate on August 31, 2012, 09:15:13 PM
im selling some stranges
lollichop
shortstop
bottle
equalizer
backscratcher
also selling a dirty purple lvl 5 trophy belt for at least 2 rec
also looking to buy any normal clean hat that you may be selling, especially snipper.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: HD_ on September 01, 2012, 01:11:53 AM
Quote from: "HD_"
I am no longer F2P, which means better trading list whee:

Pretty much, I base everything on Scrap Metal(I.E. 1 point=1 scrap). If you wish to trade, let me know which weapons you wish to trade and I will let you know of their point values. All point values on this list are 1 unless otherwise noted. If a weapon is worth more points under certain circumstances, I will put it right next to the weapon on the list.

EDIT: I am no longer trading weapons I don't have duplicates of. Sorry!


Have:

Crate #43
Crate #45 Given to Chuggaa
Reclaimed Metal (3 Points)

Want:

Ubersaw (Vintage = 2 Points, Strange = 6 Points)
Overdose (Strange = 3 Points)
Vita-Saw
Blutsauger (Strange = 3 Points) Thanks Chuggaa!
Solemn Vow
Crusader's Crossbow (Strange = 3 Points, Vintage = 23 Points)
Amputator (Strange = 6 Points, Vintage = 80 Points)
Quick-Fix (Strange = 9 Points)

Only 7 more to go, whoop dee doo
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 01, 2012, 04:14:58 AM
I've been doing a lot of sales and whatnot recently.


Sold a strange Botkiller Medi Gun, A Strange jag, a Strange Scattergun, some hats ,and a bunch of other stuff.


All of the earned metal I just put toward crates, then eventually I'm going to mass unbox a bunch of crates (You know why)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Gumballtoid on September 01, 2012, 12:24:51 PM
I've recently found how addicting trade servers can be. Tengu and HD helped me complete a Bonk Boy set and I just need the Jumper's Jeepcap to complete my Airborne Armaments set. Also might go for the Black Market Business set once I do that.

I'm sellin' a Business Casual I got from a Scorched Crate for 1.66 Ref. I'd use it myself, but I rarely use Spy since I'm just goddamn awful with him. Reserved for Stardroid Venus.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: xColdxFusionx on September 01, 2012, 07:34:53 PM
Have: A crap-ton of boxes (my friend is kind of a nutcase).
Want: Stuff that isn't boxes.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nuy on September 02, 2012, 01:31:56 AM
(click to show/hide)
Unboxed an unusual level 69 Hotrod with orbiting fire!
Only 1 key and crate was used in the making of this slightly themed unusual!
Title: random shooting is quite the dandy fellow
Post by: Kenkoru on September 02, 2012, 02:00:07 AM
Pretty nifty unboxing there. I've gotten bottle and frontier justice from the two I opened. But that's not important so ANYWAY.

Llama, Cvideo, and I went through a game of Mann Up and boy was it fun. Through the superly overpowered heavies to those goddamn bodyshot snipers, and a medic that couldn't grasp the true form of English, we had a blast. We even met a coolio bro kinda guy that stuck with us from the beginning with his Surplus Voucher. He got a Whiskered Gentleman because of it, and I sure hope he had as good a time as Llama and I did.

We all should get together and Mann Up and carp sometime maybe
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 02, 2012, 04:05:56 AM
Quote from: "xColdxFusionx"
Have: A crap-ton of boxes (my friend is kind of a nutcase).
Want: Stuff that isn't boxes.


Do you have crate 19?
Title: I am disliking my life currently
Post by: Sora on September 02, 2012, 04:46:21 AM
Quote from: "Kenkoru"
We all should get together and Mann Up and carp sometime maybe

Hnnnnnnnnnnnnnng.

Hnnnnnnnnnnnnnnnnnnnnng.

HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNG.

Why did I have to miss it, whyyyyyyyyyyy ;-;
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on September 02, 2012, 01:44:52 PM
Protip: If Kenkoru and HD_ play the game at the same time, something is up.
Title: Hank Williams is a silly person
Post by: Jatea on September 02, 2012, 07:47:44 PM
So the day cold foosion made a surprise arrival on the server I got for us on saturday
I decided to join some other server he was on
and out of nowhere this random guy gets a salvaged crate
I wanted to get that drop from him but he didn't even know what I was talking about
so I explained stuff to him and he was happy to give it to me for a sandvich or something for the heavy [he doesn't know its value]
then it was revealed that he was F2P so he couldn't give it to me

wah

But then he said that he was gonna get premium later and then he had to go for something
so now I have to play the waiting game [this happened yesterday at around 4 PM EST]
It's been a day and he hasn't done anything since
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: LlamaHombre on September 02, 2012, 08:54:33 PM
There is an ancient proverb that states "beggars can't be choosers".  :geek:

You're trying to scam him out of a valuable item, don't complain how long it's taking to do so.
Title: Re: I am disliking my life currently
Post by: The Rush on September 02, 2012, 10:32:56 PM
Quote from: "Sora"
Quote from: "Kenkoru"
We all should get together and Mann Up and carp sometime maybe

Hnnnnnnnnnnnnnng.

Hnnnnnnnnnnnnnnnnnnnnng.

HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNG.

Why did I have to miss it, whyyyyyyyyyyy ;-;

Can I get in on this? I haven't had the patience to join a game of MvM yet... Gonna try my luck today.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: VirusNinja on September 03, 2012, 12:42:07 AM
If anyone wishes to MANN UP with me (Mann up or Boot Camp), add me as a friend :3
Username is Alex311360, steam community page:
http://steamcommunity.com/id/nintendoplayer311/ (http://steamcommunity.com/id/nintendoplayer311/)

Just add! I'll get to you ASAP!

Quote from: "VirusNinja"
Edit: well, guess since no one would like to join going into my own match. sorry :<
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Sora on September 03, 2012, 02:46:11 AM
I combined your two posts into one since double posting is generally frowned upon, so try to edit your previous post in the future.

Anyway, so my post isn't completely irrelevant, I'm only one Crocleather Slouch away from being a pro snipper, so if anyone has one/knows where I can find a dirty one, I'd be happiest little boy.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 03, 2012, 03:01:23 AM
Just got the whole 2011 Sniper Halloween set
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jatea on September 03, 2012, 12:13:31 PM
8:09 AM - A big teddy bear: WHOA
8:09 AM - A big teddy bear: SHIT
8:09 AM - A big teddy bear: MAN
8:09 AM - Super Raveman: o-o
8:09 AM - A big teddy bear: UNUSUAL BERLINER'S BUCKET HELM
8:09 AM - Super Raveman: O_O
8:09 AM - A big teddy bear: BLIZZARDY STORMEFFECT
8:09 AM - Super Raveman: HOLY CRAAAAAAAAAAAAP
8:10 AM - Super Raveman: HOLY SHIT MAN
8:10 AM - Super Raveman: YOU WON
8:10 AM - Super Raveman: YOU FREAKING WON
8:10 AM - Super Raveman: TELL EVERYONE
8:10 AM - Super Raveman: wait
8:10 AM - Super Raveman: how much does that go for?
8:10 AM - A big teddy bear: I don't know
8:10 AM - Super Raveman: WHO CARES
8:11 AM - Super Raveman: ITS UNUSUAL

Keys are OP. I actually did get my salvaged crate from the guy, and then I sold it for keys
I used the key to unbox a crate 27, expecting some crap sniper strange, and out of nowhere
(click to show/hide)

How hard did I just win
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: xColdxFusionx on September 03, 2012, 01:36:04 PM
You're very welcome for that crate, by the way.
Title: Congrats, buddy
Post by: Nostalgia on September 03, 2012, 05:08:07 PM
That's the first time I've seen TGOT show emotions since forever
Title: duck
Post by: Jatea on September 03, 2012, 06:36:10 PM
While I wait for someone to buy my bucket helm for some buds
I'm gonna post a list of some stuff I want to sell
[Look here if you're lazy (http://www.tf2outpost.com/trade/4079024)] [Or here if you're lazy (http://www.tf2outpost.com/trade/4080038)]

Stranges
(click to show/hide)

Other stuff
(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on September 03, 2012, 06:48:31 PM
i have screenies of all my current class loadouts
Scout
(click to show/hide)
Soldier
(click to show/hide)
Pyro
(click to show/hide)
Demo
(click to show/hide)
Heavy
(click to show/hide)
Engineer
(click to show/hide)
Medic
(click to show/hide)
Sniper
(click to show/hide)
Spy
(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: chuggaafan1 on September 03, 2012, 07:17:17 PM
Oh hey, the ubersaw from the FvN Update!
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 03, 2012, 08:03:54 PM
Does anyone besides me use item re-skin mods
Title: people are quickbuying faces
Post by: Jatea on September 03, 2012, 08:52:50 PM
I have several of them, probably one for almost every weapon that would be easily accessible by someone without hats.
Some are either simple retextures and others are full model overhauls.
I also have reskins for the classes, but that's really it.

Also I'm waiting for the moment where someone gives me at least 2 buds for my unusual.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on September 03, 2012, 09:13:10 PM
I have some Beta skins, as well as some minor weapon mods. I used to have kill icons, but the MvM matchmaker loves sending you to sv_pure servers, so I disabled those, as well as custom sounds.

And yes, I recognise the Krakensage.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Exi<3 on September 03, 2012, 09:25:19 PM
I reskinned the brass beast into some gun I don't know jack about, makes the most annoying sound ever, It's still pretty cool, though. Once I get back from America (On holidayyy~ Two whole weeks!) I'll post screens of my classes, it'll be just swell. I'm looking at you, Sniper.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: MusashiAA on September 03, 2012, 09:29:48 PM
I use the WIP old school, low-poly mod to play TF2, coupled with a max FPS customized cfg

It looks gorgeous. And still barely playable C:
Title: classes with colorful manes
Post by: Kenkoru on September 03, 2012, 09:50:09 PM
Quote from: "A big teddy bear"
I have several of them, probably one for almost every weapon that would be easily accessible by someone without hats.
Some are either simple retextures and others are full model overhauls.
RARITY BISON?!?! PINKIE PIE'S PARTY PLANNER?!?! TWILIGHT MACHINA?!?! APPLESHOTGUN?!?! MY LITTLE GARDENER?!?!!?! don't worry no one's judging

I only use a few skins that make the dead ringer and stock knife match the style of the ambassador, as well as a skin that gives BLU soldier a darker tint on his uniform to look less faded. I also have this one icon pack that makes the backpack icons fit the template of tf2b, but I dunno if that counts. It's dandy having everything match. What about custom huds, though? I personally like EveHud, but what kinds do you all like???
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on September 03, 2012, 10:10:54 PM
I personally love FrankenHUD, everything is just square-y! I tried to customize it myself once but I'm pretty lazy to do so.
Title: Re: classes with colorful manes
Post by: Jatea on September 03, 2012, 10:17:57 PM
Quote from: "Kenkoru"
RARITY BISON?!?! PINKIE PIE'S PARTY PLANNER?!?! TWILIGHT MACHINA?!?! APPLESHOTGUN?!?! MY LITTLE GARDENER?!?!!?! don't worry no one's judging

Ken I'm going to shoot you when I finish/start this hamwork and summer reading. also you're way off with the names and pinkie pie shows up the least in my skins

But yeah, other than my planned demise for Ken, I have EVE hud and it's just OP
I can actually see people's health instead of having to gauge how much health they have by looking at how full the bubble-meter is.
Plus, the style is pretty nifty.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 03, 2012, 10:43:41 PM
I have some screenshots of my re-skins.

Scout with a bottle rocket/cherry bomb instead of Sandman
(click to show/hide)

Pyro: Reskinned him along with his weapons that I use.

(click to show/hide)

Medic: Reskinned to be a Ghostbuster, also switched his Ubersaw.

(click to show/hide)

Sniper: Just replaced the Huntsman

(click to show/hide)

And my personal favorite,

Spy: Replaced the sapper with a metroid-- complete with sound effects.

(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: chuggaafan1 on September 05, 2012, 12:08:26 AM
Quote from: "chuggaafan1"
Quote from: "chuggaafan1"
I Am now SELLING the following things

Squad Surplus Voucher: 1 Key
Fancy Dress Uniform: 4 Refined Taken By Llama, also put up on Outpost. i'm giving you a 2 Weeks, Llama.
S. Equalizer: 2 Scrap/1 Rec
Genuine Professor's Pineapple (Thanks Blaze): 1 Key.

Also, i am BUYING:

Red Tape Recorder: .33 Ref
Flying Guillotine: .33 Ref

Just Updating this.
Title: Re: duck
Post by: Jatea on September 05, 2012, 01:15:27 AM
Quote from: "A big teddy bear"
[Look here if you're lazy (http://www.tf2outpost.com/trade/4079024)] [Or here if you're lazy (http://www.tf2outpost.com/trade/4080038)]

Stranges
(click to show/hide)

Other stuff
(click to show/hide)

Reposting it since I haven't had a good offer on any of my items yet.
There's also this froob who wanted my unusual for 2 keys instead of 2 buds. That's OP.


I also made some sort of L4D2 soundmod for MvM. I only made it because I was bored.
If anyone wants it, then here it is. (http://www.mediafire.com/?mc4a6le1eaua7m7) It probably sucks, though.

The soundmod changes:
(click to show/hide)
Title:
Post by: Nostalgia on September 05, 2012, 03:52:07 AM
I have finally finished creating the greatest Camera Beard in existence~ (http://tf2b.com/tf2/item/nostalgiacs/50996454)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: HD_ on September 08, 2012, 01:39:23 PM
Selling new stuff:

Name Tag: 1 Refined plus 1 Reclaimed
Strange Part: Posthumous Kills: 1 Refined
Tribalman's Shiv: 1 Scrap
Title: and scout too
Post by: Nostalgia on September 08, 2012, 09:11:49 PM
How many hours do you people have on TF2? I'm barely over six hundred with Spy, Soldier, and Demo as my most played
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on September 08, 2012, 09:20:23 PM
I have over 1000 hours
im so aloneee
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: LlamaHombre on September 08, 2012, 09:27:14 PM
Lakister has almost perfect sevens and that's seven thousand more than me
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Orange juice :l on September 08, 2012, 09:31:35 PM
I'm bad at this game are there any weapons that shouldn't be turned into scrap
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 08, 2012, 09:57:21 PM
It's kind of your own personal preference as to what you want to scrap
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Gumballtoid on September 08, 2012, 09:58:58 PM
My advice is to use a weapon a few rounds and decide whether or not you find it useful/practical.

If not, scrap it.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on September 08, 2012, 10:28:07 PM
596 hours with pyro obviously being my most played by a huge margin.

it's low, but I don't idle so  :ugeek:
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on September 08, 2012, 10:52:46 PM
343 hours, my least played class is Engie with 6 hours because the stiuation to use him never comes up, and my most played class is Scout, with 30 hours (though, if I took away all the time idling it would probably be Pyro, followed by Solly).
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Nostalgia on September 08, 2012, 11:27:01 PM
I'm selling the following items:
Strange Rocket Launcher
Strange Scotsman's Skullcutter
Tavish DeGroot Experience (painted Violet, renamed "Purple Haze")
Surgeon's Stahlhelm
Physician's Procedure Mask
Hottie's Hoodie
Infernal Orchestrina
Made Man
Spectre's Spectacles
Business Casual
Genuine Widowmaker

Offer me stuff somewhere if you want them or anything
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: chuggaafan1 on September 09, 2012, 12:03:26 AM
Quote
Zoosmell Pooplord has renamed Their Claidheamh Mòr to Legendary Piece of Shit.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Gumballtoid on September 09, 2012, 09:32:25 PM
Before I put these on TF2 Outpost, I thought I'd post them here in case anyone is interested.

Sellin' a Medi-Mask for 2.55 Ref and a Supply Crate Key (not a Fall Key) for 2.55 Ref.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jatea on September 09, 2012, 10:49:21 PM
So I got some money and I spent it all on keys
I unboxed a strange tomislav earlier when not in a server, then I joined HD's derpy server because of Blaze, Chuggaa, and Swiss.
This is the chatlog with relevant stuff

A big teddy bear has unboxed: Rimmed Raincatcher
[CuSt] Manibogi :  ew
A big teddy bear has unboxed: Stout Shako
[CuSt] Manibogi :  EW
A big teddy bear has unboxed: Unusual Pugilist's Protector     [Steaming]
(click to show/hide)
[CuSt] Manibogi :  SHITY
Blaze McPhearson :  OH MY GOD
Player A big teddy bear joined team RED
A big teddy bear has unboxed: The Salty Dog
A big teddy bear has unboxed: Strange Part: Allies Extinguished
A big teddy bear has unboxed: Strange Part: Soldiers Killed

[CuSt] Manibogi :  I can't say "nice unbox" anymore after that unusual
A big teddy bear has unboxed: Strange Part: Posthumous Kills
Swiss :  you were saying shitty anyway
Swiss :  so a
[CuSt] Manibogi :  I meant to say SHIT
A big teddy bear has unboxed: Strange Market Gardener
[CuSt] Manibogi :  my finger slipped

then a short while later I crafted together the stout shako and salty dog

A big teddy bear has crafted: Rogue's Col Roule

A big teddy bear :  sfdrh
[CuSt] Manibogi :  you don't like it?
Swiss :  he never plays spy
(click to show/hide)

op
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on September 10, 2012, 01:23:54 AM
I look really dumb, don't I?
But you gotta admit, the first two weren't good hats.
Anyway, congrats on unboxing that Unusual! I hope my finger doesn't slip next time :p

Personally, I got a Pocket Pistol, Guillotine and a Heatmaker, all in a row. Lucky me.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on September 10, 2012, 02:35:54 AM
hello everyone! my name is smashbro and i am a guy with a face!

anyway i just finished downloading this game right here and now i am going to play it!
my steam is smashbroplusb so contact me and we can be friends and have lunch at a nice restaurant!
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jatea on September 10, 2012, 02:39:23 AM
Meanwhile, I sold that unusual for 2 keys and a team spirit bill's.

I used keys. I got:
Strange Sandman [from a crate 28 or so; the crate with the strange scattergun] (reboot gave me this crate)
Strange Knife (crate 39)

why


I'm gonna go get a key and an unpainted bill's so I can repaint the bill's and use the key for evil and stuff later.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Stardroid Venus on September 10, 2012, 09:49:01 PM
Selling Fall Crate for .66
Bought By Tgot
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on September 12, 2012, 07:02:23 PM
A few days after I found a L'Inspecteur, I find Prairie Heel Biters. Selling, of course.
Title: Re: duck
Post by: Jatea on September 12, 2012, 11:34:33 PM
Quote from: "TGOT from 8 days in the past"
I also made some sort of L4D2 soundmod for MvM. I only made it because I was bored.
If anyone wants it, then ask for it. It probably sucks, though.

The soundmod changes:
-snip-

I updated this piece of crap so it isn't as quiet and stuff, but it's still relatively quiet [for me] so yeah
If anybody cares, then have it. (http://www.mediafire.com/?7hnl24ap2crnbh6)

Stuff I put in this pack:
(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on September 15, 2012, 03:36:24 PM
[11:34:28 AM] Nido: just bought a Name Tag and a Desc. Tag which bumped me up to premium
[11:34:50 AM] Nido: sort of dumb how you have to put in multiples of $5 and you can't just exact it like the 3DS eShop but oh well
[11:35:02 AM] Nido: hat drops, full trading, come at me bro
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 15, 2012, 07:09:05 PM
WHELP Or I can get removed from the TF2 skype chat for no apparent reason, that's cool too.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: The Rush on September 15, 2012, 07:28:01 PM
You can also add me :I
And Smunch. He's playing TF2 too.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 17, 2012, 02:24:05 AM
Might as well put this here.


Selling:

Strange Crusaders Crossbow: .66
Strange Syringe Gun: .33
Strange Sydney Sleeper: .33
Strange Eyelander: .22
Clean War Pig: 1.66
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on September 17, 2012, 02:52:01 AM
can I give you my regular Crossbow if I buy your strange one

and will that give me a discount even if it's only by like one scrap
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 17, 2012, 02:53:41 AM
Uh sure, I'll sell it for .44 + Regular crossbow if thats what you mean.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on September 17, 2012, 03:05:36 AM
Yeah, that's what I mean.

Let me boot up Steam, I'll trade whenever you're ready.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on September 17, 2012, 08:08:00 AM
Selling some dupes I got again. Anything around spreadsheet prices is fine, since I got most of this stuff for free.

Allies Extinguished Part x2
Posthumous Kills Part x2
Projectiles Reflected Part
Cloaked Spies Killed Part
Revenge Kills Part

Strange Rocket Launcher
Strange Shortstop
Strange Flame Thrower x2
Strange Diamondback
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: HD_ on September 17, 2012, 10:58:36 AM
Have:

Strange Part: Posthumous Kills

Want:

Strange Flame Thrower
Strange Lollichop
Strange Knife
Vintage Gunboats

---------------------------------------

Have:

Cloak and Dagger

Want:

Phlogistinator
Manmelter
Eureka Effect
Scottish Handshake
Nessie's Nine Iron
Postal Pummeler

---------------------------------------

Have:

Fall Crate

Want:

Cleaner's Carbine
Beggar's Bazooka
Scorch Shot
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on September 17, 2012, 09:18:08 PM
(http://i270.photobucket.com/albums/jj107/MaxPower7137/thanks.png)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: MusashiAA on September 17, 2012, 09:29:24 PM
You mean poor man's Sniper Rifle.

If anything, it's more like Half-Life's Magnum
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: HD_ on September 18, 2012, 12:09:50 PM
http://www.tf2outpost.com/user/161300 (http://www.tf2outpost.com/user/161300)

Whee Fall Cleaning
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: MusashiAA on September 18, 2012, 01:47:42 PM
So I was witness of the very bad opinion people have about F2P players.

I've been a fan of Team Fortress 2 since way before crafting was even added. And just because I was not able to purchase or run the game before it became free to play, I fall right in the basket of "bad people who can't play without crits". Forget hats: this is straight prejudice towards people that got the game because it was free, as if having paid for it made them any better; as if they were the only people entitled to play it. Pure xenophobic prejudice.

This video introduced me to TF2:



Watching it again makes me realize that the people that said those things feel like TF2 was only funny when it was exclusive to those who shelled out money for it. To be honest, I see no substantial differences between being F2P or premium in TF2 like in other F2P games: you can still play and enjoy the important and most relevant part of the game: class-based team versus games, with lots of items to try and many people to play with.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 18, 2012, 01:50:32 PM
I'm scrapbanking if anyone needs it hueh.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on September 18, 2012, 03:42:51 PM
All of you should be jealous of my bad photoshop:
(click to show/hide)
Title: edit - I am a dumbass
Post by: Hallan Parva on September 18, 2012, 06:01:36 PM
Trading weapons for other weapons (or metal).

http://www.tf2outpost.com/user/173504 (http://www.tf2outpost.com/user/173504)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 18, 2012, 10:43:58 PM
If anyone is interested in buying regular weapons for a scrap each, I got a whole bunch of em here.

(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Stardroid Venus on September 19, 2012, 12:00:37 AM
Nothing was ever here. Move along now.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Jennifer on September 19, 2012, 11:18:29 AM
Quote from: "Tengu and Tango"
If anyone is interested in buying regular weapons for a scrap each, I got a whole bunch of em here.

(click to show/hide)

I'll take a Rainblower and Holiday Punch, please.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on September 19, 2012, 06:14:51 PM
GIMME THE DAMN FISH :ugeek:
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: HD_ on September 19, 2012, 06:19:49 PM
So I'm looking to buy some things with my hefty amount of ref: (1 ref each)

Strange Ubersaw
Vintage Gunslinger
Vintage Crit-a-Cola
Genuine Widowmaker
Genuine Short Circuit
Strange Revolver (yes I need another one don't question it)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 19, 2012, 09:26:35 PM
UPDATING THIS.

Quote from: "Tengu and Tango"
If anyone is interested in buying regular weapons for a scrap each, I got a whole bunch of em here.

(click to show/hide)
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on September 20, 2012, 05:03:10 AM
this is the greatest thing ever and you should cry tears of joy


http://www.mvmwaves.com/ (http://www.mvmwaves.com/)


Basically, this nifty website allows you to create your own missions for community Mann vs. Machine servers! In addition to building waves using the game's stock bot types (such as Steel Gauntlets, Major League Scout, and Rapid-Fire Demoman) and adjust the difficulty settings to your liking, you can also define custom bot types, selecting a class, then fitting it with behavior patterns, attack buffs or nerfs, weapon loadouts, and even a hat and a misc. item! There *are* a few problems with the tool, such as the inability to edit custom bot types once you build them (you have to remake it from scratch!) and the lack of any guides or an FAQ (which can be a pain when navigating through the massive list of Advanced options) it's still a pretty solid tool and it will work online without problems, assuming you input everything correctly.

I'll be posting some of my custom bots if you're interested in using them for your own custom MvM missions!
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: MusashiAA on September 20, 2012, 05:19:22 AM
Quote from: "SmashBroPlusB"
this is the greatest thing ever and you should cry tears of joy


http://www.mvmwaves.com/

Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on September 20, 2012, 02:10:36 PM
(http://dl.dropbox.com/u/13972822/SpookyLamps/CoverImage.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=97638413&searchtext=)
And yes, before you ask, I will receive revenue if this gets in  :D
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on September 20, 2012, 03:19:35 PM
but you didn't make that
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Lio on September 20, 2012, 03:26:47 PM
I think he made the original concept, which someone picked up over at Facepunch.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on September 20, 2012, 03:50:45 PM
but he's not listed as one of the creators
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Max on September 20, 2012, 03:52:05 PM
He told me he'd try to get a mention from the guy who made it, since he made the prototype image and all. I guess it didn't work out.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: ? Manibogi ? on September 20, 2012, 04:03:07 PM
Quote from: "Korby"
but he's not listed as one of the creators
I did "sign" an agreement to get 10% of the revenue, out of 25%. That's about 13 cents per buy if the item is worth $5, but it's something, and I'm not really interested in the profit.

Quote from: "Yellow Devil"
He told me he'd try to get a mention from the guy who made it, since he made the prototype image and all. I guess it didn't work out.
The guy is actually online as I type this, he says he'll mention me in the description, which is enough for me, and he confirmed I'll get a self-made if this gets in  :D
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on September 21, 2012, 12:36:43 AM
http://www.tf2outpost.com/trade/4584187 (http://www.tf2outpost.com/trade/4584187)

After helping Rave with his War Pig, I decided to offer item desc services through Outpost. Let me know if you're interested!
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Stardroid Venus on September 21, 2012, 08:15:33 PM
Selling Revenge Kills  1 key
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Hallan Parva on September 21, 2012, 10:37:55 PM
hey

someone buy this damn Flying Guillotine for .22 + any weapon

I don't like looking at it when I could have metal instead
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Sora on September 21, 2012, 10:43:49 PM
Quote from: "SmashBroPlusB"
I don't like looking at it when I could have metal instead

my life story

People should totally rifle through my backpack (http://www.tf2outpost.com/backpack/69265) so we can discuss prices on things that aren't equipped.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Tengu on September 22, 2012, 05:40:31 AM
I just unboxed some crates, I was quite pleased.


From Crate 38: Strange Dead Ringer

From Crate 39: A Mann's Mint

From Crate 42: Strange Bottle (Meh.)

From Crate 3: Stout Shako
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: HD_ on September 22, 2012, 08:44:25 PM
http://www.tf2outpost.com/backpack/161300 (http://www.tf2outpost.com/backpack/161300)

I will trade anything in here that is tradeable. I will discuss prices when you request something.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Davregis on September 22, 2012, 09:29:47 PM
Selling a Surgeon's Stahlhelm fer 3.33 no longer.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: HD_ on September 23, 2012, 11:50:24 AM
So, this is my backpack and what I'm selling each item for. For reference:

Scrap: 450 points
Reclaimed: 1,350 points
Refined: 4,500 points
Key: 11,200 Points

(click to show/hide)

Exact change is preferred, overpaying is OK, underpaying is not. If you there's something you want, let me know. If you don't know how many points something is worth, I'll tell you, free of charge!
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Davregis on September 23, 2012, 02:46:29 PM
Selling a dirty Team Captain for 3 ref.
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: Korby on September 23, 2012, 03:46:31 PM
Quote from: "HD_"
Scrap: 450 points

why can't you just use 1
Title: Re: Hat Chat Fortress 2
Post by: HD_ on September 23, 2012, 03:48:23 PM
Because

as everyone knows

More complicated and specific>Simpler and less specific

Totally not sarcasm
Title: Re: Team Fashion 2: Bright Green is never fashionable
Post by: WheelieCarbonate on September 23, 2012, 05:46:29 PM
Quote from: "Korby"
why can't you just use 1
because he wants to annoy everyone and use warehouse prices.
Title: Re: Hat Chat Fortress 2
Post by: Max on September 24, 2012, 12:52:33 PM
Felt like posting this

(click to show/hide)
Title: Re: Hat Chat Fortress 2
Post by: HD_ on September 26, 2012, 04:16:54 PM
I'm offering scrapbanking services for anyone who may need it. I'm also selling 6 Tour of Duty tickets for 1.66 each.
Title: Scottish Resistii
Post by: Hallan Parva on September 29, 2012, 04:52:33 AM
the RNG really likes punching me in the face doesn't it
(click to show/hide)
Title: Re: Hat Chat Fortress 2
Post by: chuggaafan1 on September 30, 2012, 07:24:57 PM
Selling:

Pink Clean Stout Shako: 6 Ref
Dirty Team Captain: 3-4 Ref
Clean Fancy Dress Uniform someone please buy this: 4 Ref
Strange Part: Critical Kills: 1.33
Clean Sharp Dresser: Any one of the following: Three-Rune-Blade, Apoco-Fists, Maul.(If you cannot read it, Just Means not genuine versions.)
Title: Re: Hat Chat Fortress 2
Post by: Lio on October 03, 2012, 02:11:53 AM
Giving away a Cream painted dirty Backwards Ballcap and a dirty Your Worst Nightmare. They're not worth much, but I guess maybe someone will appreciate them more than I do.
Title: Re: Hat Chat Fortress 2
Post by: Tengu on October 03, 2012, 04:13:47 AM
Oooh hey I'll take those off of your hands.

My steam name is Tengu_of_the_wind
Title: Re: Hat Chat Fortress 2
Post by: Lio on October 03, 2012, 05:14:29 AM
Alright, just added you... I think.

This (http://steamcommunity.com/profiles/76561198060555920) IS you, right?
Title: Re: Hat Chat Fortress 2
Post by: Sora on October 03, 2012, 03:41:50 PM
...And of course I miss out on getting a YWN. ;-;
Title: Re: Hat Chat Fortress 2
Post by: chuggaafan1 on October 05, 2012, 01:33:13 AM
Quote from: "chuggaafan1"
Selling:

Pink Clean Stout Shako: 6 Ref
Dirty Team Captain: 3-4 Ref
Strange Part: Critical Kills: 1.33
Clean Sharp Dresser: Any one of the following: Three-Rune-Blade, Apoco-Fists, Maul.(If you cannot read it, Just Means not genuine versions.)
Title: Re: Hat Chat Fortress 2
Post by: Tengu on October 05, 2012, 01:54:15 AM
Selling:

Lots of weapons that I'm too lazy to list for a scrap each.

Also selling a dirty painted backwards ball cap.
Title: Re: Hat Chat Fortress 2
Post by: Korby on October 05, 2012, 03:09:36 AM
Quote from: "Lio"
Giving away a Cream painted dirty Backwards Ballcap and a dirty Your Worst Nightmare. They're not worth much, but I guess maybe someone will appreciate them more than I do.

Quote from: "Tengu and Tango"
Oooh hey I'll take those off of your hands.

Quote from: "Tengu and Tango"
Also selling a dirty painted backwards ball cap.

Quote from: "Lio"
Giving away

Quote from: "Tengu and Tango"
selling

what
Title: Re: Hat Chat Fortress 2
Post by: Hallan Parva on October 05, 2012, 03:11:36 AM
Tengu's a selfish backstabber.

Mystery solved. :ugeek:
Title: Re: Hat Chat Fortress 2
Post by: MusashiAA on October 05, 2012, 03:22:57 AM
LOCK TOPIC

ILLEGAL OPERATION
Title: Re: Hat Chat Fortress 2
Post by: Lio on October 05, 2012, 05:49:15 AM
I knew it would come to this.

Though, honestly, he's free to do whatever he wants with it, it's his now.
Title: Re: Hat Chat Fortress 2
Post by: Tengu on October 05, 2012, 12:08:31 PM
No bucko I'm keeping the your worst nightmare. And to be fair, I'm only using the other hat as a source to get another hat I've been aiming to get.
Title: Re: Hat Chat Fortress 2
Post by: Gumballtoid on October 05, 2012, 06:54:07 PM
Now that's using your head. Hehehe, hat puns...

Also selling a Medi-Mask I'll never use for 1.66 Ref. Bought by HD
Title: Re: Hat Chat Fortress 2
Post by: Captain Barlowe on October 06, 2012, 04:08:35 AM
Tengu gave the Ballcap to me for free.
Alright, then.
Title: Re: Hat Chat Fortress 2
Post by: Tengu on October 06, 2012, 04:11:21 AM
Well you'll get more use out of it than me, I would think.
Title: Re: Hat Chat Fortress 2
Post by: Sora on October 06, 2012, 04:20:16 AM
Inb52 TG tries selling it

Also, what do you guys think is more worthwhile: scrapping weps you don't want, trading them for dubious points on warehouse, or getting ripped off on outpost?
Title: Re: Hat Chat Fortress 2
Post by: Tengu on October 06, 2012, 04:22:55 AM
Well considering Warehouse is just made of overstock, and outpost is a complete rip, I would just either scrap them yourself or find a scrapbanker. Or attempt to sell every single one.
Title: ten
Post by: Captain Barlowe on October 06, 2012, 04:36:38 AM
I'm actually using it over my bills for my super duper scout. I'm not planning to leave with it, considering it looks neat.
Title: Re: Hat Chat Fortress 2
Post by: Myroc on October 06, 2012, 01:26:14 PM
By the nine everburning fucking hells of Baator, every single trader on TF2 Outpost is a greedy fuck with no common bloody sense. If I'm selling an item, and that item is worth n keys, then I'm sure as hell not selling it for less than n fucking keys, let alone 0.5n, which is what everyone is offering me. This is especially stupid when you're exceptionally lucky to find anyone willing to sell it for less than at least 1.5-2n. I'm all for playing the market, but Armok damnit, be reasonable. It's a miracle this game has an economy when it's playerbase does not have a sense of economics.

[/rant]
Title: nine
Post by: Captain Barlowe on October 06, 2012, 02:02:05 PM
Have fun trying to sell actual games. */me shakes fist at Frozen Synapse*
The people at Outpost are a bunch of greedy bastards when it comes to big items like that.
Title: Re: Hat Chat Fortress 2
Post by: Tengu on October 06, 2012, 02:29:25 PM
With regards to TF2 Outpost, I only do it to post my Scrapbanking Services, or to Open-Ended offering.

Also people who sell keys for 2.77 Ref can JUST GO BURN. BURN!!!!!!!!!!!!!!!!
Title: this post contains anger
Post by: Nostalgia on October 06, 2012, 03:01:45 PM
Screw trading with anonymous people. If I want to trade, I'll just contact one of my friends because I know they aren't complete fucking greedy assholes like they are on Outpost and the like. I'd rather use TF2 Warehouse than trade with random people (Yes, I said it).
Title: Re: Hat Chat Fortress 2
Post by: HD_ on October 06, 2012, 03:56:42 PM
Looking to sell my Rainblower for one of the following:

Huo-Long Heater
Scorch Shot
Scottish Handshake
Manmelter
Phlogistinator
Title: Re: Hat Chat Fortress 2
Post by: Stardroid Venus on October 06, 2012, 05:56:39 PM
Selling a Detective Noir for offers. I also agree with what the people above me have said about outpost.
 :cool:
Title: Re: Hat Chat Fortress 2
Post by: Myroc on October 06, 2012, 09:49:01 PM
I don't suppose anyone would be willing to buy a Vintage Physician's Procedure Mask for 8 keys? Or Slate Paint for a refined?
Title: Re: Hat Chat Fortress 2
Post by: Tengu on October 11, 2012, 12:53:24 AM
I have a Strange Degreaser that I would be willing to part with for a Key + 2 Ref if anyone is interested.


Edit: Some guy willingly overpayed me, after I told him he was overpaying but he insisted and said he was generous.

He gave me Strange Mad Milk, Strange Flamethrower, and Strange Re-named, Re-descriptioned Botkiller Scattergun
Title: Re: Hat Chat Fortress 2
Post by: Hallan Parva on October 12, 2012, 07:58:23 PM
[CuSt] Manibogi: http://imageshack.us/a/img208/1143/sexysolly.png (http://imageshack.us/a/img208/1143/sexysolly.png)
[CuSt] Manibogi: Sexy stuff
Nidoqueen: bahahahaha
[CuSt] Manibogi: ?
Nidoqueen: no I just got back
Nidoqueen: and was greeted by that
[CuSt] Manibogi: that sexiness
Title: Re: Hat Chat Fortress 2
Post by: chuggaafan1 on October 12, 2012, 10:46:45 PM
Blaze found a Salvaged Crate

I Gave him crap for it

Got a Holiday Punch

Might Give it to blaze.
Title: Re: Hat Chat Fortress 2
Post by: Blaze Yeager on October 13, 2012, 12:14:53 AM
and I got the punch :v

I LOVE IT. :D
Title: Re: Hat Chat Fortress 2
Post by: Jatea on October 13, 2012, 06:28:45 PM
So Cap'n Barley, Laki, Lio, and I went to go do one of the new missions in Operation Gear Grinder
We went to Mannworks because apparently that was the last mission everyone (except for me) needed to do to get a botkiller weapon

Mannslaughter will beat your face in with a spoon and drink it with a fork

The four of us and two randoms were at it for like 3 hours because Wave 5 is the worst, like all variations of Mannworks.

We also had the Trailer Team:
Heavy: Laki
Scout: Lio
Engie: A random [Leadthumb], but then he had to go eat dinner so someone else [Tac] came in
Demo: A random [Alien_Wolf]
Soldier: Me
Medic: Cap'n Barley

also here's some of my stylistic screenshots taken that day

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Hat Chat Fortress 2
Post by: Sora on October 13, 2012, 06:34:38 PM
I love your graphics quality so much

And just out of curiosity, are the mugshots for the team a skin/file you added or something like that?
Title: Re: Hat Chat Fortress 2
Post by: Jatea on October 13, 2012, 06:42:39 PM
My laptop is pretty good, but sometimes my FPS eats itself

and the mugshots are a skin, just like around 80% of my TF2 client is
Title: Re: Hat Chat Fortress 2
Post by: Sora on October 13, 2012, 06:49:05 PM
Ah, awesome, need to start adding more skins to my game when I get a chance.

Also, using this post to shamelessly plug what I'm currently selling:
(click to show/hide)
Title: Re: Hat Chat Fortress 2
Post by: Stardroid Venus on October 13, 2012, 07:12:07 PM
I'll take that strange Knife Sora.
Title: Re: Hat Chat Fortress 2
Post by: Nostalgia on October 13, 2012, 08:36:13 PM
I've got dibs on that Hazmat Headcase.
Title: Re: Hat Chat Fortress 2
Post by: Blaze Yeager on October 13, 2012, 08:57:48 PM
Messing around with some of the guys with Randomizer on MvM and I saw this...

(click to show/hide)
Title: the prices are just ideas, so discuss w/ me; I'm flexible
Post by: Nostalgia on October 13, 2012, 09:31:07 PM
Oh look, I'm selling things.

(click to show/hide)
Title: I typed this all out.
Post by: Korby on October 13, 2012, 09:34:30 PM
I will trade your Lord Cockswain's Novelty Mutton Chops and Pipe (painted brown) for my Lord Cockswain's Novelty Mutton Chops and Pipe (painted brown).
Title: Re: Hat Chat Fortress 2
Post by: Tengu on October 13, 2012, 09:56:59 PM
If anyone has Gray Paint I would absolutely love to trade my Strange Flamethrower for it.
Title: Re: Hat Chat Fortress 2
Post by: WheelieCarbonate on October 14, 2012, 06:53:54 PM
Im selling some stuff too
(click to show/hide)
Title: Re: Hat Chat Fortress 2
Post by: Hallan Parva on October 14, 2012, 07:41:22 PM
Gentlemen... behold.
(click to show/hide)
This is the greatest thing you will ever see.
(click to show/hide)
Wait... is that... ?
(click to show/hide)
Title: Re: Hat Chat Fortress 2
Post by: HD_ on October 14, 2012, 10:41:25 PM
http://www.tf2items.com/profiles/76561198061662107 (http://www.tf2items.com/profiles/76561198061662107)

Selling most stuff on here, tell me what you want and we'll discuss prices.

I'll also buy random stuff you don't want
Title: Re: Hat Chat Fortress 2
Post by: chuggaafan1 on October 20, 2012, 02:19:54 AM
http://www.tf2outpost.com/trade/5360217 (http://www.tf2outpost.com/trade/5360217)

Feed Me Keys!
Title: Re: Hat Chat Fortress 2
Post by: Tengu on October 20, 2012, 03:24:11 AM
Selling a Strange Tomislav for 1.33

I unboxed 4 of them during a mass unboxing spree from keys that I won off of a raffle. Then I raffled off 3 of them. All at tf2 raffle house. Yay.

EDIT: Raffling off a bunch of stuff, drop by and enter.

http://tf2r.com/kuqevma.html (http://tf2r.com/kuqevma.html)
Title: Re: Hat Chat Fortress 2
Post by: Blaze Yeager on October 24, 2012, 11:40:47 PM
http://www.teamfortress.com/doommates/

New Comic.
Title: Re: Hat Chat Fortress 2
Post by: ? Manibogi ? on October 25, 2012, 07:30:24 PM
The Night of the Living Update 2 is here!

http://halloween.tf2mods.net/dock.php

What's that? You wanna skip all the hassle and see the Fright Lights already? Alrighty!

http://halloween.tf2mods.net/ghost.php
Title: Re: Hat Chat Fortress 2
Post by: Sora on October 25, 2012, 08:19:42 PM
Why can't I

hold all these skins
Title: Re: Hat Chat Fortress 2
Post by: LlamaHombre on October 25, 2012, 08:29:03 PM
Hey, it's Manibogi's thing!

Looking nice, if I have enough then I'll replace that and most of the Soldier set.
Title: Re: Hat Chat Fortress 2
Post by: Captain Barlowe on October 26, 2012, 03:09:33 AM
http://www.teamfortress.com/blizzbobarrabas/ (http://www.teamfortress.com/blizzbobarrabas/)

Looks like we're gonna be PUNCHING ZOMBIES IN THE FACE
Title: Re: Hat Chat Fortress 2
Post by: ? Manibogi ? on October 26, 2012, 11:34:31 PM
No Fright Lights guys :<

The Rump-o'-Lantern - Engineer (Or all class?) Pocket Misc
Sir Hootsalot - Sniper Owl Misc
The Master Mind - Engineer Hat
The Scarecrow - Spy Hat
The Crone's Dome - All Class Hat
The Executioner - All Class Hat
The Bonedolier - Soldier/Demo/Pyro Grenades Misc
The Plutonidome - Pyro Hat
The Spooky Shoes - Scout Shoes Misc
The Spooky Sleeves - Scout Jacket Misc
The Zipperface - Soldier Hat
The Boo Balloon - All Class Badge
Title: Re: Hat Chat Fortress 2
Post by: Max on October 27, 2012, 11:06:51 AM
I can't believe the Duchess fairy set for Heavy got added. That's dumb.
Title: Re: Hat Chat Fortress 2
Post by: ? Manibogi ? on October 27, 2012, 06:49:52 PM
Quote from: "Yellow Devil"
I can't believe the Duchess fairy set for Heavy got added. That's dumb.

It's not dumb:

(0:36)
Title: Re: Hat Chat Fortress 2
Post by: CHAOS_FANTAZY on October 27, 2012, 10:31:24 PM
...
So Merasmus is hard as fuck.
He's got way more health than he needs to be annoying, it's hard to deplete it quickly enough even with half the server using his weakness (The Huntsman--1080 damage per full-charge headshot/kritz), he has the bullshit hiding move which munches on the timer...and if all this isn't bad enough, you have virtually no time to kill him.
Everything has to go just perfectly in order for you to kill him.  The server has to know how to dodge all of his attacks; land a lot of hits, especially after he's stunned from the Bomb-Head attack; instantly attack all the inanimate objects and force him out of hiding in two seconds...everything has to be in perfect harmony.

Oh, don't get me wrong; I killed him twice just now.  The only problem is some ass on the other team killed me before I could run through the portal and get my sweet hat.  The griefers are way worse than they were at Monoculus...or at least it seems that way because Merasmus is so hard.

...On the plus side, his voice actor is bitchin'.
Title: Re: Hat Chat Fortress 2
Post by: Tengu on October 27, 2012, 10:49:24 PM
I got some pretty nice Haunted items.


Haunted Duchess Fairy Wings

Haunted Zipperface

Haunted Rump-O-Lantern
Title: Re: Hat Chat Fortress 2
Post by: MusashiAA on October 28, 2012, 12:27:22 AM
Quote from: "? Manibogi ?"
Quote from: "Yellow Devil"
I can't believe the Duchess fairy set for Heavy got added. That's dumb.

It's not dumb:

(0:36)
Sounds way too much like Demoman.

I know, same voice actor. It still sounds like the lines were said by the Demoman.

Gary Stghwartz :3
Title: Re: Hat Chat Fortress 2
Post by: squidgy617 on October 30, 2012, 02:58:25 AM
Nevermind, trade done.
Title: Re: Hat Chat Fortress 2
Post by: Hallan Parva on October 30, 2012, 04:54:26 AM
damn it I want those Pickled Paws


oh yeah I'm selling a bunch of Halloween drops I think are silly (http://www.tf2outpost.com/trade/5743019)
Title: Re: Hat Chat Fortress 2
Post by: Ceridran on October 30, 2012, 04:46:58 PM
The Skull Island Topper looks so silly.
Doesn't look good on anybody.
Title: Re: Hat Chat Fortress 2
Post by: Hallan Parva on November 01, 2012, 07:03:47 PM
hey guys why don't you buy these lame drops nobody likes (http://www.tf2outpost.com/trade/5840071)
Title: Re: Hat Chat Fortress 2
Post by: Nuy on November 02, 2012, 12:54:24 AM
(click to show/hide)

N-N.. No, I uh... No, I'm not obsessed with that paint I uh.. I- It just uh.. it looks really good with these items... uh, yeah... Shut up

Scout set done, still trying to get a vintage luger but I can't afford that anymore since I bought that pocket pistol. I'll be trying to upgrade my high five to a clean one soon and then I'll start saving up to 8 buds for my dream hat (Bliz KE w/OO)
Title: Re: Hat Chat Fortress 2
Post by: Korby on November 02, 2012, 05:18:55 PM
YD! PUT THAT AWAY! THERE ARE CHILDREN HERE!

in other news, is it possible to wear a pyro soul with a head replacement
Title: Re: Hat Chat Fortress 2
Post by: ? Manibogi ? on November 02, 2012, 11:51:16 PM
Yes, but it won't hide the head, so most will clip badly (Last Breath actually looks kinda cool, though)
Title: Re: Hat Chat Fortress 2
Post by: Korby on November 03, 2012, 03:54:44 AM
that clipping is exactly what I want, so awesome.
Title: Re: Hat Chat Fortress 2
Post by: chuggaafan1 on November 04, 2012, 02:10:41 AM
I got a Point And Shoot! Hell yeah!!...


And now i will sell it. 4 Ref If you want it


Also selling pink Stout Shako, Clean, 6 ref
Title: Re: Hat Chat Fortress 2
Post by: Hallan Parva on November 05, 2012, 09:02:10 AM
This episode of "Smash Sells Stuff" features medium-length rants and is not appropriate for children the age of 12, who may be asking what it is. Viewer discretion is highly advised. No, seriously. I refuse to take responsibility for any hurt feelings or the changing of soiled trousers. (http://www.tf2outpost.com/trade/5999332)
Title: Re: Hat Chat Fortress 2
Post by: Myroc on November 05, 2012, 10:02:34 AM
You should have seen my similar rant about a month ago. (http://www.tf2outpost.com/trade/5044422)

I share your sentiment. 9 out of 10 people on outpost is a greedy soulless fuck who wouldn't know a fair price if they were clubbed to death with it.
Title: Do I win yet?
Post by: Super Raveman on November 09, 2012, 08:19:55 AM
So I randomly crafted some crap today and got a thing
(click to show/hide)

So... yeah
Title: Re: Hat Chat Fortress 2
Post by: Nostalgia on November 09, 2012, 09:07:07 PM
As long as you don't have it with the skull thing (which looks like complete shit to be honest), you've won pretty hard
Title: Re: Hat Chat Fortress 2
Post by: Jatea on November 10, 2012, 04:35:56 AM
[11:35:19 PM] A big teddy bear: A big teddy bear has found: Taunt: The Schadenfreude
*DEAD* A big teddy bear :  whatsegkdnjrh

edit: also I gave it to labada for 2 hats
Title: Re: Hat Chat Fortress 2
Post by: Thunderono on November 10, 2012, 06:10:42 AM
So I guess youtube videos on this kind of thing are popular, so I've been taking cracks at it.

My in-game replay editor skills are turrible.

(click to show/hide)
Title: Re: Hat Chat Fortress 2
Post by: Hallan Parva on November 10, 2012, 07:19:41 AM
that Thunder Electros is a pretty cool guy



you know most servers don't even let you Replay in the first place which is sort of dumb
Title: Re: Hat Chat Fortress 2
Post by: Myroc on November 10, 2012, 10:32:10 AM
For the first ten seconds I thought the whole video was just going to be him using the frying pan, which is a pretty apt demonstration to how you should use the huntsman.

Hint: Not at all.
Title: Re: Hat Chat Fortress 2
Post by: ? Manibogi ? on November 10, 2012, 02:08:17 PM
Quote from: "SmashBroPlusB"
you know most servers don't even let you Replay in the first place which is sort of dumb
Most servers don't have replays because it requires an extra slot for a bot, and that same server has to store all replays until they are either downloaded or the person respawns. I'm pretty sure that's how it goes.
Title: Re: Hat Chat Fortress 2
Post by: Hallan Parva on November 10, 2012, 07:31:05 PM
Alright, so I'm almost done with my "Captain Heavy" (http://www.youtube.com/watch?v=bkP_sJty7EY) item set. I'm just missing the glasses for now. I also had to use the Human Cannonball for the helm, as the one in the video is a custom model.

The question is, I don't know what to name my Strange Fists. I had thought of three names, the "Falcon's Fists", "Fists of Courage", and "Justice Fists", but I can't decide on which one is better. I also don't know which Minigun to use, as I'm torn between the Brass Beast and the Huo-Long Heater.

Thanks.
Title: Re: Hat Chat Fortress 2
Post by: Jatea on November 10, 2012, 07:51:38 PM
Quote from: "SmashBroPlusB"
The question is, I don't know what to name my Strange Fists.
Fisting Medal
Quote from: "SmashBroPlusB"
I also don't know which Minigun to use, as I'm torn between the Brass Beast and the Huo-Long Heater.
Don't
Heater eats ammo faster than normal but does fire
Brass Beast eats speed but does more damage

you choose because miniguns aren't fun
Title: Re: Hat Chat Fortress 2
Post by: HD_ on November 10, 2012, 09:26:18 PM
Huo-Long Heater: Negligible ammo consumption downside for ring of fires that are useful.

Brass Beast: Large slow down for too little of a damage increase.

Huo-Long is the better choice.
Title: Re: Hat Chat Fortress 2
Post by: VirusNinja on November 10, 2012, 10:27:50 PM
Hi guys, got something cool for you.

Are you tired of being a nobody on MVM? Want to make your own missions? Then buddy, I have the thing for you!

MVMWaves (http://www.mvmwaves.com) is a site where you can create your own MVM missions! Customize your own enemies with attributes, miscs, hats, and weapons, give them names, create tanks, customize support and everything else! My wave is right here (Best played with 1-3 players, too easy with 4-6):
http://bit.ly/UusDFg (http://bit.ly/UusDFg)

Try making your own creations and post DL links!

And please, use bit.ly (http://bit.ly) to shorten your download link..

Instructions + Desc + Etc. (WARNING, LONG):
(click to show/hide)

EDIT: And I'd also prefer Huo Long Heater. I gave it a bowser skin + sound of him growling during spin up and slow down (came with the package).
Title: Re: Hat Chat Fortress 2
Post by: WheelieCarbonate on November 10, 2012, 10:47:08 PM
Quote from: "HD_"
Huo-Long Heater: Extreme ammo consumption downside that makes you hug dispensers/carts for rings of fire that are annoying beyond all hell and back and no bonus with bullets.

Brass Beast: Large slow down for the highest DPS in the game.

Huo-Long is the noob choice.
Stock is the best choice.
fixed
Title: Re: Hat Chat Fortress 2
Post by: Thunderono on November 10, 2012, 10:52:11 PM
Well, stock or Tomislav.  Even Natascha can be useful lately.
Title: if the price is right
Post by: Sora on November 10, 2012, 11:23:52 PM
I did get some Security Shades from a drop a while back, so I could trade you for them, Smash.
Title: Re: Hat Chat Fortress 2
Post by: Hallan Parva on November 10, 2012, 11:31:28 PM
HYES

wait how much metal do you require
Title: Re: Hat Chat Fortress 2
Post by: Sora on November 11, 2012, 12:02:30 AM
I'd take 2 Ref, but I don't plan on selling it to anyone else so it'll wait.
Title: Re: Hat Chat Fortress 2
Post by: ? Manibogi ? on November 11, 2012, 08:43:35 PM
So today I found out that you can use a script to have fully colored decals on both the Flair! and Objector, and no-one has been banned for it yet, so it's safe to use:

http://www.youtube.com/watch?v=ry16m-BbHDQ
(Read the description for any troubleshooting)

For the other two items, this might come in handy:
(http://img38.imageshack.us/img38/4496/ditheredpallettes.png)
Title: Re: Hat Chat Fortress 2
Post by: Thunderono on November 14, 2012, 09:49:10 PM
So I sent off my unusual mining light for a Texas Ten Gallon and an Anger(two hats I've wanted for a while).  I was playing on a 2fort pub server and this really stupid demoman ruined my life as an engie.  Have a look.


(click to show/hide)
Title: Re: Hat Chat Fortress 2
Post by: Lio on November 14, 2012, 10:08:31 PM
That's 3 minutes of my life I'm not getting back.
Title: Re: Hat Chat Fortress 2
Post by: Thunderono on November 14, 2012, 10:30:05 PM
I didn't say it was good.
Title: Re: Hat Chat Fortress 2
Post by: Ceridran on November 15, 2012, 04:47:26 PM
The title of the thread is misleading. We're mostly talking about TF2 stuff, other than it's hats, so you might as well change it or something.

I crafted a Sharp Dresser on my first try.
Title: Re: Super Team Fortress Kart 2
Post by: Tengu on November 16, 2012, 02:51:09 AM






This video made me tear up, it's so sad.
Title: Re: Super Team Fortress Kart 2
Post by: CHAOS_FANTAZY on November 16, 2012, 03:37:27 AM
New topic name reminded me.
So VALVe's hosting Sonic and SEGA All-Stars Racing Transformed...in exchange for this.

What.

Discuss.
Title: Re: Super Team Fortress Kart 2
Post by: Hallan Parva on November 16, 2012, 04:10:18 AM
Seeing as how this game's gimmick is changing the vehicle, wouldn't it make more sense to have Engie driving?



Oh and I better get Genuine Sonic Shoes or something. :ugeek:
Title: Re: Super Team Fortress Kart 2
Post by: GameAndWatcher on November 16, 2012, 04:13:42 AM
Quote from: "CHAOS_FANTAZY"
New topic name reminded me.
So VALVe's hosting Sonic and SEGA All-Stars Racing Transformed...in exchange for this.

What.

Discuss.
Team Fortress?
Why aren't they called RED Tea- oh, wait... (http://www.teamfortress.com/bloodbrothers/)
Title: Re: Super Team Fortress Kart 2
Post by: Galactan on November 16, 2012, 06:44:41 AM
New topic name reminded me: those of you who have not played any of the 3 most popular mario kart maps should do so now.
Title: Re: Super Team Fortress Kart 2
Post by: Hallan Parva on November 16, 2012, 08:53:08 AM
Quote from: "Tengu and Tango"
And this is why I named my Wrangler. :ugeek:
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on November 16, 2012, 09:08:22 PM
Quote from: "CHAOS_FANTAZY"
New topic name reminded me.
So VALVe's hosting Sonic and SEGA All-Stars Racing Transformed...in exchange for this.

What.

Discuss.


So suddenly I have the TREMENDOUS urge to go and get this game.  
Also there goes valve again, using the theme song of their star class in this.
Title: Re: Super Team Fortress Kart 2
Post by: Nostalgia on November 19, 2012, 12:52:35 AM
I think I won, guys.

(click to show/hide)
Title: Re: Super Team Fortress Kart 2
Post by: WheelieCarbonate on November 19, 2012, 01:15:04 AM
needs more pyrovision google
Title: Re: Super Team Fortress Kart 2
Post by: Hallan Parva on November 27, 2012, 08:21:03 PM
I got an invitation to the Lotus clan from someone who I have never seen before in my life





help
Title: Re: Super Team Fortress Kart 2
Post by: Sora on November 27, 2012, 08:51:41 PM
Smash



just say "NO" to drugs clans.
Title: Re: Super Team Fortress Kart 2
Post by: ? Manibogi ? on November 28, 2012, 04:01:49 PM
Thanks to Kenkoru I've finally become premium! Geez, it feels great just to see those 5 extra pages...
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on November 28, 2012, 08:31:48 PM
Quote from: "? Manibogi ?"
Thanks to Kenkoru I've finally become premium! Geez, it feels great just to see those 5 extra pages...

Ah yes that new premium gift thing.  Because spending one dollar in the store is too much, you need other people to spend twenty for you.
Title: Re: Super Team Fortress Kart 2
Post by: LlamaHombre on November 28, 2012, 08:33:55 PM
I really do like the idea though, it would've been more convenient than having Kenkoru use my account and put five dollars on it.
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on November 28, 2012, 09:00:13 PM
Quote from: "LlamaHombre"
I really do like the idea though, it would've been more convenient than having Kenkoru use my account and put five dollars on it.

Did you really do that?
Title: Re: Super Team Fortress Kart 2
Post by: ? Manibogi ? on November 28, 2012, 11:50:08 PM
I have good news for everyone.
I chose the perfect time to use my upgrade. I used it during server maintenance, which means the gift simply went poof and I have no premium perks.

I have contacted Steam Support, so hopefully they will be able to fix this problem, as I'm not the only affected, apparently.
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on November 29, 2012, 12:06:33 AM
Oh well good I'd hate to see ALL THAT MONEY go to waste.
Title: Re: Super Team Fortress Kart 2
Post by: VirusNinja on November 30, 2012, 04:54:56 PM
Hey, maybe SOME people could be GIVING and trade BACKPACK expanders to SOME people (me)

Friend (Travis c:) is getting me a Boom Bringer + Fast Learner, and he's getting a Genuine Merc's Pride Scarf. Once he trades his Craft #18 Whale Bone Charm.

http://www.tf2outpost.com/trade/6568243 (http://www.tf2outpost.com/trade/6568243)

Offers @ 1 bud or over only. (PC'd by professionals)
Title: Re: Super Team Fortress Kart 2
Post by: Blaze Yeager on December 09, 2012, 04:04:17 AM
So I decided to go on the warehouse and sell crap...this is what I got in the end...c:

(click to show/hide)
Title: Re: Super Team Fortress Kart 2
Post by: VirusNinja on December 09, 2012, 07:49:17 PM
My recent achievements:
Team Captain #20077 [Traded for a Boom Bringer + other stuff] (http://tf2b.com/tf2/item/injuriousicicle/1276320993 (http://tf2b.com/tf2/item/injuriousicicle/1276320993))
The Boston Boom-Bringer [got from ^] (http://tf2b.com/tf2/item/nintendoplayer311/1283130310 (http://tf2b.com/tf2/item/nintendoplayer311/1283130310))
The Surgeon's Stethoscope #15291 [Given to Travis] (http://tf2b.com/tf2/item/nintendoplayer311/1310325035 (http://tf2b.com/tf2/item/nintendoplayer311/1310325035))

Yay! c:
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on December 09, 2012, 07:59:10 PM
I've been trying to get my hands on a schadenfreude or however you say it.

Why does nobody have one?

I go into a server and put up my usual offer, high five for the schadenfreude, and nothing.
Title: Re: Super Team Fortress Kart 2
Post by: Lio on December 09, 2012, 08:54:20 PM
Why not just sell it to the warehouse? I'm pretty sure you can get a Schadenfreude for a High Five and still have a few creds left.

Unless it's dirty of course.
Title: Re: Super Team Fortress Kart 2
Post by: Balrog on December 12, 2012, 09:33:12 PM
Oh look, Warehouse is a dead site walking now. (http://steamcommunity.com/market/) At least you can actually do something with crates now.
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on December 12, 2012, 09:45:39 PM
Yes and I knew that warehouse would die and that's why I never traded there and I totally knew this would happen.
Title: Re: Super Team Fortress Kart 2
Post by: Tengu on December 12, 2012, 10:42:13 PM
:l Well I would sell an item, but it keeps telling me I have nothing in my inventory.
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on December 12, 2012, 11:48:38 PM
Currently the market is restricted to one-use items, such as crates and paint cans.
Title: Re: Super Team Fortress Kart 2
Post by: Mr. X on December 13, 2012, 06:10:01 AM
Yep, and guess who just made 2 cents off of a game he hasn't played in months. :cool:

Seriously though, I may have to start playing again once they really open this thing up.
Title: Re: Super Team Fortress Kart 2
Post by: Tengu on December 13, 2012, 05:42:51 PM
I have quite a few hats that I'd like to pawn off for money. I barely play TF2 anymore, so I might as well use my items to save up for games I want.

On top of that, people are selling keys for 1.50 :cool: That's great
Title: Re: Super Team Fortress Kart 2
Post by: squidgy617 on December 18, 2012, 08:58:22 PM
If I sold all my crates for 2 cents...

I'd have a whole dollar.

YES.
Title: Re: Super Team Fortress Kart 2
Post by: ? Manibogi ? on December 19, 2012, 11:50:50 PM
http://video.adultswim.com/presents/valve/ (http://video.adultswim.com/presents/valve/)
Title: Mecha Engie looks OP
Post by: Captain Barlowe on December 20, 2012, 04:17:06 AM
http://www.teamfortress.com/mechaupdate/

Domo Arigato, Mr. Valve-boto.

This update looks more chill than the previous two christmas updates, and FESTIVE FIIIIISH IS WIN
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on December 20, 2012, 08:31:56 PM
FESTIVE

FIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIISH

Oh also that engineer guy too

BUT FESTIVE FISH

WHAT
Title: Re: Super Team Fortress Kart 2
Post by: Lio on December 21, 2012, 03:04:11 AM
(click to show/hide)
Sorry Merc's Scarf, but you got nothing on the muffler.
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on December 21, 2012, 03:58:46 AM
I WANT THESE NEW WEAPONS

SOOOO BADLY

In all seriousness though I can't even sell my naughty crate for a new weapon, as NOBODY HAS ONE.
Title: Re: Super Team Fortress Kart 2
Post by: VirusNinja on December 21, 2012, 05:39:33 PM
Unboxed these:
The Barnstormer - Nice Winter Crate
Festive Sandvich - Naughty Winter Crate, not strange
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on December 21, 2012, 08:32:42 PM
So here's a fun thing

I join trading servers with a refined worth of scrap looking to buy these new weapons.

Nobody responds

Use !bp

Nobody has one.  Whoo.
Title: Lobz playz tf2? since when IDK first played on 360 back in 2
Post by: Lobsters on December 22, 2012, 01:51:37 AM
So those new MVM missions, I only beaten 2/3 (in boot camp I'll get to manning up sometime) atm. The other one got to wave 6/7. 32 crit pyros 32 crit soldiers 32 crit heavies 24 crit scouts 24 crit demos. 3 crit giant deflector heavies with giant medics. 3 tanks, 8 super scouts 10 rapid fire soldiers. Fun stuff. I don't really play MVM much so if there are worse waves, good gravy man.

Also SPOILERS?

(click to show/hide)

Also why does engie look so damn cool as a robot and a zombie? Easily my favorite of the classes respective undead and robot varients.
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on December 22, 2012, 02:21:12 AM
There is one MUCH worse mission. (http://wiki.teamfortress.com/wiki/Caliginous_Caper_(mission))

Also I finally managed to get a loose canon, I've just gotta work REALLY hard to get the other two.
Title: Re: Super Team Fortress Kart 2
Post by: ? Manibogi ? on December 22, 2012, 08:02:33 PM
Dear Spreadsheet,
Fuck you.

Sincerely, Manibogi


Seriously, everyone outside of Outpost was trading regular festives for 2 rec, and now you say they are worth at least 1 key?

And don't get me started with the fact that you can craft weapons for half their current price (or, in the Rescue Ranger's case, a third).
Title: Re: Super Team Fortress Kart 2
Post by: LlamaHombre on December 22, 2012, 08:05:44 PM
Here's what I usually charge for my stuff, as it seems more lenient than the Spreadsheet. (http://backpack.tf/pricelist)
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on December 22, 2012, 10:13:17 PM
WHOO

I finally got the last new weapon, and mein gott, is the vaccinator OP.  You can outtank a sentry with that uber and then swap resistances for other classes.
Title: Re: Super Team Fortress Kart 2
Post by: Lobsters on December 28, 2012, 12:15:18 PM
So I did my first ever Mann Up Tour, (I did the new one "Mecha Engine") I had a feeling I would get the rare botkiller (Gold/Blood/Diamond). I also had a horrible feeling I'd get a scattergun. I'd be fine with everything but the Scattergun. WHAT DO I GET? A STRANGE GOLD BOTKILLER MK.II SCATTERGUN. That engiebot's head is just beautiful. And not trading it nope. freaking scattergun. Also I have no clue why I am posting this. No one really cares.
Title: Re: Super Team Fortress Kart 2
Post by: Flandre Scarlet on December 29, 2012, 02:44:09 PM
Hey, Found this topic.
Nice luck there, Lobsters.
By the way, am I the only one who doesn't really like MvM that much? =v
Title: Re: Super Team Fortress Kart 2
Post by: VirusNinja on December 29, 2012, 03:28:44 PM
Quote from: "LlamaHombre"
Here's what I usually charge for my stuff, as it seems more lenient than the Spreadsheet. (http://backpack.tf/pricelist)

Thank you, you use the only price list site that actually works best.

I got a Backwards Ballcap and a Fast Learner from the Mann Co store with 20$ Steam Wallet gift card.
Also traded some items I had to a friend. c:
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on December 29, 2012, 05:24:58 PM
Quote from: "Flandre Scarlet"
Hey, Found this topic.
Nice luck there, Lobsters.
By the way, am I the only one who doesn't really like MvM that much? =v

MvM was really fun at first, but it's gotten more boring now that people continue to suck at it.  I'll get matched up with people who prefer sniper and spy over engineer and scout or soldier or heavy OR SOMETHING USEFUL
Title: Re: Super Team Fortress Kart 2
Post by: WheelieCarbonate on December 31, 2012, 09:33:34 AM
Quote from: "? Manibogi ?"
Dear Spreadsheet,
Fuck you.

Sincerely, Manibogi


Seriously, everyone outside of Outpost was trading regular festives for 2 rec, and now you say they are worth at least 1 key?

And don't get me started with the fact that you can craft weapons for half their current price (or, in the Rescue Ranger's case, a third).
you do know that the spreadsheet manipulates their prices for that reason, right?
Title: Re: Super Team Fortress Kart 2
Post by: squidgy617 on January 02, 2013, 03:36:50 AM
Hey guys.

So I got a Silver Botkiller Sniper Rifle Mk II.

I don't want it.

I would like to trade for a different Silver Botkiller Mk II weapon. Preferably a flamethrower.

Make me an offer.
Title: Re: Super Team Fortress Kart 2
Post by: WheelieCarbonate on January 04, 2013, 09:42:59 PM
Quote from: "squidgy617"
Hey guys.

So I got a Silver Botkiller Sniper Rifle Mk II.

I don't want it.

I would like to trade for a different Silver Botkiller Mk II weapon. Preferably a flamethrower.

Make me an offer.
dirty mercs pride scarf
you know you want it
Title: Re: Super Team Fortress Kart 2
Post by: Ceridran on January 12, 2013, 03:52:55 PM
So I got premium a bit before new years. Let me tell you what I got since then. (Only the TF2 related stuff will be here!)

The Team Captain
High Five Taunt
Merc's Muffler
Heavy's Hockey Hair
Cut Throat Concierge
Strange Tomislav
Strange Flamethrower
The Hat with No Name

Oh gosh, I uncrated 6 crates.

I'm willing to trade The Hat with No Name for some other hat/misc
Title: Re: Super Team Fortress Kart 2
Post by: squidgy617 on January 12, 2013, 04:03:06 PM
Nevermind.
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on January 12, 2013, 08:40:11 PM
So our favorite developer Gabe Newell just announced a 15-minute long Tf2 movie.

Made in SFM, everything that happens will be canon.

Welp.
Title: Re: Super Team Fortress Kart 2
Post by: squidgy617 on January 13, 2013, 06:40:47 AM
Whoawhoawhoawhoa

Where is this announcement

I'll probably find it anyway but whatever.
Title: Re: Super Team Fortress Kart 2
Post by: ? Manibogi ? on January 17, 2013, 12:26:00 AM
So, they are removing some of the most iconic, popular, and fitting hats in the game.
I bet YD is happy because TF2 is slowly morphing into LoL.
Title: Re: Super Team Fortress Kart 2
Post by: Lio on January 17, 2013, 12:37:46 AM
Nobody liked half of those hats anyway.

The community is overreacting in my opinion, though I do agree it feels like they're taking away part of TF2's history along with them.
Title: Re: Super Team Fortress Kart 2
Post by: ? Manibogi ? on January 17, 2013, 12:51:24 AM
The Fancy Fedora sold over 100,000 units over it's lifespan. I will agree there were many boring hats, and some other hats were just outright better than them, but it's no excuse to remove them, specially when half a year ago they made a metalic version of one.
Title: Re: Super Team Fortress Kart 2
Post by: ? Manibogi ? on January 17, 2013, 01:22:59 AM
OH MY GOD, I DIDN'T KNOW MY OWN ITEM WAS SUBMITTED.
http://steamcommunity.com/sharedfiles/f ... =120340633 (http://steamcommunity.com/sharedfiles/filedetails/?id=120340633)

I FEEL LIKE SUCH A PRICK
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on January 17, 2013, 08:49:45 PM
Oh I guess this just got big.

Here's the official announcement for the TF2 characters starring in Sonic and Sega All Stars Racing Transformed.(You'd think they would shorten that name a tad but blegh.)

(click to show/hide)
Title: Re: Super Team Fortress Kart 2
Post by: Max on January 17, 2013, 09:15:30 PM
"It is good day to be giant man"

Heavy stop talking and go get your right voice actor
Title: Re: Super Team Fortress Kart 2
Post by: Ceridran on January 22, 2013, 03:47:29 PM
Officer's Ushanka via drop makes me feel like giant man.
Title: Re: Super Team Fortress Kart 2
Post by: squidgy617 on January 27, 2013, 06:28:24 AM
(http://www.iaza.com/work/130127C/iaza17033334690100.png)

DAT DESTRUCTION

(I usually have more kills per death than that, this match I had to focus a lot more on sapping though)
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on February 09, 2013, 05:57:58 AM
So we just had a pretty fun round at an abandoned Harvest server.  I didn't think to grab screenshots until Ken yelled at me for not getting a picture of him nailed to a wall.

(click to show/hide)
(click to show/hide)

I would have more except it completely slipped my mind until late in the rounds.
Title: Re: Super Team Fortress Kart 2
Post by: Darkus4223 on February 12, 2013, 01:00:37 AM
(http://cloud.steampowered.com/ugc/1119411465570353388/131850DA387EB74D195C338BF098E28551D342C1/1024x640.resizedimage)

HAD TO POST IT
Title: Re: Super Team Fortress Kart 2
Post by: WheelieCarbonate on February 12, 2013, 02:12:35 AM
Quote from: "Darkus4223"
(http://cloud.steampowered.com/ugc/1119411465570353388/131850DA387EB74D195C338BF098E28551D342C1/1024x640.resizedimage)

HAD TO POST IT
OH GOD MY SIDES
WHY AM I LAUGHING
Title: Re: Super Team Fortress Kart 2
Post by: Ceridran on February 17, 2013, 12:10:42 AM
Quote from: "Swiss"
Quote from: "Darkus4223"
(http://cloud.steampowered.com/ugc/1119411465570353388/131850DA387EB74D195C338BF098E28551D342C1/1024x640.resizedimage)

HAD TO POST IT
OH GOD MY SIDES
WHY AM I LAUGHING

dood

You should've done that with your sandvich. That is so funny.
Title: Re: Super Team Fortress Kart 2
Post by: VirusNinja on February 21, 2013, 08:49:41 PM
I went on a crafting spree with some refined metal. Bought 23 using my new PayPal student acount (0.43 cents each, donated 10$ to touhou hale 2 server)

My earnings:

DragonBorn Helmet #19106 (http://tf2b.com/tf2/item/nintendoplayer311/1478683434 (http://tf2b.com/tf2/item/nintendoplayer311/1478683434))
The Mutton Man #897 (http://tf2b.com/tf2/item/nintendoplayer311/1478683748 (http://tf2b.com/tf2/item/nintendoplayer311/1478683748))
The Cremator's Conscience #17936 (http://tf2b.com/tf2/item/nintendoplayer311/1478684134 (http://tf2b.com/tf2/item/nintendoplayer311/1478684134))
Lord Cockswain's Pith Helmet #23375 (http://tf2b.com/tf2/item/nintendoplayer311/1478684369 (http://tf2b.com/tf2/item/nintendoplayer311/1478684369))
The Deus Specs #18560 (http://tf2b.com/tf2/item/nintendoplayer311/1478683313 (http://tf2b.com/tf2/item/nintendoplayer311/1478683313))
The Salty Dog #17271 (http://tf2b.com/tf2/item/nintendoplayer311/1478683975 (http://tf2b.com/tf2/item/nintendoplayer311/1478683975))
Professor's Peculiarity (http://tf2b.com/tf2/item/nintendoplayer311/1478683542 (http://tf2b.com/tf2/item/nintendoplayer311/1478683542))
Title: Re: Super Team Fortress Kart 2
Post by: Darkus4223 on March 29, 2013, 07:22:02 PM
Quote from: "Zerokk"
Quote from: "guy on laughing pills"
Quote from: "Darkus4223"
(http://cloud.steampowered.com/ugc/1119411465570353388/131850DA387EB74D195C338BF098E28551D342C1/1024x640.resizedimage)

HAD TO POST IT
OH GOD MY SIDES
WHY AM I LAUGHING

dood

You should've done that with your sandvich. That is so funny.

I had a fishcake equipped... and fyi this happened when one of the red snipers head shot this heavy... it was really weird, and if you like that... then...
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSwvTcWL4EToSVQxhDucvtoF_NYkyAQR7cpR-GHycrNmSUUYuD_)
I didnt make it, but my gosh is this picture weird
Title: Re: Super Team Fortress Kart 2
Post by: Ceridran on March 30, 2013, 05:51:37 PM
Quote from: "Darkus4223"
I had a fishcake equipped... and fyi this happened when one of the red snipers head shot this heavy... it was really weird, and if you like that... then...
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSwvTcWL4EToSVQxhDucvtoF_NYkyAQR7cpR-GHycrNmSUUYuD_)
I didnt make it, but my gosh is this picture weird

Shh

is lunch time
Title: Re: Super Team Fortress Kart 2
Post by: ? Manibogi ? on March 30, 2013, 06:27:06 PM

Here's some Oculus Rift gameplay.
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on March 30, 2013, 06:59:55 PM
Hey you know what would be nice

If those cool VR headset thingymabobs weren't $300 each.  That'd be nice.
Title: Re: Super Team Fortress Kart 2
Post by: Ceridran on April 03, 2013, 02:03:20 PM
One day, in an idling server where few were idle.. (http://steamcommunity.com/sharedfiles/filedetails/?id=130101244)

We played a drinking game, every time a demoman said "cheers, mate" take a sip. Required: 2 players. Recommended: VERY MANY.

Also yes I know I'm still using the spiral sallet, but I don't have any real demo hats yet.
Title: Re: Super Team Fortress Kart 2
Post by: Jatea on May 04, 2013, 02:02:29 AM
Steampipe conversion takes so longgggggggggggggg
and with my constantly dying internet it'll take even longer

And there's something going on with the mods so I don't know how that'll go
Good thing I saved most of the original files


On another topic,
does anyone know how to make this game interesting again
Title: In typing this, someone in my dorm pulled the fire alarm 4 t
Post by: Nuy on May 08, 2013, 02:36:11 AM
Thank you (I guess) Rawk and Turbo for making me aware of this place again to post my yearly update of TF2

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Essentially I'm done trading since I got my dream hat, so no longer need I worry about shitty unusuals. Aside from that, I've adopted the three classes of Pyro, Soldier, and Medic as my main classes in that order. In fact, I actually joined a Highlander team my friends created for UGC HL Season 10 and I'm playing Pyro for them. Though, TBH, we should probably be playing at least Steel since none of us are actually bad, aside from maybe our medic who has only played about 500 hours, although to be fair at least 200 of her hours are on medic. Scout and sniper are both plat worthy, engie and solly are gold, etc. Granted aside from three lobbies and one private lobby, I have virtually no experience in competitive, I doubt it's anything I can't handle though. Other than that, graduation is in two weeks, then after summer it's time for college!

Here's my steam ID in case anyone wants to add me

steamcommunity.com/profiles/76561198042437969

And with that, I'm truly done here. Steam is my official messenger, I only make exceptions for Ivory, Turbo, and Rawk and possibly Kapus if it decides it ever wants to talk.

Ps. I'm naming a lot of my Pyro items after King of the Kill Quotes. Degreaser: Hank, Flare Gun: Dale, Axtinguisher: Bobby, KE: Cotton. I still need a quote for my shotgun and my Maul. Suggestions are very much appreciated but keep in mind the character limit.
Title: Re: Super Team Fortress Kart 2
Post by: VirusNinja on May 13, 2013, 10:14:07 PM
how long has it been since I've posted to this forum

So I have 2 things to tell you on this fine day of mine.

1: I toyed around with a server extension to make the most OP weapon in TF2 server (no, it's not in my backpack. That would be hacking.):


2nd: I said server extension, right? So that means I'm obviously hosting a server that's avaliable to everyone. There WAS a password on it, but I decided to remove it (because hey, I'm gonna tell every forum I commonly post to). There's a 16 player limit, and I only use stock maps. I have a MOTD I made myself (but requires scrolling) and MOTDs are avaliable. I have select admins (my best friends) already in place. But I will give to Cutstuff admins who wish to have it. The title IS vulgar, but it's my server.
Anyways, IP is 97.88.163.178 so have fun. But it's currently updating right now, will edit post when it's up and ready.
EDIT: It's up!
EDIT2: It didn't update whatsoever. Having to retry the update again.
EDIT3: OK, NOW it is. Go ahead.
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on May 14, 2013, 07:12:17 PM
I am so happy right now.
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Title: Re: Super Team Fortress Kart 2
Post by: leoalex50 on May 18, 2013, 01:06:56 PM
i have tf2 now and i'm playing mvm
Title: Re: Super Team Fortress Kart 2
Post by: ? Manibogi ? on June 18, 2013, 01:30:46 AM
I sent an e-mail about the Liquidator's Lid not being paintable and it got fixed.

I win.
Title: Re: Super Team Fortress Kart 2
Post by: Ceridran on July 03, 2013, 03:51:04 AM
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You know, maybe if this was really a thing..

.. All of my money. Money that I don't have. All of it.
Title: Re: Super Team Fortress Kart 2
Post by: Balrog on July 09, 2013, 02:10:11 PM
http://www.teamfortress.com/post.php?id=11023 (http://www.teamfortress.com/post.php?id=11023)
http://www.teamfortress.com/post.php?id=11024 (http://www.teamfortress.com/post.php?id=11024)

Well, turns out Valve is doing something other than sitting on their money and not making Half-Life 3. About damn time they did something about the clusterfuck of weapon design that's built up over the last 400-ish updates.
Title: Re: Super Team Fortress Kart 2
Post by: Captain Barlowe on July 10, 2013, 10:06:56 PM
http://www.teamfortress.com/post.php?id=11070 (http://www.teamfortress.com/post.php?id=11070)

Update's out!

Loads of fun changes all around!
Title: Re: Super Team Fortress Kart 2
Post by: Balrog on July 11, 2013, 11:42:20 AM
"Fixed" count: 71

Also I finally have a reason to use L'Etranger, yay.
Title: Re: Super Team Fortress Kart 2
Post by: Thunderono on July 12, 2013, 09:53:18 PM
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Title: Re: Super Team Fortress Kart 2
Post by: Balrog on July 12, 2013, 10:28:53 PM
Report to Valve, ask for your mann up voucher back.
Title: Re: Super Team Fortress Kart 2
Post by: ? Manibogi ? on July 13, 2013, 06:35:29 PM
Hey guys, here an item I made the concept for, go vote it up if you like it!
(http://cloud-2.steampowered.com/ugc/1119426502584533005/C6D65E1B3CFC2D807DD6EE299EB7A565CE7859AE/) (http://steamcommunity.com/sharedfiles/filedetails/?id=159438357&searchtext=)
Also check out the other item in the set if you'd like to see it in-game as well!
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Title: Re: Super Team Fortress Kart 2
Post by: Ceridran on August 14, 2013, 05:36:24 PM
Manly MVM chat with Galactan.

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Title: Re: Super Team Fortress Kart 2
Post by: Balrog on June 18, 2014, 12:14:19 AM
www.teamfortress.com/loveandwar/ (http://www.teamfortress.com/loveandwar/)

Bumping for the most important video in video game history. (Okay, not really, but you should watch this if you're curious about the bread in teleporters.)
Title: Re: Super Team Fortress Kart 2
Post by: Gumballtoid on June 19, 2014, 03:10:42 PM
It's worth noting the new Conga taunt is the greatest thing. Once you get a group doing it, both teams are almost certain to drop what they're doing and join in. Last night, we got pretty much everyone on the server to join in, and collectively Conga'd into the pit on Nightfall 3. By the time we were done, the pit was full of corpses and the call was full of hysteric laughter.

Someone got screenshots and I forgot who.
Title: Re: Super Team Fortress Kart 2
Post by: LlamaHombre on June 19, 2014, 04:01:42 PM
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This is the best thing since Mann vs Machine, damn it.
Title: Re: Super Team Fortress Kart 2
Post by: Jatea on June 19, 2014, 07:39:27 PM
yep this is the best thing since sliced bread
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