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Gaming => The Ghoul's Forest => Topic started by: ThaMarine on October 08, 2009, 11:36:00 AM

Title: Camping with ThaMarine (a guide to Ghostbusting)
Post by: ThaMarine on October 08, 2009, 11:36:00 AM
Who ya gonna' call?

GHOSTBUSTERS!!!

Allright, this is my guide to the class known as the Ghostbuster. One of the underpowered classes in GvH, however, my personal favourite. As I play much as the Ghostbuster, I assume I know something about how to set up the traps and which maps not to use and use him on.

Originally, the Ghostbusters went out of bussiness, so they slightly modified their equipment in order to catch Ghouls (and it worked!). I'm not covering the Proton Pack, because it is soon about to change and there ain't too much to cover right now.

http://www.youtube.com/watch?v=g4uxIo4t7xM (http://www.youtube.com/watch?v=g4uxIo4t7xM) - let this song play along for a better feel.

Ghostbuster and which maps to use him on

GvH01 - Forbidden Forest (small) - I don't recommend using the Ghostbuster on this map. The Proton pack is ineffective in the woods and there aren't places to tactically place the Ghost Traps. Stick to the center of the map unless a Jitterskull attacks, then run to the woods.

GvH02 - Megadeth Deathmatch - This is a good map if you are Ghostbuster (actually it's good for anyone). Place the Ghost traps on the spawn and make sure there are some on the walls for Jitters. Proton packs are just fine on this map, too.

GvH03 - Wagi Caves - One of my personal favourites when it comes to Ghostbustin', the Proton Pack works here pretty damn good. However, the places for traps here are great, they work almost everywhere. However, while camping, watch out for creepers as they can come out of any direction.
(http://img7.imageshack.us/img7/2273/doom0019.th.png) (http://img7.imageshack.us/i/doom0019.png/)(http://img40.imageshack.us/img40/1152/doom0018.th.png) (http://img40.imageshack.us/i/doom0018.png/)(http://img12.imageshack.us/img12/5811/doom0017q.th.png) (http://img12.imageshack.us/i/doom0017q.png/)(http://img14.imageshack.us/img14/5664/doom0020.th.png) (http://img14.imageshack.us/my.php?image=doom0020.png)

GvH04 - Claw Fist - Although this is one of my favourite maps, Ghostbuster doesn't do the best here, there's not much good places to set the traps on and the Proton Pack works moderately here. I'd choose another class on this map. However, there are some places for setting Ghost traps: The place by the "waterfall" is ok, I guess and the cave is also a good place for trap camping. If you have to, you can also set some traps behind the crates, but the creepers can come out of anywhere and Jitterskulls can always cross these crates.

(http://img195.imageshack.us/img195/6470/doom0021.th.png) (http://img195.imageshack.us/my.php?image=doom0021.png)
The so called "crate cave".

GvH05 - Winter Haunting - On this map, the Ghostbuster is doing okay. Good places for traps are mostly inside: the passage that leads from the room with the doors to the room with 2 torches, the stairs, the room the stairs lead too and by the doors. There are some, however, in the outdoors (such as corners).

(http://img97.imageshack.us/img97/9234/doom0022.th.png) (http://img97.imageshack.us/my.php?image=doom0022.png)(http://img195.imageshack.us/img195/5916/doom0023.th.png) (http://img195.imageshack.us/my.php?image=doom0023.png)(http://img180.imageshack.us/img180/7745/doom0026.th.png) (http://img180.imageshack.us/my.php?image=doom0026.png)(http://img14.imageshack.us/img14/2710/doom0025.th.png) (http://img14.imageshack.us/my.php?image=doom0025.png)(http://img180.imageshack.us/img180/8499/doom0024.th.png) (http://img180.imageshack.us/my.php?image=doom0024.png)

GvH06 - Arcade Souls - don't use him here, choose another class here. The corridors are high enough for the Sjases to be able to get out of the reach of your Ghost Traps, but yet not wide enough for you to be able to dodge. Choose any other human class here.

GvH07 - Dark Station - Don't use the Ghostbuster here, the Proton Pack is too inaccurate here and there's enough space for Ghouls to easily dodge the Traps. The towers are the only good places for Ghost traps as they have only 1 entrance. Also make sure you put a trap or a 2 in front of the tower.

(http://img169.imageshack.us/img169/3683/doom0029.th.png) (http://img169.imageshack.us/my.php?image=doom0029.png)(http://img97.imageshack.us/img97/6051/doom0028.th.png) (http://img97.imageshack.us/my.php?image=doom0028.png)(http://img203.imageshack.us/img203/6231/doom0027.th.png) (http://img203.imageshack.us/my.php?image=doom0027.png)

GvH08 - Hunting Grounds - Just like the previous one, a great map, but not for the Ghostbuster (Proton Pack innaccurate, Traps ineffective).

GvH09 - Castle Ghoulenstein - This map is OK for the Ghostbuster, the Proton Pack does Ok and there are some places good for the Ghost Traps (does slightly better after Cutty has scaled down the outdoors), I'd reccomend choosing other classes though.

GvH10 - The Spire - I recommend using other classes (hunter or marine), the Proton Pack ain't too accurate here and there's no many places to put the Ghost traps on.

Endless War maps

GvH11 - Hollywood Holocaust - A great map for being a Ghostbuster. Many places to set traps on and to camp. As the indoor part is tight, the Proton pack works fine, too.

(http://img101.imageshack.us/img101/476/doom0030.th.png) (http://img101.imageshack.us/my.php?image=doom0030.png)
(http://img101.imageshack.us/img101/7403/doom0035.th.png) (http://img101.imageshack.us/my.php?image=doom0035.png)
The cam room is also good for camping.
(http://img195.imageshack.us/img195/9846/doom0034a.th.png) (http://img195.imageshack.us/my.php?image=doom0034a.png)(http://img203.imageshack.us/img203/357/doom0033.th.png) (http://img203.imageshack.us/my.php?image=doom0033.png)
The vents are good for camping, but be careful because of Jitters.
(http://img97.imageshack.us/img97/8540/doom0031.th.png) (http://img97.imageshack.us/my.php?image=doom0031.png)
2 or 3 traps at the door is a high chance to kill a Sjas or a Creeper.

GvH12 - Urban Decay - This map isn't good for a Ghostbuster, I suggest you take the... well, I don't suggest to play human here at all. This map is a heaven for Jitters and Sjases.

(http://img169.imageshack.us/img169/4958/doom0036.th.png) (http://img169.imageshack.us/my.php?image=doom0036.png)(http://img134.imageshack.us/img134/62/doom0037.th.png) (http://img134.imageshack.us/my.php?image=doom0037.png)
The only place you might consider camping at, be sure to trap all of the entrances.

(http://img169.imageshack.us/img169/8598/doom0038.th.png) (http://img169.imageshack.us/my.php?image=doom0038.png)(http://img101.imageshack.us/img101/2306/doom0039.th.png) (http://img101.imageshack.us/my.php?image=doom0039.png)
An alternative camping place. If a Ghoul is coming by an elevator, be sure to throw some traps at it.

Note that I will add more info for each map.

Setting the traps

What makes the Ghostbuster different from other GvH classes is the fact he can set traps.

General tips:

- use the traps wisely, you only have 10 and you can't reload, but don't set only one

- try to stick with the others of you're not setting up traps

- if you're a human and see a Ghostbusters setting up traps, it's wise to go behing these traps and use them as a shield. Both you and the Ghostbuster will benefit from this

- setting the traps on/around teleporters is quite fun

- if you're surrounding yourself with traps, don't let creepers who shoot their balls at you scare you into activating your traps

How to and how not to set the traps on doorways

(http://img79.imageshack.us/img79/8205/doom0003.png) (http://img28.imageshack.us/img28/9112/doom0013.png)
Don't set the traps exactly on doorways, because the Ghoul will pass right through only somewhat damaged.

(http://img210.imageshack.us/img210/7158/doom0004.png)
This will kill the Ghoul, but it ain't worth setting 8 traps.

(http://img2.imageshack.us/img2/6761/doom0005d.png)
This is fine. You spent 5 traps, but you're now sure no Ghouls will pass through (except for a Jitterskull with a good timing or a very lucky Choke). You still have 5 traps left.

Expert camping for noobs

Some say camping is for n00bs, they may be right, but who said being an expert camper doesn't take skill?

Save your traps, but when it comes to camping it's OK to add an additional trap to the pile.

(http://img17.imageshack.us/img17/7253/doom0006lz.png)
What's wrong with this picture? The traps are too close to you. A Sjas or a Creeper can easily scare you into activating traps because he's so close to you, yet he's just out of the reach of your traps so you have an urge to activate them.

(http://img23.imageshack.us/img23/2918/doom0007g.png)
This way, you have 3 traps that are close to you and 3 traps that are little farther. The advantages of setting your traps like this is that Ghouls can't stress you into activating traps because they're not close enough to scare you. However, if, for an example, a Sjas tries to get closer, just activate the traps and he's gone (you must be sure he's close enough for your traps to take him out).

As I mentioned before: If you're a human and see a Ghostbuster setting up traps like this, get behind them to use the traps as a shield and to take out other Ghouls. Both you and the Ghostbuster will benefit from this.

Creeperballs

If you surrounded your self with traps, a Creeper who sees you will probably try to scare you by launching his balls at you (lulz @ balls). I know you will have an urge to activate the traps as soon as he starts shooting, but don't. Instead try to act like your AFK in order to lure the Creeper into your traps (this sometimes works). Anyway, just don't let the Creeper scare you into activating those traps, he's afraid of you, too.

Also...

Try to make your Traps as less obvious and more of a suprise as you can. Make the Ghouls who are getting sucked in your Ghost trap yell: WTF?!

If your buddy is standing in one place and firing at incoming Ghouls, set traps around him so even if they get to him the traps suck them in. I'm saying this because the Ghouls probably won't notice the Traps if they're marching at that Cyborg.

(http://img79.imageshack.us/img79/5585/doom0012.png)

THIS IS STILL UNDER CONSTRUCTION!

Cutman, sticky please.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: CutmanMike on October 08, 2009, 12:16:59 PM
Nice! This guide will have to get more complex when the new ghostbuster comes out, but I will reveal that the traps are gonna work just the same (except the ability to switch back to your weapon) so you shouldn't have to mess around with that too much.

I like the idea with the cyborg example, but it requires a bit of communication to get that to work well. Shame there's no voice chat.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: ThaMarine on October 08, 2009, 12:21:05 PM
Quote from: "CutmanMike"
I like the idea with the cyborg example, but it requires a bit of communication to get that to work well. Shame there's no voice chat.

I managed to do that a couple of times actually.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Frits on October 08, 2009, 12:45:21 PM
Nice guide
But I find traps very efficient in winter haunting, there are several great spots indoor to camp with the gb.
Also @ the spire the little room is a good place for traps as well.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: CutmanMike on October 08, 2009, 12:49:22 PM
Also putting them around the walls near where the humans start is good because Jitterskulls often try to charge and end up bumping into the back walls (The Spire)
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Frits on October 08, 2009, 12:55:34 PM
Quote from: "CutmanMike"
Also putting them around the walls near where the humans start is good because Jitterskulls often try to charge and end up bumping into the back walls (The Spire)

Lies!, I always see you setting up epic rape in the little room :D
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: CutmanMike on October 08, 2009, 12:57:01 PM
Always? I've only done it a couple of times, usually because Jitterskulls get their act together and wait until I pull the trigger.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Frits on October 08, 2009, 01:20:14 PM
Quote from: "CutmanMike"
Always? I've only done it a couple of times, usually because Jitterskulls get their act together and wait until I pull the trigger.

Riiiigghht  ;)

Also GVH08, an epic trap spot is near the window on top of the stairs.
And traps can be used as a diversion, eg: 2 entries to a room put an obvious trap in the middle of one entry and hide traps at the other entry.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: CarThief on October 09, 2009, 02:20:31 PM
Interesting, but i either wait or choose another target if a ghostbuster is trying to keep himself safe, as thankfully traps dont exist forever. :P
Moving REALLY close should scare them into triggering traps or if your Jitterskull perhaps you could scare them by charging near them yet not too close. :P

I wonder if people are gonna make any guides for other classes, perhaps i should make one for Jitterskull. :P
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: CutmanMike on October 09, 2009, 02:23:18 PM
Why not? As long as it teaches you how to read the opponent's mind and know what direction to charge  ;)

Creeper's are great for baiting ghost busters to use their traps. Sit back, throw a ball, watch them get scared and take them down as they try to escape  :p

Btw I might make the traps last longer.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Frits on October 09, 2009, 03:13:30 PM
Quote from: "CutmanMike"
Creeper's are great for baiting ghost busters to use their traps. Sit back, throw a ball, watch them get scared and take them down as they try to escape  :p

yesss :P, one ball and you got a hopping trap activating ghostbuster
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: CarThief on October 09, 2009, 04:36:07 PM
Heh, indeed, or a bloodball should do well too, wether it hits or not, the Ghostbuster might either use the traps, pick up his gun and chase Choke, or move away to a new position. Else Choke will most likely continue untill either change their minds.
Hmm... Maybe i will make a guide for Jitterskull, if i ever do i'll probaly first make one before i ever make a post to put it into.

This seems to have turned into a from how to use ghostbuster to how to utterly destroy ghostbuster topic. :P But any ghostbuster could consider the tactics we posted against them and hope for the best, its like betraying your strategy. :P
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: ThaMarine on October 10, 2009, 08:46:59 AM
Quote from: "Frits"
Quote from: "CutmanMike"
Creeper's are great for baiting ghost busters to use their traps. Sit back, throw a ball, watch them get scared and take them down as they try to escape  :p

yesss :P, one ball and you got a hopping trap activating ghostbuster

Actually, no. A Creeper ball can't scare me to activate my traps. I know he should be afraid of me and my traps, not me of him.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: ThaMarine on October 10, 2009, 09:56:47 AM
Oops, I hit quote instead of edit. Mods, delete this post pls.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Frits on October 10, 2009, 01:33:03 PM
Quote from: "ThaMarine"
Actually, no. A Creeper ball can't scare me to activate my traps. I know he should be afraid of me and my traps, not me of him.

If you don't know where he's comming from you'll activate them, better safe than sorry.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: lord_of_hell on October 10, 2009, 03:49:23 PM
camper=N00B=Idiot=camper
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: White on October 10, 2009, 05:03:17 PM
Quote from: "lord_of_hell"
camper=N00B=Idiot=camper

Camping, whether or not you like it, is a tactic just like any other form of fighting. You can't stop people from hiding unless your just whiny and try to vote-kick them.

Campers are not noobs, nor' are they idiots. They require certain skills to camp, much less live while doing so. If you canno't camp successfully, then you probably just suck at playing GvH, and in that - LMS itself.

Unless of course you mean the people who say...

"Hai pplz im hear 2 CanP lolz can 1 haf adminz!? <---- :D :D :D"
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Wartorn on October 10, 2009, 05:58:59 PM
Quote from: "lord_of_hell"
camper=N00B=Idiot=camper
You fall in the second and third categories.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: ThaMarine on October 10, 2009, 06:05:45 PM
Hey, I can take it if someone dislikes my guide. That's just his opinion (though I would appreciate if there was some constructive criticism).
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Knux on October 10, 2009, 08:39:58 PM
This guide is looking good! It's true that knowledge is pwnage!  :D

As for camping, like everything else, it has it's pros and cons. If someone is whining about people camping it's probably because they're either too lazy to develop a strategy to lure them out, are constantly owned by it, or simply don't have the guts to try it themselves or counter-measure it. That's why it's good to have a balanced team. A team full of Creepers can camp in teleporters, but that will just get the humans looking at the floor all the time...

Myself, I camp sometimes, I head in the middle of a fight sometimes, and sometimes I run like hell blasting crap. Whatever suits the situation.  :lol:
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: White on October 11, 2009, 01:35:11 AM
Quote from: "Knux"
Myself, I camp sometimes, I head in the middle of a fight sometimes, and sometimes I run like hell blasting crap. Whatever suits the situation.  :lol:

Cool/Same Story bro.

Camping rox.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: lord_of_hell on October 11, 2009, 03:13:56 PM
Quote from: "White"
Quote from: "lord_of_hell"
camper=N00B=Idiot=camper

Camping, whether or not you like it, is a tactic just like any other form of fighting.
yeah, thats true, but some people abuse of it and ruin the games :(
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: White on October 11, 2009, 03:54:54 PM
Quote from: "lord_of_hell"
Quote from: "White"
Quote from: "lord_of_hell"
camper=N00B=Idiot=camper

Camping, whether or not you like it, is a tactic just like any other form of fighting.
yeah, thats true, but some people abuse of it and ruin the games :(

Camping Vs Camping should be the name of this mod, considering it's either comprised of a quick cluster-fuck of players, a game of hide-n-seek, or camping.

To be honest, I am getting kicked for being the creeper and not getting killed quickly. I find that so much bullshit! Why am I getting kicked for doing what a creeper does? And come to think of it, only two people have done this multiple times. Tai- has been kicking me for virtually no reason, and everybody strangely agrees to it.

:
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Grymmoire on October 11, 2009, 11:51:24 PM
Then play on a server with less trolls, that is why the 3-Bet server was made I'm sure.  ;)
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: CarThief on October 12, 2009, 12:02:27 AM
Hmm... Unfortunately the 3-Bet server LAGGS, what makes it very difficult to play as Jitterskull, even without the nuisances the other server has, if it ruins my gameplay, it just aint worth it. Wish Supergod hosted servers again, great ping.

Hmm... And camping is only a problem if they do it in such manner that victory is GUARANTEED, like, a hunter waiting on a perfect spot holding those overpowered instant kill ice arrows, or a fire arrow in case the last ghoul is a creeper. Camping fine as long as it is not abused, but it nearly always does get abused, thus people generally dont seem to approve of it.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Frits on October 12, 2009, 06:06:52 AM
Quote from: "CarThief"
Hmm... Unfortunately the 3-Bet server LAGGS, what makes it very difficult to play as Jitterskull, even without the nuisances the other server has, if it ruins my gameplay, it just aint worth it. Wish Supergod hosted servers again, great ping.

Hmm... And camping is only a problem if they do it in such manner that victory is GUARANTEED, like, a hunter waiting on a perfect spot holding those overpowered instant kill ice arrows, or a fire arrow in case the last ghoul is a creeper. Camping fine as long as it is not abused, but it nearly always does get abused, thus people generally dont seem to approve of it.

Use your wits then, there's always a way.

Thamarine, i don't like the latest camping screens you uploaded though. You go sit in a corner and wait. A choke or a creeper will have no problem forcing you to use the traps. A jitterskull will charge in and kill you and but die afterwards, and even a sjas might pull it off if he's fast enough. The whole point of camping is living to fight another day.
Imo you should set up traps so that it looks like your just "passing trough".
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: CutmanMike on October 12, 2009, 09:16:05 AM
Camping is always a big deal in GVH but if it's a Creeper trying to be sneaky I tend to forgive unless he's taking the piss (hiding in a hole in GVH07 waiting for someone to pass by).

I had an idea for a feature but people seemed to frown at it a while ago. Basically the server can set up an optional timelimit. If it's 0 then the whole script is ignored. When the timer gets low a message is printed "3 minutes remain! The Yurei is hungry!". Then when it finally reaches zero, a noclipping Yurei appears and floats around (like in GVHFIN) looking for the nearest player, taking them down one by one switching target at random and getting faster every second. Think of the killer ghost from bubble bobble.

Unfortunately if the epic battle lasted more than the timelimit, it would suck.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Frits on October 12, 2009, 03:53:41 PM
Quote from: "CutmanMike"
Think of the killer ghost from bubble bobble.

Damn i always hated that ghost :(.

It would be nice to have yurei kill the endless campers, but i've been in games where the creeper takes out the whole human team one by one w/o being a big camper. That would be gone forever with the yurei :(
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: lord_of_hell on October 13, 2009, 12:41:09 AM
Quote from: "CutmanMike"
Camping is always a big deal in GVH but if it's a Creeper trying to be sneaky I tend to forgive unless he's taking the piss (hiding in a hole in GVH07 waiting for someone to pass by).

I had an idea for a feature but people seemed to frown at it a while ago. Basically the server can set up an optional timelimit. If it's 0 then the whole script is ignored. When the timer gets low a message is printed "3 minutes remain! The Yurei is hungry!". Then when it finally reaches zero, a noclipping Yurei appears and floats around (like in GVHFIN) looking for the nearest player, taking them down one by one switching target at random and getting faster every second. Think of the killer ghost from bubble bobble.

Unfortunately if the epic battle lasted more than the timelimit, it would suck.
i like the idea of yurei, you can make it as a patch for the game, so the people can choose of fight her or dont.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: CutmanMike on October 13, 2009, 08:46:54 AM
I could make it so if they don't specify a timelimit nothing happens (AFAIK timelimit does nothing in lms?)
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: lord_of_hell on October 13, 2009, 09:36:30 PM
i think what you can do what the patch make the time limit, i have been seen many wads what change the configuration. in my opinnion, 5 minutes are enough.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: White on October 13, 2009, 10:32:57 PM
Oh, so if Humans do what the Ghouls are supposed to do and they can't stop doing it within' a certain amount of time, the Ghouls will automatically win.

RRRRRRRIIIIIIIIIIIIIIIGGGGGHHHHHHHHTTTTTTTT.

That's why I don't have a problem with camping. Because usually it would lead to either side having a major cut-back. (Cutman, I dare you to quote me on that.)
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: Mobius on October 14, 2009, 03:24:33 AM
I think Castle of ghoulstein's camping doesn't benefit anyone but humans.. but that's just me.

5 minutes is enough time. I've seen some horrible camping or running that prolongs a game for a good fifteen minutes.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: CutmanMike on October 14, 2009, 08:41:25 AM
Camping on huge maps like that should be over now that I've made them smaller.
Title: Re: Camping with ThaMarine (a guide to Ghostbusting)
Post by: ShailsTDSPT on October 15, 2009, 12:12:08 PM
The time limit should go to 10-15 at max. Or it would be ruined... I remember the day where I took humans one by one... It took some time tough xD