Cutstuff Forum

Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: Anonymous on December 06, 2010, 03:21:23 AM

Title: How do I import maps?
Post by: Anonymous on December 06, 2010, 03:21:23 AM
I was just wondering. I haven't found a good tutorial on it yet and I don't want to screw it up horribly.
Title: Re: How do I import maps?
Post by: Mr. X on December 06, 2010, 03:32:19 AM
There isn't a tutorial because there really doesn't need to be one.

1) Open up the launcher.
2) Click the Add File button at the bottom of the launcher
3) Select your map (unfortunately, you have to add them individually, you can't just highlight all of them)
4) Open the game and select the map.
5) Play
Title: Re: How do I import maps?
Post by: Anonymous on December 06, 2010, 11:32:10 AM
Ah, OK. I thought there was another way that was more permanent.
Title: Re: How do I import maps?
Post by: TERRORsphere on December 06, 2010, 03:33:27 PM
skins folder
Title: Re: How do I import maps?
Post by: CutmanMike on December 06, 2010, 04:08:30 PM
Quote from: "DoomThroughDoom"
skins folder

No, just no!
Title: Re: How do I import maps?
Post by: Max on December 06, 2010, 04:09:42 PM
...What's wrong with the skin folder?
Title: Re: How do I import maps?
Post by: CutmanMike on December 06, 2010, 04:11:59 PM
It's fine for skins and other visual/audio replacements but for maps not so. Let's say a server is running a different version of the map, or the map includes things that replace or alter things (such as props or weapons) in MM8BDM. You'll get errors. Next step is to come here whining about something not working, when it's actually the user's fault for putting something in the skins and forgetting about it. I cannot stress this enough from past experiences
Title: Re: How do I import maps?
Post by: TERRORsphere on December 06, 2010, 04:20:56 PM
Only if the maps replace maps that exist in MM8BDM. If it's maps that arn't used then it's fine.

If you're the host and change to a map that you have in your skins, then this is user error.
Title: Re: How do I import maps?
Post by: Ivory on December 06, 2010, 05:51:48 PM
Do we want to be promoting bad habits? There are plenty of better alternatives then shoving things in the skins folder. For online, I have every possibly location of a wad covered. For Single Player, I just use ZDL. It worked for all my Doom needs, and it's working for all my mm8bdm needs as well.
Title: Re: How do I import maps?
Post by: Anonymous on December 06, 2010, 08:36:38 PM
I figured that putting it in the skins folder wouldn't work, because, you know, skins folder. I was wondering if there was an alternative to the skins folder that doesn't involve adding all of the files into the Add Files thing in the Launcher every single time you start it.
Title: Re: How do I import maps?
Post by: Ivory on December 06, 2010, 08:39:47 PM
If your just running it for single player, check out my ZDL tutorial.

http://cutstuff.net/forum/viewtopic.php?f=27&t=1044
Title: Re: How do I import maps?
Post by: TERRORsphere on December 06, 2010, 09:34:00 PM
Quote from: "McSteve"
I figured that putting it in the skins folder wouldn't work, because, you know, skins folder.
That explains why my custom Crosshairs, custom Announcers, custom Music and custom Font don't work in my skins folder...

wait... they do.

Stuff in your skins folder open every time you load up Skulltag. It's not limited to just skins.

Whatever it is, make sure it's all client-sided.