Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Ryuga_knight on December 19, 2010, 04:11:57 AM

Title: How to make objects
Post by: Ryuga_knight on December 19, 2010, 04:11:57 AM
Ok I'm trying to make a pokemon map and I've ran into one problem. HOW THE HECK DO I MAKE OBJECTS!? I've tried figuring it out my self by looking the Megemangame wad but to no avail. SO could someone please tell me. What I have to work with is SLumpED and Doom Builder.
Title: Re: How to make objects
Post by: Lio on December 19, 2010, 04:33:16 AM
You can make an actor using DECORATE (http://zdoom.org/wiki/DECORATE), load it on Doombuilder and place it anywhere you want.
For example, something like this if you need a new custom powerup or inventory item:
(click to show/hide)
Or this if it's just some decoration:
(click to show/hide)
Just don't try copying these, they won't work for you, specially the barrel, it's just random code I just made up. Just use them as a guide and use ZDoom wiki if you don't understand something or for reference.
Title: Re: How to make objects
Post by: Ivory on December 19, 2010, 06:47:47 AM
Also. The Actors in the pk3's not the iwad.
Title: Re: How to make objects
Post by: TERRORsphere on January 21, 2011, 03:20:07 AM
http://cutstuff.net/blog/?page_id=1003 (http://cutstuff.net/blog/?page_id=1003)

Makes life easier.
Title: Re: How to make objects
Post by: tsukiyomaru0 on January 21, 2011, 04:56:42 PM
Quote from: "DoomThroughDoom"
http://cutstuff.net/blog/?page_id=1003

Makes life easier.
Somewhat. But would be better if we didn't have to resort to Wiki so much.
Title: Re: How to make objects
Post by: Ivory on January 21, 2011, 07:31:29 PM
...Welcome to the world of  programming Tsukiyomaru...
Title: Re: How to make objects
Post by: tsukiyomaru0 on January 22, 2011, 02:13:03 AM
What I mean is an offline database, such as PDF or a listing program that lists functions and shows what they do with a click.
Title: Re: How to make objects
Post by: TERRORsphere on January 22, 2011, 11:39:40 AM
Quote from: "tsukiyomaru0"
What I mean is an offline database, such as PDF or a listing program that lists functions and shows what they do with a click.
And what's wrong with an online database?
Title: Re: How to make objects
Post by: CutmanMike on January 22, 2011, 11:46:32 AM
You can use a tool to download the wiki if you like http://zdoom.org/wiki/Downloading_the_ZDoom_Wiki (http://zdoom.org/wiki/Downloading_the_ZDoom_Wiki)
Title: Re: How to make objects
Post by: ice on February 01, 2011, 06:58:18 PM
I know its never good to bump old and done topics (then again this topic isnt that old) but I need some help badly in making instant death spikes.

I copied the code for the spiney like in bubbleman's stage, its works perfectly when I add any existing sprite code, it even worked when I used
COLD A -1
and it created a coldman army, but when ever I add the code to my spike sprite it just showed a big ! in a diamond. I also tried changing the sprite's name

Code: [Select]
actor sickle 20542
{
//+CLIENTSIDEONLY
PROJECTILE
obituary "AGH"
+RIPPER
Damage (255)
-SOLID
Height 16
radius 16
scale 2.5
+NOGRAVITY
states
{
Spawn:
COLS A -1
stop
}
}

Any tips? I already have a decorate lump and I have the sprite in the wad

(Not the 1st time this has happened, I had mike to help me the first time and we got it to work, but unfortunately I accidently deleted that wad)
Title: Re: How to make objects
Post by: Korby on February 01, 2011, 07:00:39 PM
Erm...Wouldn't it be
COLS A 1
loop
?
Title: Re: How to make objects
Post by: ice on February 01, 2011, 07:02:56 PM
I tried that too, I had the code like that because the original code said
BUBS D -1
and the sprites called BUBSD0

the sprite I have is called COLSA0