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Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: XutaWoo on January 03, 2011, 03:22:31 AM

Title: [GAME MODE] Mega Man Double Arena - Beta 2
Post by: XutaWoo on January 03, 2011, 03:22:31 AM


what the shi-
Do you remember the good old classics, like Galaga and Asteroids? Well, aside from being a shoot 'em up, this is nothing like them.
In this (duel only) wad, two robot masters face off in a small arena, force to face one direction. All of them are equipped with a four-burst mega buster (some of which may be slightly modified), a charge shot that's more their own, and three "Custom Weapons" that can only be used when one's custom gauge is full. These tend to very powerful or atleast difficult to dodge, however they leave the user rather open in most cases.
This custom gauge slowly builds up on its own, so all you have to do while you're waiting is shoot at the other robot!

that all?
Well, the robot masters are actually fairly different. Here are the ones that are currently implented:
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: XutaWoo on January 03, 2011, 03:24:21 AM
Heat Man
Obstacle Shot
The Zippo lighter himself, Heat Man specializes in flame pillars-all of his unique attacks have them! Further more, he can take slightly more damage than the other, due to his hard shell.
Move Speed: 3.5/10
Charge Speed: 4/10
Special Ability: Has 25 more health.
Charge Attack: Atomic Fire
Not quite the one Mega Man uses, this scatters fireballs around Heat Man which quickly rise up.
Custom 1: Trail Blazer
Heat Man fires several rays that create flame pillars in their path.
Custom 2: Starburst
A three-shot spread that creates a star-shape out of fire pillars when they hit something.
Custom 3: Fire Field
Scatters rays that will randomly create fire pillars. Can make manuvering very difficult for the enemy, however leaves Heat Man pretty open.

Shadow Man
Delayed Forward Focus
A sneaky sneaky ninja, Shadow Man is very quick on his feet yet can move silently slow as well. He specializes in forward-based attacks, often delayed.
Move Speed: 8/10 | 2/10
Charge Speed: 3/10
Special Ability: Walk speed is significantly slower.
Charge Attack: Shadow Blade
Throws four shuriken forward, each stopping at the same time. They then try to return to Shadow Man, one at a time.
Custom 1: Bomb Shurikens
Shadow Man jumps up, raining down shuriken that explode after a while. You can still be hurt by the explosion even if the shuriken miss you, so be careful.
Custom 2: Shadow Slash
A wide shot that fires in parts, the shadow slash can take a while to get out but can be hard to avoid if the opponent doesn't react correctly.
Custom 3: Blade Dance
Fires a half-ring of Shadow Blades and then another, each at different speeds. They return at the same time, however.

Sniper Joe
Rapid Fire Forward Focus
A mass-produced bot used a elite enemies by Wily, Joe normally comes equipped with a shield. Unfortunately, it seems he lost it, but he's still as straight forward as ever! He has average speed and his shooting and his shots are very fast; he more of a suppressor than a sniper, when you think about it.
Move Speed: 5/10
Charge Speed: 1/10
Special Ability: Buster shots are faster.
Charge Attack: Alpha Beam
Fires an instant-hitting laser for a bit. Getting the opponent caught in it will drain their health fast, so try to keep aligned with them!
Custom 1: Sniper Machine Gun
Simple. Sniper Joe rapidly shoots forward with a tiny bit of spread. This is quick to use and quick to get out of, so just line up the shot and let loose!
Custom 2: Omega Beam
Similar to its Alpha counterpart, but much large and much longer. However, you're stuck in one place for its duration, so make sure you aim well at the start!
Custom 3: Indiscriminate
Spawn an energy ball to the direct front. After a second it will start blasting bouncing shots in every direction! You can move while using this custom weapon, however your buster goes out for a while.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: Jennifer on January 03, 2011, 03:37:21 AM
It Doesn't Work.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: XutaWoo on January 03, 2011, 03:42:37 AM
What exactly doesn't work? It can't really be played single player, because bots are stupid like that.

However, a friend of mine has a server up, so why not check doomseeker/ide?
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: Korby on January 03, 2011, 05:10:25 AM
Wait, did you just make a class based mod?
Sweet!
How exactly do custom shots work?
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: XutaWoo on January 03, 2011, 05:27:52 AM
Pretty well, unless you're trying to do something advanced with them.

On a more serious note, they're just actors. It depends on what you're trying to do with them, but straight fliers are pretty easy.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: Jennifer on January 03, 2011, 12:13:14 PM
when I try to launch skulltag with it in the addfile bar,It gets a "Very fatal error" when loading the custom bar Sprites.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1qf1
Post by: XutaWoo on January 03, 2011, 09:31:32 PM
oh for the love of

A lot of you really need to update your graphics card or something, sheesh.

...at least, I'm pretty sure non-power of two texture support isn't a recent thing.

Regardless, this should now hopefully work for those of you who couldn't get it to work before.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: Jennifer on January 04, 2011, 01:41:00 PM
My graphics card is DirectX,It's perfectly fine. (I hope?)
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: Alucard on January 05, 2011, 09:02:17 PM
It werked eventually, but it killed me as soon as I joined.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: XutaWoo on January 05, 2011, 09:32:01 PM
As in, the bot killed you after the countdown or Skulltag just crashed?

The telefragging is just laziness on my part. If it still doesn't work but doesn't crash, you're using the wrong game mode (it's supposed to be duel). :P
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: Alucard on January 05, 2011, 09:37:09 PM
I died mid-countdown. Is there a class I gotta set up or something?
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: XutaWoo on January 05, 2011, 09:55:24 PM
No, just wait for the countdown to finish. Frags there don't count, you know. :P

Anyway, since I know it can work for someone, I'm hosting it. I won't be able to join, atleast not eventually, but I'm sure someone else will manage to get it working.

What did you do, anyway? If it's something replicatable, I'd like to put it in the first post.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: Alucard on January 05, 2011, 10:36:01 PM
I just set my class to Heatman and started on Cutman's map. My health depleted as I was touching the floor, and when I shoot, or die, it crashes.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: XutaWoo on January 05, 2011, 11:01:10 PM
Uh, I have no clue. Does it work when you use THA01? That's the map you're supposed to use.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 1
Post by: Alucard on January 05, 2011, 11:31:13 PM
._. I didn't kno that.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 2
Post by: XutaWoo on January 08, 2011, 07:42:22 PM
Well, regardless...
Update!

Heat Man:
Atomic Fire - Charge speed increased, double the amount of projectiles.

Shadow Man:
Shadow Blade - Blades do double damage when returning.
Shadow Slash - Cutting damage increased by 150%, cutting speed increased, fixed a gap.
Blade Dance - Same thing with Shadow Blade.

Sniper Joe:
Added!

Yep, the little green robot has been added! He's forward focused like Shadow Man, however he's more focused on fire rate than damage.

Also, fun fact: Sniper Joe was the first class made. He was just lacking two custom weapons and balanced. As you can see, I fixed that!
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 2
Post by: Chimera Man on January 08, 2011, 10:48:37 PM
Until now, all is going well.

Thanks for giving us this, man!  :mrgreen:


EDIT: How defensive robot masters like Plant Man and Skull Man will work?
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 2
Post by: XutaWoo on January 08, 2011, 11:20:30 PM
Probably not going to get in, but I might just make them have slow but thick rings of bullets.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 2
Post by: tsukiyomaru0 on January 08, 2011, 11:32:30 PM
Crashes even before Skulltag fully loads here.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 2
Post by: Disco on January 12, 2011, 05:28:45 PM
Did you remove the download? Or am I just blind?
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 2
Post by: KillerChair on January 15, 2011, 04:07:11 PM
I must say the gameplay video made me catch way more interest :p
Keep it up.

Also if you add Snakeman/Freezeman you will be my hero.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 2
Post by: Chimera Man on January 15, 2011, 08:45:01 PM
Improvement suggestion: Sniper Joe is seriously overpowered just by spamming his charged attack - beam.

Just saying.  :roll:
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 2
Post by: linklock on January 15, 2011, 09:29:11 PM
Quote from: "Disco"
Did you remove the download? Or am I just blind?
Exactly how I feel. I need DoomSeeker.
Title: Re: [GAME MODE] Mega Man Double Arena - Beta 2
Post by: Jennifer on January 16, 2011, 11:57:59 PM
Where'd the download link go? D: