i'm doing plug ball,
ill try jewel sattalite
exactly like mm9 didreflects shots that will hurt
Or make it like Jewel Man used it.that would be like water shield, its gonna deflect shots if an enemy touches it it will go away and it can be shot
It will: Make you immortal momentarily(Skull Barrier), Reflect(Leaf Shield) and Fire(Mirror Buster) a Jewel whenever shot, and deal damage when you contact an enemy.
spritesinc.co.ukThe weapon spriters are "coming soon", so I am going to wait and make example weapons first. I AM NOT ripping from YouTube.
don't take so many until you're actually experienced with making good weapons! just sayin is all!noted mentor
stare at mm10 on your tv 'til your eyes bleedQuote from: "BradeDude"spritesinc.co.ukThe weapon spriters are "coming soon", so I am going to wait and make example weapons first. I AM NOT ripping from YouTube.
I'll also do Solar Blaze.Already ahead of ya DevilQuote from: "Blaze"i'm doing plug ball,
you'll have to make it like the current search snakes, not actually climbing on walls because that causes lag and mirror buster exploits.
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/rockman10_wep.png)
from Official Megaman 10 Rip Thread (http://www.sprites-inc.co.uk/forum/showthread.php?t=8762&page=12)
EDIT: mega man 9 sound effects http://famitracker.shoodot.net/forum/posts.php?id=500 (http://famitracker.shoodot.net/forum/posts.php?id=500)
stare at your tv 'til your eyes bleed
Sprites INC doesn't have any 9/10 weapon rips. Not even on the forums!
Sprites INC doesn't have any 9/10 weapon rips. Not even on the forums!A member called Metal Man X posted this there (http://www.sprites-inc.co.uk/forum/showthread.php?t=7644&page=3&highlight=Weapons).
Sprites INC doesn't have any 9/10 weapon rips. Not even on the forums!
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/rockman10_wep.png)Glasses... you might need them.
from Official Megaman 10 Rip Thread (http://www.sprites-inc.co.uk/forum/showthread.php?t=8762&page=12)
Thanks buddy! Much clearer rips.It was on Page 3 here alllllllll time! XD
Quote from: "Yellow Devil"Thanks buddy! Much clearer rips.It was on Page 3 here alllllllll time! XD
| / |
| / __ switches to__ |Every time you fire. A few other choices is just making it essentially a non-arcing air shooter, and making it unaimable(similar to charge kick) but it will be a vertical weapon, like in the original.
By the way. I'm assuming we're not to post the weapons. Since we don't want them getting out to the public if they are going to be for the official expansions.
I'd like to have see a video of that workin', Blaze!I shall have a video up once i get to it...
Also, the obituary I have for Triple Blade is "%o was diced thrice by %k's Triple Blade"
Hornet Chaser is hard to sprite.
If someone is willing to help sprite it I would appriciate but I think I can do it
(click to show/hide)
ill take a crack at the wheel cutter. shouldn't be too bad!
Every stage with more than one blue-white weapon kind of nullifies this.
Haha :mrgreen: I hope this weapon wont make it into a gravity hold containing level... Then you'd never know whats heading your way :p
Laser Trident doesn't show up for some reason, but other than that it's done I suppose.I reckon it should pierce shield weapons and Proto Shields, since it pierced Sniper Joe shields among other stuff in the original game.
Slower and stronger version of Metal Blade.
are those the actual colors for the armor? looks very similar to napalm(click to show/hide)
Also, YD, the Napalm colors are far too dark for Laser Trident. Go with Ice Slasher's blue and IGMetal Blade's yellow.
Instead i'm gonna use another ideaSuggestion:
But none the less,i have been coding it (Well the beginning of it)
Also i'll see if i could take Homing Sniper...though i want to see if i could implement the Scope thing...mind if someone could see if it's possible to code it?
I'll have to do me some snooping to see how it works
Questions:Solar Blaze spreading in eight directions would be really overpowered.
Does Solar Blaze just fire in two directions when they explode? Or do they fire in 8?
Do they explode on contact?
dontcha mean bubble lead? except it slowly speeds upi mean like,when shot,it archs or whatever like flame blast but when on floor it rolls like a bubble lead,but it moves at the speed of a quick weapon(maybe not metalblade cause of how fast it goes,maybe a quick boomerang(aka bass boomerang in MM8BDM's case))
Did you make the Shots "LTRI" and the buster "TBUS"?Try that Brade
Cause i figured out why Plug ball wasn't showing up,so i set the Buster that fires as "PLUG" and the Shots "PBAL"
That should help
Does anyone Know if there's a way to replicate Plug Ball's Backwards Firing?
Just needed to know...because i want it to also do that like it's original counterpart
Also what's the code for Pressing a button to cause a explosion?
I have finished Flash Bomb's Sprites
(1) Fire:
(2) UNKN ! # A_JumpIfInventory ("ExplosiveFlag",1,"Bomb") //This line checks if you have "ExplosiveFlag" in an invisible inventory. If so, will jump to the state "Bomb" that will be seen below
(3) UNKN ! # A_FireCustomMissile("LolBomb",0,0,0,0,0)
(4) UNKN ! # A_GiveInventory("ExplosiveFlag",1) //This gives "ExplosiveFlag" to the user
(5) UNKN ! # //Wait time
(6) Goto Ready+1
(7) Bomb:
(8) UNKN ! # A_GiveInventory("RemoteFlag",1) //This gives "RemoteFlag" to the user. You'll see what it does in the actor.
(9) UNKN ! # //Wait time
(10) Goto Ready+1
(1) Spawn:
(2) LOLB ! # A_JumpIfInventory ("RemoteFlag",1,"Death") //If remote flag exists the projectile will
(3) LOLB ! # //Usual animation
(4) Loop
(5) Death:
(6) LOLB ! # A_TakeInventory("ExplosiveFlag",999) //Logically, this will "reset" the counter controlling the projectile presence
(7) LOLB ! # A_TakeInventory("RemoteFlag",999) //This will prevent any projectile that follows from exploding in your face
(8) LOLB ! # A_Explode(50,70,0,1,70) //This is it, the explosion! First number is damage, second is radius, third prevents it from hurting the one who shoot it, fourth makes it able to set off an "alarm", fifth is the radius of the full damage area (in this case, the explosion doesn't have a falloff damage)actor ExplosiveFlag : Inventory
{
inventory.amount 0
inventory.maxamount 1
}
actor RemoteFlag : Inventory
{
inventory.amount 0
inventory.maxamount 1
}Done the horizontally circling elements via missile living for one tick and firing the next missile of the same kind via A_CustomMissile with angle. And the 8th flag of missile firing action. Thanks GOD they are now work in skulltag. Going off shouldn't be much a problem via that action flag and A_KillChildren, in death state is launching a going off projectile, I'm leaving that to you.
Thunder Wool/Concrete Shot (http://cutstuff.net/forum/viewtopic.php?f=28&t=2087&p=47937#p47937).
..I did T-Wool without knowing this topic existed. Awesome.
I did Concrete Shot knowing this existed, since I saw no evidence of these weapons existing at all!
I know Blaze is working on Flash Bomb... And idk about any of the others. I may or may not keep going.
--I'm doing BHB if I don't see proof by tomorrow. :roll:
where is the download?
So please don't say I CALLED THIS WEAPON and expect people to know about and respect it, especially if they're ready to work on the said weapon and you haven't even started yet. Make whatever you want! MM8BDM is free!So yeah, he even says that she's free to make it. Conversation over, so sorry that she wants to make these weapons that other people never got around to >.>
ladies and gents i give you.....S& it to me and I'll fix right away bro!
now from the description:
problem 1: tranparency (obviously)
problem 2: palette (again)
problem 3: freezability
problem 4: direct hit with blast doesnt go away
i kind rushed but i will tune it up BUT THIS IS STILL THE BETA!!!
-BradeDude
also i forgot that one of the sounds says "AV" and that needs fixing too X(
which one? because i could fix everything too (besides palette, ugh.... it still gives me nightmares....)I think I can provide a solution to all the problems you encountered.
I'd also reccomend giving the player a flag when it is fired and taking it away when the spike is destroyed so you can only lay down one at a time (again like the original).I must know this trick!
Take me down for Rebound Striker.
Amazing. Well because of BradeDude's questionable weapon quality I'M DOING IT TOO! Bababababahwell i am quite offended, i have it running smoothly F.Y.I. and it turned out quite well, i just need sounds and why are you questioning me? the only thing ive seen you post is laser trident and i posted two and working on a third, but if you want to continue to insult me fine, do whatever you want
Apart from the crappy HUD graphics, it looks fine, functionality wise. But here's my opinions:crappy hud graphics? explain in details please
1. I think the balls should be a bit bigger, like screw crusher big, to fit their hitbox.
2. Either reduce the ammo or the number of bounces a ball can perform. Right now it's pretty spammable and way too fast, this can lead to small corridor rape.
3. Possibly increase damage because of 2?
I lol'd at the hundreds of strikers flying about.its quite entertaining, any more?
is nice weapon and pritty strong but is like as protobuster but no shildIt was easy and fun to make, you see. :D A personal favorite for now.
How do you make the weapon return back to the actor after dealing damage?What's the weapon you are making? And did you check the Trolling Cutter and Knight Crusher's coding?