I've got a bunch of sprites and they work in the game as actor NPCs. While the way to implement SKININFO seems straightforward I'm wondering how to make skins compatible with Roboenza mode?
How does MM8BDM in Roboenza mode know which pixels to change to which color? Is there a SetTranslation somewhere I'm not seeing?
(http://img39.imageshack.us/img39/4267/screenshotdoom201101170.png)
(http://img443.imageshack.us/img443/4267/screenshotdoom201101170.png)