Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Skins & Bots etc => Topic started by: SickSadWorld on January 17, 2011, 10:48:20 AM

Title: Roboenza compatibility?
Post by: SickSadWorld on January 17, 2011, 10:48:20 AM
I've got a bunch of sprites and they work in the game as actor NPCs. While the way to implement SKININFO seems straightforward I'm wondering how to make skins compatible with Roboenza mode?

How does MM8BDM in Roboenza mode know which pixels to change to which color? Is there a SetTranslation somewhere I'm not seeing?

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Title: Re: Roboenza compatibility?
Post by: CutmanMike on January 17, 2011, 10:49:32 AM
I believe it's:

Cyan = Yellow
Blue = Green
Blacks = Red

The translation should be in the roboenza pk3 somewhere.