Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Nekolord on January 19, 2011, 01:15:57 PM

Title: Nekos Stuff (1th Map Released)
Post by: Nekolord on January 19, 2011, 01:15:57 PM
Yeah, yesterday i was very bored, so i decided to make my 1th Map for MM8BDM.
Its really not good, but im just a newcomer in it and i missed some Things in it.
Its Kinda "Mini" and theres no Music i guess. Dont Punch me if you download it and you dislike it, after all i just made The Stage for Fun, it isnt really used for Fighting, because i made no Weapons or Enemys, its just for Walking, Testing, etc.
Reimu Map.(Undone, but new! DOWNLOAD! X.X" (http://www.megaupload.com/?d=2QH8D5OG)

If you want to play the Map, you must open it under console with "Map Reimu", because idk how to make it chooseable from Offline Browse. :/

E:Map fixed. Some more Rooms opened and some Graphics deletet
2nd Edit: Brightness is now without Darkness :D
That also means, if i just place some Weps or i fix 1-2 Graphic mistakes ,my Map is done.

Screenshots:
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Title: Re: Nekos Stuff (1th Map Released)
Post by: Nekolord on January 19, 2011, 01:39:09 PM
Ah ya, Some Infos: No Music, because idk how to add in.
I made no Weapons in the Stage, first because i wantet it without any Special Weapons, and the second Problem was, i cant add Weps in the Stage, just the Shotgun and that all >_>

The Ports were broken, dont wonder if you cant walk into one place, its blocked.
Title: Re: Nekos Stuff (1th Map Released)
Post by: Lio on January 19, 2011, 02:02:34 PM
You could have edited your first post to say something that whimsical. And well, even though it's good you got into mapping and all that, I think people would like to see a real playable map instead of just an empty test map.
Title: Re: Nekos Stuff (1th Map Released)
Post by: Nekolord on January 19, 2011, 02:20:09 PM
Quote from: "Lio"
You could have edited your first post to say something that whimsical. And well, even though it's good you got into mapping and all that, I think people would like to see a real playable map instead of just an empty test map.
Its not a "Test" Map, its the Undone Stage. After all i plan on Editing the Map. I dont think i put in Weapons Eitherway, because its not planned for those overhyped Maps with Atomic Fire/Top Spin/Gravity Hold and so on. If its 100% Done, it can be played for "real" matches, now its just released and undone.
Title: Re: Nekos Stuff (1th Map Released)
Post by: Omnizoa on January 19, 2011, 02:24:59 PM
Screen shots would help. People could get a little preview of what there about to download, and its a way you could show your progress, fixes and such.  :cool:
Title: Re: Nekos Stuff (1th Map Released)
Post by: Nekolord on January 19, 2011, 03:51:05 PM
Quote from: "Omnizoa"
Screen shots would help. People could get a little preview of what there about to download, and its a way you could show your progress, fixes and such.  :cool:
Done. After all i got a question: How can i turn on teh brightness so there isnt Darkness in my Map?
Title: Re: Nekos Stuff (1th Map Released)
Post by: SilverSin on January 19, 2011, 08:39:36 PM
Quote from: "Nekolord"
Done. After all i got a question: How can i turn on teh brightness so there isnt Darkness in my Map?

In doom builder, there is a button that is called "Sector Brightness" (the black square). Select all the sectors in your map, then click and hold with the right side of the mouse. Drag your mouse up untill a number appears on all the sectors saying "255". This is the max brightness which will get rid of the darkness.
Title: Re: Nekos Stuff (1th Map Released)
Post by: Nekolord on January 29, 2011, 08:30:26 PM
Also: my old Map should be done now. Only Music is missing, New Link will be postet tomorrow.
2nd Announcement is, im nearby done with my 1 vs. 1 Btw. TLMS/TDM Map. Links will come Tomorrow as well, or maybe Screenshots, i dont know.