This is my 1st relesed map Ive made
Icy wonderland
http://www.mediafire.com/?b16d3rwh8dtdz71 (http://www.mediafire.com/?b16d3rwh8dtdz71)
the only things I find bad is the cave textres but that's just me, I don't care if this is my 1st deathmatch map, I need some honest harsh critique so try it, give some feedback and if you like it enjoy
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20111115_095432.png)
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20111115_095424.png)
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20111115_095407.png)
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20111115_095355.png)
And I bring to you, the Icepack, a map pack with an amazing 2 maps! :D
http://www.mediafire.com/?rp3276f2p8e82z8 (http://www.mediafire.com/?rp3276f2p8e82z8)
The only maps in it are a slightly edited icy wonderland and a new map called Lunar clash that I have very mixed feelings about. Sadly no screenshots due to my scatterbrainedness and lack of home internet >_<
Okay, let's see what we have here.
Winter Wonderland is, well, bland. Lots of flat terrain, especially in the outside portion. It's also pretty small, but that isn't as much of an issue. Cut Man is the smallest map in MM8BDM, but that doesn't mean it's bland. Spice up existing parts of the map. Trust me, it's a better idea than adding more areas.
Visually speaking, the map is also bland in that aspect. Try and spice up some areas, especially the room where there is the same Stone Man rock texture on the floors, walls and ceilings. Be a little more sparse with the icicle textures in the interior area (are those custom?). You don't have to use them on all parts of the ceiling. I think it would also look better if water was on the horizon, instead of snow. At the moment, it just looks like there's a small pool of water separating the battlefield from a giant, flat (and empty) land mass. I'll have to use your screenshots to show you what I'm getting at for the next pointers...
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20111115_095407.png)
Use upper unpegged on the textures on the middle island, yo. Also, the Blizzard snow texture doesn't really work too well with the Stone rock texture
(http://i573.photobucket.com/albums/ss180/iceblade10/Screenshot_Doom_20111115_095355.png)
And use the ice block textures for the side textures on the ice bordering the water
Next, we have the thing layout...Make sure there are at least 32 spawns. Full games rarely happen, but you don't want people being telefragged on spawn on the off-off-off chance it does.
Health! It's everywhere. Considering the size of the map, you could cut the amount of health pellets in half and still have a comfortable amount. Also, what remaining health you have left should be spread across the map more. The most notable example is where there are 8 health pellets all in one small area in the middle, not to mention the spots where there are 3 health pellets in the same corner.
Looking at the amount of ammo, you do have a good health/ammo ratio (a good ratio to me is 1/2), but like the health placement, it's all bunched up. You should only have about 2 ammo drops around a weapon at max. Try moving some of the ammo into the corners...But if you do halve the amount of health, you might want to cut down on ammo as well just to keep the ratio.
ETanks should be harder to get to than WTanks. Here it takes the same amount of effort to get either of them. Your choices would be to make it so you have to cross more ice chunks to get the ETank, or just remove the ETank.
The weapon selection screams to me 'generic snow map weapon layout'...Aside from the Pharaoh Shot. There's also some weapon redundancy in the spawn placement...Why climb up to the upper area of the interior to get Gemini Laser when there's a Gemini Laser out in the open? Cut one of the Freeze Cracker spawns and move Ice Slasher to where the cut spawn used to be. I'd also suggest moving Pharaoh Shot to where the higher Gemini Laser is.
Also, if you fall in the water it says 'fell too far'...When it should be 'can't swim'.
tl;dr version: simple in layout and textures, and has too much health and ammo for its size. Weapon selection could also be improved on.