Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: CutmanMike on October 27, 2009, 10:01:44 PM

Title: GVHv2b5 released
Post by: CutmanMike on October 27, 2009, 10:01:44 PM
http://cutstuff.net/blog/?p=1603 (http://cutstuff.net/blog/?p=1603)

Feedback on a post card  :)
Title: Re: GVHv2b5 released
Post by: lord_of_hell on October 27, 2009, 11:05:22 PM
yes!
Title: Re: GVHv2b5 released
Post by: Wartorn on October 28, 2009, 02:12:41 AM
Since Filefront is not Linux wget friendly, I uploaded it to my personal hosting stuff here

http://files.phenomer.net/wads/GVHv2b5.zip (http://files.phenomer.net/wads/GVHv2b5.zip)
Title: Re: GVHv2b5 released
Post by: CarThief on October 28, 2009, 12:17:24 PM
Less Jitterskull pushing... Oh yes... :twisted:

That pushing was an MAJOR annoyance that kept getting me killed in stupid ways, besides, its hard enough to reach a human aware of your location without having them hide behind blocking walls. I havent given it a try yet, gonna download it now, so i hope this will be fun, hehe...
Title: .
Post by: Anonymous on October 28, 2009, 05:53:29 PM
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Title: Re: GVHv2b5 released
Post by: WaRRioR-TF on October 28, 2009, 08:35:08 PM
Quote from: "pucy100"
i like it very much, i'm downloading and i WANT TO PLAY RIGHT NOW BUT I CAN'T BECAUSE I HAVE A LOT OF SCHOOL TOMMOROW!
and my next holyday is on 20 december! DAMN THE SCHOOL! :evil:
why i can't get some days without going to school? oh yes, exist the weekend but i must do my shit homeworks!
and my parents telling me to do my homeworks now at night because tommorow at the morning to do the rest of homeworks and at lunch going to school! at night, when i comming at 6:00 PM from school, i want to play!
sorry about this long comment but i really want to play!
wtf, my internet connection sucks, completed 47% and remaing 10 min because i have 28.4 kb/sec
You know , you shouldnt talk about your homework here. Though, just do it at day and dont think you are only one with school. Get used to the school.

And now Ontopic
Didnt get to play it yet , only server i found has GvH:EW B4 maps which i cant find (Which is annoying a bit since i want to try out GvHv2b5 and Action sack)
Title: Re: GVHv2b5 released
Post by: CutmanMike on October 29, 2009, 11:13:53 AM
Oblacek is now updated to v5  :cool:
Title: Re: GVHv2b5 released
Post by: Qent on October 29, 2009, 01:35:22 PM
Quote from: "CutmanMike"
Oblacek is now updated to v5  :cool:
I find it odd that Oblacek is the first to have b5, yet it's still using an old EW. Could you update that too?
Title: Re: GVHv2b5 released
Post by: Frits on October 29, 2009, 02:15:57 PM
Quote from: "Qent"
Quote from: "CutmanMike"
Oblacek is now updated to v5  :cool:
I find it odd that Oblacek is the first to have b5, yet it's still using an old EW. Could you update that too?

iirc cutman was going to update ew after cd?? Because EW has never been updated.
Title: Re: GVHv2b5 released
Post by: Qent on October 29, 2009, 02:23:50 PM
Quote from: "Frits"
Quote from: "Qent"
Quote from: "CutmanMike"
Oblacek is now updated to v5  :cool:
I find it odd that Oblacek is the first to have b5, yet it's still using an old EW. Could you update that too?

iirc cutman was going to update ew after cd?? Because EW has never been updated.
The EW version that Oblacek uses is before even EW Final. It uses gvhwarclasses-beta4 and gvhwarmaps-beta4, but the latest files are gvhwarclasses and gvhwarmaps. Among the changes in the latest version is 150 health for chokes.
Title: Re: GVHv2b5 released
Post by: Xorpedo on October 29, 2009, 05:36:28 PM
Oblacek can be quite stubborn. ;) I knew him before
But i have no idea why is he using the  beta4 set rather than the final version.  :?
Title: Re: GVHv2b5 released
Post by: Wartorn on October 29, 2009, 05:51:32 PM
Quote from: "BloodRaven"
Oblacek can be quite stubborn. ;) I knew him before
Oblacek is a person? :?
Title: Re: GVHv2b5 released
Post by: CarThief on October 29, 2009, 06:02:05 PM
Ah, damn. There's never an perfect host around, i do hope someone can persuade him to actually use the latest files.
In particular because Choke wont suck so bad then, at the moment, any Choke players will probaly be just cannon fodder. And not to mention the map improvements. Hmm... Atleast his ping is good, though.
Title: Re: GVHv2b5 released
Post by: Xorpedo on October 29, 2009, 10:01:37 PM
Quote from: "Wartorn"
Quote from: "BloodRaven"
Oblacek can be quite stubborn. ;) I knew him before
Oblacek is a person? :?
I mant he guy who hosts the OBLACEK servers.
Title: Re: GVHv2b5 released
Post by: Wartorn on October 29, 2009, 10:10:13 PM
Should've just said that then.
Title: Re: GVHv2b5 released
Post by: ThaMarine on October 30, 2009, 03:16:33 PM
IM PISD NAO.. I have to report something.

You can't hear the Creeper anymore, I know. I tested it. I turned the music off and I stil couldn't hear the Creeper who was right next to me.

Cutman, if you did this unintentionately or if it is a bug, please fix it. If it's not (if you did this intentionately), then... in the name of balance, I order you to undo that.
Title: Re: GVHv2b5 released
Post by: ThaMarine on October 30, 2009, 03:29:59 PM
Update: Right now, I think fire arrows are underpowered against Sjas (I shot one guy 2 times directly and a few times with magic, but he still lived long enough to kill me). One more thing, did u make the Creeper more transparent, Cutty?

EDIT (because I don't want to triple post):

My comment on the new beta:

Well, after a few hours of playing I decided to review GvH v2b5.

The new abilities for humans are great as ideas, but not so greatly implemented in gamplay.

First, the Marine machinegun seems okay, and grenade distance throw is a good idea to "refresh" the Marine, but honestly, it will take time to get used to when the grenade booms if you hold it too long. My idea is: either make some times sound that accelerates over time so we know when does it *boom* if you hold it for too long, or make a sprite of holding the grenade and a visual indicator (a timer).

The Hunter. Hunter is the class that has been a subject to many changes. Some of them turned out well, some have not...

The ice and fire magic attacks visually seem powerful, but what I realised is that the original attack (normal arrows) is more effective. Now, the "controversial" lightning magic teleporting. Although the teleporting ability was a great idea, it is too effective. The delay after using the magic is slightly too short. Now, I know Cutman had good intentions by nerfing the fire arrows, but I think they're underpowered now. I think it is great that Cutman has lowered the damage radius, but nerfing the direct hit damage? Why?

And at last... the Cyborg...

The Cyborg hasn't lived through a lot of changes in beta 5, but the new changes are awesome, but I hoped you could dash left and right, but I suppose that would overpower him...

--------------------------------------------------

The new HUD is great, as before I couldn't decide whether to use the big or the small HUD (as the small HUD had info about grenades, and the big one had info about frags).

Two things I think you should do Cutman are: undoing the Creeper changes and slightly sizing up the Sjas hitbox.

In a conclusion, I believe the new Beta is for some reason terribly/horribly/absolute fail unbalanced in the favour of the Ghouls (or the Ghoul players suddenly became all pros), but that is something that is acceptable since there are many gameplay changes.

Waiting for GvHv2b6 for more balance.
Title: Re: GVHv2b5 released
Post by: Possesed on October 30, 2009, 05:05:41 PM
Is it just me or is the marine shotgun stronger?

Once i made a charge as jitter and came up a little short, then the marine fired his shotgun doing 110-130 damage

Also once i was about 3 times the distance of sjas scream redius away from a marine he fired a shotgun shell and it did 96 damage.

A similar thing happened to sjas (in one of the really (beta 2-3) old betas) where he went reallly fast due to a skulltag version change maybe its happened with 98A?

Quote from: "ThaMarine"
but I hoped you could dash left and right, but I suppose that would overpower him...

You can  just strafe/turn in the direction you want to go, do the usual double tap then your away (though i find it responds less when you try to go sideways)
Title: Re: GVHv2b5 released
Post by: Wartorn on October 30, 2009, 05:52:19 PM
Quote from: "Possesed"
Is it just me or is the marine shotgun stronger?
Yeah, it feels a hell of a lot stronger now. It's hard to counter a bitch on that shitty Aztec map.
Title: .
Post by: Anonymous on October 30, 2009, 05:57:49 PM
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Title: Re: GVHv2b5 released
Post by: Frits on October 30, 2009, 07:07:32 PM
Quote from: "Possesed"
Quote from: "ThaMarine"
but I hoped you could dash left and right, but I suppose that would overpower him...
You can  just strafe/turn in the direction you want to go, do the usual double tap then your away (though i find it responds less when you try to go sideways)

Same goes for me here, i find dodging sideways tricky and sometimes unresponsive. Maby because it needs to send info to the server?
Title: Re: GVHv2b5 released
Post by: Possesed on October 30, 2009, 09:38:43 PM
Maybe its just a bit buggy because i've seen stuff like weapons attack differantly depending on wether you are moving forward, backward or standing still but i haven't seen it done with strafing
Title: Re: GVHv2b5 released
Post by: Mobius on October 31, 2009, 03:47:21 AM
Quote from: "Wartorn"
shitty Aztec map.

Fuck you, Wartorn ;[ that map is awesome.

Joking aside, that map is one of the most balanced maps for gvh. You have cover, a imbalanced corridor for spam abuse, a room with a bunch of obstacles, a bridge for sjas exploiting (something I like to do sometimes), hiding spots, forest, open areas..

and it's big enough for 32. Idealistically, it's one of the better maps.

Now the worst map is a map filled with lamps, poles, and other stuff in the way. That's right, gvh12 (Urban Decay) I am talking about you.
Title: Re: GVHv2b5 released
Post by: Frits on October 31, 2009, 10:24:18 AM
Quote from: "Wartorn"
shitty Aztec map.

Yes, especially because it has no stairs :>
Title: Re: GVHv2b5 released
Post by: Wartorn on October 31, 2009, 03:12:24 PM
I knew someone was gonna quote me on that :p
Title: Re: GVHv2b5 released
Post by: TERRORsphere on October 31, 2009, 04:35:18 PM
The Aztec map is too darn dark! Think about the software users will you?
Title: Re: GVHv2b5 released
Post by: ThaMarine on October 31, 2009, 04:46:03 PM
I don't like how they darkened the game on OBLACEK. I have to turn the gamma all the way up to actaully see something and then it looks fucking ugly.
Title: Re: GVHv2b5 released
Post by: Qent on October 31, 2009, 05:45:02 PM
Yeah, some people (including Cutman) think that makes it fair, since that's how non-GL users see.
Title: Re: GVHv2b5 released
Post by: Mobius on October 31, 2009, 06:14:05 PM
Quote from: "everyone"
PISS WAAAAAAAAAAAAAN IT'S TOO DARK!

I play skulltag on nothing but software mode with gamma on 2.7. It isn't that dark at all. The only class that can get away with anymore is creepers. The rest of the other classes is visible enough to get pummeled. Lots of open areas where marines and hunters can rape sjas and jitters.

>;[ You guys
Title: .
Post by: Anonymous on October 31, 2009, 06:16:58 PM
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Title: Re: GVHv2b5 released
Post by: Mobius on October 31, 2009, 06:35:26 PM
Aztech is gvh19
Title: Re: GVHv2b5 released
Post by: Frits on October 31, 2009, 07:30:56 PM
Quote from: "Qent"
Yeah, some people (including Cutman) think that makes it fair, since that's how non-GL users see.

I dislike people forcing me to use software-ish lightning. I like my legacy and forcing me to use something else pisses me off and makes the game less fun for me.
Title: Re: GVHv2b5 released
Post by: TERRORsphere on October 31, 2009, 08:18:32 PM
Quote from: "pucy100"
i play with software with original gamma!
what's the aztec map? what map name? sorry, i don't know all map names :(
No, you don't know any map names.
Title: .
Post by: Anonymous on November 01, 2009, 06:25:19 AM
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Title: Re: GVHv2b5 released
Post by: Mobius on November 03, 2009, 04:24:58 PM
Has anyone else discovered that marine bug? It happened to me a week ago. I was in URBAN DECAY and I held a grenade. I tossed it at a passing choke and remained stuck in that speed.

Even going in spectator mode did nothing to solve it. You had to throw another grenade to release the lock on your speed. It only happened to me once, but I figured it's worth mentioning. I don't know how I caused it either.

It was probably a missing packet JUST IN TIME when I released it. Idk. I guess I'll emulate the experience again and post results.
Title: Re: GVHv2b5 released
Post by: ThaMarine on November 04, 2009, 08:46:25 PM
Honestly, I couldn't stand playing this thing for 10 minutes... it is too unbalanced.
Title: Re: GVHv2b5 released
Post by: dark-slayer-201 on November 05, 2009, 09:18:21 AM
there is still the much more classic GVH v1 servers.
Title: Re: GVHv2b5 released
Post by: ThaMarine on November 05, 2009, 09:06:33 PM
Another thing for Cutman... he said that the Hunter teleport can teleport you through Ghouls... well, it doesn't work (which really makes it useless against Jitterskulls.)
Title: Re: GVHv2b5 released
Post by: CutmanMike on November 06, 2009, 09:34:20 AM
You must have been playing more than 10 minutes to have noticed that ;)

Yeah it sucked teleporting into Creepers and getting stuck so I got rid of that little feature.
Title: Re: GVHv2b5 released
Post by: Possesed on November 06, 2009, 03:55:50 PM
Quote from: "CutmanMike"
I got rid of that little feature.

 :D  Also what are you replacing the lightning with?
Title: Re: GVHv2b5 released
Post by: dark-slayer-201 on November 08, 2009, 10:36:19 AM
Quote from: "Possesed"
Quote from: "CutmanMike"
I got rid of that little feature.

 :D  Also what are you replacing the lightning with?
Sigil?
Title: Re: GVHv2b5 released
Post by: Xorpedo on November 15, 2009, 12:37:57 PM
CUTMAN!!! What the hell did you do with the spawns in GVH11?  :D
Its so fucked up!
Title: Re: GVHv2b5 released
Post by: ThaMarine on November 15, 2009, 01:07:22 PM
GvH11 isn't updated yet as it is a part of Endless War expansion, not the original GvH map pack.
Title: Re: GVHv2b5 released
Post by: CutmanMike on November 16, 2009, 10:18:02 AM
I plan to fix that, along with ghost buster updates and crap, as soooon as GVH:CD is out. But yes they do indeed suck right now.