Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Kshakas on January 21, 2011, 03:10:05 PM

Title: Kshakas Maps (Intense pk3)
Post by: Kshakas on January 21, 2011, 03:10:05 PM
I am planning on making a .pk3. called the intense pack, it will have mostly team based maps, but some deathmatch/roboenza maps, dont know how many maps just yet, but i will release the indivdual wads in the meantime.

KSMAP_01 http://dl.dropbox.com/u/11550579/KSMAP_01.wad (http://dl.dropbox.com/u/11550579/KSMAP_01.wad)
"Ride of your wave" warning for shitty texture work

A deathmatch/last man standing map
pics below
(click to show/hide)


KSCTF_01 http://dl.dropbox.com/u/11550579/KSCTF_01.wad (http://dl.dropbox.com/u/11550579/KSCTF_01.wad)
"Valley Of Whoa"

A ctf map pics below
(click to show/hide)


A gallery where i will post pics of the maps that will be in the pack
http://www.dropbox.com/gallery/11550579 ... k?h=3a03ca (http://www.dropbox.com/gallery/11550579/1/Intense%20Pack?h=3a03ca)

My First map. (Before i planned the intense pack, it might get into the pack, what do you think?)
http://dl.dropbox.com/u/11550579/FaelMap.wad (http://dl.dropbox.com/u/11550579/FaelMap.wad)
pics of faelmap http://www.dropbox.com/gallery/11550579 ... p?h=bca3e7 (http://www.dropbox.com/gallery/11550579/1/FaelMap?h=bca3e7)
Title: Re: Kshakas Maps
Post by: Korby on January 21, 2011, 04:40:28 PM
Screenshots or no one's going to download it.
Title: Re: Kshakas Maps
Post by: Kshakas on January 21, 2011, 07:43:59 PM
bump since i have screenies now, not very good ones but whatevs.
Title: Re: Kshakas Maps
Post by: Disco on January 21, 2011, 09:14:20 PM
I'll add this to the wiki if you have no objections
Title: Re: Kshakas Maps
Post by: Kshakas on January 21, 2011, 09:48:03 PM
Go ahead, im not that happy with the texturing, but ill wait and see what people say.
Title: Re: Kshakas Maps
Post by: TERRORsphere on January 21, 2011, 11:19:24 PM
Dude. Why did you upload bitmaps? Please use .png or .jpg. I don't want to wait an hour just to see 1 screenshot.
Title: Re: Kshakas Maps
Post by: Kshakas on January 22, 2011, 11:41:03 AM
Put new screenies up, also 100 views but no comments about the map D:
Title: Re: Kshakas Maps (Intense pk3)
Post by: Kshakas on January 24, 2011, 01:44:22 PM
bump, new map, check first post.
Title: Re: Kshakas Maps (Intense pk3)
Post by: KillerChair on January 24, 2011, 01:58:25 PM
Screenshot looks ok... Imma test it now  :)

EDIT: You should edit the map with Slumped to make a MAPINFO in there.
There's a tutorial on this forum somewhere i think for that.
Title: Re: Kshakas Maps (Intense pk3)
Post by: Kshakas on January 24, 2011, 02:42:50 PM
Hm i already have, didnt you hear the music??

EDIT:
Hm i wonder what you mean, any specific function, since there the Mapinfo is in there :S
Title: Re: Kshakas Maps (Intense pk3)
Post by: KillerChair on January 24, 2011, 04:25:55 PM
Oh i mean the gravity style :p
In your map you still move faster (and really fast when you jump)
Could you post your mapinfo here?
Title: Re: Kshakas Maps (Intense pk3)
Post by: Kshakas on January 24, 2011, 04:32:09 PM
map KSCTF_01 "Valley Of Whoa"
{
   levelnum = 213
//   titlepatch = "WILV00"
   next = "MM1DW1"
   sky1 = "BLACK", 0
   cluster = 1
   music = "8con"
   //music = "MM1:3"
   aircontrol = 0.0
   par = 1
   }

i guess it has to do with aircontrol, i just copied and then edited the mapinfo from ashleys beach map.
Title: Re: Kshakas Maps (Intense pk3)
Post by: Myroc on January 24, 2011, 04:38:53 PM
Quote from: "Kshakas"
i just copied and then edited the mapinfo from ashleys beach map.
Well there's your problem. That map doesn't have the normal aircontrol I believe. It's supposed to be 0.5.
Title: Re: Kshakas Maps (Intense pk3)
Post by: Kshakas on January 24, 2011, 04:53:07 PM
Fixed, i thought that i made no sense that you could jump across, now the map works as my mind intended.
Title: Re: Kshakas Maps (Intense pk3)
Post by: KillerChair on January 24, 2011, 10:38:13 PM
Yay i helped ^^

Keep up the mapping btw.
Title: Re: Kshakas Maps (Intense pk3)
Post by: Kshakas on January 27, 2011, 11:44:14 PM
Bump, new map up, some feedback would be nice, need to get a few people to try the maps, to see how they play.
Title: Re: Kshakas Maps (Intense pk3)
Post by: Messatsu on January 28, 2011, 03:11:44 AM
Well I can give a couple of critiques offhand on KSMAP_01

1.) Try to avoid diagonals as much as possible  It makes lining up textures a pain and unless there's a need for it it can look messy and unorganized.
2.) The skybox has the F_SKY1 texture within it. The skybox is suposed to project onto F_SKY1 so this is redundant.
3.) Try to keep areas for the player to navigate larger than 96 units wide.  At 64 it's very narrow and can make navigation difficult.  

These are just my opinions so take them for what they're worth.  Except #2, that's actually broken  :p

Other than that it looks like a good start so keep it up.
Title: Re: Kshakas Maps (Intense pk3)
Post by: KillerChair on January 28, 2011, 11:54:36 AM
The weapons are a bit to cluttered... Like that small island is where there lay 4 weapons. Thats just to much.
Also fill the skybox with a top texture... The sky looks black if you look straight up. And you might want to make the skybox round.
It looks a bit crappy if the skybox isnt round.
And you might want to concider randomly putting some health/weapon energy pellets around.
Title: Re: Kshakas Maps (Intense pk3)
Post by: Kshakas on January 29, 2011, 07:15:56 PM
Mmm Tasty feedback, but seriously really good, so i have updated the map, still cant get textures on pipes to look normal, do not know any texture tricks, also the skybox is now somewhat more boring, but not "broken" anymore..or is it?, anyways down it again and more feedback please.

Probably wont fix anymore of the map until i am finished with all the maps for the pack, then ill go back and tidy up.
Title: Re: Kshakas Maps (Intense pk3)
Post by: KillerChair on January 29, 2011, 08:03:46 PM
The pipe at the hard knuckle misses a texture at the backside.
And try making the pipes non diagonal. That way the texture gets better aligned. If that doesn't work try moving the pipe just a 32 grid away.

The skybox looks better now and weapons are less cluttered. Nice :)
Title: Re: Kshakas Maps (Intense pk3)
Post by: Kshakas on January 29, 2011, 08:37:57 PM
Thanks again  :)  Fixed the problems, and some that i found myself, done with the map for now, if you want to check, down it again, if not thats ok too.