First things first: Lightning arrows aren't super accurate. To the contrary: they're super innaccurate (and not many people were using it in 2b3), the only thing they're capable of hitting is a Jitter (but right after he chomps, because of the delay you actually have time to aim). Sometimes I use them against Creepers (again, in 2b3), but that's just because I think in 2b3, fire arrows were overpowered against Creeper.
I'm get I abit annoyed at the wrong terms being used. Lightning arrows ARE super accurate. It's a railgun essentially after all. Your complaining more about the time it takes to use it, I think. None the less, I rarely ever see people use Thunder Arrows right. You don't aim at where the Ghoul is, you aim at where there going to go. It's all about prediction, same way you use Chokes Blood Ball efficiently. Also never trust the crosshair, everything tends to fire about two or three crosshairs under the crosshair, sometimes I even get it bottom right of the crosshair. Doing some testing, it is in fact bottom right of the crosshair. Know these facts, predict the movements, and Thunder Arrows have deadly Efficiency.
On the other hand, if you measure accuracy by the amount of spread you get at long range (the inherent precision of the weapon), lightning is perfectly accurate.Quote from: "Ivory"I'm get I abit annoyed at the wrong terms being used. Lightning arrows ARE super accurate. It's a railgun essentially after all. Your complaining more about the time it takes to use it, I think. None the less, I rarely ever see people use Thunder Arrows right. You don't aim at where the Ghoul is, you aim at where there going to go. It's all about prediction, same way you use Chokes Blood Ball efficiently. Also never trust the crosshair, everything tends to fire about two or three crosshairs under the crosshair, sometimes I even get it bottom right of the crosshair. Doing some testing, it is in fact bottom right of the crosshair. Know these facts, predict the movements, and Thunder Arrows have deadly Efficiency.
Accuracy is measured by the percentage of how many arrows have hit out of how many have you fired, which is for lightning, terribly low.
On the other hand, if you measure accuracy by the amount of spread you get at long range (the inherent precision of the weapon), lightning is perfectly accurate.
No. Recoil is the amount of "kick" caused by firing the weapon. The only GvH weapon with recoil is the machinegun.Quote from: "Qent"On the other hand, if you measure accuracy by the amount of spread you get at long range (the inherent precision of the weapon), lightning is perfectly accurate.
Isn't that recoil?
I find that ice spikes could last a little longer because lasting about a second isnt going to shake a ghoul off your tail because creeper can jump over most of it (or simply move around it in some cases), choke can eaisily jump over it with his speed, jitterskull wouldn't be too effected because he has 150 health and sjas will just fly over it (but thats more about hight).i think you must be a close to a ghoul to make this!
Oh, one last thing. If you're going to make a point, please, PLEASE use proper grammar. It just looks so much better. Here's a quick lesson, write it down:
You're = You are (with the exception of sentence endings or other like phrases. "You're a cool guy." is correct, while "What a nice person you're." is incorrect.)
Your = Implies possession. For example, "Hey Jim, you left your shovel over here!" Is correct, while "Hey Jim! Your an idiot!" is incorrect.
There = Implies location. For example, "It's over there." Is correct.
Their = Implies possession. For example, "The ball landed in their field." Is correct.
They're = Literally means "they are". For example "They're a bunch of jerks!" Is correct. (Same rule applies as "you're, no end of sentence use or anything similar.)
It's = Literally means IT IS. DOES NOT IMPLY POSSESSION. For example, "It's the best place to eat in town!" Is correct.
Its = Implies possession. "That boat is nice, but its sail is torn." Is correct.
Phew. That took a while, you'd better appreciate that.
Ok I'll take his teleport away and just make it a damaging attack like the other two (a single bolt of lightning infront of him maybe). Also reduce the fire spin and ice damage. Originally I just wanted his attacks to be slightly different when you hit altfire, I guess I got a bit overboard!
Give Hunters sith lightning.
The marine is really weak and should be the fastest.
Ok I'll take his teleport away and just make it a damaging attack like the other two (a single bolt of lightning infront of him maybe). Also reduce the fire spin and ice damage. Originally I just wanted his attacks to be slightly different when you hit altfire, I guess I got a bit overboard!Please just give the teleport a chance. It potentially has some neat applications, but I haven't seen anyone who's really good at it. They might as well be running instead. At this point we have no idea whether teleporting is OP or not.
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Please just give the teleport a chance. It potentially has some neat applications, but I haven't seen anyone who's really good at it. They might as well be running instead. At this point we have no idea whether teleporting is OP or not.
Sith lightning
Ok I'll take his teleport away and just make it a damaging attack like the other two (a single bolt of lightning infront of him maybe). Also reduce the fire spin and ice damage. Originally I just wanted his attacks to be slightly different when you hit altfire, I guess I got a bit overboard!Aw, no, keep the teleport! It has potential, just everyone is bitching and whining because they haven't switched away from Fire arrows to study the metagame of the Lightning magic. Also, a Star Wars attack on the Hunter = LolNo.
Give Hunters sith lightning.
Give Hunters sith lightning. And i will give over £9000 and will get you everything you want (even a lifesize version of cutman)
Well, i've seen the rape side of the hunter, and the usual word overpowered should say enough.
Quote from: "CarThief"Well, i've seen the rape side of the hunter, and the usual word overpowered should say enough.
And jitterskull isn't?
Quote from: "Frits"Quote from: "CarThief"Well, i've seen the rape side of the hunter, and the usual word overpowered should say enough.
And jitterskull isn't?
You do realise this topic is about the hunter? Sure, He's strong, effective (and OH SO VULNERABLE), but you could make your own topic about Jitterskull, too. :P
Edit: Infact, i dare you! Its all good for the balance if everyone can find flaws and solutions to them. And i'm highly curious at the possible results.
And this kinda reminds me, what possible weakness does he possibily have against ghouls? He has arrows for every situation, his speed is unmatched, and his abilities make him an all-rounder with overpowered attacks, having him weak against certain ghouls or strategies would be nice.
Edit: Health decrease on Jitter is unacceptable, he is way too huge and takes too many hits (due to his size). A ghoul is useless if he CANNOT reach his opponent, some make that an actual strategy... But a seperate topic for Jitterskull or something might work...
Jitterskulls need 110 health, chokes need to have 150 health.At this instant, the only thing the choke needs is his own thread.
not again people vs me, he commented first about hp and i commented second!Because you provide shitty reasons and shitty comments.
he commented about same thing! i didn't nothing wrong or maybe i commented about sjas more hp!
why me?
Go away Pucy, we don't want you to threadshit on this one.
only sjas needs some health because it's a ghoul!I wont insult you like some so ill say that:
like 120!
Creepers are perfectly balanced.
Ghostbuster is slightly underpowered.
Cyborg is balanced (alias djump "+altattack;wait 1;-altattack;wait 2;+altattack;wait 1;-altattack" FTW!! makes dodging a lot easier).
Hunters aren't that strong.
Jitters aren't that strong.
Oh, and 150 HP is fine for Jitterskull. He takes hits, alot. Not to mention, he's slow...The Jitterskull is far from slow. All he has to do is camp behind a wall and then lose like no health at all because the human is dead and all other humans aren't ready.
Quote from: "CarThief"Oh, and 150 HP is fine for Jitterskull. He takes hits, alot. Not to mention, he's slow...The Jitterskull is far from slow. All he has to do is camp behind a wall and then lose like no health at all because the human is dead and all other humans aren't ready.
Your first idea is bit excessive. The push was initially our way of escaping them, especially for the jumping humans (like myself).
Your 2nd and 3rd idea is great. Your 4th idea confused me a little. So you have a cool down between bites, but you can still roam about right? Now if that is the case, I am down for it.
I think I can mostly agree on the human side on this one.
The only thing i can say after the topic title is:
... - overpowered?
I'd say he's pretty slow compared to what a human can run at if say, they where both in a large flat area. Of course, a good use of enviroment to get around will get you there pretty fast, charging is a more risky form of movement.
Meh, ok not that slow, but capable of being outrunned if the map allows for it. (Altrough most humans just lock themselves up in dead ends, waiting for the ghouls to invade.)
Reducement of the radius would probaly lead to having hell on earth trying to catch an human out in open area's, not too sure if that'll work out.
Having a reduced charge rate seems only good to implement if he can charge like 3-4 times, or so, before having a cooldown.
They're both powerhouses capable of instant kills
Hmm... Pretty much speaking from experience, i do say Jitter charges around alot for alot of reasons, not just one charge means its gonna kill a human, or is even meant to do so. You might want to use it to get around faster, it does help.
Often you end up missing, or they magically survive, or you just go past them. Hmm...
I wouldnt mind an explanation on why 3-5 or so charges before the limit kicks in would still be considered overpowered.
I would find the above system rather annoying to actually use.
But i dont see what is wrong with the original idea, is the limit too large? Is even 3 bites perhaps too large?
Hmm... Or was something else "insane"? I do wonder, do you have any idea's for Jitterskull, perhaps?
Oh, and with powerhouses i meant Jitter and Hunter, Marine would be really lucky to make quick work of an Sjas (in about the speed of an instant kill). And i mean with targets 100 hp and higher.
I dont think Jitterskull would be actually usefull if the system was just like this: Lets say, he has 4 bites before cooldown kicks in, and it stays like that untill limit is reached. For whatever reason, he bites 3 times, he spots a human, he tries to bite it, and fails. Then what? He tries again, and it doesnt work, as much as he had the oppertunity or maybe had to bite to get away, he cant do anything but move, and might get hit while running, if unlucky.
One server had the flag that weapons drop upon death on, and well... That kinda made the gameplay go to hell. :P
I think that the normal arrows make a litle bit too much damage.
Huh? I said that normal arrows make too much damage. I got hit by a normal arrow as Creeper with 70% hp and 1 normal arrow got me. ??? I said that they are OVERPOWERED!, not underpowered.Quote from: "BloodRaven"I think that the normal arrows make a litle bit too much damage.(click to show/hide)
Did you just say that normal arrow are underpowered? It has the cons of all other arrows: the damage of a single ice arrow, the speed of the fire arrow and the accuracy of the lightning arrow. We can only run fast with it.
I once used the tele to tele into a window, where no creeper could instakill me.Quote from: "CutmanMike"Ok I'll take his teleport away and just make it a damaging attack like the other two (a single bolt of lightning infront of him maybe). Also reduce the fire spin and ice damage. Originally I just wanted his attacks to be slightly different when you hit altfire, I guess I got a bit overboard!Please just give the teleport a chance. It potentially has some neat applications, but I haven't seen anyone who's really good at it. They might as well be running instead. At this point we have no idea whether teleporting is OP or not.