surely it'll be more organised if you kept everything in one thread? making lots of threads about the same game would possably annoy people. try and keep everything in this thread if you can!Now to think of it. I'll put this in one thread.
16 bosses? the wily stage boss rush is going to be hell
Toilet man? Ive had that very same thought once :geek:There's alot actually so I'm going to tell you guys the first 8.
I wanted to make a mm related web comic featuring really dumb RM's.
I made up shit like: Toiletman, Paperman and Weedman
All of them giving worthless weapons. Still having a weakness chain and such :mrgreen:
So what powers are your bosses handing out?
Hmm...Well, I'm aiming to base it on MEGAmorrison (http://megamorrison.deviantart.com/)'s designs of the Robot Masters. I didn't really quite designed all of the Robot Masters, but yeah. And I don't really want to insult him either if I used completely different designs. Surely I wasn't a great mugshot artist, but atleast it was better then these (http://img28.imageshack.us/img28/568/stageselect.png).
Dog-Man would look better is his ears were droopier.
Diamond-Woman's shading looks awkward, and their palette really ought to match that of, say, Crystal-Man or Jewel-Man.
Toilet-Man looks pretty bland. But that's about it.
Bamboo-Man would look better if the lines were vertical, maybe a leaf coming off of his head.
Cook-Man's hat should be poofier. Also, what's with the orange thing in his head?
Chemical-Man also looks boring. With that design, you should probably have him wear a radiation suit.
Angel-Man needs a halo/wings. Also, his head looks flat.
Static-Man needs more room for his face, you can practically see it on his face. His palette is good, though.
WHOA-- Idid not expect to see you here, Donutyoshi!The engine is going fine. It's different from the videos of it you see in youtube.
Anyway, how's the engine coming along? 16 Master Weapons, lol
Well, I'm aiming to base it on MEGAmorrison (http://megamorrison.deviantart.com/)'s designs of the Robot Masters. I didn't really quite designed all of the Robot Masters, but yeah. And I don't really want to insult him either if I used completely different designs. Surely I wasn't a great mugshot artist, but atleast it was better then these (http://img28.imageshack.us/img28/568/stageselect.png)
IN THE YEAR 20XX...
*City Appears*
THERE IS A SOCIETY WHERE HUMANS AND
ROBOTS CAN LIVE IN PEACE.
THESE ROBOTS SERVE MANY PURPOSES
TO MAKE SOCITY EASIER.
AND SOMETIMES COULD BE USED FOR
RECREATIONAL PURPOSES.
BUT UNFORTUNATELY,
*Explosions Spawn On City*
THERE IS SOME PEOPLE WHO ABUSE
THE POWER OF ROBOTS AND USE THEM
TO TAKE OVER THE WORLD.
JUST RECENTLY, ROBOTS FROM AROUND
THE WORLD SUDDENLY START BEING
VIOLENT AND DANGEROUS.
PEOPLE SUSPECTED IT'S DR. WILY'S
DOING. MAINLY BECAUSE DR. WILY
IS USUALLY BEHIND MANY INCIDENTS.
BUT THIS TIME, DR. WILY ISN'T
INVOLVED IN THIS ONE...
*Screen Fades*
---
*Channel Changes*
DR. REGAL:
MY NAME IS DR. REGAL.
ALL OF THIS DESTRUCTION IS MY DOING.
NONE OF IT IS FROM THAT OLD FUZZ WILY.
AS YOU CAN SEE I'M ABOUT TO TAKE OVER THE
WORLD. AND NONE OF YOU PEOPLE CAN DO ABOUT
IT.
IF I WERE YOU, I WOULD GIVE UP AND DO WHATEVER
TO MAKE ME FEEL SUPIOUR.
FOR THOSE WHO DARE TO OPPOSE ME,
MY ROBOTS WILL TAKE CARE OF THAT.
HOPEFULLY, THE WORLD WILL BE MINE!
MWAHAHAHA!
*Channel Changes Again*
*Screen Fades*
---
*Mega Man gets determined to defeat Dr. Regal while Dr. Light is worried.*
MEGAMAN:
WE'LL SEE ABOUT THAT DR. REGAL!
I'M GOING TO TAKE YOUR CHALLENGE AND FIGHT
YOUR ROBOTS!
DR. LIGHT:
MEGA MAN, ARE YOU SURE IT's A GOOD IDEA?
THIS COULD BE A DIFFERENT KIND OF BATTLE
OR A TRAP BY DR. WILY.
MEGA MAN:
I'M WILLING TO TAKE THAT RISK. AND I CAN'T
JUST STAND THERE WATCHING THE WORLD BEING
TAKEN OVER.
DR. LIGHT:
ALRIGHT THEN, JUST BE CAREFUL!
*Roll comes over to Mega Man. Mega Man is also doubting Roll.*
ROLL:
WAIT! MEGA MAN!
MEGA MAN:
WHAT IS IT ROLL?
ROLL:
I WANT TO HELP OUT. I FIGURED I SHOULD BE
PART OF THE ACTION.
MEGA MAN:
NO ROLL, IT'S TOO DANGEROUS.
ROLL:
I KNOW HOW TO TAKE CARE OF MYSELF. I CAN
GO WELL ON MY OWN TOO. I JUST THINK
JUST CLEANING THE HOUSE IS BORING.
*Mega Man shurgs.*
MEGA MAN:
WELL, I COULD USE ALL THE HELP I CAN GET!
*Mega Man and Roll runs outside.*
LET'S BEAT IT!
*Fades to Title Screen*
coop mode!
Before you hinted at playable Roll, this fangame seemed "Meh" to me.You guys got it! Roll is going to playable. And here's a hint on one of the playable characters.
Now I support it's production.
*Silhouette of a mysterious Robot appears on screen.*
???:
HMMM?
I FEEL SOME STRANGE ENERGY ON THAT PLANET.
*Comes toward Earth*
I DON'T REMEMBER SEEING THAT SPACE STATION.
!!!!
I BELIEVE THERE'S AN EVIL ACT GOING ON.
I'll GO INVESTIGATE THIS!
*Dives onto Earth*
Now this might be slightly obvious, but go ahead and guess who.
You know what.(click to show/hide)
I had gotten half of the game's story mode done. That's how far I am. I'm planning to release a beta for all of you guys to test and stuff.Quote from: "Donutyoshi"You know what.(click to show/hide)
All of them? That amounts to 19 playable characters at least. You might be in over your head with this project. Speaking of the actual project, how far along are you?
Wait, you're halfway through the game?I mean: I got half of the main game stages finished.
How far coding-wise?Well the engine itself is almost done. I just need to program the enemies and stuff. The reason why it's slow is because I'm lacking sprites and music.
Moving between screens is painfully slow. Also, no tiles? Toilet Man's pattern is really simple. In fact, most of the game looks a little slow...I'll try to fix the speed later. The recorder does take up some RAM for the game's speed.
Kind of an odd way to beat the level, no?Well, I hadn't programed the damage system for Robot Masters yet, so I'm using that item as a placeholder to beat stages.
Honestly, I don't like many of the sprites you've been posting lately. There's little to no variety in forms of shape(They're all pretty much a small humanoid with skinny limbs.), and they're all SO SHINY.Well it's normal for many games to have it. Alright here's something new.
My favorite is Toilet Man.
Shard Man: Recycling plant worker. Weapon- Shard SliceI figured he would have already been made...
Well, he's more of a crystal-type of bot. Not glass type to be honest.Quote from: "easyaspi"Shard Man: Recycling plant worker. Weapon- Shard SliceI figured he would have already been made...
Count me in. What would I need to download?No special programs are really needed. The only thing that's required is installing DirectX (Game Maker games rely on that program), but that doesn't matter since it's likely to be already installed on your computer.
Yup. A private beta released. For those Beta Testers, please check your notes/messages. The link to it should be there.
And also...
(http://www.deviantart.com/download/201342670/rm_idea_burrow_woman_by_donutyoshi-d3bvgzy.png)
NEW CHALLENGER! Her name is Burrow Woman.
The sprite may be crappy, but you get the idea of what she looks like.
count me in, tooAlready sent the beta to you.
On to it fixing it.Hey, is the private beta supposed to be iLivid video downloader? Cause you sent me a link to download that.
Never mind, I was a buffoon and downloaded an ad.
A'ight, so I start up the game, and it gives me this:
ERROR in
action number 3
of Trigger Event: <Deleted>
for object obj_musicplayer_boss:
Error defining an external function.
Something's wrong with the boss music.
If you slide and jump, you can get stuck sliding in the middle of a ladder.
As you can see here.(click to show/hide)
She's supposely based on the Burrowbot enemy from Sonic 1 (Which is founded at Labyrinth Zone and Lost Labyrinth Zone from Sonic 4).Quote from: "Donutyoshi"Yup. A private beta released. For those Beta Testers, please check your notes/messages. The link to it should be there.
And also...
(http://www.deviantart.com/download/201342670/rm_idea_burrow_woman_by_donutyoshi-d3bvgzy.png)
NEW CHALLENGER! Her name is Burrow Woman.
The sprite may be crappy, but you get the idea of what she looks like.
Might be cool to give her a shovel on her back.
I dunno why, But its just a thought that occured to me.
What little music I've heard in the game sounds great! Who wrote it?If you checked the PleaseReadme.txt file which was included with the game itself. You'd see the credits.
No credits for individual tracks though.Quote from: "easyaspi"What little music I've heard in the game sounds great! Who wrote it?If you checked the PleaseReadme.txt file which was included with the game itself. You'd see the credits.
Whoops, I forgot to credit him, I'll add him. Though I did most of the work modifying it.Quote from: "Donutyoshi"No credits for individual tracks though.Quote from: "easyaspi"What little music I've heard in the game sounds great! Who wrote it?If you checked the PleaseReadme.txt file which was included with the game itself. You'd see the credits.
Also, why no credit for KuroFox4444 i.e. KuroBit who made the engine?
Title Theme: Mistergambit
Stage Select + Game Start: Psn8bit
Toilet Man: HertzDevil
Cook Man: HertzDevil
Static Man: Mistergambit
Angel Man: InterrobangPie
Chemical Man: Rushjet1
Bamboo Man: H-Pizzle
Get Weapon: Psn8bit
Dr. Regal Base 1: HertzDevil
Phoenix Woman: Mistergambit
---
And there's a few tracks that are made for this fangame, but the stages/scenes for it aren't even programed yet.
Sleet Man: Sebamkfan
Weight Man: ZeroJanitor
Shark Man: Rushjet1
Fortress Themes: Psn8bit
Stage Select 2: Psn8bit
Special Stage 2: Psn8bit
Shop: Famitracker
Alternative Title Theme: Famitracker
Alternative Stage Select + Game Start: Famitracker
Shop Theme: Famitracker
who did regal3.ogg, it completely ruins the 8-bit-esque feeling of the gameActually I liked a certain song in Doom 2 that I wanted to be remixed in real 8-Bit and be used in my actual fangame.
and because Mega Man never uses the MMC5 chip, MisterGambit's stuffs are all violations to what most of us think when the word 'NES' comes to our mind
by the way, why no tilesets
i am hertzdevil
-Sprites are the only type of graphics being shown the game. The reason being is to keep the space big and prevent a certain error. This will be fixed soon.
EwwwwwwwwwwwwwwDerpy Derp.
GXSCC.
Also, which song from Doom 2?
Say anything Gashisoft related again, and I will be officially rejecting the rest of the requests. :mad:Lol, I'm sorry.
Also, why use RM7FC's horrid Slash Man rather than Baiisilisk's one? That's one more source of disgrace.
Oh hey, rushjet1 made music for this game :DIt's amusing on how I meet him on the IRC channel of Cutstuff, and I did have a discussion with him in a query.
Not in the nest (http://famitracker.shoodot.net/forum/)Quote from: "MagnetMan497"Oh hey, rushjet1 made music for this game :DIt's amusing on how I meet him on the IRC channel of Cutstuff, and I did have a discussion with him in a query.
I was actually looking for way to contact him, and I was in pure luck to see he's at Cutstuff's IRC channel.
Oh, kay thanks.Quote from: "Donutyoshi"Not in the nest (http://famitracker.shoodot.net/forum/)Quote from: "MagnetMan497"Oh hey, rushjet1 made music for this game :DIt's amusing on how I meet him on the IRC channel of Cutstuff, and I did have a discussion with him in a query.
I was actually looking for way to contact him, and I was in pure luck to see he's at Cutstuff's IRC channel.
Meant to say this earlier, but it applies even more now...-I did got some inspiration from Super Mario World, and I based the FG to be like it. I could've recolored the tiles, but I pixelated to be close. Even the bushes/flowers are similar.
NOW WE'RE COOKIN' WITH PIXELS!
-Dog-Man looks suspiciously similar to Mario. Can't put my finger on it, it just kind of does.
-Diamond-Woman's crystals look like "flash" more than "glow," if ya know what I mean. Background clashes with foreground, which is good (easy telling of what's ACTUALLY THE LEVEL) , but also bad (Cave stages are typically dark) .
Also, significance of "R6?" Is it Dr. Regal's boss door symbol or something?
-Toilet-Man and Bamboo-Man look good for now.
-Assuming that's supposed to be a ladder on the right of the Cook-Man pic, that looks kinda awkward. Needs fewer/thicker rungs.
-Everything else is A-OK.
Also, forgot to mention this earlier, but the new mugshots RAWKED MY SAWKS.
You might want to hide some doghouses in the background for Dogman :)It would never work for his stage. That's the problem.
Or park benches... That would be awesome :D
Bamboo Man looks really eh so I made this:Impressive job. Looks better then I did. I did tried to to make the vines look like bamboo, but failed from the shading.
(http://i51.tinypic.com/28lamr.png)
Compare. Top one is edited, bottom one is oirignal.
Similar edits should be done to its vertical counterpart.
Well, it's been a while since I made a post. But here's a screenie of Toilet Man's stage.OH YAY SMB 1-2!!
(http://www.deviantart.com/download/183820301/in_toilet_man__s_stage_by_donutyoshi-d31fwnh.png)
This stage was scrapped now, since I'm going to redo the engine. Basically it's suppose to be a SMB 1-2 remake. Another reason I scrapped is because of the fact it had too many bonus items.
Though I will post an .exe file of the final version of using that scrapped engine.
...Not too impressive. Firing three projectiles in the same direction would be pretty much useless unless that is a rapid-firing weapon.It's suppose to be rapid fire weapon. Just shooting one would make it like a more powerful Mega Buster.
Why not make this into a charged weapon where the uncharged version only fires one such projectile?
Maybe make the diamonds point in the directions they are flying at?I actually had planned the weapon to be like that.
It looks a bit odd this way.
No comments then ;)Quote from: "KillerChair"Maybe make the diamonds point in the directions they are flying at?I actually had planned the weapon to be like that.
It looks a bit odd this way.
You should be able to shoot Dog Wave like a spreader instead of a rapid shot (probably by holding some other button before you fire). That would make it cool.I'd just keep it the way it is. It's suppose to be a rapid-fire weapon. And this is the only thing close to rapid fire, since I'm not going to program rapid-fire into my fangame.
Perhaps have a slight delay after the next shot is fired so you can jump and fire some sort of...wave...of Dog Waves.I could do that, but not right now. When I insert the weapons I'll tweak that to make it possible. But, if it screws up the movement then I'd keep it the way as it was before.
Can you stand on those plungers?Not really. Since I don't have that in mind, not really shaped to look ridable, and I hadn't figure out a method for riding on moving objects.
You probably wouldn't be able to ride on it like Super Arrow. I think he means just use it as a platform.Oh I see. I could do that.
Also, that is a REALLY big plunger. Might want to shrink it a bit.
the FPS counter makes me doubt whether it is the engine that lags or it is the plunger itself that suspendsIt's really 30/29 FPS when I'm not recording. Blame my bad CPU Ram and Screen Recorder. That's the main reason why most gameplay videos are slow, so much RAM usage.
Seriously, 12 FPS?
Also, send me a beta version WITHOUT music, they are taking up too much space and only fery few of them are actually used.
Why don't you just "lend" me your engine and I make a game of my own (http://cutstuff.net/forum/viewtopic.php?f=17&t=936)? :pI doubt making concepts for a fangame isn't enough for me to actually lend it to you. To be honest, I gave Sebamkfan (Mega Man Plus) and Kakebango (Mega Man 9000) my engine. The reason being is that I did like their game and was graceful enough to make it better. Plus, you need to buy Game Maker to actually use it.
YES I STILL PLAN TO DO THIS AT SOME POINT
All jokes aside though, isn't 16 Robot Masters, well... ENOUGH?
Quote from: "SmashBroPlusB"Why don't you just "lend" me your engine and I make a game of my own (http://cutstuff.net/forum/viewtopic.php?f=17&t=936)? :pI doubt making concepts for a fangame isn't enough for me to actually lend it to you. Good point. To be honest, I gave Sebamkfan (Mega Man Plus) and Kakebango (Mega Man 9000) my engine. The reason being is that I did like their game and was graceful enough to make it better. Plus, you need to buy Game Maker to actually use it. Already have it. GM8 Pro Edition. I know how to use it too, I'm making a game (that's almost finished, mind you) in the style of Bullet Hell... but that's another story.
YES I STILL PLAN TO DO THIS AT SOME POINT
All jokes aside though, isn't 16 Robot Masters, well... ENOUGH?
Ya rly. 16 bots. But some of them are from 2011, so it's only for 2010 bots.
What does this even mean?
I never really told you guys how advanced and complicated my engine is. It's complex like damn. I don't really want to let the entire internet use it right now.Quote from: "Donutyoshi"Quote from: "SmashBroPlusB"Why don't you just "lend" me your engine and I make a game of my own (http://cutstuff.net/forum/viewtopic.php?f=17&t=936)? :pI doubt making concepts for a fangame isn't enough for me to actually lend it to you. Good point. To be honest, I gave Sebamkfan (Mega Man Plus) and Kakebango (Mega Man 9000) my engine. The reason being is that I did like their game and was graceful enough to make it better. Plus, you need to buy Game Maker to actually use it. Already have it. GM8 Pro Edition. I know how to use it too, I'm making a game (that's almost finished, mind you) in the style of Bullet Hell... but that's another story.
YES I STILL PLAN TO DO THIS AT SOME POINT
All jokes aside though, isn't 16 Robot Masters, well... ENOUGH?
Ya rly. 16 bots. But some of them are from 2011, so it's only for 2010 bots.
What does this even mean?
I never really told you guys how advanced and complicated my engine is. It's complex like damn. I don't really want to let the entire internet use it right now.if it doesn't support individual channel muting while playing sound effects then it is neither as complex as time tangent or retron
And really, it will appear as it goes.
I'm using Oggs, and I hadn't tested if the DLL playing them separately would work, but I doubt so. Since the oggs used don't have multiple channels.Quote from: "Donutyoshi"I never really told you guys how advanced and complicated my engine is. It's complex like damn. I don't really want to let the entire internet use it right now.if it doesn't support individual channel muting while playing sound effects then it is neither as complex as time tangent or retron
And really, it will appear as it goes.
also, i don't know whether you made your own engine or you redistributed kurofox4444's one
(http://www.deviantart.com/download/207852443/megaman_intro_thingy_by_donutyoshi-d3fqzyz.png)You made my day.
Behold, my superawesomelame attempt at making an intro picture
Yeah, I'm working on the new Private Beta without music. The other testers had the new one first.Quote from: "Donutyoshi"(http://www.deviantart.com/download/207852443/megaman_intro_thingy_by_donutyoshi-d3fqzyz.png)You made my day.
Behold, my superawesomelame attempt at making an intro picture
Now, as you promised before, send me the latest beta w/o music.
LOL BUMPIf it doesn't, it will.
Yeah. This project isn't dead yet.