Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: CutmanMike on February 01, 2011, 01:35:06 AM

Title: MM8BDM Mapping Competiton #1 - WINNER!
Post by: CutmanMike on February 01, 2011, 01:35:06 AM
(click to show/hide)

SEE LATEST POST

Ok here's our playthrough and results of the competition!





If you can't understand my awful voice then... ner ner ner ner nerrrr. Watch the end of the second video to find out who wins!

(click to show/hide)
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Uber Sawnik on February 01, 2011, 01:46:01 AM
You heard the man MAKE A MAP!
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: OrangeMario on February 01, 2011, 03:40:46 AM
1. Are we allowed to submit a map that has already been made before the notification of this contest?

2. is health allowed?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on February 01, 2011, 03:45:32 AM
*submits AMP01*
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Ivory on February 01, 2011, 04:23:47 AM
Awesome. I love mapping.  :cool:
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Korby on February 01, 2011, 04:34:03 AM
Quote from: "Ivory"
Awesome. I love mapping.  :cool:
ABORT ABORT ALL HOPE LOST.

I might try something.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Max on February 01, 2011, 07:41:10 AM
Once again I shall try and fail
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Ivory on February 01, 2011, 08:05:12 AM
Hey Cutty, can the max size be 2048 x 2048? Because I really would love if the max sizing would land on the blue grid in DB2.
Or is asking for a full 32 64x64 blocks too much?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Disco on February 01, 2011, 08:54:51 AM
Oh hey maybe I could subm-

Quote from: "CutmanMike"
No new textures

D'aw, nevermind
Title: Re: MM8BDM Mapping Competiton #1 - NO MORE ENTRIES
Post by: CutmanMike on February 01, 2011, 09:19:37 AM
Quote from: "OrangeMario"
1. Are we allowed to submit a map that has already been made before the notification of this contest?

2. is health allowed?

Yes (as long as you made it) and yes.

Quote from: "Ivory"
Hey Cutty, can the max size be 2048 x 2048? Because I really would love if the max sizing would land on the blue grid in DB2.
Or is asking for a full 32 64x64 blocks too much?

Well ok then, rules changed to 2048
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Myroc on February 01, 2011, 10:31:33 AM
Now mapping is something I can do. Sign me up.

Edit: Done and sent.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: KillerChair on February 01, 2011, 03:53:30 PM
Awesome :D Im getting right to it!

Edit: And im done!
Do i get a speedrunning medal for making this map in 2 and a half hours?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Bikdark on February 02, 2011, 04:31:05 PM
Welp, I've always wanted to learn how to map.
Dat pic
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Mr. X on February 03, 2011, 08:30:31 PM
Does the entire map have to fit in the 2048 by 2048 area, or just the playing area?  The entire playing area in my map is exactly 2048 by 2048, but adding windows and decorations (inaccessible to the players) takes it beyond that limit.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: NitroBro on February 03, 2011, 08:49:05 PM
gonna be a good one if x, ivory, and dtd are in it
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on February 03, 2011, 09:57:19 PM
Quote from: "Mr. X"
Does the entire map have to fit in the 2048 by 2048 area, or just the playing area?  The entire playing area in my map is exactly 2048 by 2048, but adding windows and decorations (inaccessible to the players) takes it beyond that limit.
Because of my skybox, my map breaks the 2048 by 2048 area rule but the playing area doesn't. Does this mean I'm diaqualified?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: CutmanMike on February 03, 2011, 11:11:30 PM
Let's go with the playing area then, since I forgot about skyboxes heh
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Mr. X on February 03, 2011, 11:34:33 PM
Alright then, submitting now.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Jennifer on February 06, 2011, 05:20:55 AM
Count me in.As Soon as i Figure out how the Hell I get Gravityman's coding to work for His gravity changing thing...
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Sonix the NMH on February 06, 2011, 04:28:18 PM
Oh boy,my first contest.fortuanetly I learned skyboxes and gates in time.But,like any other thing,i'll fail...miserably.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: sipfried on February 08, 2011, 08:35:23 AM
i want make a level to but the things wil not read i can,t now make a level :(  :(  :(  :(  :(
i make the metal stadion. somebody intresing?

a stadion where only metalblade,s
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Prosecutor Godot on February 09, 2011, 04:39:12 PM
1) Are spikes allowed?

2) If they are, how do I make them deadly?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on February 09, 2011, 05:29:02 PM
Quote from: "DRN-000"
1) Are spikes allowed?

2) If they are, how do I make them deadly?
1) I don't see why they wouldn't be.

2) Just just open up one of the official maps in Doom Builder to see how it's done. There is only 1 known Doomer who actually cares if someone looks at the source of their mod (Lol SST).
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Prosecutor Godot on February 09, 2011, 06:52:20 PM
And where would I find the official maps to look up in Doom Seeker? I can't find them anywhere in my documents or downloads.

By the way, if you're either lazy or don't know how to make spikes deadly, you could have just said so or not said anything. You didn't have to give me the same answer everyone else has handed me.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Duora Super Gyro on February 09, 2011, 07:15:56 PM
Im in as soon as i figure out how to make a complete map  :mrgreen:
wait. can i add any music i want to the stage, or does have to be from a mega man game.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Max on February 09, 2011, 07:18:16 PM
Quote from: "DRN-000"
And where would I find the official maps to look up in Doom Seeker? I can't find them anywhere in my documents or downloads.

By the way, if you're either lazy or don't know how to make spikes deadly, you could have just said so or not said anything. You didn't have to give me the same answer everyone else has handed me.

You have to extract the maps with slumped!

If you use scripts, add a script from one of the official maps with holes so it says "fell too far" on the sector with the spikes! The spikes themselves don't hurt you, it's the floor that does!
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Ivory on February 09, 2011, 07:19:02 PM
Quote from: "CutmanMike"
[*] Feel free to add custom music, but it will not be judged on this.

Yes, but it won't be judged.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Prosecutor Godot on February 09, 2011, 07:50:56 PM
Nevermind about my second question. I figured it out thanks to a message from Yellow Devil in game despite the others' attempts to bury it in useless information.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on February 09, 2011, 08:49:52 PM
Quote from: "DRN-000"
Nevermind about my second question. I figured it out thanks to a message from Yellow Devil in game despite the others' attempts to bury it in useless information.
Of course, renaming .pk3 to .zip then extracting the maps you need. Then open them in Doom Builder. It's so complicated that you must throw a hissy fit and complain that I'm not spoonfeeding you how exactly to make "spikes work".
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Prosecutor Godot on February 09, 2011, 09:55:01 PM
Quote from: "DoomThroughDoom"
Quote from: "DRN-000"
Nevermind about my second question. I figured it out thanks to a message from Yellow Devil in game despite the others' attempts to bury it in useless information.
Of course, renaming .pk3 to .zip then extracting the maps you need. Then open them in Doom Builder. It's so complicated that you must throw a hissy fit and complain that I'm not spoonfeeding you how exactly to make "spikes work".

Doom, all I wanted was the answer to one question from someone, not something. It wasn't like I was asking you how to make an entire map. I needed to know how to make one function work. Instead, you chose to give me the runaround even after I told you at least twice your method led me to a dead end. Yellow Devil, on the other hand, just gave me "115" and I figured it out after I still couldn't get a simple reply. If you can't answer a question directly, you don't know the answer. I'm tempted to call you out on unsportsmanlike behavior since you have an entry, but that would take more time than there is left in this contest and wouldn't be worth the trouble. Understand that I am still new to map making and the only map-based informational topic I could dig anything I needed out of was CutmanMike's beginner course. I found nothing else, so I asked and ended up right back where I started.

Had you not answered at all, I would have been content to wait for Mike. I only asked you further because you gave an answer that I needed clarification for and you ended up giving me crap and dragging said crap into the boards. Next time, I'll wait for someone who will be straightforward.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on February 09, 2011, 10:15:27 PM
I believe this quote is in context here. I don't enjoy arguring.


Quote from: "Ivory"
I've been in this community since long before MM8BDM. I've watched it change and grow.

Do no confuse me for being an elitist. I'm not going to spoon feed someone information. I'm going to direct them to where they can answer their own problems. When they figure out their own problem, they become better at it. Only if they cannot do that, and I know the answer isn't that obvious. THEN It'll give them the help they would expect. But I strive to allow them to walk on their own two feet, as opposed to piggy backing off those of us who have already gone through this process to get where we are.

The ZDoom Wiki (http://zdoom.org/wiki/Main_Page)  and Skulltag Wiki (http://www.skulltag.com/wiki/Main_Page) are your best resources for figuring things out. Else wise, don't ask me how to make a sky box, open up an official map with a skybox and see how it's done. It's fairly simple.

As for mapping. I'm a harsh mapping critic. I will rip bad maps apart. And explain every last reason why it's a horribly designed map. I know some people in the past take it too personally, being unable to step away from their work and see things from an outside, objective stance.
I will praise a map that earns it. A well designed map is a well designed map.

However this community is new, and aside from us Doom Veterans, most mappers here are new and foreign to the Doom Editing world. So they create their maps thinking they've made a masterpiece. If I have to critique it then I will rip it apart and explain every last problem with the map and what would need to be fixed.

If the person can separate them self from their work and actually listen to me, the map can become better. I've been mapping for years, I've developed my eye for good design vs bad design. Something that the newer mappers have yet to develop.

In short, don't confuse me as an elitist. even though you could confuse me for such by not spoon feeding anyone, it's in truth, better then being spoonfed. When you become less reliant on others, only then do you really develop you skills as a modder. I will always point people in the right direction to figure it out for themselves, and only if that fails, will I give the information they seek. I harshly critique maps so I can see the mapper bring out the fullest potential of the map, instead of leaving it as something less.

I do wish for the development of this community. CutmanMike isn't going to be about forever to work on it. When that happens, it'll be up the fan community to keep it alive. And even though right now DTD and I stand out as some of the veteran doom modders in the MM8BDM community, we won't be here forever to guide and explain these things. That is why I try to teach people to be self reliant.

I hope this concludes the argument and now can we get back on topic about actually making maps?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Prosecutor Godot on February 09, 2011, 10:34:13 PM
You mean to tell me that I only ask for one little thing and you pull this entire spiel when you could have just either answered me straight or told me to look up the Wiki or both? The quote only shows that you knew of how to resolve this but chose not to. I understand where you are coming from, but you just didn't care when you ran me in circles when I stated, clearly and repetitively, that the method you gave me didn't work. You could have at that point pointed me to the Wiki and dropped it. Standout modder or not, especially as a standout modder, you knew better and chose not to do better. Again, next time, I'll wait for someone else's answer.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Mr. X on February 09, 2011, 11:49:52 PM
He chose not to resolve it because he's been asked this question and others about 3000 times due to people being too lazy to look up the answer.  Look up answers by looking in other maps first, then ask for help if you can't find it.  Instead, you accuse him of not knowing anything because he didn't spoonfeed you the answer.  He wasn't mean to you in his original reply, you were mean to him in your response to it.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Ivory on February 10, 2011, 12:04:32 AM
Alright, let's get back on track. Shall we? I don't want to see marshmallow being roasted in this thread.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: CutmanMike on February 10, 2011, 12:08:04 AM
Any stage gimmicks are allowed but be wary of the fact that duels are meant for "srsrs" combat.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Ivory on February 10, 2011, 12:18:38 AM
I used Fire Man traps, but you aren't required to go through them. Unless you want a W Tank and some health. Gimmicky, but I never had any issues with them in testing.

It's all about things get used.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Prosecutor Godot on February 10, 2011, 02:48:31 AM
Okay, so I got my map in. I only used the spikes as a discouragement for going for the instant-death weapon.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: CutmanMike on February 12, 2011, 12:35:03 PM
Last day for map entries folks!
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on February 12, 2011, 05:56:24 PM
Quote from: "CutmanMike"
Last day for map entries folks!
This time, I'd like a detailed review on each map and parts of it you like and parts of it you think should be removed/changed.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Kapus on February 12, 2011, 05:59:12 PM
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
Last day for map entries folks!
This time, I'd like a detailed review on each map and parts of it you like and parts of it you think should be removed/changed.
I agree!
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: CutmanMike on February 12, 2011, 07:12:21 PM
Or I could just post the links and you can see for yourselves
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Korby on February 12, 2011, 07:27:00 PM
Curses, I can't figure out a bug in my map so I can't quite send it in.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on February 12, 2011, 07:58:04 PM
Quote from: "CutmanMike"
Or I could just post the links and you can see for yourselves
But that wouldn't explain the reason why you picked the winner over the others.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: CutmanMike on February 12, 2011, 08:23:50 PM
I explained in the first post how I'll be judging them, based on how well they play one on one.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: RTV on February 12, 2011, 08:37:54 PM
I'd like to participate with my custom map.
Is my first map and here is the link...
http://www.megaupload.com/?d=XKMSITWZ (http://www.megaupload.com/?d=XKMSITWZ)
I hope you like.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on February 13, 2011, 09:48:29 AM
Quote from: "Korby"
Curses, I can't figure out a bug in my map so I can't quite send it in.
You could PM me it, telling me the problem and the cords of it and I'll fix it. I'll then tell you how to fix it yourself in the future.

^ This isn't against the rules.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: CutmanMike on February 13, 2011, 11:00:06 AM
Entries are now closed, sorry! I will judge these later so please be patient.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Kapus on February 13, 2011, 01:05:48 PM
And for some bizarre reason that I don't understand, I decided to enter this contest.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Myroc on February 13, 2011, 01:06:43 PM
I am severely doubting I will win, but hopefully I can atleast amuse someone with my map design.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Sonix the NMH on February 13, 2011, 09:19:33 PM
Quote from: "Myroc"
I am severely doubting I will win, but hopefully I can atleast amuse someone with my map design.
agreed.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Korby on February 13, 2011, 09:20:57 PM
I'm not going to win because I didn't enter  :cool:
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Ivory on February 13, 2011, 09:31:31 PM
The suspense is killing me!
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Max on February 13, 2011, 09:36:46 PM
I don't know why you're worried Ivory, you're the most likely candidate!
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Sonix the NMH on February 13, 2011, 09:56:29 PM
Quote from: "Ivory"
The suspense is killing me!

-cutman is probably still looking at maps

Quote from: "Yellow Devil"
I don't know why you're worried Ivory, you're the most likely candidate!

-again,agreed
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Mr. X on February 13, 2011, 10:16:46 PM
Holy crap, I had it in my head this was finished tomorrow, not today.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Jennifer on February 17, 2011, 12:35:53 PM
How long does it take to judge the maps?! ._.'
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Duora Super Gyro on February 17, 2011, 01:14:24 PM
damnit im late. :mad:
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Mr. X on February 17, 2011, 08:33:45 PM
The results to this weren't announced somewhere, were they?  I figure Mike's still judging, but I found it odd everybody stopped talking at once and didn't start again until today.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Kapus on February 17, 2011, 08:51:58 PM
No, the results still aren't announced.


The suspense is killing me! Seriously!
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Mr. X on February 17, 2011, 08:52:47 PM
It's seriously killing you?  You might want to have a doctor check that out.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on February 21, 2011, 01:46:22 AM
Uhh........... So who won?...
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Korby on February 21, 2011, 01:59:17 AM
Clearly, it was me with my non-submitted broken map  :cool:
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Ivory on February 21, 2011, 03:21:21 AM
That's a really good question.

This is clearly a plot. CutmanMike used this contest to steal our maps and make a duel map expansion!!! :ugeek:
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Sonix the NMH on February 21, 2011, 03:37:35 AM
Quote from: "Ivory"
That's a really good question.

This is clearly a plot. CutmanMike used this contest to steal our maps and make a duel map expansion!!! :ugeek:

well maybe but,think if all the people wants to have all the maps but is to lazy to go to download to download to download so he should make a pack for those lazy people.And besides,he would givecredit to the original mappers.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Mr. X on February 21, 2011, 03:48:06 AM
*facepalm* ^
Sonix, meet the Internet.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Max on February 21, 2011, 09:06:41 AM
Mike hasn't downloaded mine yet, so he hasn't even started testing.

I guess when you're an admin everybody expects you to have no life?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Ivory on February 21, 2011, 09:19:10 AM
No, but the deadline was Feb 13. It is now a week past the deadline with no sign of the results. And Cutty hasn't made any official statement. I'd love to know what's happening with this.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Myroc on February 21, 2011, 09:24:19 AM
I'm putting my money on a combination of laziness and work overload. I mean, he's currently working on:

MM7 Expansion
This Competition
MM8BDM Bugfixes
And more. (*cough* Oil Slider *cough*)

And Cutty is after all just human, and has a life to tend to as well, as do we all. If one thinks about it a bit, he does have a lot on his hands.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Ivory on February 24, 2011, 03:41:51 PM
Alright, things were starting to get a bit out of control here. So I cleaned up the thread.

Be patient, and Gyro. I'm getting a bit tired of the ruckus you keep causing. Shape up before you get shipped out. Purposely fueling fires is not something I take lightly.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TheBladeRoden on February 24, 2011, 08:15:34 PM
hmm Mike hasn't made any posts since last Friday
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Galaxy Sisbro on February 25, 2011, 05:49:27 PM
Mike was hit by a car. Lets wait a few months until he recovers *sighs*  :ugeek:
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on February 25, 2011, 07:18:08 PM
Quote from: "Galaxy"
Mike was hit by a car. Lets wait a few months until he recovers *sighs*  :ugeek:
Any evidence?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: CutmanMike on February 28, 2011, 04:04:38 PM
Quote from: "DoomThroughDoom"
Any evidence?

OUCH! I GOT HIT BY A CAR (http://cutstuff.net/forum/viewtopic.php?f=4&t=2172)
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: sipfried on March 02, 2011, 06:01:28 PM
Quote from: "CutmanMike"
Quote from: "DoomThroughDoom"
Any evidence?

OUCH! I GOT HIT BY A CAR (http://cutstuff.net/forum/viewtopic.php?f=4&t=2172)

where is the hospital???
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Duora Super Gyro on March 03, 2011, 12:20:28 PM
Oh...um funny story about that hehe, lets just say nowhere near hear.
I might have broke the Hospital. :mrgreen:
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on March 03, 2011, 02:09:55 PM
Can we download all the entries please?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: sipfried on March 04, 2011, 10:08:04 PM
please please please please please please please please please please
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: WheelieCarbonate on March 04, 2011, 10:09:14 PM
Quote from: "DoomThroughDoom"
Can we download all the entries please?
^
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Mr. X on March 05, 2011, 05:29:58 AM
I say just pull a name out of a hat and say something to shut everybody up.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Donutyoshi on March 19, 2011, 01:15:04 PM
FFFFFFFFFF, Why didn't I see this before?
I wanted to take part of the mapping competition, but never realized this was here and the chance to submit entries had passed. Well, I'd say ***.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: TERRORsphere on March 19, 2011, 05:07:05 PM
Link to all the entries?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Mr. X on April 24, 2011, 10:30:47 PM
I saw more than one person say "Give him a break, he was hit by a car.  I hope he recovers!"
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: MagnetMan497 on April 24, 2011, 10:38:39 PM
Can we plox see the maps?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: MagnetMan497 on April 24, 2011, 10:39:21 PM
Huegmanhueg
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Ivory on April 24, 2011, 10:44:22 PM
Magnet, care to explain the double post?
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Magnet Dood on April 24, 2011, 10:51:41 PM
When did I double post?

Nah, just kidding. That badge of Concrete Man looks pretty cool. Speaking of which, I just got MM9 and MM3 today.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: LlamaHombre on April 24, 2011, 10:57:50 PM
That's dedication to have a favorite robot master before you have the game he's from.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Magnet Dood on April 24, 2011, 11:48:04 PM
Heh Heh. I love Magnet Man. He's easily my favorite out of MM3.

His stage, however?
Magnet Flys? No prob.
Proto Man? No sweat.
The Yoku Blocks?

...

FFFFFFFUUUUUUU-
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: MagnetMan497 on April 25, 2011, 12:02:59 AM
Quote from: "Ivory"
Magnet, care to explain the double post?
Goddammit, I posted in the wrong thread. Please delete the second post.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Korby on April 25, 2011, 01:26:47 AM
Quote from: "Magnet Dood"
That badge of Concrete Man looks pretty cool.
Too bad it was removed in the great Medal Purge of '11.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: MagnetMan497 on April 25, 2011, 02:09:51 AM
No, he kept the contest medals.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Korby on April 25, 2011, 02:19:34 AM
Oh, okay. Derp.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: CutmanMike on April 29, 2011, 10:53:04 PM
OK CHUMPS I'm doing it I'm doing it. I think I have everyone's entries but I'm missing authors for a couple of maps. See the list below and shout if one of them is yours:

Code: [Select]
AMP01 - DTD
XDUEL01 - Mr.X
IDUEL01 - Ivory
sonixduel1 - Sonix the NMH
DUEL - RTV
ROC01 - Myroc
DeathPlateauDuel - KillerChair
Duel competition Map - ?
Godot Duel Map- DRN-000

I'm guessing ROC01 is Myroc's?
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Kapus on April 29, 2011, 11:41:16 PM
Looks like you're missing my entry!

I think mine was called Supackin Base or sumthin'.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: CutmanMike on April 30, 2011, 12:04:39 AM
If you still have it, PM away!
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Kapus on April 30, 2011, 12:21:53 AM
The computer that I had it on is broken right now, but I think I can dig up the old PM I sent you. It might have a download link to it.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: CutmanMike on April 30, 2011, 12:26:41 AM
Go for it, my inbox eats PMs faster than anything
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Kapus on April 30, 2011, 12:28:04 AM
..And apparently my sentbox does, too.

It's all gone. Can't get it back.


I bet I could do much better on a duel map now, though.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: CutmanMike on April 30, 2011, 12:42:08 AM
Well if we can get this out of the way I will do more mapping compo's hopefully (and finish them!)
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Prosecutor Godot on April 30, 2011, 12:44:42 AM
Godot Duel Map is mine.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: MagnetMan497 on April 30, 2011, 12:46:44 AM
Sonix is banned.
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: Myroc on April 30, 2011, 09:31:46 AM
Quote from: "CutmanMike"
I'm guessing ROC01 is Myroc's?
Aye, that's mine.

Really shoddy in retrospect, but still mine.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Max on April 30, 2011, 11:08:00 AM
Mine is MMROBO7! You didn't list it but the file had one download. If you don't have it just say so and I'll resend.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: CutmanMike on April 30, 2011, 02:00:54 PM
Please do!
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: KillerChair on April 30, 2011, 08:58:04 PM
DeathPlateauDuel is mine ;)
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: SmashTheEchidna on May 01, 2011, 08:50:01 AM
Quote from: "Kapus"
..And apparently my sentbox does, too.

It's all gone. Can't get it back.

At times like this, call for me! I am the Masque de Bar-*gets whacked*..Imean, I hope this isn't outdated. Because lookie here what I found!  :p Link (http://www.sendspace.com/file/fhdz7o)
Title: Re: MM8BDM Mapping Competiton #1 - Duel Master
Post by: KillerChair on May 01, 2011, 11:32:09 AM
Quote from: "CutmanMike"
OK CHUMPS I'm doing it I'm doing it. I think I have everyone's entries but I'm missing authors for a couple of maps. See the list below and shout if one of them is yours:

Code: [Select]
AMP01 - DTD
XDUEL01 - Mr.X
IDUEL01 - Ivory
sonixduel1 - Sonix the NMH
DUEL - RTV
ROC01 - Myroc
DeathPlateauDuel - KillerChair
Duel competition Map - ?
Godot Duel Map- DRN-000

I'm guessing ROC01 is Myroc's?
And just in case you lost the file somewhere.
http://www.4shared.com/file/PDwIAxDV/De ... uDuel.html (http://www.4shared.com/file/PDwIAxDV/DeathPlateauDuel.html)
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Jennifer on May 01, 2011, 12:55:07 PM
Code: [Select]
AMP01 - DTD
XDUEL01 - Mr.X
IDUEL01 - Ivory
sonixduel1 - Sonix the NMH
DUEL - RTV
ROC01 - Myroc
DeathPlateauDuel - KillerChair
Duel competition Map - ?
Godot Duel Map- DRN-000

This is What it SHOULD Look like:

AMP01 - DTD
XDUEL01 - Mr.X
IDUEL01 - Ivory
sonixduel1 - Sonix the NMH
DUEL - RTV
ROC01 - Myroc
DeathPlateauDuel - KillerChair
Duel competition Map - Travis
Godot Duel Map- DRN-000

Yes,I Made The Mystery Map.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: CutmanMike on May 01, 2011, 01:18:57 PM
Excellent, thanks
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Duora Super Gyro on May 02, 2011, 06:40:07 PM
umm. can i try out the maps, oh and death plateu duel sucks
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: KillerChair on May 02, 2011, 10:13:45 PM
Quote from: "Duora Super Gyro"
umm. can i try out the maps, oh and death plateu duel sucks
:(
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: TERRORsphere on May 02, 2011, 10:29:56 PM
Quote from: "KillerChair"
Quote from: "Duora Super Gyro"
umm. can i try out the maps, oh and death plateu duel sucks
:(
*comforts KillerChair*
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: KillerChair on May 02, 2011, 10:47:44 PM
Quote from: "DTDsphere"
Quote from: "KillerChair"
Quote from: "Duora Super Gyro"
umm. can i try out the maps, oh and death plateu duel sucks
:(
*comforts KillerChair*
I feel better now :)
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Tails on May 02, 2011, 10:51:31 PM
Don't worry KillerChair, we all liked your map! ;)
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Hallan Parva on May 02, 2011, 10:58:53 PM
I never got to play it... :(

Actually, I never got to play ANY of the maps, now that I think about it...
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Blaze Yeager on May 02, 2011, 11:10:09 PM
I can only guess that Sonix's Map sucks ass


Also i liked the map KC,it's pretty interesting!
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Mr. X on May 02, 2011, 11:41:03 PM
That should not be what this thread is about or any thread for that matter.  You'd better have a damn good reason to say "this map sucks" if you're going to say it.  Simply saying that isn't going to help anybody improve.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Duora Super Gyro on May 03, 2011, 09:15:31 AM
sorry KillerChair. the stage layout isnt bad but the walls on the outside of the stage just need diferent textures. and the computer player just falls off every 3 seconds for me.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Duora Super Gyro on May 03, 2011, 09:19:21 AM
and the death dungeon just... seems kinda... big...plus the music......yeah.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Tails on May 03, 2011, 10:30:48 AM
You didn't need to double post, though...
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: SmashTheEchidna on May 03, 2011, 11:52:59 AM
I believe that the only map out of these that I've played was the Supackin Base, and that was great. Only problem I had with it was that there was no winning music for deathmatches
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Duora Super Gyro on May 03, 2011, 01:41:27 PM
hey can i have the entries. i want to try the maps out
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: KillerChair on May 03, 2011, 04:20:02 PM
Its always good to try various maps!
Even if its just looking at them for your own inspiration! *looks at his filled up folder of maps which he mostly played once or twice*

And besides... Im making a whole map pack now ^^
And those will be better than what i have created before ofcourse... Since i have got experiance in making maps now!
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Kapus on May 03, 2011, 11:36:42 PM
Quote from: "SmashTheEchidna"
I believe that the only map out of these that I've played was the Supackin Base, and that was great. Only problem I had with it was that there was no winning music for deathmatches
Oh yeah, about that..

The file you sent me was the wrong version of Supackin Base. I made two versions of it; one for the mapping competition and one for CSCMP. The one you sent me was for CSCMP.

It was also outdated.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: KillerChair on May 04, 2011, 12:04:09 AM
Quote from: "Duora Super Gyro"
And the computer player just falls off every 3 seconds for me.
Oh yeah about that... I dont really make maps for bots ;)
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Mr. X on May 04, 2011, 01:12:26 AM
Yeah, I'm the same way now.  Odds are, if it's a map where the bots repeatedly run off a cliff, they're not going to win anyways due to running into an invisible wall.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: SmashTheEchidna on May 04, 2011, 01:14:37 PM
Quote from: "Kapus"
Quote from: "SmashTheEchidna"
I believe that the only map out of these that I've played was the Supackin Base, and that was great. Only problem I had with it was that there was no winning music for deathmatches
Oh yeah, about that..

The file you sent me was the wrong version of Supackin Base. I made two versions of it; one for the mapping competition and one for CSCMP. The one you sent me was for CSCMP.

It was also outdated.


Bah, Figures. That was the only version I played. Oh well.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: CutmanMike on May 04, 2011, 05:00:08 PM
Ok here's the plan. Hopefully some time this week I'll be playing these with Rose (aka Pink aka PinkKittyRose) and we'll record the whole thing along with sexy voice action. Hopefully that'll make up for the GARGANTUAN wait!
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Max on May 04, 2011, 05:01:22 PM
How embarrasing for me D:

I mean it has been like, 4 months and I am SOMEWHAT dissapointed with my old map.

Fun to see other people's though! We need a speed run after this!
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Mr. X on May 04, 2011, 05:55:49 PM
Yeah, I'm not too happy with my entry now but c'est la vie.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Myroc on May 04, 2011, 06:02:49 PM
Same here. I've learned quite a bit of mapping now, and made far better maps than that little embarrassment.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Ivory on May 04, 2011, 06:07:06 PM
So long as some results finally come in.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: CutmanMike on May 04, 2011, 07:47:19 PM
I will mention this in the video so don't worry!
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: TERRORsphere on May 04, 2011, 08:00:09 PM
Can my map get the most screen time plz  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: KillerChair on May 04, 2011, 08:42:00 PM
Awesome!
Looking forward to it.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Hallan Parva on May 04, 2011, 09:40:59 PM
Quote from: "CutmanMike"
Ok here's the plan. Hopefully some time this week I'll be playing these with Rose (aka Pink aka PinkKittyRose) and we'll record the whole thing along with sexy voice action. Hopefully that'll make up for the GARGANTUAN wait!

Sexy, indeed What's with Rose lately? I mean, she lurks around the forums for about half a year, finally signs up and posts, and a week later out comes Chaos Generator and she instantly becomes your miniature apprentice. I don't get it. :?
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: LlamaHombre on May 04, 2011, 09:49:41 PM
I honestly believe Shagg, Kit, and Pink deserve a medal of SOME sort for being the greatest attraction to this site.

other than brotoad's amazing advertising skills
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: CutmanMike on May 04, 2011, 10:03:48 PM
Shagg had one until I decided the medal didn't exist anymore.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: MagnetMan497 on May 04, 2011, 10:12:39 PM
Not really that attractive. They just posted some funny videos, that's all.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: LlamaHombre on May 04, 2011, 10:24:46 PM
If they got a shell like me to get on this site, I'm good.
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: Duora Super Gyro on May 05, 2011, 08:49:58 AM
I really wish i could enter this contest now...
Title: Re: MM8BDM Mapping Competiton #1 - Who's maps are who's
Post by: CutmanMike on May 05, 2011, 02:38:19 PM
Ok here's our playthrough and results of the competition!





If you can't understand my awful voice then... ner ner ner ner nerrrr. Watch the end of the second video to find out who wins!

(click to show/hide)

We'll have another mapping compo soon I swear. Probably after the new website is done.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Max on May 05, 2011, 02:44:23 PM
I am not surprised.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Jc494 on May 05, 2011, 03:29:11 PM
Quote from: "Yellow Devil"
I am not surprised.

This.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Vortale on May 05, 2011, 04:03:04 PM
I don't think we were all too surprised by this.
But congrats! There were a few good entries in this that I would've had trouble choosing between.

I might be interested in another competition. When I caught wind of this one I was a bit late, and with the summer break closing in I wouldn't mind giving it a shot.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Ivory on May 05, 2011, 04:27:58 PM
I feel honored, thank you everyone. Don't feel too bad about it, like some of you said. This tournament was done back when the mapping community wasn't as developed and a lot of you have improved a lot since then. Good job and keep at it. Practice is the only way to get better.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Myroc on May 05, 2011, 05:56:10 PM
Congratulations to Ivory I suppose. Glad to see my map was well received despite the slightly shoddy quality of it. Might touch it up a bit if I ever release any maps I make to the general public.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Max on May 05, 2011, 05:58:25 PM
For next mapping competition we should have different skill contests! Ivory Mr. X DTD etc can join the higher contest, people like Killerchair Myroc and me can join the middle... you get the idea! Nobody had a chance of winning with those big guys in the competition XD
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: TERRORsphere on May 05, 2011, 06:20:56 PM
Quote from: "Yellow Devil"
For next mapping competition we should have different skill contests! Ivory Mr. X DTD etc can join the higher contest...
Ohhh, how flattering :')
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: -RanRan on May 05, 2011, 06:46:50 PM
Quote from: "Yellow Devil"
For next mapping competition we should have different skill contests! Ivory Mr. X DTD etc can join the higher contest, people like Killerchair Myroc and me can join the middle... you get the idea! Nobody had a chance of winning with those big guys in the competition XD

I feel the same. As soon as I heard Ivory was in the contest, I knew who was going to be the biggest contender. :P
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: tsukiyomaru0 on May 05, 2011, 07:46:42 PM
For some reason... I expected Mr.X or Ivory to take the first place, so it is not a big surprise. Congrats there.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: MagnetMan497 on May 05, 2011, 07:59:01 PM
No map downloads?
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Mr. X on May 05, 2011, 08:12:02 PM
I think that's up for the makers to decide.  Mine is already in the XPack.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Duora Super Gyro on May 05, 2011, 08:20:30 PM
Congrats ivory...
(click to show/hide)
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Ivory on May 05, 2011, 08:30:12 PM
I posted it in my main mapping thread, but I'll leave the link here as well.

Entry Link! (http://www.mediafire.com/?z6a74rf18d40azu)
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: CutmanMike on May 05, 2011, 09:03:17 PM
Indeed, if the authors want to share by all means post up links.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Kapus on May 05, 2011, 09:26:52 PM
Yes. Congrats, congrats. Congratulations on your victory.

I'm gonna practice mapping so I can make something half-way decent for the next contest.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Donutyoshi on May 05, 2011, 11:47:52 PM
I hope I can enter the next contest, because this time I might be prepared. I just need to know when it will come.

Also, btw. Congrats Ivory.
I'm not really surprised really.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: KillerChair on May 06, 2011, 12:05:42 AM
Now that i see people play my map i know what to improve though :D
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: TERRORsphere on May 06, 2011, 01:08:10 AM
To show how much thought was put into my AMP01 map and to encourage other people to post about their maps:


The music is loud because ALL the music in AMP-MP is consistently loud.
... bad start to the explanation of my map...

I intended AMP01 to be a "tactical" map. As in, the powerful weapons are in areas with the most paths to them, so they are easy to obtain and are popular spots for the players. You must take your time with this map, you can't rush it or else you get owned. The topspin is only overpowered if you're not careful going round corners. The search snake is used in this map for a very good reason. For camping, and anti camping... In that cramped dead-end room you can camp, but if anyone managed to get in, you'll have to switch to Air Shooter, Top Spin or something because the only way out is through (Or over :p).

I added a large range of weapons because a large range of weapons is fun and no-one likes a limited selection of weapons :). The amount of health and ammo pickups, well... I'm generous, and most of the weapons are very powerful anyway... running out of ammo isn't fun :(


The layout, the way everything is placed was thought out carefully (like every map should). I intended it to be a good duel map so you can predict your target. The level of detail is a little above average. Not only that, every room looks different so it's very easy to navigate. I just hate playing a new map and getting lost all the time. I see mapping as an art and an ugly map is a pile of crap to me (there are some exceptions if the layout is very interesting), so I aim to make my maps pretty with what I have.



Oh and uhh... download it here:
AMP01.pk3 (http://www.sendspace.com/file/agcje9)



I'd also like if other people posted comments about their map :). I'd find it all very interesting about what when through the authors heads when they mapped.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: TERRORsphere on May 06, 2011, 01:14:30 AM
^Can't edit posts...

How rude of me!!! Ivory, congrats for winning this tournament, we all had fun :)
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Ivory on May 06, 2011, 01:44:01 AM
Well I started off first by making a large 2048x2048 square to see exactly how much room that would be. Originally the map had platforming, but it wasn't that cool, so I only kept one piece and made it a second Fire Storm location. I then divided the level up into the open area, and the inside area. It was far too flat. So I made a second elevation in the top right area. Made the map far better and by this point I decided upon making it a Fire Man map. You had room to run in outside, and multiple ways around the inside areas. Which is good, you don't want players to be stuck running circles. I added two stair cases up and a small ladder climb in the outside area. The Fire Traps were mandatory for me. It was a Fire Man map, so I stuck them in the upper half. Played around with the timing then put the W Tank between them. Figured someone would think it was worth the risk seeing as I decided upon limited ammo/health pickups at this point. By this time the basic layout was done.

Didn't take me that long, I think I did the basics in an afternoon. In boredom while doing personal testing with the lolbots, I decorated the floor with patterns. I thought it looked pretty cool.

I also put in a lack of health because one of the most the annoying things in a duel is where health is so common that killing someone becomes a chore. I also put in limited weapon energy to force players to change weapons and cap the likes of Ice Slasher.

Weapon wise, since this was all Fire Man themed, minus hot heads, Fire Storm had to be there. Napalm Bombs was for lobbing off edges and around corners.  Shadow Blade was for general purpose attacking. Ice Slasher was there partly for being Fire Man's weakness and partly for another general weapon. Freeze Cracker turned out to be great for the level. The little ice shards could get around it easily. Finally Air Shooter was a nice close ranged weapon that could also be used to hit up high. Not to many weapons, but not too few.

Item wise, the W-Tanks are useful, but not in general reach. You either had to jump for it, or dodge the fire traps. Tango Roll was also added because it could be used to net a kill or make the other player back off. It could bounce off into the lava. I didn't mind that too much. Well placed Tango Rolls can turn the tide of battle.

From there I just spent a few days playing it with bots and running about like mad in it, trying to find anything that could be exploited, fixing things up as need be. Once I was happy with it I sent it to Cutty. As for the Fire Man music. Nothing better to put there. We weren't being marked on music choice, so I stuck with the robot master it was based on. I also didn't forget the 5 frags left music. I just don't plain like the MM1 Boss theme, It's ultra repetitive.

I think that about sums up what was going through my head. It was about 4 months ago
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Myroc on May 06, 2011, 07:51:45 AM
Okay then, I'll bite.

Back when I signed up I thought tossing up an acceptable map was going to be easy, but I soon found myself in the mapping equavilent of writer's block, as I just couldn't come up with a good layout. So I tried a crazy idea, and based it on that Wily logo. So there was nothing in this place in the general logo, so here's a wall. This other place you couldn't reach either, so I had to block that off. Enclose it a little here and there, adjust the elevation a bit, add a ladde-

It then hit me that, holy shit, this layout might actually work. Going off on a crazy idea isn't a 100% guarantee of success but it's a good idea to try. So I went with it, and decided to texture it after all the fortress levels of the game (although in retrospect that looks horrible so when I release it I will have retextured to just use Wily Fortress textures). I then needed to add weapons, so I decided to pick one weapon from each game. Quick Boomerang is a very good to ambush with, Fire Storm is very versatile both for long range and short range, Silver Tomahawk is a fast, long range projectile, Water Wave can wreak havoc at the people below, and also in the corridor you find it in, which for some reason I completely failed to take in mind, although it worked out well regardless. Dust Crusher packs a major punch, and Gemini Laser is very good to blanket a whole area in a tight space. Add Tango Roll to round it out and give some backup. I too realized the problem with a map that has too much health, so I went with a semi-sparse amount of health and weapon-energy and done.

It's not my best map by far, but I'm still proud of it because it was a very non-standard idea that actually worked somewhat.

I won't release it juuuust yet, I need to do some visual modifications, but it will probably be out in less than 24 hours. Until then, be patient.
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Duora Super Gyro on May 06, 2011, 08:59:23 AM
i get my ideas from other maps somtimes. my original dual map for this cometition was going to be based on flash mans stage, so i used the basics from his stage like the pilars and a big rectangle layout was what i started off with...but this was my first map so it took me a while to learn this stuff witch is why i was late...the end
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Myroc on May 06, 2011, 02:24:40 PM
You can now get my duel map in my newly created map topic (http://cutstuff.net/forum/viewtopic.php?f=29&t=2527). Alternatively, get it directly here (http://www.mediafire.com/?zz2ib81kt5raou5).
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Darkseed on June 01, 2011, 04:23:40 PM
DTD Your link doesn't work...
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: TERRORsphere on June 01, 2011, 07:00:31 PM
Quote from: "Darkseed"
DTD Your link doesn't work...
Don't care :/
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Darkseed on June 01, 2011, 09:03:51 PM
i wanted to see your awsomeness but oh well   :roll:

EDIT: GIIMME THE MAP I REALLY WANT TO SEE IT PLEEEEEEEAAAAAAASE! :mrgreen:
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Darkseed on June 18, 2011, 05:34:54 PM
Dude i really want to see your work please fix the link to your map...
Title: Re: MM8BDM Mapping Competiton #1 - WINNER!
Post by: Korby on June 18, 2011, 06:04:20 PM
...I am unamused. Don't bump topics, alright? He said no.

You could have also PM'd him.