Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Ashley on February 03, 2011, 01:28:43 AM

Title: MM8BDM UN-official Enemy Template
Post by: Ashley on February 03, 2011, 01:28:43 AM
I made this for a friend who wanted to make enemies, when I wouldn't let them use my Adventure Mode's enemy code, so they could LEARN.

Because of this, I'm releasing it to further help out the future coders of cutstuff!
(I may or may not have left out important, general parts.. And I know there's a LOT I could've added in)

Since this is too large to post here, I think, I'll upload it for all to see, themselves!~

Download the WAD by clicking on this line (http://uppit.com/ugykdeehgkit/Actors.wad).

I hope this all helps you. :3

--There's a buttload of comments in there so even the novice coder may be able to understand!

Useful things (From the DECORATE Assistant; Can be found here (http://cutstuff.net/blog/?page_id=1003)):
Action Functions (http://zdoom.org/wiki/Action_functions)
Actor Flags (http://zdoom.org/wiki/Actor_flags)
Actor Properties (http://zdoom.org/wiki/Actor_properties)
Action Specials (http://zdoom.org/wiki/Action_Specials)

~~Generic Templates Below~~

Inventory:
(click to show/hide)

CustomInventory:
(click to show/hide)

Monster:
(click to show/hide)

Projectile:
(click to show/hide)

Weapon:
(click to show/hide)

Ammo:
(click to show/hide)

PlayerClass:
(click to show/hide)

Edit: The 360 degree attack works wonderfully, with an edit I've made.
I will update the template tomorrow (after work) with the revised version.

Screenshot of the fixed one:
(click to show/hide)

..It's pretty overpowered up close, but in a wide area, it wouldn't be so bad!
Title: Re: MM8BDM UN-official Enemy Template
Post by: Kshakas on February 03, 2011, 01:36:05 AM
I'm a friend, am i  :shock:  thanks very helpful indeed. :D
Title: Re: MM8BDM UN-official Enemy Template
Post by: Ivory on February 03, 2011, 01:47:00 AM
Eh? What was wrong with this?
http://zdoom.org/wiki/Action_functions
Title: Re: MM8BDM UN-official Enemy Template
Post by: Kshakas on February 03, 2011, 01:56:56 AM
Because thats a lot to search through for newbs, especially since not much in that list will be used.
Title: Re: MM8BDM UN-official Enemy Template
Post by: Ashley on February 03, 2011, 02:00:12 AM
Quote from: "Ivory"
Eh? What was wrong with this?
http://zdoom.org/wiki/Action_functions

Oh look, a time saver. Thanks~ ._.'
Title: Re: MM8BDM UN-official Enemy Template
Post by: SickSadWorld on February 03, 2011, 08:16:08 AM
but how can i make all of this codes interact with ACS!?
Title: Re: MM8BDM UN-official Enemy Template
Post by: Ashley on February 03, 2011, 08:47:07 PM
ACS_Execute functions.

..And you know more than I do, SSW. Stop being a noob on the interwebs!  ;)
Title: Re: MM8BDM UN-official Enemy Template
Post by: SilverSin on February 05, 2011, 09:02:22 PM
Yay, now I can make monsters! and possibly an invasion mod
Thanks Ashley.  :D
Title: Re: MM8BDM UN-official Enemy Template
Post by: megaman x on November 12, 2012, 06:01:22 PM
whoa and quite something!!
but one question (I'm full of them) when you launch the Ashley adventure mode?
will release a demo version? :p
Title: Re: MM8BDM UN-official Enemy Template
Post by: LlamaHombre on November 12, 2012, 06:27:22 PM
You do realize this thread has had over a year of inactivity, right? There likely isn't going to be a demo for adventure mode unless Ashley decides to pick it up after years of nothing.
Title: Re: MM8BDM UN-official Enemy Template
Post by: megaman x on November 12, 2012, 11:45:27 PM
:(