Cutstuff Forum
Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: FCx on February 07, 2011, 02:08:51 PM
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I'm trying to make this weapon (http://www.rockmanpm.com/?p=hacks/rockman4minusinfinity/weapons/hellwheel) and I need to increase the player speed while he is using the weapon.
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I'm trying to make this weapon (http://www.rockmanpm.com/?p=hacks/rockman4minusinfinity/weapons/hellwheel) and I need to increase the player speed while he is using the weapon.
Combine Star Crush with Wave Rider? After all, it does NOT increases your speed, it pulls you forth.
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Negative recoil and Explosion should work.
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Use a global ACS script to change the actors speed property.
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Use a global ACS script to change the actors speed property.
Hell Wheel is a weapon that puts you in constant movement with a barrier around you until you let go of the fire button, not a weapon that allows you to move faster with a Skull Barrier shielding you. imagine if you were constantly running, being only able to change direction.
Only two actors from MM8BDM does this as far as I have seen: Charge Kick and Wave Rider.
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I remember seeing that in action. I would recommend repeated calls to A_Recoil with a negative value (i.e A_Recoil(-5)) from the weapon's fire or hold state.
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I remember seeing that in action. I would recommend repeated calls to A_Recoil with a negative value (i.e A_Recoil(-5)) from the weapon's fire or hold state.
Wow!! You read my mind!! FinalLy I used A_Recoil (Korby's advice). Tonight I'm posting "HELL WHELL".
THANKS YOU ALL
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In any matter I'm still interested in how to make a weapon or item that increases players running speed
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In any matter I'm still interested in how to make a weapon or item that increases players running speed
Open Skulltag.PK3 and search for the TurboSphere decorate.
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In any matter I'm still interested in how to make a weapon or item that increases players running speed
Open Skulltag.PK3 and search for the TurboSphere decorate.
No. The TurboSphere is a powerup. It's much easier and more stable to use ACS. Cutmanmike used it to slow down the Hunter in GVH when he loaded his arrows and the Marine when he held his grenade.