Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: tsukiyomaru0 on February 11, 2011, 02:52:11 AM

Title: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on February 11, 2011, 02:52:11 AM
Well, I told you I gave up in making weapons 'n stuff, right? Indeed, right. But, I have knowledge to pass on and I'm still open for participation in projects. So, yes, feel free to ask me what is possible or not, how it works and ETC.
Remember: I'm not good with ACS.

Here are some few questions and/or facts I already answered to:
*Aim with A_SpawnItemEx: Perfectly possible! Here's a "small" code for this: A_SpawnItemEx (<type>,cos(-pitch)*<Dist. from spawner>,<yoffset>,<zoffset>+(sin(-pitch)*<Dist. from spawner>),cos(-pitch)*<Projectile speed>,0,sin(-pitch)*<Projectile speed>,<angle>,<flags>,<chance>)

*Tripwire effect with projectiles: Possible, even though my first few attempts were unsuccessfull..

*Laser with projectiles/fake railguns: Possible! In my small experiment with it, it was a HUGE SUCCESS. endured even with FastWeapons on 2!

*Bending laser/fake railgun OR homing laser/fake railgun: Possible! Worked well and had an amusing result: It made a perfect arc toward the target!

*Short laser OR whip effect: Perfectly Possible! Can be done with inventory or multiple projectiles.

*Thinking with Portals Portal Gun ENTIRELY in Decorate: Somewhat Possible. Sometimes the portals doesn't work, or doesn't spawns, or entering the portal crashes the game. Will take time to improve. (Thanks to King Yamato for showing me it is possible to teleport without ACS)

WEAPONS TUTORIAL!

http://wadhost.fathax.com/files/Weaponstutorial.zip

A collection of weapon and effects, for you to learn from and apply in your own weapons! Mind to learn from Cutmanmike's Weapon Template first!


Past of the thread lies within the spoiler.
(click to show/hide)
Title: Re: Tsukiyomaru Weapon Shop (Taking Requests too)
Post by: arkman on February 12, 2011, 04:58:01 PM
could you make a weapon that accurately emulates how fireman's projectile originally works?

you know, how it summons a fireball under people who try to jump over it?
Title: Re: Tsukiyomaru Weapon Shop (Taking Requests too)
Post by: tsukiyomaru0 on February 12, 2011, 07:05:47 PM
Quote from: "arkman"
could you make a weapon that accurately emulates how fireman's projectile originally works?

you know, how it summons a fireball under people who try to jump over it?
I think I can. Doesn't seem hard, but there are two "problems" I might bump into:
1) The "jump checker" will floor-hug"
2) Not many jumps high enough to evade it.

I'll see what I can do.
Title: Re: Tsukiyomaru Weapon Shop (Taking Requests too)
Post by: TheBladeRoden on February 12, 2011, 08:16:35 PM
Hmm how about a gun that shoots out mets?
Title: Re: Tsukiyomaru Weapon Shop (Taking Requests too)
Post by: tsukiyomaru0 on February 12, 2011, 10:33:03 PM
Quote from: "arkman"
could you make a weapon that accurately emulates how fireman's projectile originally works?

you know, how it summons a fireball under people who try to jump over it?
Sorry, couldn't do it... No matter what, I couldn't get the "Jump Checker" to work.
Title: Re: Tsukiyomaru Weapon Shop (Taking Requests too)
Post by: Korby on February 13, 2011, 01:03:41 AM
Simple. Fire, above the fire storm, an invisible, no-damage projectile that spawns a floorhugger fireball when it hits something.
Title: Re: Tsukiyomaru Weapon Shop (Taking Requests too)
Post by: tsukiyomaru0 on February 13, 2011, 01:07:00 AM
Quote from: "Korby"
Simple. Fire, above the fire storm, an invisible, no-damage projectile that spawns a floorhugger fireball when it hits something.
What do you THINK I tried?
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: arkman on February 14, 2011, 12:01:42 AM
what about that idea didn't work?

and in case you still don't have something to make,

Megalo Max- a single attack fires a wall of bullets that each move at slightly different rates.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on February 16, 2011, 05:08:14 AM
New weapon up! Stay tuned to the first post.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Flandre Scarlet on February 20, 2011, 08:31:05 PM
Because you accepted doing it.

Name: Vampire fang
The phrase that appears when you kill someone - Player got his blood sucked by player's Vampire fang
Info:
1 - The range and "manner of attacking" is the same as Roboenza Weapon.
2 - When it hits someone, the person that got hit is unable to move for 0.5 seconds.
3 - It hits as fast as starcrash, and has as much ammo as screw crusher.
4 - To compensate for 3, the damage shouldnt be THAT big.
5 - When it hits someone, it heals the user by 2% of his HP.
6 - Red-Purple colours, please.

PLEASE, make sure it works just like every other weapon. Like, as a collectable.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Mr. X on February 20, 2011, 10:18:26 PM
To clarify, do you mean heal by 2% of remaining HP or simply heal 2 of the 100 health available?
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on February 21, 2011, 02:35:16 AM
New weapons uploaded:

X-Buster Third Charge

Arrow Shot/Buster
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on February 21, 2011, 04:56:32 AM
Update to first post: Screenshots
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Flandre Scarlet on February 21, 2011, 08:51:58 AM
Quote from: "Mr. X"
To clarify, do you mean heal by 2% of remaining HP or simply heal 2 of the 100 health available?

2 of the 100.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: CHAOS_FANTAZY on February 21, 2011, 11:06:02 PM
I'd like to request Repo Claw, a weapon from Mega Man Rocks! that I find unlikely to be done otherwise.  Everyone hates Repoman =(

Hopefully this won't become a clone of Thunder Claw.  How this would work is it would shoot out a claw that, upon running into a pick-up or person, would close and pull them to you.  About the fire rate of Magnet Missile.  If it's a person, minimal damage may be inflicted while being pulled.  Distance may be limited if needed.  I have no idea how you'd get the items to "stick" to the Repo Claw.  Sorry!

Check my skin topic or the MMR Expansion topic for sprites of the Repo Claw.  Also, since you asked for us to make the HUD, here you go (http://www.mediafire.com/?zom0fp24p7kmt62).

If you have something against MMR, or are just swamped with work in general, that's cool too.  Please PM the results to me when you are finished.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on February 22, 2011, 01:30:03 AM
Quote from: "CHAOS_FANTAZY"
I'd like to request Repo Claw, a weapon from Mega Man Rocks! that I find unlikely to be done otherwise.  Everyone hates Repoman =(

Hopefully this won't become a clone of Thunder Claw.  How this would work is it would shoot out a claw that, upon running into a pick-up or person, would close and pull them to you.  About the fire rate of Magnet Missile.  If it's a person, minimal damage may be inflicted while being pulled.  Distance may be limited if needed.  I have no idea how you'd get the items to "stick" to the Repo Claw.  Sorry!

Check my skin topic or the MMR Expansion topic for sprites of the Repo Claw.  Also, since you asked for us to make the HUD, here you go (http://www.mediafire.com/?zom0fp24p7kmt62).

If you have something against MMR, or are just swamped with work in general, that's cool too.  Please PM the results to me when you are finished.

I don't know much about MMR... But, judging from what you said, it is more like Strike Chain from Megaman X2. Yes, the pulling is a sure problem.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Korby on February 22, 2011, 02:23:45 AM
No, it's backwards from Strike Chain. YOU pull things.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on February 23, 2011, 12:42:09 AM
UPDATE!
eXperimental Weapon Mode V2.

WARNING: Ultimate Buster is HIGHLY unstable! His kills may not count for you and also the energy sphere it generates WILL kill you! This has been fixed for the next version.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Flandre Scarlet on February 23, 2011, 08:44:55 AM
Quote from: "tsukiyomaru0"
UPDATE!
eXperimental Weapon Mode V2.

WARNING: Ultimate Buster is HIGHLY unstable! His kills may not count for you and also the energy sphere it generates WILL kill you! This has been fixed for the next version.

This is chuck norris's weapon.

(click to show/hide)
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on February 24, 2011, 05:15:20 PM
Update: eXperimental Weapons Mode V2.1

Changelog:
*Delayed Ultimate Buster's shot to two seconds
*Added an ammo bar that acts as a reload timer
*Icon for Ultimate Buster
*Random Weapons. You are either lucky to get Ultimate Buster or stick to the X Buster.

http://www.mediafire.com/?uv6sh5xpp25cytp (http://www.mediafire.com/?uv6sh5xpp25cytp)
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on February 26, 2011, 10:29:33 PM
Touhou Dogfight Alpha
http://www.mediafire.com/?iaxyv4jrv935ix6 (http://www.mediafire.com/?iaxyv4jrv935ix6)

For now, only four classes: Reimu, Marisa, Sakuya and Youmu

Many bugs still exists and it still lacks many audios and the proper player sprites for each.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Gannio on March 04, 2011, 12:34:43 AM
I got a idea, how about weapons from the Mega Man Zero series?
(skipping buster since it acts like usual busters)
Z Saber: Attack in a slow moving arc that hits robots right by you for MASSIVE damage! (the weapon IS from 200 years (i think) in the future) very small attack power (unless infinite weapons is on)
Triple Rod: Dunno how this would work, but in the zero series, it is a melee weapon use able in 7 directions (like a melee bass)
Chain Rod: Dunno, but like the Triple Rod in the zero series, but swings on ceiling like Indiana Jones
Recoil Rod: Dunno, but like the Triple Rod in the zero series, but springs you up if you charge and hold down
Shield Boomerang: Hold down fire to use it, and it reflects enemy projectiles back at them, AND if charged up, acts like a boomerang! Energy drains when projectile hits or is fired, good amount of energy (unless infinite weapons is on)
Z Knuckle: Causes decent damage, but steals the enemy's current weapon! Slightly less weapon energy than average (unless infinite weapons is on)
Would any of this be possible?
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 19, 2011, 09:14:34 PM
Contra mod for Buckshot mode!
WadSeeker friendly!
http://wadhost.fathax.com/files/Contra.zip (http://wadhost.fathax.com/files/Contra.zip)
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Blaze Yeager on March 19, 2011, 09:26:46 PM
Yay Contra Mode!
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 19, 2011, 09:38:07 PM
Also, a funny: Since I only test it against bots, of course I win a lot, right? Yes. But, still, a bot almost fragged me, because he had the luck to get the Laser Gun.
Title: HAAAAAAAAAAAX!
Post by: tsukiyomaru0 on March 31, 2011, 05:36:52 PM
This is all I can say on THIS (http://wadhost.fathax.com/files/MM8BDMTheHax.zip) subject
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Hallan Parva on March 31, 2011, 06:05:32 PM
...What is it?

People (read: ME) don't generally DL something without screens, or at least a description.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 31, 2011, 06:14:47 PM
Quote from: "SmashBroPlusB"
...What is it?

People (read: ME) don't generally DL something without screens, or at least a description.

Here's something related to it:
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Hallan Parva on March 31, 2011, 06:18:29 PM
... So it gives your player instakill buster and jelly legs?  :lol:
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 31, 2011, 06:19:15 PM
Quote from: "SmashBroPlusB"
... So it gives your player instakill buster and jelly legs?  :lol:
More or less... XD
(http://i16.photobucket.com/albums/b16/oaklab151/Screenshots/Screenshot_Doom_20110331_150919.png)
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: FCx on March 31, 2011, 06:38:03 PM
Subject: Screenshots (http://cutstuff.net/forum/viewtopic.php?p=57857#p57857)

Quote from: "tsukiyomaru0"
(click to show/hide)
Hey Tsukitomaru0 (yes I know how to write your nick :mrgreen: ) you should do "Last man standing with Tsukitomaru0's weapons", like King Yamato. What do you think?
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 31, 2011, 06:54:33 PM
Quote from: "FCx"
Subject: Screenshots (http://cutstuff.net/forum/viewtopic.php?p=57857#p57857)

Quote from: "tsukiyomaru0"
(click to show/hide)
Hey Tsukitomaru0 (yes I know how to write your nick :mrgreen: ) you should do "Last man standing with Tsukitomaru0's weapons", like King Yamato. What do you think?
If my ISP and router weren't jerks, I would try and host a server with different mods every day. Sadly, I can't. But, if you are willing to...
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: FCx on March 31, 2011, 07:31:40 PM
Try this...
http://www.skulltag.com/forum/viewtopic.php?f=172&t=27181

Maybe your server has less lag than mine.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 31, 2011, 08:14:39 PM
Quote from: "FCx"
Try this...
http://www.skulltag.com/forum/viewtopic.php?f=172&t=27181

Maybe your server has less lag than mine.
Nah, my problem is more ofmy ISP. See Yamato's case for example.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Alucard on March 31, 2011, 08:30:11 PM
Is the Touhou Dogfight stuff like the stuff in Touhou Sky Arena, or not?
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 31, 2011, 08:31:05 PM
Quote from: "Alucard"
Is the Touhou Dogfight stuff like the stuff in Touhou Sky Arena, or not?
Was to be. But, once i found of Sky Arena, I pretty much gave up on it.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Alucard on March 31, 2011, 08:38:42 PM
Why'd you give up on it? You could just emulate what the shots look like and...stuff...
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 31, 2011, 08:52:21 PM
Quote from: "Alucard"
Why'd you give up on it? You could just emulate what the shots look like and...stuff...
Two problems:
1) I know nothing of how to make classes and, when I try, they crash the game.
2) Got stuck on Yukari's pattern.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Alucard on March 31, 2011, 08:56:33 PM
Yukari wasn't in Touhou Sky Arena. The characters were:

-Reimu
-Marisa
-Cirno
-Alice
-Sakuya
-Youmu
-Suwako
-Utsuho
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 31, 2011, 09:01:46 PM
Quote from: "Alucard"
Yukari wasn't in Touhou Sky Arena. The characters were:

-Reimu
-Marisa
-Cirno
-Alice
-Sakuya
-Youmu
-Suwako
-Utsuho
Heh, my project was started before I found of Sky Arena, so it isn't all the way like it. It is more a mix of Scarlet Weather Rhapsody and Imperishable Night.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Alucard on March 31, 2011, 09:27:33 PM
Quote from: "tsukiyomaru0"
Quote from: "Alucard"
Yukari wasn't in Touhou Sky Arena. The characters were:

-Reimu
-Marisa
-Cirno
-Alice
-Sakuya
-Youmu
-Suwako
-Utsuho
Heh, my project was started before I found of Sky Arena, so it isn't all the way like it. It is more a mix of Scarlet Weather Rhapsody and Imperishable Night.

If you're gonna have it be a mix of a fighting game and a bullet hell game, then use UNL while you're at it for fighters. Just an excuse to include Utsuho, Meiling, and Cirno...once the Meiling skin is made that is.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 31, 2011, 09:46:02 PM
Quote from: "Alucard"
Quote from: "tsukiyomaru0"
Quote from: "Alucard"
Yukari wasn't in Touhou Sky Arena. The characters were:

-Reimu
-Marisa
-Cirno
-Alice
-Sakuya
-Youmu
-Suwako
-Utsuho
Heh, my project was started before I found of Sky Arena, so it isn't all the way like it. It is more a mix of Scarlet Weather Rhapsody and Imperishable Night.

If you're gonna have it be a mix of a fighting game and a bullet hell game, then use UNL while you're at it for fighters. Just an excuse to include Utsuho, Meiling, and Cirno...once the Meiling skin is made that is.
I'm pretty much following the line of "playable characters", starting from Touhou 6
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Alucard on March 31, 2011, 09:51:31 PM
Quote from: "tsukiyomaru0"
I'm pretty much following the line of "playable characters", starting from Touhou 6

Okay, so that mea- Wait, that means you'd be doing Suika, Utsuho, Meiling, and all of them? YAY!

Now we need to yell at ZUN to get the PC-98 characters in the next fighting game. I'm mainly hoping for (if he does):

-Shinki
-Yumeko
-Kurumi

Yup...That's it, I guess.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on March 31, 2011, 10:27:00 PM
Quote from: "Alucard"
Quote from: "tsukiyomaru0"
I'm pretty much following the line of "playable characters", starting from Touhou 6

Okay, so that mea- Wait, that means you'd be doing Suika, Utsuho, Meiling, and all of them? YAY!

Now we need to yell at ZUN to get the PC-98 characters in the next fighting game. I'm mainly hoping for (if he does):

-Shinki
-Yumeko
-Kurumi

Yup...That's it, I guess.
Yep. Firt Playable Characters of the WIN games, then the PC-98 ones. I may do bosses too, but I first must rid of the lack of ideas of mine.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Alucard on March 31, 2011, 10:42:05 PM
I really hope at least Kurumi reappears in a fighting game. She was unique in TH4.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: CHAOS_FANTAZY on March 31, 2011, 11:47:18 PM
Can't help but noticed you asked for "Closed Fist" and "Pointing Finger" HUD sprites...
My curiosity is piqued.  The first thing that came to mind was...

Is this for that suggested-long-ago silly little "OBJECTION!" weapon, or...?
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on April 01, 2011, 12:03:53 AM
Quote from: "CHAOS_FANTAZY"
Can't help but noticed you asked for "Closed Fist" and "Pointing Finger" HUD sprites...
My curiosity is piqued.  The first thing that came to mind was...

Is this for that suggested-long-ago silly little "OBJECTION!" weapon, or...?
MAH BOI! You just gave me a sweet idea.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Alucard on April 01, 2011, 01:07:51 AM
Quote from: "tsukiyomaru0"
Quote from: "CHAOS_FANTAZY"
Can't help but noticed you asked for "Closed Fist" and "Pointing Finger" HUD sprites...
My curiosity is piqued.  The first thing that came to mind was...

Is this for that suggested-long-ago silly little "OBJECTION!" weapon, or...?
MAH BOI! You just gave me a sweet idea.

OBJECTION'S OPPOSITE GOES HERE!
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Hallan Parva on April 01, 2011, 12:49:36 PM
Quote from: "Alucard"
Quote from: "tsukiyomaru0"
Quote from: "CHAOS_FANTAZY"
Can't help but noticed you asked for "Closed Fist" and "Pointing Finger" HUD sprites...
My curiosity is piqued.  The first thing that came to mind was...

Is this for that suggested-long-ago silly little "OBJECTION!" weapon, or...?
MAH BOI! You just gave me a sweet idea.

OBJECTION'S OPPOSITE GOES HERE!

HOLD IT!!!!

The finger should look like Pheonix's hand, complete with black blue suit arms and cufflinks!
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on April 07, 2011, 03:20:30 AM
Updated the list a bit.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: arkman on April 09, 2011, 09:50:02 PM
Do you think you could do MMX3 styled double buster shot?
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on April 09, 2011, 10:36:30 PM
Quote from: "arkman"
Do you think you could do MMX3 styled double buster shot?
I think I know a way to, but it is not in my plans yet... That was my least favourite buster.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: arkman on April 10, 2011, 03:16:58 AM
yeah I know... all the weapons in X3 were a tad disapointing.

I actually beat sigma using minimum charge because using the doubleshot made me fall off the wall.  :p
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Ivory on April 10, 2011, 03:22:00 AM
When doing a buster only run of X3, you do not upgrade your buster. Upgrading your buster instantly makes the game harder then it has to be. Ignore it like the plague!
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: arkman on April 10, 2011, 05:26:28 PM
Fortunately I never enjoyed buster only runs  :p  
x3 in general was a tad disapointing. yes you could play as zero... during the easy part of a stage... yes it had tons of ride armours... that only could be used to get one secret. and of course there was the super secret capsule... that didn't give anything interesting!

using a gs to always play as zero was kinda fun though.

ON Topic:
Tsuki, could i suggest flipping the charge times for Burning Big Bang and Plasma Rifle? also giving these weapons that "dangerous weapon" flag that keeps them from firing on respawn.

and of course

SUGGESTION:
Bob-Bomb launcher.
Fire a Bob-Bomb in a low lob. when the Bob-Bomb stops bouncing it will balk around for a second or two and then explode. also explodes on contact.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on April 10, 2011, 05:54:13 PM
Quote from: "arkman"
Fortunately I never enjoyed buster only runs  :p  
x3 in general was a tad disapointing. yes you could play as zero... during the easy part of a stage... yes it had tons of ride armours... that only could be used to get one secret. and of course there was the super secret capsule... that didn't give anything interesting!

using a gs to always play as zero was kinda fun though.

ON Topic:
Tsuki, could i suggest flipping the charge times for Burning Big Bang and Plasma Rifle? also giving these weapons that "dangerous weapon" flag that keeps them from firing on respawn.

and of course

SUGGESTION:
Bob-Bomb launcher.
Fire a Bob-Bomb in a low lob. when the Bob-Bomb stops bouncing it will balk around for a second or two and then explode. also explodes on contact.
Crap, I knew I forgot something to prevent that... I'll do it for V2.4

And that suggestion...  :twisted:
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Tails_Of_Tales on April 10, 2011, 07:25:22 PM
Hello. I'm new here, but I do like MM8BDM mods.....Nice guns btw, tsuki.

I'd like to request a gun.

I would like a gun similar to the Focus Rifle from Halo Reach
Basically, a gun that you can hold the Fire button and a laser shoots out, but it continues to shoot until you either let go of Fire or you run out of ammo.
Here's a vid for what I mean


If you do this, I will be happy forever!
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Asd967 on April 10, 2011, 07:32:32 PM
Lol, I have already made a gun like this, haha.
Tsuki, if you want it, PM me.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Tails_Of_Tales on April 10, 2011, 07:54:20 PM
Quote from: "Tails_Of_Tales"
Hello. I'm new here, but I do like MM8BDM mods.....Nice guns btw, tsuki.

I'd like to request a gun.

I would like a gun similar to the Focus Rifle from Halo Reach
Basically, a gun that you can hold the Fire button and a laser shoots out, but it continues to shoot until you either let go of Fire or you run out of ammo.
Here's a vid for what I mean


If you do this, I will be happy forever!

lol nevermind. Asd kindly gave me the link to a weapon similar to this. :D
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on April 10, 2011, 08:19:24 PM
Quote from: "Asd967"
Lol, I have already made a gun like this, haha.
Tsuki, if you want it, PM me.
If you want, you can send for me to add in the ExpWep

 :D

Seems it'd make a good addition.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: arkman on April 11, 2011, 01:01:42 AM
New weapon tool Idea!

Teleport

Character beams out, then a projectile shaped like the teleport beam flies up.

Then the Player rebeams in at a random location. or one determined by a pre thrown projectile.  :?

It is something more useful than another flying platform.

also very hard to make no doubt but just a suggestion.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Tails_Of_Tales on April 11, 2011, 01:54:21 AM
Ok, I have another request But this will be my last for awhile :D

I dunno if anyone has made this, but a grenade-type gun that makes a grenade roll around on the ground and explode after awhile...

I have a sprite sheet. Hope it helps  :D
(http://i1096.photobucket.com/albums/g330/MagicPhoto121/GrenadeRoll.png)
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Alucard on April 11, 2011, 01:57:18 AM
You do know it's goptta be 8-bit, right Tails_Of_Tales?
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Tails_Of_Tales on April 11, 2011, 02:35:57 AM
I know, but I don't know how to make the sprites 8-bit colored..... sorry
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on April 11, 2011, 02:57:50 AM
I know what he meant and I know how to do. Although this is little different from Napalm Bomb.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Gannio on April 11, 2011, 03:51:40 AM
I have a request:
The Z-Saber! I have 2 ways it could potentially be used:
1. 1 slash, like mega man X3 that causes major damage :shock: ! At the cost of low weapon energy.
2. A triple slash like most games with zero that does damage that is pretty big (more than the mega buster, but less than knight crush) with a decent energy meter!

PS:I'm not sure what HUD, but if it's the energy bar or hand/cannon, i can probably do that with rotating and editing the Hard Knuckle Hand!
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on April 11, 2011, 04:52:16 AM
Woah, woah! I'm not taking requests. I MAY do some of those weapons as suggestions for Experimental Weapons, but it is not absolute should I make or not.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Mr. X on April 11, 2011, 04:54:59 AM
I think the "Available for projects" thing is giving people wrong ideas.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Korby on April 11, 2011, 04:55:31 AM
Quote from: "tsukiyomaru0"
So, I decided to make them and take requests.
Right. Well then, whatever you say, Tsuki.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on April 11, 2011, 04:58:17 AM
Quote from: "Korby"
Quote from: "tsukiyomaru0"
So, I decided to make them and take requests.
Right. Well then, whatever you say, Tsuki.
Title before body. Because I often forget to edit the body.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: Mr. X on April 11, 2011, 04:59:19 AM
...But the title says (Available for projects), which kind of implies taking requests.
Title: Re: Tsukiyomaru Weapon Shop (Available for projects)
Post by: tsukiyomaru0 on April 11, 2011, 05:01:13 AM
Quote from: "Mr. X"
...But the title says (Available for projects), which kind of implies taking requests.
Implied wrong, I guess. Anyways, thanks for pointing the flaw. I corrected it.

Yes, thanks Korby too.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on April 29, 2011, 07:23:01 PM
Update: From now on, come here to ask if you need some help in coding. Also, check first post for some facts or questions that were tested by me.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: SickSadWorld on May 04, 2011, 12:18:56 AM
If you made a Roll class and she had her own types of weapons or special attacks, what would they be?
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: MagnetMan497 on May 04, 2011, 12:32:50 AM
I'm making a Roll class.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on May 04, 2011, 02:19:08 AM
Quote from: "SickSadWorld"
If you made a Roll class and she had her own types of weapons or special attacks, what would they be?
First, I'd have her start out with an item that constantly checks for what weapons she ever obtains (to replace them with a melee version).
Second, I'd make her a melee class with the advantage of extended ammo capacity or unlimited ammo to some weapons, but of course her default broom would be the only with charging attack function.
Third, I'd try to make her slightly weak than megaman in most aspects, but her damage would be sorta buffed.

Quote from: "MagnetMan497"
I'm making a Roll class.
Nice! Feel free to contact me should you need assistance.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on May 04, 2011, 08:21:36 PM
Coming soon:
Weapon Templates of my weapons used in ExpWep 2.3 PLUS some new weapons, like:
1) Trip Mine
2) Laser Beam (Without using the Skulltag's Railgun code)
3) Fake Railgun (Without using the Skulltag's Railgun code)
4) Curving Laser/Homing Laser
5) Fake Hitscan (If you have a bad time with Hitscan due to how small the puff is or for some other reason) (This comes handy when you want the width of a place/person to be taken in consideration.)
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on May 05, 2011, 07:44:11 PM
Coming Soon:
Weapon Effects tutorial! Including fake railgun, laser, spiral, etc.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: Korby on May 05, 2011, 08:42:09 PM
But...You just said that...on the previous page....in the post before that one.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on May 05, 2011, 08:58:19 PM
Quote from: "Korby"
But...You just said that...on the previous page....in the post before that one.
I must have forgot... Well, with this I declare I have started working on the tutorial. Yep yep.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on May 08, 2011, 09:08:11 PM
As promised to you guys, here's my Weapons Tutorials. I suggest that you first learn from CMM's Weapon Template, as my tutorial is for those who already know decorate well enough.

In this nice tutorial you will find how to do spiraling projectile effect, railgun effect (without the crappy Skulltag's Railgun limitations), laser beam and some other things that might please those that want to be a little more advanced in their weapon creation.

WEAPONS TUTORIAL (http://wadhost.fathax.com/files/Weaponstutorial.zip)

Please keep criticism to a constructive level. Yes, that means no "You suck" or "OMFG they're borken as heel" or any degree of harassment. If you are going to criticize, do it like this: "Sadly, doesn't work well online. Maybe if..." or "Could be improved a little more on..."

Have fun toying around with it and learning some of my tricks.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: TheBladeRoden on May 09, 2011, 06:25:39 PM
this may be useful
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on May 09, 2011, 06:29:46 PM
Quote from: "TheBladeRoden"
this may be useful
I hope so... *crosses fingers*
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on June 04, 2011, 04:20:11 PM
Portal Gun (Amazingly Borked).
http://www.mediafire.com/?fqeen256857234j (http://www.mediafire.com/?fqeen256857234j)
No screens yet, because I'm wondering how to solve a certain teleportation issue. Perhaps I'll have the teleportation occur through the states of "Ready" and its variants.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: Alucard on June 04, 2011, 04:39:10 PM
Now you will be thinking with portals.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on June 04, 2011, 04:55:29 PM
Quote from: "Alucard"
Now you will be thinking with portals.
And you deserver a frickin CAKE (http://www.mediafire.com/?dwlfwe7bxa38529)
*clickty*
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: Alucard on June 04, 2011, 04:56:46 PM
oh, does that mean it's fixed Tsuki?
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on June 04, 2011, 05:26:52 PM
Not quite. For some reason, you can only go through the portal once.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: Alucard on June 04, 2011, 05:30:56 PM
Well, I don't have that problem.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on June 04, 2011, 05:59:22 PM
Quote from: "Alucard"
Well, I don't have that problem.
I keep having this problem, but I'm halfway through a solution.

Third and last attempt:
http://www.mediafire.com/?71so7dbemmuagdv (http://www.mediafire.com/?71so7dbemmuagdv)

SCREENIES!
(http://s2.postimage.org/2oh9j0u04/Screenshot_Doom_20110604_150452.png) (http://postimage.org/image/2oh9j0u04/)

(http://s2.postimage.org/2ohcu3izo/Screenshot_Doom_20110604_150427.png) (http://postimage.org/image/2ohcu3izo/)
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: Korby on June 05, 2011, 12:26:38 AM
HUD could use some work. The gun's lights also change to blue when the blue portal was fired last.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on June 05, 2011, 01:01:46 AM
Quote from: "Korby"
HUD could use some work. The gun's lights also change to blue when the blue portal was fired last.
Last I checked, they do change... And, what exactly in the hud? Oh, lemme guess: Crosshair, is it? If so, I was tempted to.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: Korby on June 05, 2011, 03:01:52 AM
No, I meant make it more round. Looks pretty neat though.
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: Magnet Dood on June 05, 2011, 03:03:28 AM
HUD means Head's Up Display, if that's what you meant.  ;)
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on June 05, 2011, 03:28:25 AM
Quote from: "Korby"
No, I meant make it more round. Looks pretty neat though.
Well, I 8-bitfied it from a model snapshot I found, and the lower part of the gun's hud is concealed offscreen. but is viewable by uncompressing it. Pretty good for rushed stuff, no? XD
Title: Re: Tsukiyomaru's Weapon Creation Support
Post by: tsukiyomaru0 on June 12, 2011, 07:11:17 AM
Smaaaaaaaaaaall update on first post.