http://wadhost.fathax.com/files/energybal-v2a.zip
Changes in v2a:
Fully compatible with MM8BDM-v1d release
Now gives weapon energy pickups to your lowest weapon if the current weapon is full and is thus no longer limited to having a buster equipped to trigger an effect.
ACS source code is now included
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This is a public alpha/ beta/ development-whatever-it-can-be-changed release of the
ENERGY BALANCERhttp://wadhost.fathax.com/files/nrgbal.zip (http://wadhost.fathax.com/files/nrgbal.zip)
(http://img708.imageshack.us/img708/2960/nrgbalbig.png) (http://wadhost.fathax.com/files/nrgbal.zip)
Just add this .wad file to your pk3
Place the EnergyBalancer item in your maps (thing number 19999)
HOW IT WORKS
The Energy Balancer (http://megaman.wikia.com/wiki/Energy_Balancer) (??????????, Energy Balancer), also known as Energy Equalizer and E. Balance, is an item that recovers energy from the Special Weapons with less energy when the player takes a Weapon Energy item without the need to select a weapon before taking it. However, if the player wishes to refill a specific weapon, equipping that weapon will cause the obtained weapon energy to fill that weapon instead of other weapons.
For MM8BDM in order to work properly you need to have acquired the Energy Balancer item and have your buster equipped (it can be Mega, Bass, or Proto). It lasts until you die and is intended for CTF and DM modes. This is useless in LMS or TLMS mode because there are not weapon pickups and possibly other obvious reasons.
Development notes
The amount of ammo you get may need to be adjusted somewhat. Playtesting from
YOU and your suggestions are needed to improve this