I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.
Other: I know I need sound effects, but I lack the ability to get them at the moment. If anyone can contribute the actual sound effects, I'd be gratoueful.
Quote from: "Legofan20"I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.
It's how the weapon is working, which makes the projectiles "no longer friendly".
A_SpawnItemEx breaks the Parenting law of the projectile, and it because a freelance missile, thus able to hurt anyone and anything. If I could make it do ALL of what it's meant to in just the "Thunder Wool" actor, it wouldn't hurt you. But, I'm working on it either way.
The woolballs do need animation, aye.. But I'll get to that later. -I used sprites-inc for these sprites, and that's all they had for the sparkball (the game itself only uses one, really fast ball).
If you could provide the SFX, I would appreciate it.
As for the animation, it's fine.
Whoa your getting ahead of yourself ivory was doing concrete shot! And im going thave to ask you to stop release 8-10 weapons because it was agreed on the 8-10 weapons thread
Edit: nevermind ivory was cool with it but I say stick to 8-10 weapons thread for less clutter and don't release them
It doesn't have rotations?
No shine on the buster?
Whoa your getting ahead of yourself ivory was doing concrete shot! And im going thave to ask you to stop release 8-10 weapons because it was agreed on the 8-10 weapons thread
Edit: nevermind ivory was cool with it but I say stick to 8-10 weapons thread for less clutter and don't release them
cool weapons
concrete shots should probably stack on top of each other and stick to walls though. also, their firing rate is quite low given their power (or lack thereof)
in MM9 it was quite a versatile weapon... I noticed it had a freeze/ translation effect on enemies. That might be interesting to put in in some way, even if it just does the translation
And yet the Ivory pack has Triple Blade. Hm...It was agreed somewhere in the thread NOT to released them to avoid another early release problem *cough cough* SKINS!!
Quote from: "Ivory"By the way. I'm assuming we're not to post the weapons. Since we don't want them getting out to the public if they are going to be for the official expansions.
I have no interest in the later expansions (yet) so there's no harm in posting them. If people make them how they think they should be made, it doesn't mean those versions will make it into the official build. I am happy for people to try though, especially if it halves the work for me!
Being silly? You flat out said you were aware of the other topic, and did it anyways. That list was there so people would deliberately avoid doing just that. A "sorry for breaking the rules of that topic/stealing the job you signed up for" would have been nice, but no, instead you're just being a jackass about it.
its an issue of respect and copyright, if someones to claims something and another person does it thats a copyright problem, andif they are rude like you and just does it without asking or thanking its an issue of respect, and to finish up this dump i ask that this be locked for 1: we have a thread about 8-10 weapons 2: violates copyright 3: R-E-S-P-E-C-T, find out what it means to cutstuff!
Not really, but it's the same with skins. "I have one, why would I need the other?"
Obviously, I don't agree with Ashley, but BradeDude, there isn't a single thing in that post that has any basis in logic and reasoning...except the part about DTD.
Anyways, I'm not so much mad that you released this weapon, but when you antagonize somebody for saying "go ahead and make them", that to me is just pure bull shit.
And let's be honest, not a lot of people download every freaking weapon out there if it's not an expansion of the sorts, so that "I have one, I don't need the other one" thing is useless in most cases.
You made sense until right there. If somebody doesn't download every weapon out there, they'd likely download only those that catch their fancy, and won't download multiple versions of it. If somebody does download everything, then they'd be more likely to get both.Yes, I do agree with you there. But it still doesn't means you can't work on your version of the weapon. Sure, it may be demotivating, but it's not worth getting mad at.
This was the original plan but then we have to look at things like Roboenza, where small corridors could be camped easily)
Quote from: "Ashley"This was the original plan but then we have to look at things like Roboenza, where small corridors could be camped easily)
I would just like to add something here: Don't design weapons for Roboenza unless it's specifically for that mode and nothing else. Design weapons suitable to deathmatch. Despite how many people prefer the former, the game and its weapons are designed for the latter, and a weapon that sucks in DM and is mediocre in Roboenza is worse than a weapon that's decent in DM and overpowered in Roboenza.
I just have one problem... When i download the pk3 all i get is this information and not the real thing. I checked everywhere in the folders so what do i do about this?
Dude. YD was doing BHb. He pisted not to do it. If yoy touch rebound striker or hornet chaser... Dont.
Laser tridnet is done and flame sword and water shield are taken. Ask before you make it. I've totally lost some rspect for you here, ignoring YD when he posted How about you dont
I still dont get what yor trying to say but ill find out soon enough......Quote from: "Obelisk"I just have one problem... When i download the pk3 all i get is this information and not the real thing. I checked everywhere in the folders so what do i do about this?
Instead of opening this stuff up in an extraction software like WINRAR, simply click "Open Containing Folder." You'll get all of the data compressed into its original file. Cut, paste in your MM8BDM folder.
???
PROFIT.
So please don't say I CALLED THIS WEAPON and expect people to know about and respect it, especially if they're ready to work on the said weapon and you haven't even started yet. Make whatever you want! MM8BDM is free!
This. You PM'd me, and I told you I had done it and not to do it. Then you posted here sayign you will do it even though I said you shouldn't and again I repeated what I said before. Then you went ahead and did it anyway? That's seriously not right. Take weapons that aren't being worked on (or in my case, finished) or else you're not going to be the most popular person around here, you're already not in many people's eyes. I'd appreciate it if you took down that link.
So please don't say I CALLED THIS WEAPON and expect people to know about and respect it, especially if they're ready to work on the said weapon and you haven't even started yet.
I've finished Laser Trident as well, stop pissing everyone off and make weapons that aren't taken.AAaaaaand people say I need to cool down
EDIT:
People can release more than one version of a weapon, yeah, but imagine this : we're both scientists and I've invented a cure for cancer. Whilst mine is going under peer reviews and marketing, someone else made one that is a big hit. I could release mine, but since society's need for a cure has been fufilled there's no point as nobody will buy mine. Sorry, but that's just the way I see it.
viewtopic.php?f=28&t=2087
I'm doing BlackHole Bomb unless you've already done it.
These weapons literally take me an hour, at the most. ._."
I'll keep doing them, too! After BHB is thunder claw.
ashley never pm'd me about flame sword HM????????????
Quote from: "Ashley"viewtopic.php?f=28&t=2087
I'm doing BlackHole Bomb unless you've already done it.[/u]
These weapons literally take me an hour, at the most. ._."
I'll keep doing them, too! After BHB is thunder claw.
I have already done it.[/u] Ivory's done concrete shot too. Just do what's not taken, k?
"Being creative" does not mean taking weapons other people had their name down for and then being a dick about it, at the very least you could be a little bit nicer about it. Being egotistical? Selfish? If I was, don't you think I would've released the weapons the second I created them, sort of like... you?
And with that, I think it's time to move on to actual critique. Seriously, this community has become a lot more hostile as of late.
Black Hole Bomb: Powerful, but needs the ability to be remotely detonated like Drill Bomb. Hitting with it as it is now is difficult. Otherwise, very decent weapon.
Thunder Wool: I talked to you on skype about this one. Basically, this thing would become much more useful if it instead went up to the ceiling, then kept moving while launching thunderbolts beneath it, stopping after a medium distance. Like Black Hole Bomb, hitting with it in its current state is hard, and just a slight change from how it worked in MM10 would make it much more useful.
Really, it was pretty much useless in MM10 anyway.
Astro Crush: Works brilliantly. Although I always thought it was more of a slow, powerful weapon. Seriously, it's a meteor shower. Getting hit point blank with it does barely any damage at all, atleast not from personal testing. I'd say increase the power, along with ammo consumption.
Concrete Shot: Brilliant. Why on earth is this grouped with Area of Effect weapons, though?
well i cave and me and ash are working on weapons together hopefully
well i guess there is no breaking this streak, maybe we could form a truce/alliance, im almost done with jewel and chill, and i kinda always wanted to do rebound and i got a idea for commando, and im a spriter so we could help each other outthere and about skype ill think about it but i'd still rather wait
1) Was this before I told you to do it?I've a theory on how such feat could be possible, but it would have to induce negative recoil and an invisible wide collision box being spawned everytime.
2) And did Ashley even respond before you said "WE'RE WORKIN' TOGETHER!"
EDIT: But does Black Hole Bomb suck people in now? I don't know if that's possible in Doom, but it wouldn't be BHB without it.
way before and i decided to work on her rotation for the weapons she needs PLUS she is helping me with my weapons, is that enough for you to stop hounding me? AGAIN?!?!?!
Aye.. Neither can I. Such a problem to make it do so~...Let me see here some things of use:
Rebound Striker: Like the Energizer Bunny, it just keeps going and going and going.maybe Bounce Count?One person should not be capable of filling a room with this many projectiles. Also, I switched to Concrete Shot, played with it for a good 15 seconds, turned around, and still saw a few bouncing around. There needs to be like a time limit on how long each shot should be in the map.(click to show/hide)
I think that's what it's going off of now. It has too many bounces, and since it moves slower with each bounce, each projectile hangs around for a looooong time.
Quote from: "Mr. X"I think that's what it's going off of now. It has too many bounces, and since it moves slower with each bounce, each projectile hangs around for a looooong time.
Canonically, a Rebound Striker--when thrown by Strike-Man--lasts a total of 6 bounces before dissipating. How many do these last?
So, I took these weapons for a test drive and here's my complaints. Note that I tested these quickly in a map without bots or anything to fight.I don't really feel like making such a change, since I've put in so much work as it is already.. Sorry.
Black Hole Bomb: Well, the lack of sucking people in is obvious, but as is the difficulty of figuring out how to do it, so other than that, my only recommendation is to perhaps make it like Gyro Attack: Hit the button once to fire and once again to detonate. The reasoning behind this is to make it ever so slightly easier to use. It moves so slowly that you can outrun it, so holding the button while running ahead, then turning around is a bit tough. It's not a necessary change, but I think it would be better.
Thunder Wool: It's bad. However, not entirely your fault: Turning a bad weapon in MM10 into a not-so-bad weapon in 8BDM is a tough task. However, it seems to me once the cloud hits the ceiling, it accelerates, which makes it even tougher to aim than if it just stopped once it hit the ceiling. The other huge problem is obvious so I'm not going to bother pointing it out again.I'm working on this constantly. It's a nightmare. : I know what needs done, though.
Astro Crush: Fine except for the fact that the meteors are not truly 8-bit: There are far too many colors in the sprite.It has two or three colors, I believe. Not much can be changed about that.
Concrete Shot: Broken badly. Being remotely near the wall results in the block instantly trapping yourself. The blocks also last way too long, so once this happens you are screwed. Also, you need to have it where the blocks do not form against the wall. This allows players to go absolutely anywhere in the level they want to with well timed jumps. Make the blocks themselves effected by gravity if possible. If not, make the projectiles slide down the wall then form blocks against the floor (not sure if this can be done either).Making it not-trap yourself isn't exactly possible without some form of flags being set for NOINTERACTION, but then you couldn't jump on it until the flag was set off. So, I can't fix that.
Rebound Striker: Like the Energizer Bunny, it just keeps going and going and going.
One person should not be capable of filling a room with this many projectiles. Also, I switched to Concrete Shot, played with it for a good 15 seconds, turned around, and still saw a few bouncing around. There needs to be like a time limit on how long each shot should be in the map.
It has two or three colors, I believe. Not much can be changed about that.
Blame the lack of color options.