Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: Ashley on February 13, 2011, 09:42:12 PM

Title: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
Post by: Ashley on February 13, 2011, 09:42:12 PM
This is a place for all my weapons, in one .pk3 file.

Currently in the pack:

·Black Hole Bomb {Being worked on at various times}
·Thunder Wool {Needs worked on, to an extent}
·Astro Crush {Complete!}
·Concrete Shot {Needs rotation sprites}
·Rebound Striker {Needs new Criticism/Opinions}

Each weapon works like they do in their respective games, or at least get as close as possible.

Recent Updates:
[2/21/11]
~Rebound Striker updated.
(click to show/hide)
[2/20/11]
~Rebound Striker added to the pack.

[2/17/11]
~The Black Hole bomb was upgraded so it acts as a drill bomb!
(click to show/hide)
~No others..

To-Do:
·Make the Rebound Striker increase damage per walls bounced off by 3.
·Make the Black Hole Bomb suck players into it.
·Fix the Thunder Wool killing you problem.
·Get rotations for Concrete Shot.
·Get Sound Effects for: Black Hole Bomb, Concrete Shot, Astro Crush

Weapons being worked on:
·Water/Bubble Shield {90% Complete}
·Commando Bomb {40% Complete}
·Thunder Claw {95% Complete [Needs General Sprites w/Rotations!]}
·Flame Sword {60% Complete [Needs General Sprites w/Rotations!]}
·Laser Trident {90% Complete}
·Ice Wave {90% Complete}

Screenshots:
(click to show/hide)
---

If anyone can provide sound effects for any of the weapons listed (either done or on the to-do, aside from Thunder Wool), I'd be very grateful!

---
Updated!~ [2/20/11]
Uppit.com Download here (http://uppit.com/ft2idvkplc2p/AshleyWeapons.pk3)
4shared.com Download here (http://www.4shared.com/file/ofi-jOW6/AshleyWeapons.html)
Mediafire isn't working for me at the moment. I'll upload it to there when it allows such.
Title: Re: Thunder Wool Weapon!
Post by: CHAOS_FANTAZY on February 13, 2011, 09:49:44 PM
You can kill yourself with it.

Yeah.

Also, the sound effects aren't correct, but that's not a huge issue.

EDIT:  Palette doesn't change, either.  :/
Title: Re: Thunder Wool Weapon! --Updated and fixed
Post by: Russel on February 14, 2011, 03:08:33 AM
I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.
Title: Re: Thunder Wool Weapon! --Updated and fixed
Post by: TheBladeRoden on February 14, 2011, 04:40:06 AM
Pika! *boom*
Title: Re: Thunder Wool Weapon! --Updated and fixed
Post by: NitroBro on February 14, 2011, 11:42:15 AM
The buster should have the shine, the bar should be gray and yellow
Title: Re: Thunder Wool Weapon! --Updated and fixed
Post by: Ashley on February 14, 2011, 08:54:33 PM
Quote from: "Legofan20"
I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.

It's how the weapon is working, which makes the projectiles "no longer friendly".

A_SpawnItemEx breaks the Parenting law of the projectile, and it because a freelance missile, thus able to hurt anyone and anything. If I could make it do ALL of what it's meant to in just the "Thunder Wool" actor, it wouldn't hurt you. But, I'm working on it either way.

The woolballs do need animation, aye.. But I'll get to that later. -I used sprites-inc for these sprites, and that's all they had for the sparkball (the game itself only uses one, really fast ball).

If you could provide the SFX, I would appreciate it.

As for the animation, it's fine.
Title: Re: Thunder Wool Weapon! --Updated and fixed
Post by: FCx on February 14, 2011, 10:35:28 PM
I'd like to test it, but I'm not in my computer.

Quote from: "Ashley"
Other: I know I need sound effects, but I lack the ability to get them at the moment. If anyone can contribute the actual sound effects, I'd be gratoueful.

Do you need sfx??

I found it from YouTube

http://www.youtube.com/watch?v=jjcukAhLwkE

Go to video description and download it!
Once you have downloaded this, look for Thunder Wool SFX. ;)
Title: Re: Thunder Wool Weapon! --Updated and fixed
Post by: Russel on February 15, 2011, 12:20:07 AM
Quote from: "Ashley"
Quote from: "Legofan20"
I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.

It's how the weapon is working, which makes the projectiles "no longer friendly".

A_SpawnItemEx breaks the Parenting law of the projectile, and it because a freelance missile, thus able to hurt anyone and anything. If I could make it do ALL of what it's meant to in just the "Thunder Wool" actor, it wouldn't hurt you. But, I'm working on it either way.

The woolballs do need animation, aye.. But I'll get to that later. -I used sprites-inc for these sprites, and that's all they had for the sparkball (the game itself only uses one, really fast ball).

If you could provide the SFX, I would appreciate it.

As for the animation, it's fine.

I think I could provide an animation for the shock wave, as for the SFX, I am about to get them ripped from the collection. I can also provide the official weapon symbol.
Title: Re: Thunder Wool Weapon! --Updated and fixed
Post by: Ashley on February 15, 2011, 12:22:50 AM
If someone could just PM me a .zip file with the thunder wool sounds, that'd be fine.

New: I've created the Concrete Shot for great justice!

I'll update the OP with it once we finish testing what few bugs could possibly exist.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons!
Post by: Kapus on February 15, 2011, 02:48:34 AM
Can it cling on to walls like the original could?
Title: Re: Thunder Wool -AND- Concrete Shot Weapons!
Post by: Korby on February 15, 2011, 02:59:33 AM
It doesn't have rotations?

No shine on the buster?
Title: Re: Thunder Wool -AND- Concrete Shot Weapons!
Post by: NitroBro on February 15, 2011, 11:27:15 AM
Whoa your getting ahead of yourself ivory was doing concrete shot! And im going thave to ask you to stop release 8-10 weapons because it was agreed on the 8-10 weapons thread


Edit: nevermind ivory was cool with it but I say stick to 8-10 weapons thread for less clutter and don't release them
Title: Re: Thunder Wool -AND- Concrete Shot Weapons!
Post by: Lio on February 15, 2011, 11:52:14 AM
Sorry but I'm against that ideology some of you guys have. No one has the right to declare that official game weapons can't be released, either because somebody else is working on it or because it's been already done, as you don't own them in any way. I do understand why Mike doesn't wants any of the MM7 weapons released, but this is entirely different in my opinion.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons!
Post by: Mr. X on February 15, 2011, 02:56:51 PM
Quote from: "BradeDude"
Whoa your getting ahead of yourself ivory was doing concrete shot! And im going thave to ask you to stop release 8-10 weapons because it was agreed on the 8-10 weapons thread


Edit: nevermind ivory was cool with it but I say stick to 8-10 weapons thread for less clutter and don't release them

And yet the Ivory pack has Triple Blade.  Hm...
Title: Re: Thunder Wool -AND- Concrete Shot Weapons!
Post by: SickSadWorld on February 15, 2011, 03:19:36 PM
cool weapons

concrete shots should probably stack on top of each other and stick to walls though. also, their firing rate is quite low given their power (or lack thereof)

in MM9 it was quite a versatile weapon... I noticed it had a freeze/ translation effect on enemies. That might be interesting to put in in some way, even if it just does the translation
Title: Re: Thunder Wool -AND- Concrete Shot Weapons!
Post by: Ashley on February 15, 2011, 06:45:00 PM
Quote from: "Korby"
It doesn't have rotations?

No shine on the buster?

Rotations? Pah. I'm no spriter! I merely edit sprites.. And usually character sprites at the most.

Shine? Minor detail that needs not be fixed.

Quote from: "BradeDude"
Whoa your getting ahead of yourself ivory was doing concrete shot! And im going thave to ask you to stop release 8-10 weapons because it was agreed on the 8-10 weapons thread


Edit: nevermind ivory was cool with it but I say stick to 8-10 weapons thread for less clutter and don't release them

Trying to put a plug on my fun won't work, sir. :L
I'm doing these because I get bored of making maps and enemies for my other projects. (And weapons for other things..)

Nobody told ME I couldn't make and release these weapons. Mike even encourages these.

It's not a crime to release weapons to the public, either. It's more of an improvement to see what needs work. Like SSW's post here...

Quote from: "SickSadWorld"
cool weapons

concrete shots should probably stack on top of each other and stick to walls though. also, their firing rate is quite low given their power (or lack thereof)

in MM9 it was quite a versatile weapon... I noticed it had a freeze/ translation effect on enemies. That might be interesting to put in in some way, even if it just does the translation

Stacking on top of each other doesn't seem to work for me, even though each shot is solid and has a radius that would allow them to...

As for sticking on walls, I can do that.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Kapus on February 15, 2011, 06:58:00 PM
If it sticks to walls the I'm cool.


But any weapon that doesn't have a shine on the buster bugs me. A lot.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ashley on February 15, 2011, 07:05:47 PM
They now stick to walls...

But why does it bug you? A lot of weapons have no shine on their buster.. Though it's made to look that way.

If it really bugs you THAT much I can change them .-.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Kapus on February 15, 2011, 07:10:25 PM
The colors feel a little more dull if there is no shine. I like polish.

Its up to you if you want to change it, of course.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons!
Post by: NitroBro on February 15, 2011, 07:29:49 PM
Quote from: "Mr. X"
And yet the Ivory pack has Triple Blade.  Hm...
It was agreed somewhere in the thread NOT to released them to avoid another early release problem *cough cough* SKINS!!
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Max on February 15, 2011, 07:32:23 PM
Quote from: "CutmanMike"
Quote from: "Ivory"
By the way. I'm assuming we're not to post the weapons. Since we don't want them getting out to the public if they are going to be for the official expansions.

I have no interest in the later expansions (yet) so there's no harm in posting them. If people make them how they think they should be made, it doesn't mean those versions will make it into the official build. I am happy for people to try though, especially if it halves the work for me!

I don't mind if people release them. I won't be releasing mine.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ivory on February 15, 2011, 07:32:53 PM
Actually. They can be released. Just because they were made, doesn't necessarily mean they are what CutmanMike wants. He said he would use the weapons if he liked them.

With that being said, I used Triple Blade because it's an awesome weapon and Korby was awesome about it.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: NitroBro on February 15, 2011, 07:37:56 PM
well excuse me, ill just add that just dont take chill spike jewel or tornado
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ashley on February 15, 2011, 08:29:38 PM
"Taking" isn't a word you should use.

I'm doing all the weapons I feel like doing.. Though I need to figure out some of the others before doing more MM10 weapons.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ivory on February 15, 2011, 08:52:06 PM
It's less that, and it's more the way you treated it. I said I'd let you do concrete shot instead. Regardless, I didn't even hear anything remotely similar to a thank you, I get the opposite.

Attitude is important. You will alienate others if you treat them this way.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ashley on February 15, 2011, 09:03:26 PM
You act as if it's an honor or privilege to "take your work", Ivory...

It's not as if I couldn't have done this with or without your "permission". (And I did do it without such)

There's no justified reason to thank you.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Max on February 15, 2011, 09:08:26 PM
Ivory let you make a weapon he was going to make. That's his choice, which is enough reason to thank him.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ashley on February 15, 2011, 09:29:58 PM
That's still not a good reason for me to thank him.

There's no specific rule saying only one person can make that weapon, and if someone claims the job to do it, then somebody else does it first, it's mandatory to thank them for doing it before them.

You guys are just being silly..

Either way, "thank you"?
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Mr. X on February 15, 2011, 09:44:13 PM
Being silly?  You flat out said you were aware of the other topic, and did it anyways.  That list was there so people would deliberately avoid doing just that.  A "sorry for breaking the rules of that topic/stealing the job you signed up for" would have been nice, but no, instead you're just being a jackass about it.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: NitroBro on February 15, 2011, 09:48:29 PM
its an issue of respect and copyright, if someones to claims something and another person does it thats a copyright problem, andif they are rude like you and just does it without asking or thanking its an issue of respect, and to finish up this dump i ask that this be locked for 1: we have a thread about 8-10 weapons 2: violates copyright 3: R-E-S-P-E-C-T, find out what it means to cutstuff!
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Max on February 15, 2011, 09:51:44 PM
Brade, not everything needs to be locked. Just let Ashley post her weapons here, k?
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: NitroBro on February 15, 2011, 09:53:33 PM
she/he has two threads, one has to go, favorably this one
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Kapus on February 15, 2011, 10:01:14 PM
If both Ashley and Ivory made two different Concrete Shot weapons, would that really be a problem?
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Korby on February 15, 2011, 10:02:26 PM
Not really, but it's the same with skins. "I have one, why would I need the other?"
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ashley on February 15, 2011, 10:07:10 PM
Quote from: "Mr. X"
Being silly?  You flat out said you were aware of the other topic, and did it anyways.  That list was there so people would deliberately avoid doing just that.  A "sorry for breaking the rules of that topic/stealing the job you signed up for" would have been nice, but no, instead you're just being a jackass about it.

I'm not being a jackass about anything. You guys are misunderstanding everything, or just overreacting. I know the other topic exists, and I did the weapon because I wanted to. The list of people applies to those who agreed to doing those themselves. I never signed up for that list. I just outright did the weapons.

Again, there is no rule anywhere officially stated by Mike saying that "only one person, and only the person who signs up to do so, may make a specific weapon; any others who do so should take their weapon down from the forums if the other person says to, and if they let the other person(s) take their job and make the weapon themselves, must thank the original person who took the job."

You guys just want me to follow your "topic rules" that don't apply out of that topic, and that's fine. Claiming I stole work is not. I did nothing of the sort, as I made this weapon myself. I don't need permission to make a weapon that somebody else is doing, too.

I never signed up to do anything on that list. I'm just doing them for myself and the people around here who want something different.

Quote from: "BradeDude"
its an issue of respect and copyright, if someones to claims something and another person does it thats a copyright problem, andif they are rude like you and just does it without asking or thanking its an issue of respect, and to finish up this dump i ask that this be locked for 1: we have a thread about 8-10 weapons 2: violates copyright 3: R-E-S-P-E-C-T, find out what it means to cutstuff!

Respect, MAYBE. Copyright, no. There's no copyrights being put on anything here, and especially none on "someone taking a job".

I'm hardly being rude at all here. I'm just defending myself against three or four people whom think I have to do exactly what they say because they're better than me or have jurisdiction over my being and actions.

1. You have a thread about it, aye. That's nice. But I can release my work if I feel like it.
2. There's no copyright.
3. I know what respect means, silly.

Quote from: "Korby"
Not really, but it's the same with skins. "I have one, why would I need the other?"

You may have Ivory's, but not everyone does. And it's just a preference of the people who wants whatever.. Some people may want both just to try them out.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: NitroBro on February 15, 2011, 10:26:59 PM
actually you kinda do need permission, mike's permission, mike really want early release of any expansion content im assuming which is why is is so selective of maps and weapons (get the hint? you arent helping us out!) and nobody believes (beside dtd, sorry buddy) they're better than anyone, but if you go and post shit like this (because thats what this is... shit) and basically saying "piss on you! ima do whatever the fuck i want!" than your violating global forum policy i believe which is why im requesting lockdown REPEAT REQUESTING LOCKDOWN
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Mr. X on February 15, 2011, 10:32:44 PM
Obviously, I don't agree with Ashley, but BradeDude, there isn't a single thing in that post that has any basis in logic and reasoning...except the part about DTD.


Anyways, I'm not so much mad that you released this weapon, but when you antagonize somebody for saying "go ahead and make them", that to me is just pure bull shit.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: NitroBro on February 15, 2011, 10:35:49 PM
making little sense, you know its my job  :cool:
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Lio on February 15, 2011, 10:47:26 PM
Okay, no. Even though I don't like Ashley's attitude towards this (not that I like anyone else's), you're overreacting. Ashley (and everyone else) is free to release any weapon she wishes. I know you get pissy if someone goes ahead and "steals" the work you were planning on doing, but let's try to be mature here. Read:
(click to show/hide)
I don't see a "If you claim a weapon, it's yours and nobody else's." in there. So no, you don't need Mike's permission for that matter.

Besides, it's not like you can't work on your weapon anymore. Just finish your version, release it and shut up. And let's be honest, not a lot of people download every freaking weapon out there if it's not an expansion of the sorts, so that "I have one, I don't need the other one" thing is useless in most cases.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ashley on February 15, 2011, 10:52:40 PM
Quote from: "Mr. X"
Obviously, I don't agree with Ashley, but BradeDude, there isn't a single thing in that post that has any basis in logic and reasoning...except the part about DTD.


Anyways, I'm not so much mad that you released this weapon, but when you antagonize somebody for saying "go ahead and make them", that to me is just pure bull shit.

I'm not antagonizing anyone.. You're antagonizing ME for making it.

It seems to me that this is some huge big deal for you all, and I don't see why.

I vote you guys just back off my case and leave me be, because everything you're saying is of little to no meaning anymore. I'm making weapons my way, whether you like it or not. End of story.

SO, let's keep the flame out of here.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Mr. X on February 15, 2011, 10:55:36 PM
Quote from: "Lio"
And let's be honest, not a lot of people download every freaking weapon out there if it's not an expansion of the sorts, so that "I have one, I don't need the other one" thing is useless in most cases.

You made sense until right there.  If somebody doesn't download every weapon out there, they'd likely download only those that catch their fancy, and won't download multiple versions of it.  If somebody does download everything, then they'd be more likely to get both.

Yes, I'm antagonizing you.  Whether you realize it or not, your original tone to Ivory was completely uncalled for.  Nothing else is really a problem other than that.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ashley on February 15, 2011, 11:01:02 PM
My tone of "I don't need to thank you for you telling me to take your work"?

That was entirely fair.

Sidenote: I have completed the Black Hole Bomb weapon, and I WILL be releasing it here (I know very well that YD has done it).

If you have a problem with me releasing it.. That's your problem and not mine. Keep it off this topic.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Korby on February 15, 2011, 11:04:01 PM
How does your BHB function?
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ashley on February 15, 2011, 11:08:57 PM
Shoots a slow moving undamaging projectile that when hits a player, or the ground, or after the timer expires, explodes into a small vortex that damages whatever's inside it. (Working on making it pull players into it, and to block projectiles that fly into it)

It has 7 charges and does a little over half your health unless you move out of it. (Not such an easy thing to hit with, and not easy to escape from; It's super gravity!)
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Lio on February 15, 2011, 11:13:37 PM
Quote from: "Mr. X"
You made sense until right there. If somebody doesn't download every weapon out there, they'd likely download only those that catch their fancy, and won't download multiple versions of it.  If somebody does download everything, then they'd be more likely to get both.
Yes, I do agree with you there.  But it still doesn't means you can't work on your version of the weapon. Sure, it may be demotivating, but it's not worth getting mad at.

On topic: I liked the idea of the bomb being more of an slow, OHKO projectile. So right now it works sort of like a Crash Bomb with side effects, right? And how are you planning on making the bomb pull players toward it?
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ashley on February 15, 2011, 11:17:19 PM
Yea.. That's the hard part. (OHKO weapon would be annoying. This was the original plan but then we have to look at things like Roboenza, where small corridors could be camped easily)

An idea I was shot was to give the players in a radius of an explosion when the vortex is made an inventory item that can't be selected, that the vortex tells to move towards.

[Easier terms: The bomb explodes. Vortex is spawned. Players in some radius of it get an item. The vortex pulls any players with this item to it, at a decently strong rate; the shooter would also get this weapon, but doesn't get hurt from the bomb..]
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Myroc on February 16, 2011, 12:03:03 AM
Quote from: "Ashley"
This was the original plan but then we have to look at things like Roboenza, where small corridors could be camped easily)

I would just like to add something here: Don't design weapons for Roboenza unless it's specifically for that mode and nothing else. Design weapons suitable to deathmatch. Despite how many people prefer the former, the game and its weapons are designed for the latter, and a weapon that sucks in DM and is mediocre in Roboenza is worse than a weapon that's decent in DM and overpowered in Roboenza.
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Ashley on February 16, 2011, 01:16:00 AM
Quote from: "Myroc"
Quote from: "Ashley"
This was the original plan but then we have to look at things like Roboenza, where small corridors could be camped easily)

I would just like to add something here: Don't design weapons for Roboenza unless it's specifically for that mode and nothing else. Design weapons suitable to deathmatch. Despite how many people prefer the former, the game and its weapons are designed for the latter, and a weapon that sucks in DM and is mediocre in Roboenza is worse than a weapon that's decent in DM and overpowered in Roboenza.

I'm not designing anything for Roboenza. It's being designed for general gameplay. Since this is a future expansion weapon, you have to acknowledge that it will be used in LMS, and therefore will be usable in Roboenza.

As of the moment, this is perfect in any game mode, with the minor bug of pulling players into it being unaffective and affective at random intervals.
If it didn't pull people and projectiles into it, it would be perfect and bug-free (aside from the fact that it doesn't create a vortex on linedefs, because the explosion is bigger than the bomb's first part).


---

Edit:

An idea was passed onto me that the bomb's vortex should grow bigger every few frames.
As of now, the bomb itself is 10 radius and 10 height. The vortex is 40 radius and 40 height.

I would only do this if the bomb's radius and height were 40, that way it would explode near the player, and not explode so they couldn't escape it. This way it'd give them room to move away from it before it grew bigger.

(It would grow to a max of 100r 100h, and after that permanently died. If it couldn't expand in its area of explosion, it would just disappear)

Opinion on if this should be done?
Title: Re: Thunder Wool -AND- Concrete Shot Weapons! -UPDATED-
Post by: Max on February 16, 2011, 07:43:46 AM
How about you just don't.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Ashley on February 17, 2011, 02:17:39 AM
Updated OP with a more organized pack... Hopefully this keeps the load of downloads down.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: CHAOS_FANTAZY on February 17, 2011, 02:38:21 AM
After testing these out with another player, I have a couple things to report.

-The Black Hole Bomb only pulls players in when they're on the same altitude of it.  Kind of strange, if you ask me.
-The Astro Crush suffers from a very slow fire rate for not too much damage.  I feel one or the other should be buffed a bit.
-Thunder Wool is kind of hard to hit with, maybe have it shoot in 8 directions instead of 4.
-Concrete Shot sometimes attaches to a wall awkwardly; e.g., once it zipped all the way to the top of the wall while near a barrel.  Also, its crumbling time seems to take too long to me.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: MagnetMan497 on February 17, 2011, 02:44:56 AM
Dude. YD was doing BHb. He pisted not to do it. If yoy touch rebound striker or hornet chaser... Dont.

Laser tridnet is done and flame sword and water shield are taken. Ask before you make it. I've totally lost some rspect for you here, ignoring YD when he posted How about you dont
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Russel on February 17, 2011, 03:13:51 AM
YOU'RE MAKING WATER SHIELD! AWESOME! (I kinda wanted to make it, but I realized I suck at coding.)

Edit BTW Magnetman, Ashley already had an ENORMUS argument with YD, Ivory, Mr. X, and who knows who else about publishing her own weapons
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Awbawlisk on February 17, 2011, 04:59:38 AM
I just have one problem... When i download the pk3 all i get is this information and not the real thing. I checked everywhere in the folders so what do i do about this?
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: CHAOS_FANTAZY on February 17, 2011, 05:02:55 AM
Quote from: "Obelisk"
I just have one problem... When i download the pk3 all i get is this information and not the real thing. I checked everywhere in the folders so what do i do about this?

Instead of opening this stuff up in an extraction software like WINRAR, simply click "Open Containing Folder."  You'll get all of the data compressed into its original file.  Cut, paste in your MM8BDM folder.
???
PROFIT.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Max on February 17, 2011, 07:49:53 AM
Quote from: "MagnetMan497"
Dude. YD was doing BHb. He pisted not to do it. If yoy touch rebound striker or hornet chaser... Dont.

Laser tridnet is done and flame sword and water shield are taken. Ask before you make it. I've totally lost some rspect for you here, ignoring YD when he posted How about you dont

This. You PM'd me, and I told you I had done it and not to do it. Then you posted here sayign you will do it even though I said you shouldn't and again I repeated what I said before. Then you went ahead and did it anyway? That's seriously not right. Take weapons that aren't being worked on (or in my case, finished) or else you're not going to be the most popular person around here, you're already not in many people's eyes. I'd appreciate it if you took down that link.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: CutmanMike on February 17, 2011, 11:53:29 AM
I think I need to clarify something. Anyone can make any weapon, skin, map or anything they want. Just because it's in one of the official games and I haven't done it yet, doesn't mean you can't. I only advised against doing MM7 stuff because I've already done all of the weapons. If people make a decent version of commando bomb or whatever, maybe I'll ask if I can use it in the official pack and give them credit. If I'm not too happy with how it works (and if I ever get around to that expansion), I'll probably make my own version.

So please don't say I CALLED THIS WEAPON and expect people to know about and respect it, especially if they're ready to work on the said weapon and you haven't even started yet. Make whatever you want! MM8BDM is free!

Just try not to break any copyrights though :mrgreen:
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Awbawlisk on February 17, 2011, 01:35:52 PM
Quote from: "CHAOS_FANTAZY"
Quote from: "Obelisk"
I just have one problem... When i download the pk3 all i get is this information and not the real thing. I checked everywhere in the folders so what do i do about this?

Instead of opening this stuff up in an extraction software like WINRAR, simply click "Open Containing Folder."  You'll get all of the data compressed into its original file.  Cut, paste in your MM8BDM folder.
???
PROFIT.
I still dont get what yor trying to say but ill find out soon enough......
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Max on February 17, 2011, 03:09:45 PM
Quote from: "CutmanMike"
So please don't say I CALLED THIS WEAPON and expect people to know about and respect it, especially if they're ready to work on the said weapon and you haven't even started yet. Make whatever you want! MM8BDM is free!


Sorry Mike, but the thing is Ashley even PM'd me to ask if she could do it and I said no. Plus I've actually finished the weapon...
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Hallan Parva on February 17, 2011, 03:43:39 PM
Quote from: "Yellow Devil"
This. You PM'd me, and I told you I had done it and not to do it. Then you posted here sayign you will do it even though I said you shouldn't and again I repeated what I said before. Then you went ahead and did it anyway? That's seriously not right. Take weapons that aren't being worked on (or in my case, finished) or else you're not going to be the most popular person around here, you're already not in many people's eyes. I'd appreciate it if you took down that link.

Quote from: "CutmanMike"
So please don't say I CALLED THIS WEAPON and expect people to know about and respect it, especially if they're ready to work on the said weapon and you haven't even started yet.

Yellow Devil had already made a superior version of BHB and let everyone know that he did it... and Ashley went and made a worse version that doesn't even work right if the target isn't at the same altitude.

The issue isn't whether or not the weapons was called. The issue was that the weapons was already made, and made well. YD told Ashley not to make BHB after ASHLEY PM'D YD. So Ashley was asking permission in the first place, got denied, and then made a shuddy BHB ANYWAY.


EDIT: Hard ninja'd.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: CutmanMike on February 17, 2011, 04:01:48 PM
So if I made a version of black hole bomb, even though one exists, it would be a crime? If you think it's a worse variation, fine don't use it. No one has the right to say who can't make what because these weapons were created by Capcom. I'm sure many people would love to tweak some of the standard weapons to their liking, and they're free to do so. Whether or not they'll be used is another story.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Mr. X on February 17, 2011, 05:40:23 PM
As I said in my argument earlier in the thread, it's not so much the doing of the weapons that's the problem, it's the attitude.  Now, I'm willing to look past the Ivory thing as a bit of Internet miscommunication, but asking somebody if they can do it, getting a "no", and then basically saying "f*** you, I'm doing it anyways" is just plain being a complete jackass.  Hell, I'd prefer not asking and just doing it to asking just to say "well I asked, tough s**t!"
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: NitroBro on February 17, 2011, 08:18:12 PM
ashley never pm'd me about flame sword HM????????????
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Max on February 17, 2011, 08:28:48 PM
I've finished Laser Trident as well, stop pissing everyone off and make weapons that aren't taken.

EDIT:
People can release more than one version of a weapon, yeah, but imagine this : we're both scientists and I've invented a cure for cancer. Whilst mine is going under peer reviews and marketing, someone else made one that is a big hit. I could release mine, but since society's need for a cure has been fufilled there's no point as nobody will buy mine. Sorry, but that's just the way I see it.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: tsukiyomaru0 on February 17, 2011, 08:40:35 PM
Quote from: "Yellow Devil"
I've finished Laser Trident as well, stop pissing everyone off and make weapons that aren't taken.

EDIT:
People can release more than one version of a weapon, yeah, but imagine this : we're both scientists and I've invented a cure for cancer. Whilst mine is going under peer reviews and marketing, someone else made one that is a big hit. I could release mine, but since society's need for a cure has been fufilled there's no point as nobody will buy mine. Sorry, but that's just the way I see it.
AAaaaaand people say I need to cool down

Let Ashley make weapons at will! If anyone will use her version or not, it is not of your concern, is it? Your example won't apply well if quality or price is to be taken in consideration. Suppose yours is 100% guaranteed to rid of cancer and the other has a chance of 90% of curing cancer and 10% of aggravating the patient's state?

What pleases me of Ashley is that she is clearly showing the progress, not the fact that she's making those weapons.

So, yeah, let her. :cool:
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Mr. X on February 17, 2011, 08:47:35 PM
Yes, Yellow Devil, as much as you think it may suck, Ashley can do whatever she wants with these weapons.  I just ask she not be mean while doing it.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Ashley on February 17, 2011, 08:57:07 PM
1. I never ASKED him if I could make the weapon. I originally had this as my PM:

Quote from: "Ashley"
viewtopic.php?f=28&t=2087

I'm doing BlackHole Bomb unless you've already done it.

These weapons literally take me an hour, at the most. ._."

I'll keep doing them, too! After BHB is thunder claw.

2. I said I'd do it if he didn't. After he told me to "do weapons that aren't taken", I decided to do it anyways due to the lack of options in weapons I wanted to make. Then all this flame started.

3. I don't care what any of you people think. Hate me if you want, that's your problem. I'm making weapons, and that's that. If you really have an issue with things such as this, you really need to get out more. (Sorry if I'm acting like a bitch, but it's necessary.)

4. @Mr. X - Being mean isn't often intentional, with me.

EDIT:

As far as I know, the Black Hole Bomb doesn't pull players into it... At least, I didn't think it did yet. It'll pull you into it if you're facing away from it and you're getting hit by it.. (Recoil Knockback by it)
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: NitroBro on February 17, 2011, 09:04:40 PM
Quote from: "BradeDude"
ashley never pm'd me about flame sword HM????????????
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Ashley on February 17, 2011, 09:05:11 PM
Why do I need to PM you again?

It's my weapon, my sprites, my work.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Mr. X on February 17, 2011, 09:07:55 PM
Darn, I was going to ask what was in the original PM after I thought about it during my class, but forgot to.  After my first rant, I realized there technically was no proof that you asked in the first place.  Seems you didn't technically ask (unless YD has something else to say), but still, I don't see why if you were going to do it regardless you PMed him in the first place.  I apologize for calling you mean and a jackass...again.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Ashley on February 17, 2011, 09:11:26 PM
I don't care about what I'm called, Mr. X. It's just text most of the time, to me.

If it's honestly truthful then it would probably offend me, but you don't mean it.  ;)

I still have all the PM's, and I'd be willing to post them here, if anyone wants any more herp for their derp.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Max on February 17, 2011, 09:13:39 PM
Quote from: "Ashley"
Quote from: "Ashley"
viewtopic.php?f=28&t=2087

I'm doing BlackHole Bomb unless you've already done it.[/u]

These weapons literally take me an hour, at the most. ._."

I'll keep doing them, too! After BHB is thunder claw.

Quote from: "Yellow Devil"
I have already done it.[/u] Ivory's done concrete shot too.  Just do what's not taken, k?


And then you do it anyway.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Ashley on February 17, 2011, 09:18:43 PM
(click to show/hide)

Just because you've done it, and don't want me to do it, doesn't mean I can't, YD. Get over that egotistical, selfish way of thinking and let people be creative.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Max on February 17, 2011, 09:27:07 PM
"Being creative" does not mean taking weapons other people had their name down for and then being a dick about it, at the very least you could be a little bit nicer about it. Being egotistical? Selfish? If I was, don't you think I would've released the weapons the second I created them, sort of like... you?
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Ashley on February 17, 2011, 09:38:59 PM
Quote from: "Yellow Devil"
"Being creative" does not mean taking weapons other people had their name down for and then being a dick about it, at the very least you could be a little bit nicer about it. Being egotistical? Selfish? If I was, don't you think I would've released the weapons the second I created them, sort of like... you?

I didn't take anything. That list only applied to those who were interested in doing that project. I'm doing this for myself and the people around the community.
I'm also hardly being a dick about it. You people got steamed when I released a weapon of my own creation Ivory was meant to do (but apparently never did) for your project.

I'm only being "mean" about it because you people keep antagonizing me about the stupidest of things.

Egotistical, perhaps not; childish would be better suited. Selfish, yes. You have that childish, selfish attitude that's crying "Hey, I did it already so you can't!!", like a young child would do. Fighting over something that in the end, will get someone in trouble or hurt, or some stupid action will be taken and someone's left up feeling bad about it.

Me releasing my weapons doesn't make me selfish or egotistical. It means I'm putting something creative out for the masses to have and for myself to improve over based on their opinions.

I'm surprised this topic got to 8 pages of replies, and will probably escalate to at least 10, but 90% of it has been you people fighting with me and others over what has been done and your opinions on why it shouldn't continue. If anything, this topic needs ridden of this horrible flame you needn't continue, or overall deleted [so I can just restart {Though, someone would post about that topic being similar to this one and whine about why it shouldn't exist, or something..}].

Continue arguing all you want, but what remains is that your side is of no value to what I care to read, know, or discuss any further.

As it stands, "I don't give a fuck about what you say; I'm sick of your constant pessimism, and am not dealing with it any longer. Stop it now, or action will [should] be taken."

From this reply on, I hope to see nothing but criticism about the weapons, where and why they should improve or be "nerfed", rather than this senseless flame war that's getting nobody anywhere.

To reiterate: "This community really needs to let off some steam." ~My PM to Mr. X yesterday.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Mr. X on February 17, 2011, 09:52:00 PM
Maybe you should PM a mod asking to clean up the past...well, I guess the past like 7 pages or so of the topic.  As I said before, as long as you're not too mean about it, make whatever you want, and seeing as how the past post was obviously well thought out, level-headed, and logical, I don't see that being a real issue here.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Myroc on February 17, 2011, 10:06:08 PM
And with that, I think it's time to move on to actual critique. Seriously, this community has become a lot more hostile as of late.

Black Hole Bomb: Powerful, but needs the ability to be remotely detonated like Drill Bomb. Hitting with it as it is now is difficult. Otherwise, very decent weapon.

Thunder Wool: I talked to you on skype about this one. Basically, this thing would become much more useful if it instead went up to the ceiling, then kept moving while launching thunderbolts beneath it, stopping after a medium distance. Like Black Hole Bomb, hitting with it in its current state is hard, and just a slight change from how it worked in MM10 would make it much more useful.

Really, it was pretty much useless in MM10 anyway.

Astro Crush: Works brilliantly. Although I always thought it was more of a slow, powerful weapon. Seriously, it's a meteor shower. Getting hit point blank with it does barely any damage at all, atleast not from personal testing. I'd say increase the power, along with ammo consumption.

Concrete Shot: Brilliant. Why on earth is this grouped with Area of Effect weapons, though?
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: NitroBro on February 17, 2011, 10:10:33 PM
well i cave and me and ash are working on weapons together hopefully
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Ashley on February 17, 2011, 10:18:03 PM
Quote from: "Myroc"
And with that, I think it's time to move on to actual critique. Seriously, this community has become a lot more hostile as of late.

Black Hole Bomb: Powerful, but needs the ability to be remotely detonated like Drill Bomb. Hitting with it as it is now is difficult. Otherwise, very decent weapon.

Thunder Wool: I talked to you on skype about this one. Basically, this thing would become much more useful if it instead went up to the ceiling, then kept moving while launching thunderbolts beneath it, stopping after a medium distance. Like Black Hole Bomb, hitting with it in its current state is hard, and just a slight change from how it worked in MM10 would make it much more useful.

Really, it was pretty much useless in MM10 anyway.

Astro Crush: Works brilliantly. Although I always thought it was more of a slow, powerful weapon. Seriously, it's a meteor shower. Getting hit point blank with it does barely any damage at all, atleast not from personal testing. I'd say increase the power, along with ammo consumption.

Concrete Shot: Brilliant. Why on earth is this grouped with Area of Effect weapons, though?

BHB: I'll probably do that. I never played the game, and I don't know if it was remotely detonated. I'll give it a whirl.

Thunder Wool: It's derp and I think I can do what you're suggesting. Although it would just barely increase how much range it gets.. [As of now, it's a good ladder climbing antiweapon! {Try it in Elecman}]

Astro Crush: It uses 10 shots in-game, and is instant death to every small enemy, and 0 damage to most bosses. It only does 15 damage PER METEOR because 30 would be highly overpowered due to how close they land and the radius is fairly sized. Unfortunately, I have to keep the power-to-ammo ratio set, and I like to use the same Ammo the actual games use. Sorry, Myroc. ^^"

Concrete Shot: I suppose it's good, though very weird to use, in my opinion. But, it works, right? --As for that... Yea.. I'm very indecisive about my weapon-slot picking. I usually go with whatever number I think of that probably, maybe suits it. I'll change it to 2, or 3.

Quote from: "BradeDude"
well i cave and me and ash are working on weapons together hopefully

Says who? I prefer to do On-Skype criticism/testing/editing with my friends, and make weapons solo until it's time for improvements or unimprovements.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Mr. X on February 17, 2011, 10:19:54 PM
Black Hole Bomb was indeed detonate-able in Mega Man 9.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: NitroBro on February 17, 2011, 10:23:38 PM
well i gave you my offer, spritist take it or leave it, i dont have a video camera for skype anyways, and im trying to help YOU
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Mr. X on February 17, 2011, 10:26:41 PM
Yeah, but usually when somebody wants to help, they say "I want to help you" or "I can help if you want", not "WE'RE WORKING ON A WEAPON TOGETHER, PARTNER!"  If you really liked a girl, you wouldn't start saying to everybody that you're already boyfriend and girlfriend if you haven't talked to her yet.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Ashley on February 17, 2011, 10:27:04 PM
You don't need a Microphone or a Video Camera/Webcam for Skype. It's mainly used as a messaging client for the most of us, with some Calls for random talking.

At the most, I'd say if you get Skype, we can talk it over there.. But forum-to-forum chatting about weapons isn't for me.

--As for the BHB, I'll make it so!

EDIT: The black hole bomb now acts as if it were a drill bomb!
·Short, slow distance with explosion if simply fired without a hold-in.
·If you hold in the fire button, it'll travel as far as you do, until it hits something, then creates a vortex.
·If you release it at any time during a hold-shot, it'll explode where it was.
·Due to this being a slow moving weapon, this could be good in certain game situations!
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: NitroBro on February 17, 2011, 10:44:31 PM
Quote from: "Me from PM, satisfied X?!"
well i guess there is no breaking this streak, maybe we could form a truce/alliance, im almost done with jewel and chill, and i kinda always wanted to do rebound and i got a idea for commando, and im a spriter so we could help each other out
there and about skype ill think about it but i'd still rather wait
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: Mr. X on February 17, 2011, 10:46:30 PM
1)  Was this before I told you to do it?
2)  And did Ashley even respond before you said "WE'RE WORKIN' TOGETHER!"

EDIT:  But does Black Hole Bomb suck people in now?  I don't know if that's possible in Doom, but it wouldn't be BHB without it.
Title: Re: Ashley's Weapons [BHB, Thunder Wool, Astro Crush, C.Shot]
Post by: tsukiyomaru0 on February 17, 2011, 10:51:30 PM
Quote from: "Mr. X"
1)  Was this before I told you to do it?
2)  And did Ashley even respond before you said "WE'RE WORKIN' TOGETHER!"

EDIT:  But does Black Hole Bomb suck people in now?  I don't know if that's possible in Doom, but it wouldn't be BHB without it.
I've a theory on how such feat could be possible, but it would have to induce negative recoil and an invisible wide collision box being spawned everytime.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: NitroBro on February 17, 2011, 10:54:00 PM
way before and i decided to work on her rotation for the weapons she needs PLUS she is helping me with my weapons, is that enough for you to stop hounding me? AGAIN?!?!?!
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: Ashley on February 17, 2011, 10:56:41 PM
The only problem with it is making only a select number of players within a radius of a blast be affected by it.

Now, if I can change OTHER player flags based on a weapon's hit, this would be very easy for me to do. I'm not sure if this is possible, but I don't think it is. (It would also help me with Laser Trident @Skull Barrier)

I can give players custom inventory items, too, that act as Flags instead.. (Idea we had floating around)
Problem is, how would the bomb know to "suck" players into itself with people with that flag. [Turning it on and off wouldn't be an issue]
Not only is it annoying, but you cannot use ThrustThing or ThrustThingZ properly with the MomX, MomY, or MomZ coordinates of the vortex, making the sucking part even harder.

It's just a big mess. [Of course, YD figured it out, so I should be able to! That means it's possible, unless his actually doesn't and it's just falsified..]

EDIT4ABOVE:

I only helped you with J.Satellite because I understand how to do it, and you need help reflecting shots. You make yours, I'll make mine.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: Mr. X on February 17, 2011, 11:27:39 PM
Quote from: "BradeDude"
way before and i decided to work on her rotation for the weapons she needs PLUS she is helping me with my weapons, is that enough for you to stop hounding me? AGAIN?!?!?!

You should realize by now I never stop hounding people.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: NitroBro on February 17, 2011, 11:30:58 PM
sadly i do, but anyways, c bomb, do i to sprite the explosion all in one sprite?
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: Ashley on February 18, 2011, 12:42:20 AM
I have the explosion done. I just need the rotations for the bomb itself. (front, leftcorner, left side, rightcorner, back, backleftcorner, right side, backrightcorner)

The reason for all of those instead of the standing skin one, is because of how I make the projectiles work.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: Ryuga_knight on February 20, 2011, 04:10:43 AM
Cool weapons, I can't wait for the black hoel bomb to suck. (oh bad puns are bad)
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: Ashley on February 20, 2011, 04:43:38 PM
Aye.. Neither can I. Such a problem to make it do so~...
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: tsukiyomaru0 on February 20, 2011, 05:12:46 PM
Quote from: "Ashley"
Aye.. Neither can I. Such a problem to make it do so~...
Let me see here some things of use:
A_RadiusThrust (http://zdoom.org/wiki/A_RadiusThrust) seems to be the only. Have the black hole constantly call for
A_RadiusThrust(-500,256,0)

If that works, please, try recording it to give us some eye candy. :3
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: arkman on February 20, 2011, 05:22:26 PM
I tried that before, but unfortunately radius thrust doesn't seem to accept negative values.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: tsukiyomaru0 on February 20, 2011, 05:48:50 PM
What about doing something like this:

(click to show/hide)

That spawns a ring of knives that sits still for 10 tics, before they spawn projectiles that heads directly to the center of ring, giving the impression they were shoot.

How it could work?

First, reduce the idle tics from 10 to 1 OR have the ring spawning (in the example, SakuyaSpecial1) give an negative speed when spawning the item.)
Second, give a normal A_RadiusThrust action to each frame of the projectiles and make them RIPPER and PAINLESS.
Third, find out how many tics it takes for the projectiles to get closer to the spawner one and set that to their animation, ending with a full stop
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: Ashley on February 20, 2011, 11:30:42 PM
Tsuki, how would that help again?

We're not shooting things. We're pulling things into other things.

EDIT:
You can make the vortex summon objects around it X/Y distance away from it that use A_RadiusThrust so they're still pushed into it.. But then there's the problem of walls. Walls would cause these invisible objects to disappear, or move above them [elevated floor].

Such a hassle...

EDIT2:

From the ZDoom Wiki:
"Classes: PointPuller

A point puller pulls nearby actors towards it. This force crosses sector boundaries, decreases linearly with distance, and is felt within a circle centered on itself. The force is felt only if the point puller can see the target object."

This would work, almost perfectly, if we could make it summon when the vortex does, on that exact spot, and disappear when it does.
Ideas?


Nope. It would require sectors of the map to have Pusher Enabled, anyways.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot] - BHB Updated
Post by: arkman on February 20, 2011, 11:58:02 PM
what he means is to spawn a bunch of harmless projectiles far out,
then the projectiles will move in towards the bomb,

if the projectiles hit something the run A_radius thrust and push towards the bomb.

also you have to set A_radius thrust  much higher than 500. it calculates knockback as value/2/player mass.

the playermass in mm8bdm is 9999, so really big numbers.

but yeah it wouldn't work quite right in closed in areas
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - New RS!
Post by: Mr. X on February 21, 2011, 03:23:01 AM
So, I took these weapons for a test drive and here's my complaints.  Note that I tested these quickly in a map without bots or anything to fight.

Black Hole Bomb:  Well, the lack of sucking people in is obvious, but as is the difficulty of figuring out how to do it, so other than that, my only recommendation is to perhaps make it like Gyro Attack:  Hit the button once to fire and once again to detonate.  The reasoning behind this is to make it ever so slightly easier to use.  It moves so slowly that you can outrun it, so holding the button while running ahead, then turning around is a bit tough.  It's not a necessary change, but I think it would be better.

Thunder Wool:  It's bad.  However, not entirely your fault:  Turning a bad weapon in MM10 into a not-so-bad weapon in 8BDM is a tough task.  However, it seems to me once the cloud hits the ceiling, it accelerates, which makes it even tougher to aim than if it just stopped once it hit the ceiling.  The other huge problem is obvious so I'm not going to bother pointing it out again.

Astro Crush:  Fine except for the fact that the meteors are not truly 8-bit:  There are far too many colors in the sprite.

Concrete Shot:  Broken badly.  Being remotely near the wall results in the block instantly trapping yourself.  The blocks also last way too long, so once this happens you are screwed.  Also, you need to have it where the blocks do not form against the wall.  This allows players to go absolutely anywhere in the level they want to with well timed jumps.  Make the blocks themselves effected by gravity if possible.  If not, make the projectiles slide down the wall then form blocks against the floor (not sure if this can be done either).

Rebound Striker:  Like the Energizer Bunny, it just keeps going and going and going.
(click to show/hide)
One person should not be capable of filling a room with this many projectiles.  Also, I switched to Concrete Shot, played with it for a good 15 seconds, turned around, and still saw a few bouncing around.  There needs to be like a time limit on how long each shot should be in the map.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - New RS!
Post by: tsukiyomaru0 on February 21, 2011, 03:38:19 AM
Quote from: "Mr. X"
Rebound Striker:  Like the Energizer Bunny, it just keeps going and going and going.
(click to show/hide)
One person should not be capable of filling a room with this many projectiles.  Also, I switched to Concrete Shot, played with it for a good 15 seconds, turned around, and still saw a few bouncing around.  There needs to be like a time limit on how long each shot should be in the map.
maybe Bounce Count?
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - New RS!
Post by: Mr. X on February 21, 2011, 03:40:02 AM
I think that's what it's going off of now.  It has too many bounces, and since it moves slower with each bounce, each projectile hangs around for a looooong time.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - New RS!
Post by: CHAOS_FANTAZY on February 21, 2011, 03:41:56 AM
Quote from: "Mr. X"
I think that's what it's going off of now.  It has too many bounces, and since it moves slower with each bounce, each projectile hangs around for a looooong time.

Canonically, a Rebound Striker--when thrown by Strike-Man--lasts a total of 6 bounces before dissipating.  How many do these last?
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - New RS!
Post by: NitroBro on February 21, 2011, 03:43:03 AM
haha just like mine except the ball has no rotations, good job, i wonder if ours are completely the same?...
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - New RS!
Post by: Mr. X on February 21, 2011, 03:50:05 AM
Quote from: "CHAOS_FANTAZY"
Quote from: "Mr. X"
I think that's what it's going off of now.  It has too many bounces, and since it moves slower with each bounce, each projectile hangs around for a looooong time.

Canonically, a Rebound Striker--when thrown by Strike-Man--lasts a total of 6 bounces before dissipating.  How many do these last?

I didn't count, but it might be six.  The way they were bouncing, they weren't hitting walls for a while.  There should be a time failsafe where they kill themselves after a certain amount of time, or just make it go off of time.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - New RS!
Post by: MLDKF on February 21, 2011, 03:31:16 PM
I clicked on the download link and it said the site is malicious.

Why not try using 4shared like what Mr. X does?
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - New RS!
Post by: Ashley on February 21, 2011, 08:48:44 PM
Quote from: "Mr. X"
So, I took these weapons for a test drive and here's my complaints.  Note that I tested these quickly in a map without bots or anything to fight.

Black Hole Bomb:  Well, the lack of sucking people in is obvious, but as is the difficulty of figuring out how to do it, so other than that, my only recommendation is to perhaps make it like Gyro Attack:  Hit the button once to fire and once again to detonate.  The reasoning behind this is to make it ever so slightly easier to use.  It moves so slowly that you can outrun it, so holding the button while running ahead, then turning around is a bit tough.  It's not a necessary change, but I think it would be better.
I don't really feel like making such a change, since I've put in so much work as it is already.. Sorry.

Quote from: "Mr. X"
Thunder Wool:  It's bad.  However, not entirely your fault:  Turning a bad weapon in MM10 into a not-so-bad weapon in 8BDM is a tough task.  However, it seems to me once the cloud hits the ceiling, it accelerates, which makes it even tougher to aim than if it just stopped once it hit the ceiling.  The other huge problem is obvious so I'm not going to bother pointing it out again.
I'm working on this constantly. It's a nightmare. : I know what needs done, though.

Quote from: "Mr. X"
Astro Crush:  Fine except for the fact that the meteors are not truly 8-bit:  There are far too many colors in the sprite.
It has two or three colors, I believe. Not much can be changed about that.
Blame the lack of color options.

Quote from: "Mr. X"
Concrete Shot:  Broken badly.  Being remotely near the wall results in the block instantly trapping yourself.  The blocks also last way too long, so once this happens you are screwed.  Also, you need to have it where the blocks do not form against the wall.  This allows players to go absolutely anywhere in the level they want to with well timed jumps.  Make the blocks themselves effected by gravity if possible.  If not, make the projectiles slide down the wall then form blocks against the floor (not sure if this can be done either).
Making it not-trap yourself isn't exactly possible without some form of flags being set for NOINTERACTION, but then you couldn't jump on it until the flag was set off. So, I can't fix that.
As for the block sticking to things, players requested this happen as it does in the game. Originally, it was affected by gravity, and that honestly didn't work out so well. As for them "stacking" on things, it's not possible. I've tried.

Quote from: "Mr. X"
Rebound Striker:  Like the Energizer Bunny, it just keeps going and going and going.

One person should not be capable of filling a room with this many projectiles.  Also, I switched to Concrete Shot, played with it for a good 15 seconds, turned around, and still saw a few bouncing around.  There needs to be like a time limit on how long each shot should be in the map.

First release, and stuff needs fixed. Can-do!

The reason they last so long is how the timer is done...
It's ABCDEFGHI for the rotations of the ball, then under that it has an A frame with A_Countdown. The countdown is 20, which is lenient, I thought.. I'll change it to 7 so it's a bit less spammable. I'm also increasing the damage output and fixing the palette issue.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
Post by: Ashley on February 21, 2011, 09:02:10 PM
~Rebound Striker Updated.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
Post by: Mr. X on February 21, 2011, 09:18:23 PM
Quote from: "Ashley"
It has two or three colors, I believe. Not much can be changed about that.
Blame the lack of color options.

I took a screenshot and counted no less than 7 shades of pink.  4 is your limit.

EDIT:  Brotoad pointed out that technically, you can only use 3 colors as transparent counts as a color.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
Post by: Ashley on February 21, 2011, 10:22:13 PM
Alright. Not quite sure if I can edit the sprite to make it not look failed on, but I'll give it a go... At a later date.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
Post by: Russel on February 22, 2011, 03:56:48 AM
I saw a few posts on the megaman and bass expansion that may help w/ thunder wool
MISSILE not sure if it will work, but I guess its worth a shot.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
Post by: Ashley on February 22, 2011, 12:38:54 PM
I'd rather not take help on something I've made. Doesn't fit my style, for something like that.
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Upda
Post by: Batton on June 02, 2011, 01:55:18 AM
Wow! Awesome weapons!

Is anyone hosting a server with this?
Title: Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Upda
Post by: MagnetMan497 on June 02, 2011, 02:51:33 PM
That's an awesome 5 month useless bump, bro.