Well, Invasion progress has been lacking in the past few months, and we've decided to get back to work on it.
What we need is maps, and nothing more. Enemies, ACS Configuration, custom weapons and balancing issues have all been solved and completed.
While we've done a lot of work, we need the community to help us finish this project for a final release! So, we're asking the community to make us maps.
Any maps you send will be judged, and early on, will most likely be accepted.
There's a set of 30 maps we wish to have created, all suitable for Invasion, without crazy ways to die or get trapped, or camp.
Want to submit a map? Look below at what needs done, and make sure your map fits the rules here. Want to test a submitted map? Just PM me about it and I'll send you it! [I won't be sending too many maps to the same people..]
If you want to submit a map that's already been done, feel free to do so! We'll pick the best out of each map number to use for the official release.
You do not have to use the 32-length system that most official maps use.
Feel free to use corners and abstract design all you wish!
Rules for Submissions:
·The map must accommodate the sizes listed by each map.
·There must be no items on the map {Weapons, Energy, or Whatever}.
·It must not have overly obvious camp spots. {Nothing's perfect, so don't stress about possible camp spots; we'll fix any we see if we like the map}
·Keep death traps to a minimum. Enemies are there for that reason! {Max: 3}
~Death traps consist of instant death pits/floors, spikes placed around the map, etc.
·You must provide at least 1 screenshot of the map, to prevent certain issues we have.
Maps Needed:
·MMINV1 - Completed by King Yamato - Size: Small - Invasion Sky Base
·MMINV2 - Completed by Jack Corvus - Size: Small - Invasion Temple
·MMINV3 - Completed by SmashBro27 - Size: Small - Invasion Electrical Plant
·MMINV4 - Completed by Gummywormz - Size: Small - Invasion Fire Plant
·MMINV5 - Completed by TailsMK4 - Size: Small - Invasion Space Station
·MMINV6 - Completed by SmashBro27 - Size: Medium-Small - Invasion Caverns
·MMINV7 - Completed by Ashley - Size: Medium-Small - Invasion Desert
·MMINV8 - You make the name! - Size: Medium-Small
·MMINV9 - You make the name! - Size: Medium-Small
·MMINV10 - You make the name! - Size: Medium-Small
·MMINV11 - You make the name! - Size: Medium
·MMINV12 - You make the name! - Size: Medium
·MMINV13 - Completed by Keryth - Size: Medium - Invasion Fortress
·MMINV14 - You make the name! - Size: Medium
·MMINV15 - You make the name! - Size: Medium
·MMINV16 - You make the name! - Size: Large-Small
·MMINV17 - You make the name! - Size: Large-Small
·MMINV18 - You make the name! - Size: Large-Small
·MMINV19 - You make the name! - Size: Large-Small
·MMINV20 - You make the name! - Size: Large-Small
·MMINV21 - Completed by Ashley - Size: Large - Invasion Sewer
·MMINV22 - Completed by Gummywormz - Size: Large - Invasion Castle
·MMINV23 - Completed by Jack Corvus - Size: Large - Invasion Boat
·MMINV24 - You make the name! - Size: Large
·MMINV25 - You make the name! - Size: Large
·MMINV26 - You make the name! - Size: Extremely Large {BOSS MAP!}
·MMINV27 - You make the name! - Size: Extremely Large {BOSS MAP!}
·MMINV28 - You make the name! - Size: Extremely Large {BOSS MAP!}
·MMINV29 - You make the name! - Size: Extremely Large {BOSS MAP!}
·MMINV30 - You make the name! - Size: Extremely Large {BOSS MAP!}
Notes:
For the names, it must style by "Invasion *".
Examples: "Invasion Corridors", "Invasion Arena", "Invasion Forest", etc.
For Boss maps, make sure there's at least 5 non-boss deathtraps that can screw the player over. Since you're a player, make sure it's not too brutal.
Also, make sure that bosses may not be impeded by obstacles.
Examples:
·Metdaddy 2.0; Can get stuck by a ledge higher than the player, if the player is standing next to it, aiming up to shoot it.
·Mecha Dragon; Can get stuck by tall walls. 'Nuff Said.
·Super Moby; Can get stuck by walls in general. Minimobies may be spawned in large blocks or walls depending on which way it aims.
·BigEye Arsenal; Same as the Metdaddy, as well as walls which may block various shots.
·Secret Bosses; Generally ledges, walls, pits and ceiling heights.
Maps can use any textures you see fit, as long as it isn't a blatant eye-sore.
Credit is given to all whom submit maps for this, even if your map isn't used! Your map will be sent back to you with enemies, and items, as a momento if it is not taken. You may release that map as your own creation after we send it back to you, as a token of appreciation.
So, community, are you up to it?